Cockatrice/cockatrice/src
Bryce! afe9bf77af Route random hand reveals through PlayerActions
Keep command creation, dispatch and response handling in the game action
layer. HandMenu requests the typed operation and presents the count and
failure dialogs. Show the chosen recipient, distinguish the count action
from the immediate single-card reveal, and use the game window as parent.
2026-11-03 16:36:54 -05:00
..
client [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
database/interface [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
filters [Refactor] Move LoadedDeck and DeckFileFormat data types into libcockatrice_deck_list (#7424) 2026-10-31 18:44:11 +01:00
game_graphics Route random hand reveals through PlayerActions 2026-11-03 16:36:54 -05:00
interface [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
installer_close_server.cpp [Installer] Graceful close and a way out of a stuck update (#7687) 2026-10-31 15:32:59 +01:00
installer_close_server.h [Installer] Graceful close and a way out of a stuck update (#7687) 2026-10-31 15:32:59 +01:00
main.cpp [Installer] Graceful close and a way out of a stuck update (#7687) 2026-10-31 15:32:59 +01:00
main.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
single_instance_manager.cpp [Client] Improve card database update visibility (#7458) 2026-10-09 11:07:48 +02:00
single_instance_manager.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00