Cockatrice/libcockatrice_game/libcockatrice/game/replay.h
BruebachL 345b0e8ba9
[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00

32 lines
675 B
C++

/**
* @file replay.h
* @ingroup GameLogic
* @ingroup Replay
*/
//! \todo Document this file.
#ifndef COCKATRICE_REPLAY_H
#define COCKATRICE_REPLAY_H
#include "abstract_game.h"
#include <qtmetamacros.h>
class GameReplay;
class QObject;
class ICardPreferenceProvider;
class IInterfaceSettingsProvider;
class Replay : public AbstractGame
{
Q_OBJECT
public:
explicit Replay(QObject *_parent,
const GameReplay *_replay,
bool isLocalGame,
IInterfaceSettingsProvider *interfaceSettings = nullptr,
ICardPreferenceProvider *cardPreferences = nullptr);
};
#endif // COCKATRICE_REPLAY_H