mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-09-21 09:05:10 -07:00
- TournamentPlayer/TournamentPairing/TournamentSettings move into serverinfo_tournament.proto, imported by both the tournament event and the tournament game commands, so Command_CreateGame reaches them without crossing the command/event boundary - Command_CreateGame carries the full TournamentSettings instead of a duplicate games_per_match field, keeping game creation and mid-game changes on one wire representation - draw results are explicit: Command_ReportMatchResult and TournamentPairing gain is_draw, so a report stays distinguishable from an unset -1 winner - pairing match-wins are uint32 like the other game counts
90 lines
2.5 KiB
Protocol Buffer
90 lines
2.5 KiB
Protocol Buffer
syntax = "proto2";
|
|
import "serverinfo_tournament.proto";
|
|
message RoomCommand {
|
|
enum RoomCommandType {
|
|
LEAVE_ROOM = 1000;
|
|
ROOM_SAY = 1001;
|
|
CREATE_GAME = 1002;
|
|
JOIN_GAME = 1003;
|
|
}
|
|
extensions 100 to max;
|
|
}
|
|
|
|
message Command_LeaveRoom {
|
|
extend RoomCommand {
|
|
optional Command_LeaveRoom ext = 1000;
|
|
}
|
|
}
|
|
|
|
message Command_RoomSay {
|
|
extend RoomCommand {
|
|
optional Command_RoomSay ext = 1001;
|
|
}
|
|
optional string message = 1;
|
|
}
|
|
|
|
// Create a new game in the room
|
|
message Command_CreateGame {
|
|
extend RoomCommand {
|
|
optional Command_CreateGame ext = 1002;
|
|
}
|
|
|
|
// game description shown in game list
|
|
optional string description = 1;
|
|
|
|
// password users will have to provide to join the game
|
|
optional string password = 2;
|
|
|
|
// amount of players needed to play
|
|
optional uint32 max_players = 3;
|
|
|
|
// limits the game to only allowing users on the creator's buddy list to join
|
|
optional bool only_buddies = 4;
|
|
|
|
// limits the game to only allowing registered users
|
|
optional bool only_registered = 5;
|
|
|
|
// allows non players to view the game as spectator
|
|
optional bool spectators_allowed = 6;
|
|
|
|
// allows spectators to join without password if false
|
|
optional bool spectators_need_password = 7;
|
|
|
|
// allows spectators to use game say commands
|
|
optional bool spectators_can_talk = 8;
|
|
|
|
// allows spectators to see hands and hidden information
|
|
optional bool spectators_see_everything = 9;
|
|
|
|
// selection of game types as presented in the server's room configuration
|
|
repeated uint32 game_type_ids = 10;
|
|
|
|
// the creator of the game will join it as a judge
|
|
optional bool join_as_judge = 11;
|
|
|
|
// the creator of the game will join it as a spectator
|
|
optional bool join_as_spectator = 12;
|
|
|
|
// set the starting life total
|
|
optional uint32 starting_life_total = 13;
|
|
|
|
// share decklists with all players when selected
|
|
optional bool share_decklists_on_load = 14;
|
|
|
|
// tournament settings shared by game creation and mid-game changes
|
|
optional TournamentSettings tournament_settings = 15;
|
|
|
|
// whether this is a tournament game
|
|
optional bool is_tournament = 16;
|
|
}
|
|
|
|
message Command_JoinGame {
|
|
extend RoomCommand {
|
|
optional Command_JoinGame ext = 1003;
|
|
}
|
|
optional sint32 game_id = 1 [default = -1];
|
|
optional string password = 2;
|
|
optional bool spectator = 3;
|
|
optional bool override_restrictions = 4;
|
|
optional bool join_as_judge = 5;
|
|
}
|