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Continuumatrice: add Limbo Refuge Oblivion support to player_logic.h
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1 changed files with 15 additions and 0 deletions
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@ -178,6 +178,21 @@ public:
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return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::EXILE));
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}
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PileZoneLogic *getLimboZone()
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{
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return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::LIMBO));
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}
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PileZoneLogic *getRefugeZone()
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{
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return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::REFUGE));
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}
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PileZoneLogic *getOblivionZone()
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{
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return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::OBLIVION));
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}
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PileZoneLogic *getSideboardZone()
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{
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return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::SIDEBOARD));
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