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Timeline seeks only expose whole timer intervals, so jumping to an event could leave that event unprocessed until the next tick. Add an event-time seek that also applies events at the target timestamp. |
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|---|---|---|
| .. | ||
| client | ||
| database/interface | ||
| filters | ||
| game_graphics | ||
| interface | ||
| installer_close_server.cpp | ||
| installer_close_server.h | ||
| main.cpp | ||
| main.h | ||
| single_instance_manager.cpp | ||
| single_instance_manager.h | ||