Cockatrice/cockatrice/src/game_graphics/game_view.cpp

245 lines
7.8 KiB
C++

#include "game_view.h"
#include "../client/settings/cache_settings.h"
#include "game_scene.h"
#include "selection_subtype_counter.h"
#include <QAction>
#include <QLabel>
#include <QResizeEvent>
#include <QRubberBand>
// QRubberBand calls raise() in showEvent() and changeEvent() to stay on top of siblings.
// This subclass disables that behavior so dragCountLabel can appear above it.
class SelectionRubberBand : public QRubberBand
{
public:
using QRubberBand::QRubberBand;
protected:
void showEvent(QShowEvent *event) override
{
QWidget::showEvent(event); // Skip QRubberBand's raise()
}
void changeEvent(QEvent *event) override
{
if (event->type() == QEvent::ZOrderChange) {
return; // Skip QRubberBand's raise() on z-order changes
}
QRubberBand::changeEvent(event);
}
};
GameView::GameView(GameScene *scene, QWidget *parent) : QGraphicsView(scene, parent), rubberBand(0)
{
setBackgroundBrush(QBrush(QColor(0, 0, 0)));
setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing);
setViewportUpdateMode(BoundingRectViewportUpdate);
connect(scene, &GameScene::sceneRectChanged, this, &GameView::updateSceneRect);
connect(scene, &GameScene::sigStartRubberBand, this, &GameView::startRubberBand);
connect(scene, &GameScene::sigResizeRubberBand, this, &GameView::resizeRubberBand);
connect(scene, &GameScene::sigStopRubberBand, this, &GameView::stopRubberBand);
connect(scene, &QGraphicsScene::selectionChanged, this, [this]() { updateTotalSelectionCount(); });
setFocusDisabled(SettingsCache::instance().getKeepGameChatFocus());
connect(&SettingsCache::instance(), &SettingsCache::keepGameChatFocusChanged, this, &GameView::setFocusDisabled);
aCloseMostRecentZoneView = new QAction(this);
connect(aCloseMostRecentZoneView, &QAction::triggered, scene, &GameScene::closeMostRecentZoneView);
addAction(aCloseMostRecentZoneView);
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
&GameView::refreshShortcuts);
refreshShortcuts();
rubberBand = new SelectionRubberBand(QRubberBand::Rectangle, this);
const QString baseProperties = "color: white; "
"font-family: monospace; "
"background-color: rgba(0, 0, 0, 160); "
"border-radius: 3px; "
"padding: 1px 2px; "
"white-space: pre;";
const QString dragCountLabelStyle = baseProperties + "font-size: 14px; font-weight: bold;";
const QString totalCountLabelStyle = baseProperties + "font-size: 16px; font-weight: bold;";
const QString subtypeCountLabelStyle = baseProperties + "font-size: 12px;";
dragCountLabel = new QLabel(this);
dragCountLabel->setStyleSheet(dragCountLabelStyle);
dragCountLabel->hide();
dragCountLabel->raise();
totalCountLabel = new QLabel(this);
totalCountLabel->setStyleSheet(totalCountLabelStyle);
totalCountLabel->hide();
subtypeCountLabel = new QLabel(this);
subtypeCountLabel->setStyleSheet(subtypeCountLabelStyle);
subtypeCountLabel->setTextFormat(Qt::RichText);
subtypeCountLabel->hide();
}
void GameView::resizeEvent(QResizeEvent *event)
{
QGraphicsView::resizeEvent(event);
GameScene *s = dynamic_cast<GameScene *>(scene());
if (s) {
s->processViewSizeChange(event->size());
}
updateSceneRect(scene()->sceneRect());
updateTotalSelectionCount(event->size());
}
void GameView::updateSceneRect(const QRectF &rect)
{
fitInView(rect, Qt::KeepAspectRatio);
}
void GameView::startRubberBand(const QPointF &_selectionOrigin)
{
if (!rubberBand) {
return;
}
selectionOrigin = _selectionOrigin;
rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), QSize(0, 0)));
rubberBand->show();
}
void GameView::resizeRubberBand(const QPointF &cursorPoint, int selectedCount)
{
if (!rubberBand) {
return;
}
constexpr int kLabelPaddingInPixels = 4;
QPoint cursor = cursorPoint.toPoint();
QRect rect = QRect(mapFromScene(selectionOrigin), cursor).normalized();
rubberBand->setGeometry(rect);
if (!SettingsCache::instance().getShowDragSelectionCount()) {
dragCountLabel->hide();
return;
}
if (selectedCount > 0) {
dragCountLabel->setText(QString::number(selectedCount));
dragCountLabel->adjustSize();
QSize labelSize = dragCountLabel->size();
if (rect.width() < labelSize.width() + 2 * kLabelPaddingInPixels ||
rect.height() < labelSize.height() + 2 * kLabelPaddingInPixels) {
dragCountLabel->hide();
return;
}
const int minX = rect.left() + kLabelPaddingInPixels;
const int minY = rect.top() + kLabelPaddingInPixels;
int x = qMax(minX, cursor.x() - labelSize.width() - kLabelPaddingInPixels);
int y = qMax(minY, cursor.y() - labelSize.height() - kLabelPaddingInPixels);
bool isAtTopLeftCorner = (x == minX) && (y == minY);
if (isAtTopLeftCorner) {
constexpr int kCursorClearanceInPixels = 16;
x = qMin(cursor.x() + kCursorClearanceInPixels, rect.right() - labelSize.width() - kLabelPaddingInPixels);
}
dragCountLabel->move(x, y);
dragCountLabel->show();
} else {
dragCountLabel->hide();
}
}
void GameView::stopRubberBand()
{
if (!rubberBand) {
return;
}
rubberBand->hide();
dragCountLabel->hide();
}
void GameView::refreshShortcuts()
{
aCloseMostRecentZoneView->setShortcuts(
SettingsCache::instance().shortcuts().getShortcut("Player/aCloseMostRecentZoneView"));
}
QString GameView::buildSubtypeCountText() const
{
GameScene *gameScene = dynamic_cast<GameScene *>(scene());
if (!gameScene) {
return QString();
}
return SelectionSubtypeCounter::buildSubtypeCountText(gameScene->selectedCards());
}
void GameView::updateTotalSelectionCount(const QSize &viewSize)
{
constexpr int kMarginInPixels = 10;
constexpr int kSpacingBetweenLabels = 4;
int availableWidth = viewSize.isValid() ? viewSize.width() : viewport()->width();
int availableHeight = viewSize.isValid() ? viewSize.height() : viewport()->height();
int count = scene()->selectedItems().count();
if (!SettingsCache::instance().getShowTotalSelectionCount() || count <= 1) {
totalCountLabel->hide();
} else {
totalCountLabel->setText(QString::number(count));
totalCountLabel->adjustSize();
int x = availableWidth - totalCountLabel->width() - kMarginInPixels;
int y = availableHeight - totalCountLabel->height() - kMarginInPixels;
totalCountLabel->move(x, y);
totalCountLabel->show();
}
if (!SettingsCache::instance().getShowSubtypeSelectionCount() || count <= 1) {
subtypeCountLabel->hide();
return;
}
QString subtypeText = buildSubtypeCountText();
if (subtypeText.isEmpty()) {
subtypeCountLabel->hide();
return;
}
subtypeCountLabel->setText(subtypeText);
subtypeCountLabel->adjustSize();
int x = availableWidth - subtypeCountLabel->width() - kMarginInPixels;
int y;
if (totalCountLabel->isVisible()) {
y = totalCountLabel->y() - subtypeCountLabel->height() - kSpacingBetweenLabels;
} else {
y = availableHeight - subtypeCountLabel->height() - kMarginInPixels;
}
y = qMax(kMarginInPixels, y);
subtypeCountLabel->move(x, y);
subtypeCountLabel->show();
}
/**
* Disabling focus on the game view will allow chat to maintain the autofocusing behavior of pre 2.10.3,
* at the cost of disabling the zone view search bar.
*/
void GameView::setFocusDisabled(bool disabled)
{
setFocusPolicy(disabled ? Qt::NoFocus : Qt::ClickFocus);
}