Cockatrice/cockatrice/src/game/hand_counter.h
BruebachL 9957cb20e2
[Refactor] Move AbstractGraphicsItem and GraphicsItemType to game_graphics/board (#6342)
* [Refactor] Move AbstractGraphicsItem and GraphicsItemType to game_graphics/board folder.

Took 3 minutes

* Update CMakeLists.txt

Took 12 minutes

* Update CMakeLists.txt

Took 12 minutes

Took 2 minutes


Took 16 seconds

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-20 12:52:14 +01:00

46 lines
936 B
C++

/**
* @file hand_counter.h
* @ingroup GameGraphicsPlayers
* @brief TODO: Document this.
*/
#ifndef HANDCOUNTER_H
#define HANDCOUNTER_H
#include "../game_graphics/board/abstract_graphics_item.h"
#include "../game_graphics/board/graphics_item_type.h"
#include <QString>
class QPainter;
class QPixmap;
class HandCounter : public AbstractGraphicsItem
{
Q_OBJECT
private:
int number;
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
public slots:
void updateNumber();
signals:
void showContextMenu(const QPoint &screenPos);
public:
enum
{
Type = typeOther
};
int type() const override
{
return Type;
}
explicit HandCounter(QGraphicsItem *parent = nullptr);
~HandCounter() override;
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
};
#endif