Cockatrice/cockatrice/src/game/zones/logic/table_zone_logic.cpp
DawnFire42 aadee34238
style: Add braces to all control flow statements (#6887)
* style: Add braces to all control flow statements

  Standardize code style by adding explicit braces to all single-statement
  control flow blocks (if, else, for, while) across the entire codebase.

  Also documents the InsertBraces clang-format option (requires v15+) for
  future automated enforcement.

* InsertBraces-check-enabled
2026-05-16 19:19:53 +02:00

36 lines
No EOL
1.1 KiB
C++

#include "table_zone_logic.h"
#include "../../board/card_item.h"
TableZoneLogic::TableZoneLogic(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent)
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
{
}
void TableZoneLogic::addCardImpl(CardItem *card, int _x, int _y)
{
cards.append(card);
if (!card->getFaceDown() && card->getPT().isEmpty()) {
card->setPT(card->getCardInfo().getPowTough());
}
if (card->getCardInfo().getUiAttributes().cipt && card->getCardInfo().getUiAttributes().landscapeOrientation) {
card->setDoesntUntap(true);
}
card->setGridPoint(QPoint(_x, _y));
card->setVisible(true);
}
CardItem *TableZoneLogic::takeCard(int position, int cardId, bool toNewZone)
{
CardItem *result = CardZoneLogic::takeCard(position, cardId);
if (toNewZone) {
emit contentSizeChanged();
}
return result;
}