mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-11-05 09:33:25 -08:00
* [Refactor] Move game logic into libcockatrice_game * [Refactor] Include card_state.h in player_actions.h * [Game] Inject settings providers into libcockatrice_game, drop Widgets * [Game] Follow base rename to createCardRequested after rebase * [Game] Drop unused CardItem forward declaration * [Game] Fix includes after moving game logic into libcockatrice_game --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
106 lines
3.2 KiB
C++
106 lines
3.2 KiB
C++
/**
|
|
* @file game_smoke_test.cpp
|
|
*
|
|
* Links the game logic library into a target that contains no graphics code at all, and drives
|
|
* the two seams the graphics layer used to own: the attachment graph on CardState and the
|
|
* card-creation request a zone makes so the graphics side can build the matching card item.
|
|
*/
|
|
|
|
#include "gtest/gtest.h"
|
|
#include <QCoreApplication>
|
|
#include <QLoggingCategory>
|
|
#include <QSignalSpy>
|
|
#include <QStandardPaths>
|
|
#include <QTemporaryDir>
|
|
#include <libcockatrice/game/board/card_state.h>
|
|
#include <libcockatrice/game/zones/hand_zone_logic.h>
|
|
|
|
namespace
|
|
{
|
|
|
|
CardRef cardRefFor(const QString &name)
|
|
{
|
|
CardRef cardRef;
|
|
cardRef.name = name;
|
|
return cardRef;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
TEST(CardStateTest, AttachmentGraphKeepsBothEndsConsistent)
|
|
{
|
|
CardState host(nullptr, nullptr, cardRefFor(QStringLiteral("Host")), 1);
|
|
CardState guest(nullptr, nullptr, cardRefFor(QStringLiteral("Guest")), 2);
|
|
|
|
guest.setAttachedTo(&host);
|
|
host.addAttachedCard(&guest);
|
|
|
|
EXPECT_EQ(guest.getAttachedTo(), &host);
|
|
ASSERT_EQ(host.getAttachedCards().size(), 1);
|
|
EXPECT_EQ(host.getAttachedCards().first(), &guest);
|
|
|
|
host.removeAttachedCard(&guest);
|
|
guest.setAttachedTo(nullptr);
|
|
|
|
EXPECT_TRUE(host.getAttachedCards().isEmpty());
|
|
EXPECT_EQ(guest.getAttachedTo(), nullptr);
|
|
}
|
|
|
|
TEST(CardZoneLogicTest, AddsAndTakesCardsWithoutAGraphicsSide)
|
|
{
|
|
HandZoneLogic zone(nullptr, QStringLiteral("hand"), false, false, true);
|
|
CardState card(nullptr, nullptr, cardRefFor(QStringLiteral("Lightning Bolt")), 7);
|
|
|
|
QSignalSpy cardAddedSpy(&zone, &CardZoneLogic::cardAdded);
|
|
QSignalSpy cardCountSpy(&zone, &CardZoneLogic::cardCountChanged);
|
|
|
|
zone.addCard(&card, false, 0);
|
|
|
|
ASSERT_EQ(zone.getCards().size(), 1);
|
|
EXPECT_EQ(zone.getCards().first(), &card);
|
|
EXPECT_EQ(card.getZone(), &zone);
|
|
EXPECT_EQ(cardAddedSpy.count(), 1);
|
|
EXPECT_GE(cardCountSpy.count(), 1);
|
|
|
|
EXPECT_EQ(zone.takeCard(0, 7), &card);
|
|
EXPECT_TRUE(zone.getCards().isEmpty());
|
|
EXPECT_EQ(card.getId(), 7);
|
|
}
|
|
|
|
TEST(CardZoneLogicTest, AsksTheGraphicsSideToCreateCards)
|
|
{
|
|
HandZoneLogic zone(nullptr, QStringLiteral("library"), false, true, true);
|
|
QSignalSpy requestSpy(&zone, &CardZoneLogic::createCardRequested);
|
|
|
|
ServerInfo_Card cardInfo;
|
|
cardInfo.set_name("Lightning Bolt");
|
|
cardInfo.set_id(7);
|
|
cardInfo.set_x(0);
|
|
cardInfo.set_y(1);
|
|
|
|
zone.createCardRequested(cardInfo, true);
|
|
|
|
ASSERT_EQ(requestSpy.count(), 1);
|
|
const QList<QVariant> arguments = requestSpy.takeFirst();
|
|
EXPECT_EQ(arguments.at(0).value<ServerInfo_Card>().id(), 7);
|
|
EXPECT_TRUE(arguments.at(1).toBool());
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
// Keep SettingsCache reads and writes away from the real user profile: the game logic still
|
|
// reaches for a handful of settings, and the client settings sources linked into this test
|
|
// would otherwise touch the developer's own configuration.
|
|
QStandardPaths::setTestModeEnabled(true);
|
|
|
|
QTemporaryDir home;
|
|
if (home.isValid()) {
|
|
qputenv("HOME", home.path().toLocal8Bit());
|
|
}
|
|
|
|
QCoreApplication app(argc, argv);
|
|
QLoggingCategory::setFilterRules("settings_cache.*=false");
|
|
|
|
::testing::InitGoogleTest(&argc, argv);
|
|
return RUN_ALL_TESTS();
|
|
}
|