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* leave some documentation on Zone classes * small refactor * undo functional change from refactor and clean up comments * move variables into if block
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#ifndef PILEZONE_H
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#define PILEZONE_H
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#include "card_zone.h"
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/**
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* A CardZone where the cards are in a single pile instead of being laid out.
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* Usually only top card is accessible by clicking.
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*/
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class PileZone : public CardZone
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{
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Q_OBJECT
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private slots:
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void callUpdate()
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{
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update();
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}
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public:
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PileZone(Player *_p,
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const QString &_name,
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bool _isShufflable,
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bool _contentsKnown,
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QGraphicsItem *parent = nullptr);
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QRectF boundingRect() const override;
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QPainterPath shape() const override;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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void reorganizeCards() override;
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void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint) override;
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protected:
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void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
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void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
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void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
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void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override;
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void addCardImpl(CardItem *card, int x, int y) override;
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};
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#endif
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