Cockatrice/cockatrice/src/game_graphics/player/menu/custom_zone_menu.cpp
BruebachL 345b0e8ba9
[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00

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1.4 KiB
C++

#include "custom_zone_menu.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QList>
#include <QVariant>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player)
{
menuAction()->setVisible(false);
connect(player->getLogic(), &PlayerLogic::clearCustomZonesMenu, this, &CustomZoneMenu::clearCustomZonesMenu);
connect(player->getLogic(), &PlayerLogic::addViewCustomZoneActionToCustomZoneMenu, this,
&CustomZoneMenu::addViewCustomZoneActionToCustomZoneMenu);
retranslateUi();
}
void CustomZoneMenu::retranslateUi()
{
setTitle(tr("C&ustom Zones"));
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
for (auto aViewZone : actions()) {
aViewZone->setText(tr("View custom zone '%1'").arg(aViewZone->data().toString()));
}
}
}
void CustomZoneMenu::clearCustomZonesMenu()
{
clear();
menuAction()->setVisible(false);
}
void CustomZoneMenu::addViewCustomZoneActionToCustomZoneMenu(QString zoneName)
{
menuAction()->setVisible(true);
QAction *aViewZone = addAction(tr("View custom zone '%1'").arg(zoneName));
aViewZone->setData(zoneName);
connect(aViewZone, &QAction::triggered, this,
[zoneName, this]() { player->getGameScene()->toggleZoneView(player->getLogic(), zoneName, -1); });
}