Cockatrice/libcockatrice_settings/libcockatrice/settings/interface_settings.h
RickyRister c08dc780a7
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[Replay] Implement option to skip empty sections (#7069)
* add settings

* [Replay] Implement option to skip empty sections

* correct starting offset
2026-08-08 23:12:10 -07:00

96 lines
4.6 KiB
C++

#ifndef INTERFACE_SETTINGS_H
#define INTERFACE_SETTINGS_H
#include "settings_manager.h"
#include <libcockatrice/interfaces/interface_interface_settings_provider.h>
class InterfaceSettings : public SettingsManager, public IInterfaceSettingsProvider
{
Q_OBJECT
friend class SettingsCache;
public:
[[nodiscard]] bool getUseTearOffMenus() const override;
[[nodiscard]] int getCardViewInitialRowsMax() const override;
[[nodiscard]] int getCardViewExpandedRowsMax() const override;
[[nodiscard]] bool getCloseEmptyCardView() const override;
[[nodiscard]] bool getFocusCardViewSearchBar() const override;
[[nodiscard]] bool getKeepGameChatFocus() const override;
[[nodiscard]] bool getNotificationsEnabled() const override;
[[nodiscard]] bool getSpectatorNotificationsEnabled() const override;
[[nodiscard]] bool getBuddyConnectNotificationsEnabled() const override;
[[nodiscard]] bool getDoubleClickToPlay() const override;
[[nodiscard]] bool getClickPlaysAllSelected() const override;
[[nodiscard]] bool getPlayToStack() const override;
[[nodiscard]] bool getDoNotDeleteArrowsInSubPhases() const override;
[[nodiscard]] int getStartingHandSize() const override;
[[nodiscard]] bool getAnnotateTokens() const override;
[[nodiscard]] bool getShowDragSelectionCount() const override;
[[nodiscard]] bool getShowTotalSelectionCount() const override;
[[nodiscard]] int getTallyType() const override;
[[nodiscard]] bool getHorizontalHand() const override;
[[nodiscard]] bool getInvertVerticalCoordinate() const override;
[[nodiscard]] int getMinPlayersForMultiColumnLayout() const override;
[[nodiscard]] int getRewindBufferingMs() const override;
[[nodiscard]] qreal getFastForwardSpeed() const override;
[[nodiscard]] bool getSkipEmptySections() const override;
[[nodiscard]] bool getLeftJustified() const override;
[[nodiscard]] int getZoneViewGroupByIndex() const override;
[[nodiscard]] int getZoneViewSortByIndex() const override;
[[nodiscard]] bool getZoneViewPileView() const override;
[[nodiscard]] bool getShowStatusBar() const override;
[[nodiscard]] bool getShowShortcuts() const override;
[[nodiscard]] bool getShowGameSelectorFilterToolbar() const override;
void setUseTearOffMenus(bool _useTearOffMenus);
void setCardViewInitialRowsMax(int _cardViewInitialRowsMax);
void setCardViewExpandedRowsMax(int value);
void setCloseEmptyCardView(bool value);
void setFocusCardViewSearchBar(bool value);
void setKeepGameChatFocus(bool value);
void setNotificationsEnabled(bool _notificationsEnabled);
void setSpectatorNotificationsEnabled(bool _spectatorNotificationsEnabled);
void setBuddyConnectNotificationsEnabled(bool _buddyConnectNotificationsEnabled);
void setDoubleClickToPlay(bool _doubleClickToPlay);
void setClickPlaysAllSelected(bool _clickPlaysAllSelected);
void setPlayToStack(bool _playToStack);
void setDoNotDeleteArrowsInSubPhases(bool _doNotDeleteArrowsInSubPhases);
void setStartingHandSize(int _startingHandSize);
void setAnnotateTokens(bool _annotateTokens);
void setShowDragSelectionCount(bool _showDragSelectionCount);
void setShowTotalSelectionCount(bool _showTotalSelectionCount);
void setTallyType(int value);
void setHorizontalHand(bool _horizontalHand);
void setInvertVerticalCoordinate(bool _invertVerticalCoordinate);
void setMinPlayersForMultiColumnLayout(int _minPlayersForMultiColumnLayout);
void setRewindBufferingMs(int _rewindBufferingMs);
void setFastForwardSpeed(qreal _value);
void setSkipEmptySections(bool _value);
void setLeftJustified(bool _leftJustified);
void setZoneViewGroupByIndex(int _zoneViewGroupByIndex);
void setZoneViewSortByIndex(int _zoneViewSortByIndex);
void setZoneViewPileView(bool _zoneViewPileView);
void setShowStatusBar(bool _showStatusBar);
void setShowShortcuts(bool _showShortcuts);
void setShowGameSelectorFilterToolbar(bool _showGameSelectorFilterToolbar);
signals:
void useTearOffMenusChanged(bool state);
void keepGameChatFocusChanged(bool value);
void horizontalHandChanged();
void invertVerticalCoordinateChanged();
void minPlayersForMultiColumnLayoutChanged();
void handJustificationChanged();
void tallyTypeChanged(int type);
void showStatusBarChanged(bool state);
void showGameSelectorFilterToolbarChanged(bool state);
public:
explicit InterfaceSettings(const QString &settingPath, QObject *parent = nullptr);
private:
InterfaceSettings(const InterfaceSettings & /*other*/);
};
#endif // INTERFACE_SETTINGS_H