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* [Refactor] Move AbstractGraphicsItem and GraphicsItemType to game_graphics/board folder. Took 3 minutes * Update CMakeLists.txt Took 12 minutes * Update CMakeLists.txt Took 12 minutes Took 2 minutes Took 16 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
46 lines
936 B
C++
46 lines
936 B
C++
/**
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* @file hand_counter.h
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* @ingroup GameGraphicsPlayers
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* @brief TODO: Document this.
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*/
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#ifndef HANDCOUNTER_H
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#define HANDCOUNTER_H
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#include "../game_graphics/board/abstract_graphics_item.h"
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#include "../game_graphics/board/graphics_item_type.h"
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#include <QString>
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class QPainter;
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class QPixmap;
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class HandCounter : public AbstractGraphicsItem
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{
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Q_OBJECT
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private:
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int number;
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protected:
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void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
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public slots:
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void updateNumber();
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signals:
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void showContextMenu(const QPoint &screenPos);
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public:
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enum
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{
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Type = typeOther
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};
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int type() const override
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{
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return Type;
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}
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explicit HandCounter(QGraphicsItem *parent = nullptr);
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~HandCounter() override;
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QRectF boundingRect() const override;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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};
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#endif
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