Cockatrice/cockatrice/src/game/player/player_manager.h
BruebachL f8c4f774cf
[Documentation] Sort *every* file into a doxygen group. (#6198)
* Sort *every* file into a doxygen group.

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* Lint some ingroup definitions.

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* Just include the groups in the Doxyfile in this commit.

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* Update some group comments so they link!

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-30 12:13:32 +02:00

121 lines
2.8 KiB
C++

/**
* @file player_manager.h
* @ingroup GameLogicPlayers
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_PLAYER_MANAGER_H
#define COCKATRICE_PLAYER_MANAGER_H
#include "pb/serverinfo_playerproperties.pb.h"
#include <QMap>
#include <QObject>
class AbstractGame;
class Player;
class PlayerManager : public QObject
{
Q_OBJECT
public:
PlayerManager(AbstractGame *_game, int _localPlayerId, bool _localPlayerIsJudge, bool localPlayerIsSpectator);
AbstractGame *game;
QMap<int, Player *> players;
int localPlayerId;
bool localPlayerIsJudge;
bool localPlayerIsSpectator;
QMap<int, ServerInfo_User> spectators;
bool isSpectator() const
{
return localPlayerIsSpectator;
}
bool isJudge() const
{
return localPlayerIsJudge;
}
int getLocalPlayerId() const
{
return localPlayerId;
}
const QMap<int, Player *> &getPlayers() const
{
return players;
}
int getPlayerCount() const
{
return players.size();
}
Player *getActiveLocalPlayer(int activePlayer) const;
bool isLocalPlayer(int playerId);
Player *addPlayer(int playerId, const ServerInfo_User &info);
void removePlayer(int playerId);
Player *getPlayer(int playerId) const;
void onPlayerConceded(int playerId, bool conceded);
[[nodiscard]] bool isMainPlayerConceded() const;
[[nodiscard]] bool isLocalPlayer(int playerId) const
{
return playerId == getLocalPlayerId();
}
const QMap<int, ServerInfo_User> &getSpectators() const
{
return spectators;
}
ServerInfo_User getSpectator(int playerId) const
{
return spectators.value(playerId);
}
QString getSpectatorName(int spectatorId) const
{
return QString::fromStdString(spectators.value(spectatorId).name());
}
void addSpectator(int spectatorId, const ServerInfo_PlayerProperties &prop)
{
if (!spectators.contains(spectatorId)) {
spectators.insert(spectatorId, prop.user_info());
emit spectatorAdded(prop);
}
}
void removeSpectator(int spectatorId)
{
ServerInfo_User spectatorInfo = spectators.value(spectatorId);
spectators.remove(spectatorId);
emit spectatorRemoved(spectatorId, spectatorInfo);
}
AbstractGame *getGame() const
{
return game;
}
signals:
void playerAdded(Player *player);
void playerRemoved(Player *player);
void activeLocalPlayerConceded();
void activeLocalPlayerUnconceded();
void playerConceded(int playerId);
void playerUnconceded(int playerId);
void playerCountChanged();
void spectatorAdded(ServerInfo_PlayerProperties spectator);
void spectatorRemoved(int spectatorId, ServerInfo_User spectator);
};
#endif // COCKATRICE_PLAYER_MANAGER_H