Cockatrice/libcockatrice_protocol/libcockatrice/protocol/pb/room_commands.proto
Lukas Brübach dca6fdf17f
[Protocol] Share tournament messages and report draws explicitly
- TournamentPlayer/TournamentPairing/TournamentSettings move into
  serverinfo_tournament.proto, imported by both the tournament event and
  the tournament game commands, so Command_CreateGame reaches them without
  crossing the command/event boundary
- Command_CreateGame carries the full TournamentSettings instead of a
  duplicate games_per_match field, keeping game creation and mid-game
  changes on one wire representation
- draw results are explicit: Command_ReportMatchResult and
  TournamentPairing gain is_draw, so a report stays distinguishable from
  an unset -1 winner
- pairing match-wins are uint32 like the other game counts
2026-09-06 16:15:45 +02:00

90 lines
2.5 KiB
Protocol Buffer

syntax = "proto2";
import "serverinfo_tournament.proto";
message RoomCommand {
enum RoomCommandType {
LEAVE_ROOM = 1000;
ROOM_SAY = 1001;
CREATE_GAME = 1002;
JOIN_GAME = 1003;
}
extensions 100 to max;
}
message Command_LeaveRoom {
extend RoomCommand {
optional Command_LeaveRoom ext = 1000;
}
}
message Command_RoomSay {
extend RoomCommand {
optional Command_RoomSay ext = 1001;
}
optional string message = 1;
}
// Create a new game in the room
message Command_CreateGame {
extend RoomCommand {
optional Command_CreateGame ext = 1002;
}
// game description shown in game list
optional string description = 1;
// password users will have to provide to join the game
optional string password = 2;
// amount of players needed to play
optional uint32 max_players = 3;
// limits the game to only allowing users on the creator's buddy list to join
optional bool only_buddies = 4;
// limits the game to only allowing registered users
optional bool only_registered = 5;
// allows non players to view the game as spectator
optional bool spectators_allowed = 6;
// allows spectators to join without password if false
optional bool spectators_need_password = 7;
// allows spectators to use game say commands
optional bool spectators_can_talk = 8;
// allows spectators to see hands and hidden information
optional bool spectators_see_everything = 9;
// selection of game types as presented in the server's room configuration
repeated uint32 game_type_ids = 10;
// the creator of the game will join it as a judge
optional bool join_as_judge = 11;
// the creator of the game will join it as a spectator
optional bool join_as_spectator = 12;
// set the starting life total
optional uint32 starting_life_total = 13;
// share decklists with all players when selected
optional bool share_decklists_on_load = 14;
// tournament settings shared by game creation and mid-game changes
optional TournamentSettings tournament_settings = 15;
// whether this is a tournament game
optional bool is_tournament = 16;
}
message Command_JoinGame {
extend RoomCommand {
optional Command_JoinGame ext = 1003;
}
optional sint32 game_id = 1 [default = -1];
optional string password = 2;
optional bool spectator = 3;
optional bool override_restrictions = 4;
optional bool join_as_judge = 5;
}