Cockatrice/cockatrice/src/game_graphics/player
Mmonge123 257a584971
fix: keep only the roll-die shortcut active in the lobby (#6754)
Player menu shortcuts were bound as soon as a local player was added in the deck-selection lobby. Defer full activation until GameMetaInfo reports the game has started, and bind only Player/aRollDie while in the lobby. Counters follow the deactivation signal, so they cannot re-enable shortcuts before the game starts.
2026-11-07 17:38:33 +01:00
..
menu fix: keep only the roll-die shortcut active in the lobby (#6754) 2026-11-07 17:38:33 +01:00
player_area.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
player_area.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
player_dialogs.cpp [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
player_dialogs.h [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
player_graphics_item.cpp [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
player_graphics_item.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
player_list_widget.cpp [Icons] Migrate UI glyphs to palette-token SVGs (#7595) 2026-11-04 18:39:41 +01:00
player_list_widget.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
player_target.cpp [Fonts] Migrate CardText surfaces to theme font role (#7538) 2026-11-04 07:57:54 +01:00
player_target.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00