Cockatrice/cockatrice/src/game/card_dimensions.h
DawnFire42 bd5cbb89d4
refactor: extract CARD_HEIGHT to shared CardDimensions header (#6668)
* refactor: extract CARD_HEIGHT to shared CardDimensions header

  Move duplicated CARD_WIDTH/CARD_HEIGHT constants to card_dimensions.h.
  Fixed documentation in z_value_layer_manager.h.

* WIDTH_F used directly instead of casting

* Improved consistency and added missing newlines at end of files
2026-03-05 19:13:58 -08:00

29 lines
886 B
C++

#ifndef CARD_DIMENSIONS_H
#define CARD_DIMENSIONS_H
#include <QtGlobal>
/**
* @file card_dimensions.h
* @brief Canonical card dimension constants for layout and Z-value calculations.
*
* These values represent the logical pixel dimensions of a standard card graphic.
* They are used throughout the game scene for layout, rendering, and Z-value computation.
*/
namespace CardDimensions
{
/// Card width in pixels
constexpr int WIDTH = 72;
/// Card height in pixels
constexpr int HEIGHT = 102;
/// Pre-converted for floating-point contexts (Z-value calculations)
constexpr qreal WIDTH_F = static_cast<qreal>(WIDTH);
constexpr qreal HEIGHT_F = static_cast<qreal>(HEIGHT);
/// Half-dimensions for centering and rotation transforms
constexpr qreal WIDTH_HALF_F = WIDTH_F / 2;
constexpr qreal HEIGHT_HALF_F = HEIGHT_F / 2;
} // namespace CardDimensions
#endif // CARD_DIMENSIONS_H