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* [Application] Add single instance guard and mime types. Took 2 hours 39 minutes Took 18 minutes Took 5 minutes Took 12 seconds Took 11 seconds * Rework Took 30 minutes Took 50 seconds * Only enforce single instance if launched with arguments. Took 5 minutes * Prototype intents Took 53 minutes Took 6 seconds * Connect/disconnect and join game/room intents. Took 3 hours 14 minutes Took 2 seconds Took 15 seconds * Fix include. Took 1 minute Took 23 seconds Took 2 seconds * Mac handling. Took 10 minutes Took 12 seconds Took 3 minutes * Lint. Took 3 minutes * Rebase. Took 3 minutes Took 17 seconds * Implement UrlSchemeEventFilter Took 10 minutes Took 7 seconds * Qt Moc Took 3 minutes * Modern PList. Took 21 minutes Took 1 minute * Debug output. Took 6 minutes Took 19 minutes * Watch file:// prefix. Took 15 minutes Took 7 seconds * Better handler. Took 6 minutes * Don't store reference in member Took 5 minutes * Move impl to cpp, fix lifetime issues. Took 11 minutes Took 2 minutes * Better single-instance handoff, url intent harded copy game link context-menu Polish for installers Took 35 minutes Took 8 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
29 lines
775 B
C++
29 lines
775 B
C++
#include "intent_disconnect_from_server.h"
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IntentDisconnectFromServer::IntentDisconnectFromServer(RemoteClient *_remoteClient)
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: Intent(), remoteClient(_remoteClient)
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{
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}
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bool IntentDisconnectFromServer::checkPrecondition() const
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{
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return remoteClient->getStatus() == ClientStatus::StatusDisconnected;
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}
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void IntentDisconnectFromServer::onPreconditionSatisfied()
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{
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emitFinished();
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}
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void IntentDisconnectFromServer::onPreconditionNotSatisfied()
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{
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connect(remoteClient, &RemoteClient::statusChanged, this, &IntentDisconnectFromServer::onStatusChanged);
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remoteClient->disconnectFromServer();
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}
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void IntentDisconnectFromServer::onStatusChanged(ClientStatus status)
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{
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if (status == ClientStatus::StatusDisconnected) {
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emitFinished();
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}
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}
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