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- TournamentPlayer/TournamentPairing/TournamentSettings move into serverinfo_tournament.proto, imported by both the tournament event and the tournament game commands, so Command_CreateGame reaches them without crossing the command/event boundary - Command_CreateGame carries the full TournamentSettings instead of a duplicate games_per_match field, keeping game creation and mid-game changes on one wire representation - draw results are explicit: Command_ReportMatchResult and TournamentPairing gain is_draw, so a report stays distinguishable from an unset -1 winner - pairing match-wins are uint32 like the other game counts
22 lines
No EOL
572 B
Protocol Buffer
22 lines
No EOL
572 B
Protocol Buffer
syntax = "proto2";
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import "game_event.proto";
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import "serverinfo_tournament.proto";
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message Event_TournamentState {
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extend GameEvent {
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optional Event_TournamentState ext = 2027;
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}
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enum TournamentPhase {
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PHASE_DECK_BUILDING = 0;
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PHASE_PLAYING = 1;
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PHASE_FINISHED = 2;
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}
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optional TournamentPhase phase = 1;
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optional uint32 current_round = 2;
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optional uint32 total_rounds = 3;
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repeated TournamentPlayer players = 4;
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repeated TournamentPairing pairings = 5;
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optional TournamentSettings settings = 6;
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} |