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* [Security] Use a CSPRNG for salts, tokens, and RNG seeding Password salts and activation tokens were generated with the global SFMT RNG, which was seeded from a 32-bit timestamp, making registration salts and activation tokens predictable. The game RNG used the same timestamp seed across restarts. Add CryptoUtil backed by OpenSSL RAND_bytes and use it for salt/token generation and to seed RNG_SFMT with a 64-bit CSPRNG value in both the client and server. Link libcockatrice_utility against OpenSSL::Crypto. Took 30 seconds Took 25 minutes * Lint. Took 4 minutes Took 36 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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| .. | ||
| card_ref.h | ||
| clamped_arithmetic.h | ||
| color.h | ||
| counter_limits.h | ||
| cryptoutil.cpp | ||
| cryptoutil.h | ||
| days_years_between.h | ||
| dice_limits.h | ||
| expression.cpp | ||
| expression.h | ||
| levenshtein.cpp | ||
| levenshtein.h | ||
| macros.h | ||
| passwordhasher.cpp | ||
| passwordhasher.h | ||
| peglib.h | ||
| playmat_params.h | ||
| qt_utils.h | ||
| server_rate_limiter.cpp | ||
| server_rate_limiter.h | ||
| string_limits.h | ||
| warning_categories.cpp | ||
| warning_categories.h | ||
| zone_names.h | ||