Cockatrice/tests
Lukas Brübach 8bb2337117 [Client] Show localized card names, texts and pictures
Localization wiring now runs end to end: the oracle importer collects
foreignData for the configured language and the client renders it.

- [Oracle] Import localized names and rules texts for the selected cardLang
  - single-face cards store their foreignData name and full text
  - multi-face (split/adventure/aftermath/prepare) cards collect the joined
    name once and join each face's translated text with the same separator
    as the English merge; an incomplete translation falls back to English;
    the joined text follows the same highest-priority-set policy as the
    single-face path and is only collected when localization is enabled
  - the wizard switching languages re-imports the card database

- [Client] Display localized card info throughout the client
  - card info text/picture widgets and the game board re-render on language
    change
  - pictures resolve cardLang art through Scryfall's named endpoint using the
    localized name, falling back to id-based art when no match exists
  - deck editor keeps canonical English names as card identity (EditRole)
    while showing localized names (DisplayRole), so decks and wire names
    stay stable

- [Card] Add CardLocalization-backed name/text lookup and cards.xml v4
  localization elements with a bounded-size translation cache

- [Tests] Cover oracle foreignData import (incl. multi-face joins, priority
  and fallback paths), XML v4 localization parsing, deck model localized
  display and the language-aware settings default

Existing installations need to re-run Oracle to see translations: localized
data only lands in cards.xml when the Oracle app is started with the
preferred language selected — launch the separate "Oracle" program that
ships with Cockatrice, pick the language in the wizard and let it re-import
the card database.

The client's database cache (cards.xml.cache) is invalidated by the cache
format bump and the source-hash checks, but a cache written before the
re-import can still hold English-only entries (the hash uses file size and
mtime, so a same-size/same-timestamp rewrite may be served as-is); delete
cards.xml.cache and relaunch if no localized names/texts show up after
re-importing.
2026-09-13 03:41:43 +02:00
..
card_zone_algorithms [Game] Preserve hand card order when restoring connection (#7266) 2026-09-07 08:21:44 +02:00
carddatabase [Client] Show localized card names, texts and pictures 2026-09-13 03:41:43 +02:00
deck_list_model [Models] Mirror custom deck zones in the deck list model (#7203) 2026-09-05 22:00:20 +02:00
deck_list_zones [Client] Add zone management to the deck state manager (#7204) 2026-09-05 22:00:21 +02:00
loading_from_clipboard Fix/cmake test only build (#6709) 2026-03-15 17:24:50 +01:00
movecard_tests [Server] Consolidate Server_Game construction parameters into a GameConfig struct (#7128) 2026-08-16 19:13:03 +02:00
oracle [Client] Show localized card names, texts and pictures 2026-09-13 03:41:43 +02:00
settings [Client] Show localized card names, texts and pictures 2026-09-13 03:41:43 +02:00
clamped_arithmetic_test.cpp Unify counter clamp arithmetic into shared addClamped() helper (#7009) 2026-06-28 16:10:57 -07:00
CMakeLists.txt [Client/Server/Protocol] Surface live metrics in the Developer tab (#7212) 2026-09-11 17:18:56 +02:00
deck_hash_performance_test.cpp Hashing tests (#5026) 2025-12-23 17:48:10 +01:00
dummy_test.cpp Clang script (#3085) 2018-02-06 08:45:13 -05:00
expression_test.cpp Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212) 2025-10-09 07:36:12 +02:00
lag_monitor_test.cpp [Client] Detect main-thread event loop stalls (#7155) 2026-08-23 00:53:40 +02:00
latency_tracker_test.cpp [Network] Measure real server round-trip times (#7153) 2026-08-23 00:03:52 +02:00
metrics_registry_test.cpp [Client/Server/Protocol] Surface live metrics in the Developer tab (#7212) 2026-09-11 17:18:56 +02:00
password_hash_test.cpp [Security] Use a CSPRNG for salts, tokens, and RNG seeding (#7192) 2026-09-04 13:49:18 +02:00
playmat_resolver_test.cpp [Game] Playmats (#7101) 2026-08-21 10:40:49 +02:00
server_card_counter_test.cpp Split trice_limits.h into dedicated headers (#7025) 2026-06-29 14:37:52 -07:00
server_counter_test.cpp Centralize counter API with server-side bounds and no-op filtering (#6879) 2026-05-21 20:39:35 -07:00
server_developer_role_test.cpp [Server/Client/Protocol] Add developer staff role (#7211) 2026-09-11 17:18:56 +02:00
server_rate_limiter_test.cpp [PictureLoader] Schedule exponential backoff on 429 - Too many request handler and call failed on fail (#7053) 2026-08-08 22:55:27 +02:00
test_age_formatting.cpp do not save a const reference to the user data in the info dialog (#6974) 2026-06-09 23:35:00 -07:00
warning_categories_test.cpp [Server/Client/Protocol] Reporting users + moderation queue functionality (#7091) 2026-08-21 15:00:13 +02:00