[Server][Game] Make undo draw failure visible in chat

This commit is contained in:
RickyRister 2026-05-13 02:31:57 -07:00
parent 5219cffa6b
commit b4da05e75f
8 changed files with 35 additions and 0 deletions

View file

@ -806,6 +806,12 @@ void MessageLogWidget::logUndoDraw(PlayerLogic *player, QString cardName)
}
}
void MessageLogWidget::logUndoDrawFailed(PlayerLogic *player)
{
appendHtmlServerMessage(
tr("%1 failed to undo their last draw.").arg(sanitizeHtml(player->getPlayerInfo()->getName())));
}
void MessageLogWidget::setContextJudgeName(QString name)
{
messagePrefix = QString("<span style=\"color:black\">");
@ -839,6 +845,7 @@ void MessageLogWidget::connectToPlayerEventHandler(PlayerEventHandler *playerEve
connect(playerEventHandler, &PlayerEventHandler::logDumpZone, this, &MessageLogWidget::logDumpZone);
connect(playerEventHandler, &PlayerEventHandler::logDrawCards, this, &MessageLogWidget::logDrawCards);
connect(playerEventHandler, &PlayerEventHandler::logUndoDraw, this, &MessageLogWidget::logUndoDraw);
connect(playerEventHandler, &PlayerEventHandler::logUndoDrawFailed, this, &MessageLogWidget::logUndoDrawFailed);
connect(playerEventHandler, &PlayerEventHandler::logRevealCards, this, &MessageLogWidget::logRevealCards);
connect(playerEventHandler, &PlayerEventHandler::logAlwaysRevealTopCard, this,
&MessageLogWidget::logAlwaysRevealTopCard);

View file

@ -99,6 +99,7 @@ public slots:
void logSpectatorSay(const ServerInfo_User &spectator, QString message);
void logUnattachCard(PlayerLogic *player, QString cardName);
void logUndoDraw(PlayerLogic *player, QString cardName);
void logUndoDrawFailed(PlayerLogic *player);
void setContextJudgeName(QString player);
void appendHtmlServerMessage(const QString &html,
bool optionalIsBold = false,

View file

@ -30,6 +30,7 @@
#include <libcockatrice/protocol/pb/event_set_card_counter.pb.h>
#include <libcockatrice/protocol/pb/event_set_counter.pb.h>
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
#include <libcockatrice/protocol/pb/event_undo_draw_failed.pb.h>
#include <libcockatrice/utility/zone_names.h>
PlayerEventHandler::PlayerEventHandler(PlayerLogic *_player) : QObject(_player), player(_player)
@ -581,6 +582,11 @@ void PlayerEventHandler::eventChangeZoneProperties(const Event_ChangeZonePropert
}
}
void PlayerEventHandler::eventUndoDrawFailed(const Event_UndoDrawFailed &)
{
emit logUndoDrawFailed(player);
}
void PlayerEventHandler::processGameEvent(GameEvent::GameEventType type,
const GameEvent &event,
const GameEventContext &context,
@ -644,6 +650,9 @@ void PlayerEventHandler::processGameEvent(GameEvent::GameEventType type,
case GameEvent::CHANGE_ZONE_PROPERTIES:
eventChangeZoneProperties(event.GetExtension(Event_ChangeZoneProperties::ext));
break;
case GameEvent::UNDO_DRAW_FAILED:
eventUndoDrawFailed(event.GetExtension(Event_UndoDrawFailed::ext));
break;
default: {
qWarning() << "unhandled game event" << type;
}

View file

@ -35,6 +35,8 @@ class Event_SetCardAttr;
class Event_SetCardCounter;
class Event_SetCounter;
class Event_Shuffle;
class Event_UndoDrawFailed;
class PlayerEventHandler : public QObject
{
@ -52,6 +54,7 @@ signals:
void logCreateToken(PlayerLogic *player, QString cardName, QString pt, bool faceDown);
void logDrawCards(PlayerLogic *player, int number, bool deckIsEmpty);
void logUndoDraw(PlayerLogic *player, QString cardName);
void logUndoDrawFailed(PlayerLogic *player);
void logMoveCard(PlayerLogic *player,
CardItem *card,
CardZoneLogic *startZone,
@ -108,6 +111,7 @@ public:
void eventDrawCards(const Event_DrawCards &event);
void eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options);
void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
void eventUndoDrawFailed(const Event_UndoDrawFailed &event);
private:
PlayerLogic *player;

View file

@ -39,6 +39,7 @@
#include <libcockatrice/protocol/pb/event_player_properties_changed.pb.h>
#include <libcockatrice/protocol/pb/event_set_counter.pb.h>
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
#include <libcockatrice/protocol/pb/event_undo_draw_failed.pb.h>
#include <libcockatrice/protocol/pb/response.pb.h>
#include <libcockatrice/protocol/pb/response_deck_download.pb.h>
#include <libcockatrice/protocol/pb/response_dump_zone.pb.h>
@ -409,6 +410,8 @@ Server_Player::cmdUndoDraw(const Command_UndoDraw & /*cmd*/, ResponseContainer &
}
if (lastDrawList.isEmpty()) {
Event_UndoDrawFailed event;
ges.enqueueGameEvent(event, playerId);
return Response::RespContextError;
}

View file

@ -106,6 +106,7 @@ set(PROTO_FILES
event_set_card_counter.proto
event_set_counter.proto
event_shuffle.proto
event_undo_draw_failed.proto
event_user_joined.proto
event_user_left.proto
event_user_message.proto

View file

@ -0,0 +1,9 @@
syntax = "proto2";
import "game_event.proto";
message Event_UndoDrawFailed {
extend GameEvent {
optional Event_UndoDrawFailed ext = 2022;
}
optional sint32 phase = 1;
}

View file

@ -33,6 +33,7 @@ message GameEvent {
// STOP_DUMP_ZONE = 2019; // obsolete
CHANGE_ZONE_PROPERTIES = 2020;
REVERSE_TURN = 2021;
UNDO_DRAW_FAILED = 2022;
}
optional sint32 player_id = 1 [default = -1];
extensions 100 to max;