Cockatrice/libcockatrice_game/libcockatrice/game/game.h
BruebachL 345b0e8ba9
[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00

38 lines
810 B
C++

/**
* @file game.h
* @ingroup GameLogic
*/
//! \todo Document this file.
#ifndef COCKATRICE_GAME_H
#define COCKATRICE_GAME_H
#include "abstract_game.h"
#include <qtmetamacros.h>
class AbstractClient;
class Event_GameJoined;
class QObject;
class QString;
template <class Key, class T> class QMap;
template <typename T> class QList;
class ICardPreferenceProvider;
class IInterfaceSettingsProvider;
class Game : public AbstractGame
{
Q_OBJECT
public:
Game(QObject *parent,
bool isLocalGame,
QList<AbstractClient *> &_clients,
const Event_GameJoined &event,
const QMap<int, QString> &_roomGameTypes,
IInterfaceSettingsProvider *interfaceSettings = nullptr,
ICardPreferenceProvider *cardPreferences = nullptr);
};
#endif // COCKATRICE_GAME_H