Cockatrice/cockatrice/src/client/tabs/tab_deck_editor.h
BruebachL 93d28717e0
Abstract deck editor (#5646)
* Generify TabDeckEditor.

* Connect dockTopLevelChanged signals.

* Connect eventFilters.

* Remove comments.

* Fix ze build (accidentally deleted a line)

* Fix some pointer chaining.

* Be a lot saner about some signals/slots, as in, individual Deck Editor widgets now internally determine their CardInfo and then simply communicate this to the DeckEditor

* Lint.

* DeckDock can handle its own menu.

* DeckDock can handle its own decrement.

* DeckDock now notifies the deck editor on deck change, instead of individually modifying menu items and modification status.

* Rename.

* Include pixelmap generator for icon.

* Directly use an AbstractTabDeckEditor as parent.

* Move clearing database filter into signal/slot relation.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-02-27 10:57:58 -05:00

41 lines
1 KiB
C++

#ifndef WINDOW_DECKEDITOR_H
#define WINDOW_DECKEDITOR_H
#include "../../game/cards/card_database.h"
#include "../game_logic/key_signals.h"
#include "../ui/widgets/visual_deck_storage/deck_preview/deck_preview_deck_tags_display_widget.h"
#include "abstract_tab_deck_editor.h"
class CardDatabaseModel;
class CardDatabaseDisplayModel;
class DeckListModel;
class QLabel;
class DeckLoader;
class TabDeckEditor : public AbstractTabDeckEditor
{
Q_OBJECT
protected slots:
void loadLayout() override;
void restartLayout() override;
void freeDocksSize() override;
void refreshShortcuts() override;
bool eventFilter(QObject *o, QEvent *e) override;
void dockVisibleTriggered() override;
void dockFloatingTriggered() override;
void dockTopLevelChanged(bool topLevel) override;
public:
explicit TabDeckEditor(TabSupervisor *_tabSupervisor);
void retranslateUi() override;
QString getTabText() const override;
void createMenus() override;
public slots:
void showPrintingSelector() override;
};
#endif