Connect some player signals unrelated to this refactor again.

Took 5 minutes
This commit is contained in:
Lukas Brübach 2025-09-07 21:25:58 +02:00
parent 2deca5d103
commit 116f8c4ee1

View file

@ -161,9 +161,8 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
updateBoundingRect(); updateBoundingRect();
if (local || judge) { if (local || judge) {
// TODO connect(_parent->getGameState(), &GameState::playerAdded, this, &Player::addPlayer);
// connect(_parent, &TabGame::playerAdded, this, &Player::addPlayer); connect(_parent->getGameState(), &GameState::playerRemoved, this, &Player::removePlayer);
// connect(_parent, &TabGame::playerRemoved, this, &Player::removePlayer);
} }
if (local || judge) { if (local || judge) {
@ -4042,8 +4041,8 @@ QMenu *Player::createCardMenu(const CardItem *card)
QMenu *revealMenu = cardMenu->addMenu(tr("Re&veal to...")); QMenu *revealMenu = cardMenu->addMenu(tr("Re&veal to..."));
initContextualPlayersMenu(revealMenu); initContextualPlayersMenu(revealMenu);
// TODO
// connect(revealMenu, &QMenu::triggered, this, &Player::actReveal); connect(revealMenu, &QMenu::triggered, this, &Player::actReveal);
cardMenu->addSeparator(); cardMenu->addSeparator();
cardMenu->addAction(aClone); cardMenu->addAction(aClone);