Cockatrice/cockatrice/src
Lukas Brübach 7cabe26c07 [Client] Stop sending the saved login when its checkbox is unticked
Unticking 'Save password' only disabled auto-connect: the dialog still handed
the stored verifier to the connection, so a password typed at the same time was
ignored, and a server that still has the legacy hash refused the login before it
could upgrade the account.

Clear the verifier in effect on untick, restore it on re-tick unless a password
has been typed, and drop the stale 'Password saved' hint. The downgrade abort
can now point at unticking the box and logging in with the password, without the
extra reconnect round-trip.
2026-11-04 06:54:49 +01:00
..
client Fix Deckstats and TappedOut request lifetime and result handling (#7705) 2026-11-04 06:22:29 +01:00
database/interface [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
filters [VisualDatabase] Draw the card grid with a model/view (#7701) 2026-11-02 08:35:58 +01:00
game_graphics [Tests] Play card interactions through a Cockatrice event player (#7697) 2026-11-04 06:23:45 +01:00
interface [Client] Stop sending the saved login when its checkbox is unticked 2026-11-04 06:54:49 +01:00
installer_close_server.cpp [Installer] Graceful close and a way out of a stuck update (#7687) 2026-10-31 15:32:59 +01:00
installer_close_server.h [Installer] Graceful close and a way out of a stuck update (#7687) 2026-10-31 15:32:59 +01:00
main.cpp [Tests] Replay XML test files through a headless runner (#7694) 2026-11-04 06:23:43 +01:00
main.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
single_instance_manager.cpp [Client] Improve card database update visibility (#7458) 2026-10-09 11:07:48 +02:00
single_instance_manager.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00