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ZoneViewZone::initializeCards() connected PendingCommand::finished only after ZoneViewZoneLogic::requestZoneDump() had already sent the command. Local games process the dump synchronously, so finished was emitted before the view connected and the library/sideboard view stayed empty. Split requestZoneDump() into prepareZoneDump() and sendZoneDump(), and connect before sending, matching the TabRoom prepare/send convention. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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| .. | ||
| client | ||
| database/interface | ||
| filters | ||
| game_graphics | ||
| interface | ||
| installer_close_server.cpp | ||
| installer_close_server.h | ||
| main.cpp | ||
| main.h | ||
| single_instance_manager.cpp | ||
| single_instance_manager.h | ||