Cockatrice/cockatrice/src/server/games_model.h
BruebachL f8c4f774cf
[Documentation] Sort *every* file into a doxygen group. (#6198)
* Sort *every* file into a doxygen group.

Took 7 hours 9 minutes

Took 18 seconds

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* Lint some ingroup definitions.

Took 10 minutes


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* Just include the groups in the Doxyfile in this commit.

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* Update some group comments so they link!

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---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-30 12:13:32 +02:00

199 lines
5.6 KiB
C++

/**
* @file games_model.h
* @ingroup Lobby
* @ingroup Network
* @brief TODO: Document this.
*/
#ifndef GAMESMODEL_H
#define GAMESMODEL_H
#include "game_type_map.h"
#include "pb/serverinfo_game.pb.h"
#include <QAbstractTableModel>
#include <QList>
#include <QSet>
#include <QSortFilterProxyModel>
#include <QStringList>
#include <QTime>
class UserListProxy;
class GamesModel : public QAbstractTableModel
{
Q_OBJECT
private:
QList<ServerInfo_Game> gameList;
QMap<int, QString> rooms;
QMap<int, GameTypeMap> gameTypes;
static const int NUM_COLS = 8;
public:
static const int SORT_ROLE = Qt::UserRole + 1;
GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent = nullptr);
int rowCount(const QModelIndex &parent = QModelIndex()) const override
{
return parent.isValid() ? 0 : gameList.size();
}
int columnCount(const QModelIndex & /*parent*/ = QModelIndex()) const override
{
return NUM_COLS;
}
QVariant data(const QModelIndex &index, int role) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
static const QString getGameCreatedString(const int secs);
const ServerInfo_Game &getGame(int row);
/**
* Update game list with a (possibly new) game.
*/
void updateGameList(const ServerInfo_Game &game);
int roomColIndex()
{
return 0;
}
int startTimeColIndex()
{
return 1;
}
const QMap<int, GameTypeMap> &getGameTypes()
{
return gameTypes;
}
};
class ServerInfo_User;
class GamesProxyModel : public QSortFilterProxyModel
{
Q_OBJECT
private:
const UserListProxy *userListProxy;
// If adding any additional filters, make sure to update:
// - GamesProxyModel()
// - resetFilterParameters()
// - areFilterParametersSetToDefaults()
// - loadFilterParameters()
// - saveFilterParameters()
// - filterAcceptsRow()
bool hideBuddiesOnlyGames;
bool hideIgnoredUserGames;
bool hideFullGames;
bool hideGamesThatStarted;
bool hidePasswordProtectedGames;
bool hideNotBuddyCreatedGames;
bool hideOpenDecklistGames;
QString gameNameFilter, creatorNameFilter;
QSet<int> gameTypeFilter;
quint32 maxPlayersFilterMin, maxPlayersFilterMax;
QTime maxGameAge;
bool showOnlyIfSpectatorsCanWatch, showSpectatorPasswordProtected, showOnlyIfSpectatorsCanChat,
showOnlyIfSpectatorsCanSeeHands;
public:
explicit GamesProxyModel(QObject *parent = nullptr, const UserListProxy *_userListProxy = nullptr);
bool getHideBuddiesOnlyGames() const
{
return hideBuddiesOnlyGames;
}
void setHideBuddiesOnlyGames(bool _showBuddiesOnlyGames);
bool getHideIgnoredUserGames() const
{
return hideIgnoredUserGames;
}
void setHideIgnoredUserGames(bool _hideIgnoredUserGames);
bool getHideFullGames() const
{
return hideFullGames;
}
void setHideFullGames(bool _showFullGames);
bool getHideGamesThatStarted() const
{
return hideGamesThatStarted;
}
void setHideGamesThatStarted(bool _showGamesThatStarted);
bool getHidePasswordProtectedGames() const
{
return hidePasswordProtectedGames;
}
void setHidePasswordProtectedGames(bool _showPasswordProtectedGames);
bool getHideNotBuddyCreatedGames() const
{
return hideNotBuddyCreatedGames;
}
void setHideNotBuddyCreatedGames(bool value);
bool getHideOpenDecklistGames() const
{
return hideOpenDecklistGames;
}
void setHideOpenDecklistGames(bool _hideOpenDecklistGames);
QString getGameNameFilter() const
{
return gameNameFilter;
}
void setGameNameFilter(const QString &_gameNameFilter);
QString getCreatorNameFilter() const
{
return creatorNameFilter;
}
void setCreatorNameFilter(const QString &_creatorNameFilter);
QSet<int> getGameTypeFilter() const
{
return gameTypeFilter;
}
void setGameTypeFilter(const QSet<int> &_gameTypeFilter);
int getMaxPlayersFilterMin() const
{
return maxPlayersFilterMin;
}
int getMaxPlayersFilterMax() const
{
return maxPlayersFilterMax;
}
void setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax);
const QTime &getMaxGameAge() const
{
return maxGameAge;
}
void setMaxGameAge(const QTime &_maxGameAge);
bool getShowOnlyIfSpectatorsCanWatch() const
{
return showOnlyIfSpectatorsCanWatch;
}
void setShowOnlyIfSpectatorsCanWatch(bool _showOnlyIfSpectatorsCanWatch);
bool getShowSpectatorPasswordProtected() const
{
return showSpectatorPasswordProtected;
}
void setShowSpectatorPasswordProtected(bool _showSpectatorPasswordProtected);
bool getShowOnlyIfSpectatorsCanChat() const
{
return showOnlyIfSpectatorsCanChat;
}
void setShowOnlyIfSpectatorsCanChat(bool _showOnlyIfSpectatorsCanChat);
bool getShowOnlyIfSpectatorsCanSeeHands() const
{
return showOnlyIfSpectatorsCanSeeHands;
}
void setShowOnlyIfSpectatorsCanSeeHands(bool _showOnlyIfSpectatorsCanSeeHands);
int getNumFilteredGames() const;
void resetFilterParameters();
bool areFilterParametersSetToDefaults() const;
void loadFilterParameters(const QMap<int, QString> &allGameTypes);
void saveFilterParameters(const QMap<int, QString> &allGameTypes);
void refresh();
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const override;
bool filterAcceptsRow(int sourceRow) const;
};
#endif