Cockatrice/tests
BruebachL add65caae5
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[Client] Hand off single-instance payloads outside the readyRead signal (#7373)
* [Client] Hand off single-instance payloads outside the readyRead signal

Opening a cockatrice:// link from outside a running client showed the
"Join game ...?" confirmation and then crashed on both answers. The
join reached the server first, so the other players saw the user join
and immediately disconnect.

SingleInstanceManager::handleNewConnection() emitted filesReceived from
inside the forwarding socket's readyRead lambda and only disconnected
afterwards. A joingame link makes the handler show a modal QMessageBox,
which runs a nested event loop. The sending instance exits as soon as
it has the acknowledgment, so the socket was disconnected and
deleteLater'd inside that loop: it died in the middle of its own
readyRead signal, and both this lambda and Qt's signal dispatch kept
using the freed memory.

Disconnect right after the acknowledgment and emit filesReceived
through a queued call, so no handler and no nested event loop ever runs
inside the socket's signal. Guarding the disconnect call alone is not
enough, since Qt still touches the socket after the lambda returns.

Add a regression test that reproduces the nested-event-loop hand-off.

* [Tests] Apply cmake-format to the single-instance test wiring

* [Client] Defer the single-instance socket teardown past the readyRead frame

The forwarded payload is emitted synchronously from inside the forwarding
socket's readyRead, which is what lets the modal "Join game?" confirmation
appear. A handler can spin a nested event loop, and the sending instance
exits as soon as it has the ACK, so the socket is disconnected and
deleteLater'd while that loop runs. Control then returns to this frame with
the socket already destroyed, and the inline disconnectFromServer() touched
freed memory.

Queue the teardown instead and guard it with a QPointer taken before the
handlers run -- building the guard afterwards is itself a use-after-free,
since QPointer dereferences the pointer it is constructed from. The payload
still reaches the handlers synchronously, so the confirmation is unchanged.

The regression test covers both halves: the handlers must run while the
socket is still connected, and the socket must not be torn down until the
readyRead frame has returned.

* Lint.

* [Client] Only delete the single-instance socket outside the readyRead frame

The auto-delete on `disconnected` was the remaining use-after-free. A
handler may spin a nested event loop (the modal "Join game?" box), the
sending instance exits as soon as it has the ACK, and so the peer closes
while that loop runs. deleteLater() issued from inside such a loop is not
deferred to the outer loop: Qt frees the object as soon as the nested loop
unwinds, which is still inside this readyRead emission, so Qt's own signal
dispatch and the handler lambda both keep using a freed socket. When the
notification happens to arrive late the bug hides, which is why this only
reproduced on some platforms.

Drop the auto-delete and let the queued teardown own the socket's lifetime:
it disconnects and then deletes, once the frame has unwound. The QPointer
guard was necessary but not sufficient -- it stopped us dereferencing a
dead pointer, not the socket being freed underneath the frame.

The test waits on the socket's destroyed signal instead of polling, so the
teardown assertion does not depend on platform event timing.

* [Client] Do not queue the single-instance socket teardown

The previous commit moved the deleteLater() off the disconnected signal
and into a queued invocation, believing that "queued" meant "after the
readyRead frame returns". It does not. A queued call is delivered by
whichever event loop is running, and the modal "Join game?" box runs a
nested one -- so the teardown was still executed inside the readyRead
emission, which is exactly the use-after-free it claimed to prevent.

Queueing was never necessary. Because nothing connects deleted/close to
the socket's disconnected signal any more, no nested loop can free it
while the handlers run, and emit filesReceived() is synchronous: once it
returns, the frame has unwound and the socket can be closed and deleted
inline. The QPointer stays, covering the one case that remains -- the
primary shutting down while the confirmation box is open, since
QLocalServer destroys its pending connections.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-02 21:19:02 +02:00
..
card_zone_algorithms [Game] Preserve hand card order when restoring connection (#7266) 2026-09-07 08:21:44 +02:00
carddatabase [Filter] Restore exact, case-insensitive set code search (#7336) 2026-09-21 14:22:05 +02:00
deck_list_model [Models] Mirror custom deck zones in the deck list model (#7203) 2026-09-05 22:00:20 +02:00
deck_list_zones [Client] Add zone management to the deck state manager (#7204) 2026-09-05 22:00:21 +02:00
loading_from_clipboard Fix/cmake test only build (#6709) 2026-03-15 17:24:50 +01:00
movecard_tests [Server] Consolidate Server_Game construction parameters into a GameConfig struct (#7128) 2026-08-16 19:13:03 +02:00
oracle [Client] Show localized card names, texts and pictures (#7294) 2026-09-18 12:03:07 +02:00
picture_loader_benchmark [Tests] Add manual picture loader benchmark against the real card hosts (#7288) 2026-09-21 18:30:04 +02:00
settings [Client] Add option to use game time in game log timestamps (#7265) 2026-10-02 17:30:48 +02:00
clamped_arithmetic_test.cpp Unify counter clamp arithmetic into shared addClamped() helper (#7009) 2026-06-28 16:10:57 -07:00
CMakeLists.txt [Client] Hand off single-instance payloads outside the readyRead signal (#7373) 2026-10-02 21:19:02 +02:00
deck_hash_performance_test.cpp Hashing tests (#5026) 2025-12-23 17:48:10 +01:00
dummy_test.cpp Clang script (#3085) 2018-02-06 08:45:13 -05:00
expression_test.cpp Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212) 2025-10-09 07:36:12 +02:00
lag_monitor_test.cpp [Client] Detect main-thread event loop stalls (#7155) 2026-08-23 00:53:40 +02:00
latency_tracker_test.cpp [Network] Measure real server round-trip times (#7153) 2026-08-23 00:03:52 +02:00
loader_local_matching_test.cpp [PictureLoader] Fix custom-folder pictures in subdirectories not loading (#7340) 2026-09-21 21:48:34 +02:00
metrics_registry_test.cpp [Client/Server/Protocol] Surface live metrics in the Developer tab (#7212) 2026-09-11 17:18:56 +02:00
password_hash_test.cpp [Security] Use a CSPRNG for salts, tokens, and RNG seeding (#7192) 2026-09-04 13:49:18 +02:00
playmat_resolver_test.cpp [Game] Playmats (#7101) 2026-08-21 10:40:49 +02:00
report_categories_test.cpp [Server/Client] Unify report categories (#7345) 2026-09-24 18:37:54 +02:00
server_card_counter_test.cpp Split trice_limits.h into dedicated headers (#7025) 2026-06-29 14:37:52 -07:00
server_counter_test.cpp Centralize counter API with server-side bounds and no-op filtering (#6879) 2026-05-21 20:39:35 -07:00
server_developer_role_test.cpp [Server/Client/Protocol] Add developer staff role (#7211) 2026-09-11 17:18:56 +02:00
server_game_join_test.cpp [Game] Allow judges to enter any game regardless of restrictions (#7315) 2026-09-19 10:39:52 +02:00
server_rate_limiter_test.cpp [PictureLoader] Schedule exponential backoff on 429 - Too many request handler and call failed on fail (#7053) 2026-08-08 22:55:27 +02:00
single_instance_manager_test.cpp [Client] Hand off single-instance payloads outside the readyRead signal (#7373) 2026-10-02 21:19:02 +02:00
test_age_formatting.cpp do not save a const reference to the user data in the info dialog (#6974) 2026-06-09 23:35:00 -07:00
warning_categories_test.cpp [Server/Client/Protocol] Reporting users + moderation queue functionality (#7091) 2026-08-21 15:00:13 +02:00