Continuumatrice: add Limbo Refuge Oblivion support to player_logic.h

This commit is contained in:
Christian Daniel Jensen 2026-11-02 01:52:02 -07:00
parent 034b7189e3
commit 61faf612a1

View file

@ -178,6 +178,21 @@ public:
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::EXILE));
}
PileZoneLogic *getLimboZone()
{
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::LIMBO));
}
PileZoneLogic *getRefugeZone()
{
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::REFUGE));
}
PileZoneLogic *getOblivionZone()
{
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::OBLIVION));
}
PileZoneLogic *getSideboardZone()
{
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::SIDEBOARD));