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[Game] Move graphics out of game and into game_graphics (#6928)
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* [Game][Player] Pull out graphics_items out of player_logic Took 25 seconds Took 9 minutes * [Game] Move graphics files into game_graphics Took 1 minute Took 2 minutes Took 23 seconds Took 1 minute Took 2 seconds * Include. Took 4 minutes Took 3 minutes Took 4 minutes Took 1 minute Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
cbfd286908
commit
da4ba222c0
116 changed files with 208 additions and 198 deletions
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/**
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* @file abstract_player_component.h
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* @ingroup GameMenusPlayers
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* @brief Polymorphic interface for player-bound UI components managed by PlayerMenu.
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*/
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#ifndef COCKATRICE_ABSTRACT_PLAYER_COMPONENT_H
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#define COCKATRICE_ABSTRACT_PLAYER_COMPONENT_H
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/**
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* @brief Interface for player-bound UI components that need shortcut and translation lifecycle management.
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*
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* Not a QObject — avoids diamond inheritance with Qt's MOC. Each concrete component
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* inherits QObject through its Qt base class (QMenu, TearOffMenu, QGraphicsItem, etc.)
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* and this interface through regular multiple inheritance.
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*/
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class AbstractPlayerComponent
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{
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public:
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virtual ~AbstractPlayerComponent() = default;
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/** @brief Bind keyboard shortcuts. Called when this player gains focus. */
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virtual void setShortcutsActive() = 0;
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/** @brief Unbind keyboard shortcuts. Called when this player loses focus. */
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virtual void setShortcutsInactive() = 0;
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/** @brief Retranslate all user-visible strings. Called on language change. */
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virtual void retranslateUi() = 0;
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};
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#endif // COCKATRICE_ABSTRACT_PLAYER_COMPONENT_H
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551
cockatrice/src/game_graphics/player/menu/card_menu.cpp
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551
cockatrice/src/game_graphics/player/menu/card_menu.cpp
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#include "card_menu.h"
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#include "../../../client/settings/card_counter_settings.h"
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#include "../../../interface/widgets/tabs/tab_game.h"
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#include "../../board/card_item.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../../game/zones/view_zone_logic.h"
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#include "../card_menu_action_type.h"
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#include "../player_graphics_item.h"
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#include "move_menu.h"
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#include "pt_menu.h"
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#include <QPainter>
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#include <libcockatrice/card/database/card_database_manager.h>
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#include <libcockatrice/card/relation/card_relation.h>
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#include <libcockatrice/utility/zone_names.h>
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/**
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* @brief Creates a circular icon filled with the specified color.
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*/
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static QIcon createCircleIcon(const QColor &color)
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{
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QPixmap pixmap(32, 32);
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pixmap.fill(Qt::transparent);
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QPainter painter(&pixmap);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.setPen(Qt::NoPen);
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painter.setBrush(color);
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painter.drawEllipse(pixmap.rect());
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return QIcon(pixmap);
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}
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template <typename Slot>
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static QAction *makeAction(QObject *parent, Slot &&slot, bool checkable = false, bool checked = false)
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{
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auto *a = new QAction(parent);
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a->setCheckable(checkable);
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if (checkable) {
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a->setChecked(checked);
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}
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QObject::connect(a, &QAction::triggered, parent, std::forward<Slot>(slot));
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return a;
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}
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CardMenu::CardMenu(PlayerGraphicsItem *_player, const CardItem *_card, bool _shortcutsActive)
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: player(_player), card(_card), shortcutsActive(_shortcutsActive)
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{
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const QList<PlayerLogic *> &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
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for (auto playerToAdd : players) {
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if (playerToAdd == player->getLogic()) {
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continue;
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}
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playersInfo.append(qMakePair(playerToAdd->getPlayerInfo()->getName(), playerToAdd->getPlayerInfo()->getId()));
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}
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connect(player->getLogic()->getGame()->getPlayerManager(), &PlayerManager::playerRemoved, this,
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&CardMenu::removePlayer);
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auto *actions = player->getLogic()->getPlayerActions();
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auto *gameScene = player->getGameScene();
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// Single selection resolver used by all lambdas — called at trigger time
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auto sel = [gameScene]() { return gameScene->selectedCards(); };
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// Unified dispatcher for card menu actions
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auto invoke = [actions, sel](CardMenuActionType type) {
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return [actions, sel, type]() { actions->cardMenuAction(sel(), type); };
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};
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// Actions using invoke (type dispatch, need selection)
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aTap = makeAction(this, invoke(cmTap));
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aDoesntUntap = makeAction(this, invoke(cmDoesntUntap), /*checkable=*/true, card && card->getDoesntUntap());
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aFlip = makeAction(this, invoke(cmFlip));
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aPeek = makeAction(this, invoke(cmPeek));
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aClone = makeAction(this, invoke(cmClone));
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// Actions using selection directly
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aUnattach = makeAction(this, [actions, sel]() { actions->actUnattach(sel()); });
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aSetAnnotation = makeAction(this, [actions, sel]() { actions->actRequestSetAnnotationDialog(sel()); });
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aPlay = makeAction(this, [actions, sel]() { actions->actPlay(sel()); });
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aPlayFacedown = makeAction(this, [actions, sel]() { actions->actPlayFacedown(sel()); });
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aHide = makeAction(this, [actions, sel]() { actions->actHide(sel()); });
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aReduceLifeByPower = makeAction(this, [actions, sel]() { actions->actReduceLifeByPower(sel()); });
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// Actions that use activeCard, not selection — direct connection
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aAttach = new QAction(this);
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aDrawArrow = new QAction(this);
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aSelectAll = new QAction(this);
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aSelectRow = new QAction(this);
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aSelectColumn = new QAction(this);
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connect(aAttach, &QAction::triggered, actions, &PlayerActions::actAttach);
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connect(aDrawArrow, &QAction::triggered, actions, &PlayerActions::actDrawArrow);
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connect(aSelectAll, &QAction::triggered, actions, &PlayerActions::actSelectAll);
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connect(aSelectRow, &QAction::triggered, actions, &PlayerActions::actSelectRow);
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connect(aSelectColumn, &QAction::triggered, actions, &PlayerActions::actSelectColumn);
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aRevealToAll = new QAction(this);
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mCardCounters = new QMenu;
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// Card counters
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for (int i = 0; i < 6; ++i) {
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QColor color = SettingsCache::instance().cardCounters().color(i);
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QIcon circleIcon = createCircleIcon(color);
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auto *addAction = makeAction(this, [actions, sel, i]() { actions->actAddCardCounter(sel(), i); });
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addAction->setIcon(circleIcon);
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aAddCounter.append(addAction);
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auto *removeAction = makeAction(this, [actions, sel, i]() { actions->actRemoveCardCounter(sel(), i); });
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removeAction->setIcon(circleIcon);
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aRemoveCounter.append(removeAction);
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auto *setAction = makeAction(this, [actions, sel, i]() { actions->actRequestSetCardCounterDialog(sel(), i); });
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setAction->setIcon(circleIcon);
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aSetCounter.append(setAction);
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}
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setShortcutsActive();
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retranslateUi();
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if (card == nullptr) {
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return;
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}
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bool revealedCard = false;
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bool writeableCard = player->getLogic()->getPlayerInfo()->getLocalOrJudge();
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if (auto *view = qobject_cast<ZoneViewZoneLogic *>(card->getZone())) {
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if (view->getRevealZone()) {
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if (view->getWriteableRevealZone()) {
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writeableCard = true;
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} else {
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revealedCard = true;
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}
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}
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}
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if (revealedCard) {
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addAction(aHide);
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addSeparator();
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addAction(aClone);
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addSeparator();
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addAction(aSelectAll);
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addAction(aSelectColumn);
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addRelatedCardView();
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} else {
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if (card->getZone()) {
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if (card->getZone()->getName() == ZoneNames::TABLE) {
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createTableMenu(writeableCard);
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} else if (card->getZone()->getName() == ZoneNames::STACK) {
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createStackMenu(writeableCard);
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} else if (card->getZone()->getName() == ZoneNames::EXILE ||
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card->getZone()->getName() == ZoneNames::GRAVE) {
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createGraveyardOrExileMenu(writeableCard);
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} else {
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createHandOrCustomZoneMenu(writeableCard);
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}
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} else {
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createZonelessMenu(writeableCard);
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}
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}
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}
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void CardMenu::removePlayer(PlayerLogic *playerToRemove)
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{
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for (auto it = playersInfo.begin(); it != playersInfo.end();) {
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if (it->second == playerToRemove->getPlayerInfo()->getId()) {
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it = playersInfo.erase(it);
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} else {
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++it;
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}
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}
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}
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void CardMenu::createTableMenu(bool canModifyCard)
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{
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// Card is on the battlefield
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if (!canModifyCard) {
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addAction(aDrawArrow);
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addSeparator();
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addAction(aClone);
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addSeparator();
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addAction(aReduceLifeByPower);
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addSeparator();
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addAction(aSelectAll);
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addAction(aSelectRow);
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addRelatedCardView();
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addRelatedCardActions();
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return;
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}
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addAction(aTap);
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addAction(aDoesntUntap);
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addAction(aFlip);
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if (card->getFaceDown()) {
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addAction(aPeek);
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}
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addSeparator();
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addAction(aClone);
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addMenu(new MoveMenu(player));
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addSeparator();
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addAction(aAttach);
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if (card->getAttachedTo()) {
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addAction(aUnattach);
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}
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addAction(aDrawArrow);
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addSeparator();
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addMenu(new PtMenu(player));
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addAction(aSetAnnotation);
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addSeparator();
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addAction(aReduceLifeByPower);
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addSeparator();
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addAction(aSelectAll);
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addAction(aSelectRow);
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addSeparator();
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mCardCounters->clear();
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for (int i = 0; i < aAddCounter.size(); ++i) {
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mCardCounters->addSeparator();
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mCardCounters->addAction(aAddCounter[i]);
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if (card->getCounters().contains(i)) {
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mCardCounters->addAction(aRemoveCounter[i]);
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}
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mCardCounters->addAction(aSetCounter[i]);
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}
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addSeparator();
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addMenu(mCardCounters);
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addRelatedCardView();
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addRelatedCardActions();
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}
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void CardMenu::createStackMenu(bool canModifyCard)
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{
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// Card is on the stack
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if (!canModifyCard) {
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addAction(aDrawArrow);
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addSeparator();
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addAction(aClone);
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addSeparator();
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addAction(aSelectAll);
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addRelatedCardView();
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addRelatedCardActions();
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return;
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}
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addAction(aPlay);
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addAction(aPlayFacedown);
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addSeparator();
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addAction(aClone);
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addMenu(new MoveMenu(player));
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addSeparator();
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addAction(aAttach);
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addAction(aDrawArrow);
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addSeparator();
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addAction(aSelectAll);
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addRelatedCardView();
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addRelatedCardActions();
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}
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void CardMenu::createGraveyardOrExileMenu(bool canModifyCard)
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{
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// Card is in the graveyard or exile
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if (!canModifyCard) {
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addAction(aDrawArrow);
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addSeparator();
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addAction(aClone);
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addSeparator();
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addAction(aSelectAll);
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addAction(aSelectColumn);
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addRelatedCardView();
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addRelatedCardActions();
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return;
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}
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addAction(aPlay);
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addAction(aPlayFacedown);
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addSeparator();
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addAction(aClone);
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addMenu(new MoveMenu(player));
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addSeparator();
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addAction(aAttach);
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addAction(aDrawArrow);
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addSeparator();
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addAction(aSelectAll);
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addAction(aSelectColumn);
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addRelatedCardView();
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addRelatedCardActions();
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}
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void CardMenu::createHandOrCustomZoneMenu(bool canModifyCard)
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{
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if (!canModifyCard) {
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addAction(aDrawArrow);
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addSeparator();
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addAction(aClone);
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addSeparator();
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addAction(aSelectAll);
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addRelatedCardView();
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addRelatedCardActions();
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return;
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}
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// Card is in hand or a custom zone specified by server
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addAction(aPlay);
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addAction(aPlayFacedown);
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QMenu *revealMenu = addMenu(tr("Re&veal to..."));
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initContextualPlayersMenu(revealMenu, aRevealToAll);
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connect(revealMenu, &QMenu::triggered, this, [this](QAction *action) {
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player->getLogic()->getPlayerActions()->actReveal(player->getGameScene()->selectedCards(), action);
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});
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addSeparator();
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addAction(aClone);
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addMenu(new MoveMenu(player));
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// actions that are really wonky when done from deck or sideboard
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if (card->getZone()->getName() == ZoneNames::HAND) {
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addSeparator();
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addAction(aAttach);
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addAction(aDrawArrow);
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}
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addSeparator();
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addAction(aSelectAll);
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if (qobject_cast<ZoneViewZoneLogic *>(card->getZone())) {
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addAction(aSelectColumn);
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}
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addRelatedCardView();
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if (card->getZone()->getName() == ZoneNames::HAND) {
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addRelatedCardActions();
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}
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}
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void CardMenu::createZonelessMenu(bool canModifyCard)
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{
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if (canModifyCard) {
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addMenu(new MoveMenu(player));
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}
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}
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/**
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* @brief Populates the menu with an action for each active player.
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*
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* The "all players" action is created separately, so it has to be passed into this function.
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* It will be put at the top of the menu.
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*
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* @param menu The menu to add the player actions to.
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* @param allPlayersAction The action for "all players".
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*/
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void CardMenu::initContextualPlayersMenu(QMenu *menu, QAction *allPlayersAction)
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{
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allPlayersAction->setData(-1);
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menu->addAction(allPlayersAction);
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menu->addSeparator();
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for (const auto &playerInfo : playersInfo) {
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menu->addAction(playerInfo.first)->setData(playerInfo.second);
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}
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}
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void CardMenu::addRelatedCardView()
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{
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if (!card) {
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return;
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}
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auto exactCard = card->getCard();
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if (!exactCard) {
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return;
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}
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bool atLeastOneGoodRelationFound = false;
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QList<CardRelation *> relatedCards = exactCard.getInfo().getAllRelatedCards();
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for (const CardRelation *cardRelation : relatedCards) {
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CardInfoPtr relatedCard = CardDatabaseManager::query()->getCardInfo(cardRelation->getName());
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if (relatedCard != nullptr) {
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atLeastOneGoodRelationFound = true;
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break;
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}
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}
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if (!atLeastOneGoodRelationFound) {
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return;
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}
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addSeparator();
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auto viewRelatedCards = new QMenu(tr("View related cards"));
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addMenu(viewRelatedCards);
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for (const CardRelation *relatedCard : relatedCards) {
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QString relatedCardName = relatedCard->getName();
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CardRef cardRef = {relatedCardName, exactCard.getPrinting().getUuid()};
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QAction *viewCard = viewRelatedCards->addAction(relatedCardName);
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Q_UNUSED(viewCard);
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connect(viewCard, &QAction::triggered, this, [this, cardRef] { emit cardInfoRequested(cardRef); });
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}
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}
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void CardMenu::addRelatedCardActions()
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{
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if (!card) {
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return;
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}
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||||
auto exactCard = card->getCard();
|
||||
if (!exactCard) {
|
||||
return;
|
||||
}
|
||||
|
||||
QList<CardRelation *> relatedCards = exactCard.getInfo().getAllRelatedCards();
|
||||
if (relatedCards.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
addSeparator();
|
||||
int index = 0;
|
||||
QAction *createRelatedCards = nullptr;
|
||||
for (const CardRelation *cardRelation : relatedCards) {
|
||||
ExactCard relatedCard =
|
||||
CardDatabaseManager::query()->getCardFromSameSet(cardRelation->getName(), card->getCard().getPrinting());
|
||||
if (!relatedCard) {
|
||||
relatedCard = CardDatabaseManager::query()->getCard({cardRelation->getName()});
|
||||
}
|
||||
if (!relatedCard) {
|
||||
continue;
|
||||
}
|
||||
|
||||
QString relatedCardName;
|
||||
if (relatedCard.getInfo().getPowTough().size() > 0) {
|
||||
relatedCardName = relatedCard.getInfo().getPowTough() + " " + relatedCard.getName(); // "n/n name"
|
||||
} else {
|
||||
relatedCardName = relatedCard.getName(); // "name"
|
||||
}
|
||||
|
||||
QString text = tr("Token: ");
|
||||
if (cardRelation->getDoesAttach()) {
|
||||
text +=
|
||||
tr(cardRelation->getDoesTransform() ? "Transform into " : "Attach to ") + "\"" + relatedCardName + "\"";
|
||||
} else if (cardRelation->getIsVariable()) {
|
||||
text += "X " + relatedCardName;
|
||||
} else if (cardRelation->getDefaultCount() != 1) {
|
||||
text += QString::number(cardRelation->getDefaultCount()) + "x " + relatedCardName;
|
||||
} else {
|
||||
text += relatedCardName;
|
||||
}
|
||||
|
||||
if (createRelatedCards == nullptr) {
|
||||
if (relatedCards.length() == 1) {
|
||||
createRelatedCards = new QAction(text, this); // set actCreateAllRelatedCards with this text
|
||||
break; // do not set an individual entry as there is only one entry
|
||||
} else {
|
||||
createRelatedCards = new QAction(tr("All tokens"), this);
|
||||
}
|
||||
}
|
||||
|
||||
auto *createRelated = new QAction(text, this);
|
||||
createRelated->setData(QVariant(index++));
|
||||
connect(createRelated, &QAction::triggered, player->getLogic()->getPlayerActions(),
|
||||
&PlayerActions::actCreateRelatedCard);
|
||||
addAction(createRelated);
|
||||
}
|
||||
|
||||
if (createRelatedCards) {
|
||||
if (shortcutsActive) {
|
||||
createRelatedCards->setShortcuts(
|
||||
SettingsCache::instance().shortcuts().getShortcut("Player/aCreateRelatedTokens"));
|
||||
}
|
||||
connect(createRelatedCards, &QAction::triggered, player->getLogic()->getPlayerActions(),
|
||||
&PlayerActions::actCreateAllRelatedCards);
|
||||
addAction(createRelatedCards);
|
||||
}
|
||||
}
|
||||
|
||||
void CardMenu::retranslateUi()
|
||||
{
|
||||
aSelectAll->setText(tr("&Select All"));
|
||||
aSelectRow->setText(tr("S&elect Row"));
|
||||
aSelectColumn->setText(tr("S&elect Column"));
|
||||
|
||||
aPlay->setText(tr("&Play"));
|
||||
aHide->setText(tr("&Hide"));
|
||||
aPlayFacedown->setText(tr("Play &Face Down"));
|
||||
aRevealToAll->setText(tr("&All players"));
|
||||
//: Turn sideways or back again
|
||||
aTap->setText(tr("&Tap / Untap"));
|
||||
aDoesntUntap->setText(tr("Skip &untapping"));
|
||||
//: Turn face up/face down
|
||||
aFlip->setText(tr("T&urn Over")); // Only the user facing names in client got renamed to "turn over"
|
||||
// All code and proto bits are still unchanged (flip) for compatibility reasons
|
||||
// A protocol rewrite with v3 could incorporate that, see #3100
|
||||
aPeek->setText(tr("&Peek at card face"));
|
||||
aClone->setText(tr("&Clone"));
|
||||
aAttach->setText(tr("Attac&h to card..."));
|
||||
aUnattach->setText(tr("Unattac&h"));
|
||||
aDrawArrow->setText(tr("&Draw arrow..."));
|
||||
aSetAnnotation->setText(tr("&Set annotation..."));
|
||||
aReduceLifeByPower->setText(tr("Reduce life by power"));
|
||||
|
||||
mCardCounters->setTitle(tr("Ca&rd counters"));
|
||||
|
||||
auto &cardCounterSettings = SettingsCache::instance().cardCounters();
|
||||
|
||||
for (int i = 0; i < aAddCounter.size(); ++i) {
|
||||
aAddCounter[i]->setText(tr("&Add counter (%1)").arg(cardCounterSettings.displayName(i)));
|
||||
}
|
||||
for (int i = 0; i < aRemoveCounter.size(); ++i) {
|
||||
aRemoveCounter[i]->setText(tr("&Remove counter (%1)").arg(cardCounterSettings.displayName(i)));
|
||||
}
|
||||
for (int i = 0; i < aSetCounter.size(); ++i) {
|
||||
aSetCounter[i]->setText(tr("&Set counters (%1)...").arg(cardCounterSettings.displayName(i)));
|
||||
}
|
||||
}
|
||||
|
||||
void CardMenu::setShortcutsActive()
|
||||
{
|
||||
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
|
||||
|
||||
aHide->setShortcuts(shortcuts.getShortcut("Player/aHide"));
|
||||
aPlay->setShortcuts(shortcuts.getShortcut("Player/aPlay"));
|
||||
aPlayFacedown->setShortcuts(shortcuts.getShortcut("Player/aPlayFacedown"));
|
||||
aRevealToAll->setShortcuts(shortcuts.getShortcut("Player/aRevealToAll"));
|
||||
|
||||
aTap->setShortcuts(shortcuts.getShortcut("Player/aTap"));
|
||||
aDoesntUntap->setShortcuts(shortcuts.getShortcut("Player/aDoesntUntap"));
|
||||
aFlip->setShortcuts(shortcuts.getShortcut("Player/aFlip"));
|
||||
aPeek->setShortcuts(shortcuts.getShortcut("Player/aPeek"));
|
||||
aClone->setShortcuts(shortcuts.getShortcut("Player/aClone"));
|
||||
aAttach->setShortcuts(shortcuts.getShortcut("Player/aAttach"));
|
||||
aUnattach->setShortcuts(shortcuts.getShortcut("Player/aUnattach"));
|
||||
aDrawArrow->setShortcuts(shortcuts.getShortcut("Player/aDrawArrow"));
|
||||
aSetAnnotation->setShortcuts(shortcuts.getShortcut("Player/aSetAnnotation"));
|
||||
aReduceLifeByPower->setShortcuts(shortcuts.getShortcut("Player/aReduceLifeByPower"));
|
||||
|
||||
aSelectAll->setShortcuts(shortcuts.getShortcut("Player/aSelectAll"));
|
||||
aSelectRow->setShortcuts(shortcuts.getShortcut("Player/aSelectRow"));
|
||||
aSelectColumn->setShortcuts(shortcuts.getShortcut("Player/aSelectColumn"));
|
||||
|
||||
static const QStringList colorWords = {"Red", "Yellow", "Green", "Cyan", "Purple", "Magenta"};
|
||||
for (int i = 0; i < aAddCounter.size(); i++) {
|
||||
aAddCounter[i]->setShortcuts(shortcuts.getShortcut("Player/aCC" + colorWords[i]));
|
||||
aRemoveCounter[i]->setShortcuts(shortcuts.getShortcut("Player/aRC" + colorWords[i]));
|
||||
aSetCounter[i]->setShortcuts(shortcuts.getShortcut("Player/aSC" + colorWords[i]));
|
||||
}
|
||||
}
|
||||
61
cockatrice/src/game_graphics/player/menu/card_menu.h
Normal file
61
cockatrice/src/game_graphics/player/menu/card_menu.h
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
/**
|
||||
* @file card_menu.h
|
||||
* @ingroup GameMenusCards
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_CARD_MENU_H
|
||||
#define COCKATRICE_CARD_MENU_H
|
||||
|
||||
#include <QMenu>
|
||||
#include <libcockatrice/utility/card_ref.h>
|
||||
|
||||
class CardItem;
|
||||
class PlayerGraphicsItem;
|
||||
class PlayerLogic;
|
||||
class CardMenu : public QMenu
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void cardInfoRequested(const CardRef &cardRef);
|
||||
|
||||
public:
|
||||
explicit CardMenu(PlayerGraphicsItem *player, const CardItem *card, bool shortcutsActive);
|
||||
void removePlayer(PlayerLogic *playerToRemove);
|
||||
void createTableMenu(bool canModifyCard);
|
||||
void createStackMenu(bool canModifyCard);
|
||||
void createGraveyardOrExileMenu(bool canModifyCard);
|
||||
void createHandOrCustomZoneMenu(bool canModifyCard);
|
||||
void createZonelessMenu(bool canModifyCard);
|
||||
|
||||
QMenu *mCardCounters;
|
||||
|
||||
QAction *aPlay, *aPlayFacedown;
|
||||
QAction *aRevealToAll;
|
||||
QAction *aHide;
|
||||
QAction *aClone;
|
||||
QAction *aSelectAll, *aSelectRow, *aSelectColumn;
|
||||
QAction *aDrawArrow;
|
||||
QAction *aTap, *aDoesntUntap;
|
||||
QAction *aFlip, *aPeek;
|
||||
QAction *aAttach, *aUnattach;
|
||||
QAction *aSetAnnotation;
|
||||
QAction *aReduceLifeByPower;
|
||||
|
||||
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
|
||||
|
||||
private:
|
||||
PlayerGraphicsItem *player;
|
||||
const CardItem *card;
|
||||
QList<QPair<QString, int>> playersInfo;
|
||||
bool shortcutsActive;
|
||||
|
||||
void addRelatedCardActions();
|
||||
void retranslateUi();
|
||||
void initContextualPlayersMenu(QMenu *menu, QAction *allPlayersAction);
|
||||
void setShortcutsActive();
|
||||
void addRelatedCardView();
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_CARD_MENU_H
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
#include "custom_zone_menu.h"
|
||||
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player)
|
||||
{
|
||||
menuAction()->setVisible(false);
|
||||
|
||||
connect(player->getLogic(), &PlayerLogic::clearCustomZonesMenu, this, &CustomZoneMenu::clearCustomZonesMenu);
|
||||
connect(player->getLogic(), &PlayerLogic::addViewCustomZoneActionToCustomZoneMenu, this,
|
||||
&CustomZoneMenu::addViewCustomZoneActionToCustomZoneMenu);
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void CustomZoneMenu::retranslateUi()
|
||||
{
|
||||
setTitle(tr("C&ustom Zones"));
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
|
||||
for (auto aViewZone : actions()) {
|
||||
aViewZone->setText(tr("View custom zone '%1'").arg(aViewZone->data().toString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CustomZoneMenu::clearCustomZonesMenu()
|
||||
{
|
||||
clear();
|
||||
menuAction()->setVisible(false);
|
||||
}
|
||||
|
||||
void CustomZoneMenu::addViewCustomZoneActionToCustomZoneMenu(QString zoneName)
|
||||
{
|
||||
menuAction()->setVisible(true);
|
||||
QAction *aViewZone = addAction(tr("View custom zone '%1'").arg(zoneName));
|
||||
aViewZone->setData(zoneName);
|
||||
connect(aViewZone, &QAction::triggered, this,
|
||||
[zoneName, this]() { player->getGameScene()->toggleZoneView(player->getLogic(), zoneName, -1); });
|
||||
}
|
||||
35
cockatrice/src/game_graphics/player/menu/custom_zone_menu.h
Normal file
35
cockatrice/src/game_graphics/player/menu/custom_zone_menu.h
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
/**
|
||||
* @file custom_zone_menu.h
|
||||
* @ingroup GameMenusZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_CUSTOM_ZONE_MENU_H
|
||||
#define COCKATRICE_CUSTOM_ZONE_MENU_H
|
||||
|
||||
#include "abstract_player_component.h"
|
||||
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerGraphicsItem;
|
||||
class CustomZoneMenu : public QMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit CustomZoneMenu(PlayerGraphicsItem *player);
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override
|
||||
{
|
||||
}
|
||||
void setShortcutsInactive() override
|
||||
{
|
||||
}
|
||||
|
||||
private:
|
||||
PlayerGraphicsItem *player;
|
||||
private slots:
|
||||
void clearCustomZonesMenu();
|
||||
void addViewCustomZoneActionToCustomZoneMenu(QString zoneName);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_CUSTOM_ZONE_MENU_H
|
||||
124
cockatrice/src/game_graphics/player/menu/grave_menu.cpp
Normal file
124
cockatrice/src/game_graphics/player/menu/grave_menu.cpp
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
#include "grave_menu.h"
|
||||
|
||||
#include "../../game/abstract_game.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QMenu>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
GraveyardMenu::GraveyardMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
{
|
||||
createMoveActions();
|
||||
createViewActions();
|
||||
|
||||
addAction(aViewGraveyard);
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
mRevealRandomGraveyardCard = addMenu(QString());
|
||||
connect(mRevealRandomGraveyardCard, &QMenu::aboutToShow, this,
|
||||
&GraveyardMenu::populateRevealRandomMenuWithActivePlayers);
|
||||
|
||||
addSeparator();
|
||||
|
||||
moveGraveMenu = addTearOffMenu(QString());
|
||||
moveGraveMenu->addAction(aMoveGraveToTopLibrary);
|
||||
moveGraveMenu->addAction(aMoveGraveToBottomLibrary);
|
||||
moveGraveMenu->addSeparator();
|
||||
moveGraveMenu->addAction(aMoveGraveToHand);
|
||||
moveGraveMenu->addSeparator();
|
||||
moveGraveMenu->addAction(aMoveGraveToRfg);
|
||||
}
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void GraveyardMenu::createMoveActions()
|
||||
{
|
||||
auto grave = player->getLogic()->getGraveZone();
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aMoveGraveToTopLibrary = new QAction(this);
|
||||
aMoveGraveToTopLibrary->setData(QList<QVariant>() << ZoneNames::DECK << 0);
|
||||
|
||||
aMoveGraveToBottomLibrary = new QAction(this);
|
||||
aMoveGraveToBottomLibrary->setData(QList<QVariant>() << ZoneNames::DECK << -1);
|
||||
|
||||
aMoveGraveToHand = new QAction(this);
|
||||
aMoveGraveToHand->setData(QList<QVariant>() << ZoneNames::HAND << 0);
|
||||
|
||||
aMoveGraveToRfg = new QAction(this);
|
||||
aMoveGraveToRfg->setData(QList<QVariant>() << ZoneNames::EXILE << 0);
|
||||
|
||||
connect(aMoveGraveToTopLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
|
||||
connect(aMoveGraveToBottomLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
|
||||
connect(aMoveGraveToHand, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
|
||||
connect(aMoveGraveToRfg, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
|
||||
}
|
||||
}
|
||||
|
||||
void GraveyardMenu::createViewActions()
|
||||
{
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
aViewGraveyard = new QAction(this);
|
||||
connect(aViewGraveyard, &QAction::triggered, playerActions, &PlayerActions::actViewGraveyard);
|
||||
}
|
||||
|
||||
void GraveyardMenu::populateRevealRandomMenuWithActivePlayers()
|
||||
{
|
||||
mRevealRandomGraveyardCard->clear();
|
||||
|
||||
QAction *allPlayers = mRevealRandomGraveyardCard->addAction(tr("&All players"));
|
||||
allPlayers->setData(-1);
|
||||
connect(allPlayers, &QAction::triggered, this, &GraveyardMenu::onRevealRandomTriggered);
|
||||
|
||||
mRevealRandomGraveyardCard->addSeparator();
|
||||
|
||||
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
|
||||
for (auto *other : players) {
|
||||
if (other == player->getLogic()) {
|
||||
continue;
|
||||
}
|
||||
QAction *a = mRevealRandomGraveyardCard->addAction(other->getPlayerInfo()->getName());
|
||||
a->setData(other->getPlayerInfo()->getId());
|
||||
connect(a, &QAction::triggered, this, &GraveyardMenu::onRevealRandomTriggered);
|
||||
}
|
||||
}
|
||||
|
||||
void GraveyardMenu::onRevealRandomTriggered()
|
||||
{
|
||||
if (auto *a = qobject_cast<QAction *>(sender())) {
|
||||
player->getLogic()->getPlayerActions()->actRevealRandomGraveyardCard(a->data().toInt());
|
||||
}
|
||||
}
|
||||
|
||||
void GraveyardMenu::retranslateUi()
|
||||
{
|
||||
setTitle(tr("&Graveyard"));
|
||||
|
||||
aViewGraveyard->setText(tr("&View graveyard"));
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
moveGraveMenu->setTitle(tr("&Move graveyard to..."));
|
||||
aMoveGraveToTopLibrary->setText(tr("&Top of library"));
|
||||
aMoveGraveToBottomLibrary->setText(tr("&Bottom of library"));
|
||||
aMoveGraveToHand->setText(tr("&Hand"));
|
||||
aMoveGraveToRfg->setText(tr("&Exile"));
|
||||
|
||||
mRevealRandomGraveyardCard->setTitle(tr("Reveal random card to..."));
|
||||
}
|
||||
}
|
||||
|
||||
void GraveyardMenu::setShortcutsActive()
|
||||
{
|
||||
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
|
||||
aViewGraveyard->setShortcuts(shortcuts.getShortcut("Player/aViewGraveyard"));
|
||||
}
|
||||
|
||||
void GraveyardMenu::setShortcutsInactive()
|
||||
{
|
||||
aViewGraveyard->setShortcut(QKeySequence());
|
||||
}
|
||||
46
cockatrice/src/game_graphics/player/menu/grave_menu.h
Normal file
46
cockatrice/src/game_graphics/player/menu/grave_menu.h
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
/**
|
||||
* @file grave_menu.h
|
||||
* @ingroup GameMenusZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_GRAVE_MENU_H
|
||||
#define COCKATRICE_GRAVE_MENU_H
|
||||
|
||||
#include "../../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "abstract_player_component.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerGraphicsItem;
|
||||
class GraveyardMenu : public TearOffMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void newPlayerActionCreated(QAction *action);
|
||||
|
||||
public:
|
||||
explicit GraveyardMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
|
||||
void createMoveActions();
|
||||
void createViewActions();
|
||||
void populateRevealRandomMenuWithActivePlayers();
|
||||
void onRevealRandomTriggered();
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override;
|
||||
void setShortcutsInactive() override;
|
||||
|
||||
QMenu *mRevealRandomGraveyardCard = nullptr;
|
||||
QMenu *moveGraveMenu = nullptr;
|
||||
|
||||
QAction *aViewGraveyard = nullptr;
|
||||
QAction *aMoveGraveToTopLibrary = nullptr;
|
||||
QAction *aMoveGraveToBottomLibrary = nullptr;
|
||||
QAction *aMoveGraveToHand = nullptr;
|
||||
QAction *aMoveGraveToRfg = nullptr;
|
||||
|
||||
private:
|
||||
PlayerGraphicsItem *player;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_GRAVE_MENU_H
|
||||
223
cockatrice/src/game_graphics/player/menu/hand_menu.cpp
Normal file
223
cockatrice/src/game_graphics/player/menu/hand_menu.cpp
Normal file
|
|
@ -0,0 +1,223 @@
|
|||
#include "hand_menu.h"
|
||||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../../../game_graphics/zones/hand_zone.h"
|
||||
#include "../../game/abstract_game.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QMenu>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
HandMenu::HandMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
{
|
||||
auto *actions = player->getLogic()->getPlayerActions();
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aViewHand = new QAction(this);
|
||||
|
||||
connect(aViewHand, &QAction::triggered, actions, &PlayerActions::actViewHand);
|
||||
addAction(aViewHand);
|
||||
|
||||
mSortHand = addMenu(QString());
|
||||
|
||||
aSortHandByName = new QAction(this);
|
||||
aSortHandByName->setData(CardList::SortByName);
|
||||
aSortHandByType = new QAction(this);
|
||||
aSortHandByType->setData(CardList::SortByMainType);
|
||||
aSortHandByManaValue = new QAction(this);
|
||||
aSortHandByManaValue->setData(CardList::SortByManaValue);
|
||||
|
||||
connect(aSortHandByType, &QAction::triggered, actions, &PlayerActions::actSortHand);
|
||||
connect(aSortHandByName, &QAction::triggered, actions, &PlayerActions::actSortHand);
|
||||
connect(aSortHandByManaValue, &QAction::triggered, actions, &PlayerActions::actSortHand);
|
||||
|
||||
mSortHand->addAction(aSortHandByName);
|
||||
mSortHand->addAction(aSortHandByType);
|
||||
mSortHand->addAction(aSortHandByManaValue);
|
||||
}
|
||||
|
||||
mRevealHand = addMenu(QString());
|
||||
connect(mRevealHand, &QMenu::aboutToShow, this, &HandMenu::populateRevealHandMenuWithActivePlayers);
|
||||
|
||||
aRevealHandToAll = new QAction(this);
|
||||
aRevealHandToAll->setData(-1);
|
||||
connect(aRevealHandToAll, &QAction::triggered, this, &HandMenu::onRevealHandTriggered);
|
||||
|
||||
mRevealRandomHandCard = addMenu(QString());
|
||||
connect(mRevealRandomHandCard, &QMenu::aboutToShow, this,
|
||||
&HandMenu::populateRevealRandomHandCardMenuWithActivePlayers);
|
||||
|
||||
aRevealRandomHandCardToAll = new QAction(this);
|
||||
aRevealRandomHandCardToAll->setData(-1);
|
||||
connect(aRevealRandomHandCardToAll, &QAction::triggered, this, &HandMenu::onRevealRandomHandCardTriggered);
|
||||
|
||||
// We still need to add these actions to menu here so that the shortcuts are active right away
|
||||
mRevealHand->addAction(aRevealHandToAll);
|
||||
mRevealRandomHandCard->addAction(aRevealRandomHandCardToAll);
|
||||
|
||||
addSeparator();
|
||||
|
||||
aMulligan = new QAction(this);
|
||||
connect(aMulligan, &QAction::triggered, actions, &PlayerActions::actRequestMulliganDialog);
|
||||
addAction(aMulligan);
|
||||
|
||||
// Mulligan same size
|
||||
aMulliganSame = new QAction(this);
|
||||
connect(aMulliganSame, &QAction::triggered, actions, &PlayerActions::actMulliganSameSize);
|
||||
addAction(aMulliganSame);
|
||||
|
||||
// Mulligan -1
|
||||
aMulliganMinusOne = new QAction(this);
|
||||
connect(aMulliganMinusOne, &QAction::triggered, actions, &PlayerActions::actMulliganMinusOne);
|
||||
addAction(aMulliganMinusOne);
|
||||
|
||||
addSeparator();
|
||||
|
||||
mMoveHandMenu = addTearOffMenu(QString());
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aMoveHandToTopLibrary = new QAction(this);
|
||||
aMoveHandToTopLibrary->setData(QList<QVariant>() << ZoneNames::DECK << 0);
|
||||
aMoveHandToBottomLibrary = new QAction(this);
|
||||
aMoveHandToBottomLibrary->setData(QList<QVariant>() << ZoneNames::DECK << -1);
|
||||
aMoveHandToGrave = new QAction(this);
|
||||
aMoveHandToGrave->setData(QList<QVariant>() << ZoneNames::GRAVE << 0);
|
||||
aMoveHandToRfg = new QAction(this);
|
||||
aMoveHandToRfg->setData(QList<QVariant>() << ZoneNames::EXILE << 0);
|
||||
|
||||
auto hand = player->getLogic()->getHandZone();
|
||||
|
||||
connect(aMoveHandToTopLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
|
||||
connect(aMoveHandToBottomLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
|
||||
connect(aMoveHandToGrave, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
|
||||
connect(aMoveHandToRfg, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
|
||||
|
||||
mMoveHandMenu->addAction(aMoveHandToTopLibrary);
|
||||
mMoveHandMenu->addAction(aMoveHandToBottomLibrary);
|
||||
mMoveHandMenu->addSeparator();
|
||||
mMoveHandMenu->addAction(aMoveHandToGrave);
|
||||
mMoveHandMenu->addSeparator();
|
||||
mMoveHandMenu->addAction(aMoveHandToRfg);
|
||||
}
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void HandMenu::retranslateUi()
|
||||
{
|
||||
setTitle(tr("&Hand"));
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aViewHand->setText(tr("&View hand"));
|
||||
|
||||
mSortHand->setTitle(tr("Sort hand by..."));
|
||||
aSortHandByName->setText(tr("Name"));
|
||||
aSortHandByType->setText(tr("Type"));
|
||||
aSortHandByManaValue->setText(tr("Mana Value"));
|
||||
|
||||
aMulligan->setText(tr("Take &mulligan (Choose hand size)"));
|
||||
aMulliganSame->setText(tr("Take mulligan (Same hand size)"));
|
||||
aMulliganMinusOne->setText(tr("Take mulligan (Hand size - 1)"));
|
||||
|
||||
mMoveHandMenu->setTitle(tr("&Move hand to..."));
|
||||
aMoveHandToTopLibrary->setText(tr("&Top of library"));
|
||||
aMoveHandToBottomLibrary->setText(tr("&Bottom of library"));
|
||||
aMoveHandToGrave->setText(tr("&Graveyard"));
|
||||
aMoveHandToRfg->setText(tr("&Exile"));
|
||||
|
||||
mRevealHand->setTitle(tr("&Reveal hand to..."));
|
||||
aRevealHandToAll->setText(tr("All players"));
|
||||
|
||||
mRevealRandomHandCard->setTitle(tr("Reveal r&andom card to..."));
|
||||
aRevealRandomHandCardToAll->setText(tr("All players"));
|
||||
}
|
||||
}
|
||||
|
||||
void HandMenu::setShortcutsActive()
|
||||
{
|
||||
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
|
||||
aViewHand->setShortcuts(shortcuts.getShortcut("Player/aViewHand"));
|
||||
aSortHandByName->setShortcuts(shortcuts.getShortcut("Player/aSortHandByName"));
|
||||
aSortHandByType->setShortcuts(shortcuts.getShortcut("Player/aSortHandByType"));
|
||||
aSortHandByManaValue->setShortcuts(shortcuts.getShortcut("Player/aSortHandByManaValue"));
|
||||
aMulligan->setShortcuts(shortcuts.getShortcut("Player/aMulligan"));
|
||||
aMulliganSame->setShortcuts(shortcuts.getShortcut("Player/aMulliganSame"));
|
||||
aMulliganMinusOne->setShortcuts(shortcuts.getShortcut("Player/aMulliganMinusOne"));
|
||||
aRevealHandToAll->setShortcuts(shortcuts.getShortcut("Player/aRevealHandToAll"));
|
||||
aRevealRandomHandCardToAll->setShortcuts(shortcuts.getShortcut("Player/aRevealRandomHandCardToAll"));
|
||||
}
|
||||
|
||||
void HandMenu::setShortcutsInactive()
|
||||
{
|
||||
aViewHand->setShortcut(QKeySequence());
|
||||
aSortHandByName->setShortcut(QKeySequence());
|
||||
aSortHandByType->setShortcut(QKeySequence());
|
||||
aSortHandByManaValue->setShortcut(QKeySequence());
|
||||
aMulligan->setShortcut(QKeySequence());
|
||||
aRevealHandToAll->setShortcut(QKeySequence());
|
||||
aRevealRandomHandCardToAll->setShortcut(QKeySequence());
|
||||
}
|
||||
|
||||
void HandMenu::populateRevealHandMenuWithActivePlayers()
|
||||
{
|
||||
mRevealHand->clear();
|
||||
|
||||
mRevealHand->addAction(aRevealHandToAll);
|
||||
|
||||
mRevealHand->addSeparator();
|
||||
|
||||
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
|
||||
for (auto *other : players) {
|
||||
if (other == player->getLogic()) {
|
||||
continue;
|
||||
}
|
||||
QAction *a = mRevealHand->addAction(other->getPlayerInfo()->getName());
|
||||
a->setData(other->getPlayerInfo()->getId());
|
||||
connect(a, &QAction::triggered, this, &HandMenu::onRevealHandTriggered);
|
||||
}
|
||||
}
|
||||
|
||||
void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
|
||||
{
|
||||
mRevealRandomHandCard->clear();
|
||||
|
||||
mRevealRandomHandCard->addAction(aRevealRandomHandCardToAll);
|
||||
|
||||
mRevealRandomHandCard->addSeparator();
|
||||
|
||||
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
|
||||
for (auto *other : players) {
|
||||
if (other == player->getLogic()) {
|
||||
continue;
|
||||
}
|
||||
QAction *a = mRevealRandomHandCard->addAction(other->getPlayerInfo()->getName());
|
||||
a->setData(other->getPlayerInfo()->getId());
|
||||
connect(a, &QAction::triggered, this, &HandMenu::onRevealRandomHandCardTriggered);
|
||||
}
|
||||
}
|
||||
|
||||
void HandMenu::onRevealHandTriggered()
|
||||
{
|
||||
auto *action = qobject_cast<QAction *>(sender());
|
||||
if (!action) {
|
||||
return;
|
||||
}
|
||||
|
||||
const int targetId = action->data().toInt();
|
||||
player->getLogic()->getPlayerActions()->actRevealHand(targetId);
|
||||
}
|
||||
|
||||
void HandMenu::onRevealRandomHandCardTriggered()
|
||||
{
|
||||
auto *action = qobject_cast<QAction *>(sender());
|
||||
if (!action) {
|
||||
return;
|
||||
}
|
||||
|
||||
const int targetId = action->data().toInt();
|
||||
player->getLogic()->getPlayerActions()->actRevealRandomHandCard(targetId);
|
||||
}
|
||||
71
cockatrice/src/game_graphics/player/menu/hand_menu.h
Normal file
71
cockatrice/src/game_graphics/player/menu/hand_menu.h
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
/**
|
||||
* @file hand_menu.h
|
||||
* @ingroup GameMenusZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_HAND_MENU_H
|
||||
#define COCKATRICE_HAND_MENU_H
|
||||
|
||||
#include "../../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "abstract_player_component.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerGraphicsItem;
|
||||
class PlayerActions;
|
||||
|
||||
class HandMenu : public TearOffMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
HandMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
|
||||
|
||||
QMenu *revealHandMenu() const
|
||||
{
|
||||
return mRevealHand;
|
||||
}
|
||||
QMenu *revealRandomHandCardMenu() const
|
||||
{
|
||||
return mRevealRandomHandCard;
|
||||
}
|
||||
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override;
|
||||
void setShortcutsInactive() override;
|
||||
|
||||
private slots:
|
||||
void populateRevealHandMenuWithActivePlayers();
|
||||
void populateRevealRandomHandCardMenuWithActivePlayers();
|
||||
void onRevealHandTriggered();
|
||||
void onRevealRandomHandCardTriggered();
|
||||
|
||||
private:
|
||||
PlayerGraphicsItem *player;
|
||||
|
||||
QAction *aViewHand = nullptr;
|
||||
QAction *aMulligan = nullptr;
|
||||
QAction *aMulliganSame = nullptr;
|
||||
QAction *aMulliganMinusOne = nullptr;
|
||||
|
||||
QMenu *mSortHand = nullptr;
|
||||
QAction *aSortHandByName = nullptr;
|
||||
QAction *aSortHandByType = nullptr;
|
||||
QAction *aSortHandByManaValue = nullptr;
|
||||
|
||||
QMenu *mRevealHand = nullptr;
|
||||
QAction *aRevealHandToAll = nullptr;
|
||||
|
||||
QMenu *mRevealRandomHandCard = nullptr;
|
||||
QAction *aRevealRandomHandCardToAll = nullptr;
|
||||
|
||||
QMenu *mMoveHandMenu = nullptr;
|
||||
QAction *aMoveHandToTopLibrary = nullptr;
|
||||
QAction *aMoveHandToBottomLibrary = nullptr;
|
||||
QAction *aMoveHandToGrave = nullptr;
|
||||
QAction *aMoveHandToRfg = nullptr;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_HAND_MENU_H
|
||||
421
cockatrice/src/game_graphics/player/menu/library_menu.cpp
Normal file
421
cockatrice/src/game_graphics/player/menu/library_menu.cpp
Normal file
|
|
@ -0,0 +1,421 @@
|
|||
#include "library_menu.h"
|
||||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../../../interface/widgets/tabs/tab_game.h"
|
||||
#include "../../game/abstract_game.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QGraphicsView>
|
||||
#include <QMenu>
|
||||
|
||||
LibraryMenu::LibraryMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
{
|
||||
createDrawActions();
|
||||
createShuffleActions();
|
||||
createMoveActions();
|
||||
createViewActions();
|
||||
|
||||
addAction(aDrawCard);
|
||||
addAction(aDrawCards);
|
||||
addAction(aUndoDraw);
|
||||
addSeparator();
|
||||
addAction(aShuffle);
|
||||
addSeparator();
|
||||
addAction(aViewLibrary);
|
||||
addAction(aViewTopCards);
|
||||
addAction(aViewBottomCards);
|
||||
addSeparator();
|
||||
|
||||
mRevealLibrary = addMenu(QString());
|
||||
connect(mRevealLibrary, &QMenu::aboutToShow, this, &LibraryMenu::populateRevealLibraryMenuWithActivePlayers);
|
||||
|
||||
mLendLibrary = addMenu(QString());
|
||||
connect(mLendLibrary, &QMenu::aboutToShow, this, &LibraryMenu::populateLendLibraryMenuWithActivePlayers);
|
||||
|
||||
mRevealTopCard = addMenu(QString());
|
||||
connect(mRevealTopCard, &QMenu::aboutToShow, this, &LibraryMenu::populateRevealTopCardMenuWithActivePlayers);
|
||||
|
||||
addAction(aAlwaysRevealTopCard);
|
||||
addAction(aAlwaysLookAtTopCard);
|
||||
addSeparator();
|
||||
topLibraryMenu = addTearOffMenu(QString());
|
||||
bottomLibraryMenu = addTearOffMenu(QString());
|
||||
addSeparator();
|
||||
addAction(aOpenDeckInDeckEditor);
|
||||
|
||||
topLibraryMenu->addAction(aMoveTopToPlay);
|
||||
topLibraryMenu->addAction(aMoveTopToPlayFaceDown);
|
||||
topLibraryMenu->addAction(aMoveTopCardToBottom);
|
||||
topLibraryMenu->addSeparator();
|
||||
topLibraryMenu->addAction(aMoveTopCardToGraveyard);
|
||||
topLibraryMenu->addAction(aMoveTopCardsToGraveyard);
|
||||
topLibraryMenu->addAction(aMoveTopCardsToGraveyardFaceDown);
|
||||
topLibraryMenu->addAction(aMoveTopCardToExile);
|
||||
topLibraryMenu->addAction(aMoveTopCardsToExile);
|
||||
topLibraryMenu->addAction(aMoveTopCardsToExileFaceDown);
|
||||
topLibraryMenu->addAction(aMoveTopCardsUntil);
|
||||
topLibraryMenu->addSeparator();
|
||||
topLibraryMenu->addAction(aShuffleTopCards);
|
||||
|
||||
bottomLibraryMenu->addAction(aDrawBottomCard);
|
||||
bottomLibraryMenu->addAction(aDrawBottomCards);
|
||||
bottomLibraryMenu->addSeparator();
|
||||
bottomLibraryMenu->addAction(aMoveBottomToPlay);
|
||||
bottomLibraryMenu->addAction(aMoveBottomToPlayFaceDown);
|
||||
bottomLibraryMenu->addAction(aMoveBottomCardToTop);
|
||||
bottomLibraryMenu->addSeparator();
|
||||
bottomLibraryMenu->addAction(aMoveBottomCardToGraveyard);
|
||||
bottomLibraryMenu->addAction(aMoveBottomCardsToGraveyard);
|
||||
bottomLibraryMenu->addAction(aMoveBottomCardsToGraveyardFaceDown);
|
||||
bottomLibraryMenu->addAction(aMoveBottomCardToExile);
|
||||
bottomLibraryMenu->addAction(aMoveBottomCardsToExile);
|
||||
bottomLibraryMenu->addAction(aMoveBottomCardsToExileFaceDown);
|
||||
bottomLibraryMenu->addSeparator();
|
||||
bottomLibraryMenu->addAction(aShuffleBottomCards);
|
||||
|
||||
connect(player->getLogic(), &PlayerLogic::resetTopCardMenuActions, this, &LibraryMenu::resetTopCardMenuActions);
|
||||
connect(player->getLogic(), &PlayerLogic::deckChanged, this, &LibraryMenu::enableOpenInDeckEditorAction);
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void LibraryMenu::enableOpenInDeckEditorAction() const
|
||||
{
|
||||
aOpenDeckInDeckEditor->setEnabled(true);
|
||||
}
|
||||
|
||||
void LibraryMenu::resetTopCardMenuActions()
|
||||
{
|
||||
aAlwaysRevealTopCard->setChecked(false);
|
||||
aAlwaysLookAtTopCard->setChecked(false);
|
||||
}
|
||||
|
||||
void LibraryMenu::createDrawActions()
|
||||
{
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aDrawCard = new QAction(this);
|
||||
connect(aDrawCard, &QAction::triggered, playerActions, &PlayerActions::actDrawCard);
|
||||
aDrawCards = new QAction(this);
|
||||
connect(aDrawCards, &QAction::triggered, playerActions, &PlayerActions::actRequestDrawCardsDialog);
|
||||
aUndoDraw = new QAction(this);
|
||||
connect(aUndoDraw, &QAction::triggered, playerActions, &PlayerActions::actUndoDraw);
|
||||
aDrawBottomCard = new QAction(this);
|
||||
connect(aDrawBottomCard, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCard);
|
||||
aDrawBottomCards = new QAction(this);
|
||||
connect(aDrawBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestDrawBottomCardsDialog);
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::createShuffleActions()
|
||||
{
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aShuffle = new QAction(this);
|
||||
connect(aShuffle, &QAction::triggered, playerActions, &PlayerActions::actShuffle);
|
||||
aShuffleTopCards = new QAction(this);
|
||||
connect(aShuffleTopCards, &QAction::triggered, playerActions, &PlayerActions::actRequestShuffleTopDialog);
|
||||
aShuffleBottomCards = new QAction(this);
|
||||
connect(aShuffleBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestShuffleBottomDialog);
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::createMoveActions()
|
||||
{
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aMoveTopToPlay = new QAction(this);
|
||||
connect(aMoveTopToPlay, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToPlay);
|
||||
aMoveTopToPlayFaceDown = new QAction(this);
|
||||
connect(aMoveTopToPlayFaceDown, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveTopCardToPlayFaceDown);
|
||||
aMoveTopCardToGraveyard = new QAction(this);
|
||||
connect(aMoveTopCardToGraveyard, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToGrave);
|
||||
aMoveTopCardToExile = new QAction(this);
|
||||
connect(aMoveTopCardToExile, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToExile);
|
||||
aMoveTopCardsToGraveyard = new QAction(this);
|
||||
connect(aMoveTopCardsToGraveyard, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardsToGrave);
|
||||
aMoveTopCardsToGraveyardFaceDown = new QAction(this);
|
||||
connect(aMoveTopCardsToGraveyardFaceDown, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveTopCardsToGraveFaceDown);
|
||||
aMoveTopCardsToExile = new QAction(this);
|
||||
connect(aMoveTopCardsToExile, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardsToExile);
|
||||
aMoveTopCardsToExileFaceDown = new QAction(this);
|
||||
connect(aMoveTopCardsToExileFaceDown, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveTopCardsToExileFaceDown);
|
||||
aMoveTopCardsUntil = new QAction(this);
|
||||
connect(aMoveTopCardsUntil, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actRequestMoveTopCardsUntilDialog);
|
||||
aMoveTopCardToBottom = new QAction(this);
|
||||
connect(aMoveTopCardToBottom, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToBottom);
|
||||
|
||||
aMoveBottomToPlay = new QAction(this);
|
||||
connect(aMoveBottomToPlay, &QAction::triggered, playerActions, &PlayerActions::actMoveBottomCardToPlay);
|
||||
aMoveBottomToPlayFaceDown = new QAction(this);
|
||||
connect(aMoveBottomToPlayFaceDown, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveBottomCardToPlayFaceDown);
|
||||
aMoveBottomCardToGraveyard = new QAction(this);
|
||||
connect(aMoveBottomCardToGraveyard, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveBottomCardToGrave);
|
||||
aMoveBottomCardToExile = new QAction(this);
|
||||
connect(aMoveBottomCardToExile, &QAction::triggered, playerActions, &PlayerActions::actMoveBottomCardToExile);
|
||||
aMoveBottomCardsToGraveyard = new QAction(this);
|
||||
connect(aMoveBottomCardsToGraveyard, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveBottomCardsToGrave);
|
||||
aMoveBottomCardsToGraveyardFaceDown = new QAction(this);
|
||||
connect(aMoveBottomCardsToGraveyardFaceDown, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveBottomCardsToGraveFaceDown);
|
||||
aMoveBottomCardsToExile = new QAction(this);
|
||||
connect(aMoveBottomCardsToExile, &QAction::triggered, playerActions, &PlayerActions::actMoveBottomCardsToExile);
|
||||
aMoveBottomCardsToExileFaceDown = new QAction(this);
|
||||
connect(aMoveBottomCardsToExileFaceDown, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveBottomCardsToExileFaceDown);
|
||||
aMoveBottomCardToTop = new QAction(this);
|
||||
connect(aMoveBottomCardToTop, &QAction::triggered, playerActions, &PlayerActions::actMoveBottomCardToTop);
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::createViewActions()
|
||||
{
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aViewLibrary = new QAction(this);
|
||||
connect(aViewLibrary, &QAction::triggered, playerActions, &PlayerActions::actViewLibrary);
|
||||
|
||||
aViewTopCards = new QAction(this);
|
||||
connect(aViewTopCards, &QAction::triggered, playerActions, &PlayerActions::actRequestViewTopCardsDialog);
|
||||
aViewBottomCards = new QAction(this);
|
||||
connect(aViewBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestViewBottomCardsDialog);
|
||||
aAlwaysRevealTopCard = new QAction(this);
|
||||
aAlwaysRevealTopCard->setCheckable(true);
|
||||
connect(aAlwaysRevealTopCard, &QAction::triggered, playerActions, &PlayerActions::actAlwaysRevealTopCard);
|
||||
aAlwaysLookAtTopCard = new QAction(this);
|
||||
aAlwaysLookAtTopCard->setCheckable(true);
|
||||
connect(aAlwaysLookAtTopCard, &QAction::triggered, playerActions, &PlayerActions::actAlwaysLookAtTopCard);
|
||||
aOpenDeckInDeckEditor = new QAction(this);
|
||||
aOpenDeckInDeckEditor->setEnabled(false);
|
||||
connect(aOpenDeckInDeckEditor, &QAction::triggered, playerActions, &PlayerActions::actOpenDeckInDeckEditor);
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::retranslateUi()
|
||||
{
|
||||
setTitle(tr("&Library"));
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aViewLibrary->setText(tr("&View library"));
|
||||
aViewTopCards->setText(tr("View &top cards of library..."));
|
||||
aViewBottomCards->setText(tr("View bottom cards of library..."));
|
||||
mRevealLibrary->setTitle(tr("Reveal &library to..."));
|
||||
mLendLibrary->setTitle(tr("Lend library to..."));
|
||||
mRevealTopCard->setTitle(tr("Reveal &top cards to..."));
|
||||
topLibraryMenu->setTitle(tr("&Top of library..."));
|
||||
bottomLibraryMenu->setTitle(tr("&Bottom of library..."));
|
||||
aAlwaysRevealTopCard->setText(tr("&Always reveal top card"));
|
||||
aAlwaysLookAtTopCard->setText(tr("&Always look at top card"));
|
||||
aOpenDeckInDeckEditor->setText(tr("&Open deck in deck editor"));
|
||||
|
||||
aDrawCard->setText(tr("&Draw card"));
|
||||
aDrawCards->setText(tr("D&raw cards..."));
|
||||
aUndoDraw->setText(tr("&Undo last draw"));
|
||||
|
||||
aShuffle->setText(tr("Shuffle"));
|
||||
|
||||
aMoveTopToPlay->setText(tr("&Play top card"));
|
||||
aMoveTopToPlayFaceDown->setText(tr("Play top card &face down"));
|
||||
aMoveTopCardToBottom->setText(tr("Put top card on &bottom"));
|
||||
aMoveTopCardToGraveyard->setText(tr("Move top card to grave&yard"));
|
||||
aMoveTopCardToExile->setText(tr("Move top card to e&xile"));
|
||||
aMoveTopCardsToGraveyard->setText(tr("Move top cards to &graveyard..."));
|
||||
aMoveTopCardsToGraveyardFaceDown->setText(tr("Move top cards to graveyard face down..."));
|
||||
aMoveTopCardsToExile->setText(tr("Move top cards to &exile..."));
|
||||
aMoveTopCardsToExileFaceDown->setText(tr("Move top cards to exile face down..."));
|
||||
aMoveTopCardsUntil->setText(tr("Put top cards on stack &until..."));
|
||||
aShuffleTopCards->setText(tr("Shuffle top cards..."));
|
||||
|
||||
aDrawBottomCard->setText(tr("&Draw bottom card"));
|
||||
aDrawBottomCards->setText(tr("D&raw bottom cards..."));
|
||||
aMoveBottomToPlay->setText(tr("&Play bottom card"));
|
||||
aMoveBottomToPlayFaceDown->setText(tr("Play bottom card &face down"));
|
||||
aMoveBottomCardToGraveyard->setText(tr("Move bottom card to grave&yard"));
|
||||
aMoveBottomCardToExile->setText(tr("Move bottom card to e&xile"));
|
||||
aMoveBottomCardsToGraveyard->setText(tr("Move bottom cards to &graveyard..."));
|
||||
aMoveBottomCardsToGraveyardFaceDown->setText(tr("Move bottom cards to graveyard face down..."));
|
||||
aMoveBottomCardsToExile->setText(tr("Move bottom cards to &exile..."));
|
||||
aMoveBottomCardsToExileFaceDown->setText(tr("Move bottom cards to exile face down..."));
|
||||
aMoveBottomCardToTop->setText(tr("Put bottom card on &top"));
|
||||
aShuffleBottomCards->setText(tr("Shuffle bottom cards..."));
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::populateRevealLibraryMenuWithActivePlayers()
|
||||
{
|
||||
mRevealLibrary->clear();
|
||||
|
||||
QAction *allPlayers = mRevealLibrary->addAction(tr("&All players"));
|
||||
allPlayers->setData(-1);
|
||||
connect(allPlayers, &QAction::triggered, this, &LibraryMenu::onRevealLibraryTriggered);
|
||||
|
||||
mRevealLibrary->addSeparator();
|
||||
|
||||
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
|
||||
for (auto *other : players) {
|
||||
if (other == player->getLogic()) {
|
||||
continue;
|
||||
}
|
||||
QAction *a = mRevealLibrary->addAction(other->getPlayerInfo()->getName());
|
||||
a->setData(other->getPlayerInfo()->getId());
|
||||
connect(a, &QAction::triggered, this, &LibraryMenu::onRevealLibraryTriggered);
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::populateLendLibraryMenuWithActivePlayers()
|
||||
{
|
||||
mLendLibrary->clear();
|
||||
|
||||
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
|
||||
for (auto *other : players) {
|
||||
if (other == player->getLogic()) {
|
||||
continue;
|
||||
}
|
||||
QAction *a = mLendLibrary->addAction(other->getPlayerInfo()->getName());
|
||||
a->setData(other->getPlayerInfo()->getId());
|
||||
connect(a, &QAction::triggered, this, &LibraryMenu::onLendLibraryTriggered);
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::populateRevealTopCardMenuWithActivePlayers()
|
||||
{
|
||||
mRevealTopCard->clear();
|
||||
|
||||
QAction *allPlayers = mRevealTopCard->addAction(tr("&All players"));
|
||||
allPlayers->setData(-1);
|
||||
connect(allPlayers, &QAction::triggered, this, &LibraryMenu::onRevealTopCardTriggered);
|
||||
|
||||
mRevealTopCard->addSeparator();
|
||||
|
||||
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
|
||||
for (auto *other : players) {
|
||||
if (other == player->getLogic()) {
|
||||
continue;
|
||||
}
|
||||
QAction *a = mRevealTopCard->addAction(other->getPlayerInfo()->getName());
|
||||
a->setData(other->getPlayerInfo()->getId());
|
||||
connect(a, &QAction::triggered, this, &LibraryMenu::onRevealTopCardTriggered);
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::onRevealLibraryTriggered()
|
||||
{
|
||||
if (auto *a = qobject_cast<QAction *>(sender())) {
|
||||
player->getLogic()->getPlayerActions()->actRevealLibrary(a->data().toInt());
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::onLendLibraryTriggered()
|
||||
{
|
||||
if (auto *a = qobject_cast<QAction *>(sender())) {
|
||||
player->getLogic()->getPlayerActions()->actLendLibrary(a->data().toInt());
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::onRevealTopCardTriggered()
|
||||
{
|
||||
QWidget *parent = nullptr;
|
||||
if (auto *view = player->scene() ? player->scene()->views().value(0) : nullptr) {
|
||||
parent = view->window();
|
||||
}
|
||||
if (auto *a = qobject_cast<QAction *>(sender())) {
|
||||
|
||||
int deckSize = player->getLogic()->getDeckZone()->getCards().size();
|
||||
bool ok = true;
|
||||
int number = QInputDialog::getInt(parent, tr("Reveal top cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards, 1,
|
||||
deckSize, 1, &ok);
|
||||
|
||||
if (ok) {
|
||||
player->getLogic()->getPlayerActions()->actRevealTopCards(a->data().toInt(), number);
|
||||
defaultNumberTopCards = number;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::setShortcutsActive()
|
||||
{
|
||||
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
|
||||
|
||||
aViewLibrary->setShortcuts(shortcuts.getShortcut("Player/aViewLibrary"));
|
||||
aViewTopCards->setShortcuts(shortcuts.getShortcut("Player/aViewTopCards"));
|
||||
aViewBottomCards->setShortcuts(shortcuts.getShortcut("Player/aViewBottomCards"));
|
||||
aDrawCard->setShortcuts(shortcuts.getShortcut("Player/aDrawCard"));
|
||||
aDrawCards->setShortcuts(shortcuts.getShortcut("Player/aDrawCards"));
|
||||
aUndoDraw->setShortcuts(shortcuts.getShortcut("Player/aUndoDraw"));
|
||||
aShuffle->setShortcuts(shortcuts.getShortcut("Player/aShuffle"));
|
||||
aShuffleTopCards->setShortcuts(shortcuts.getShortcut("Player/aShuffleTopCards"));
|
||||
aShuffleBottomCards->setShortcuts(shortcuts.getShortcut("Player/aShuffleBottomCards"));
|
||||
aAlwaysRevealTopCard->setShortcuts(shortcuts.getShortcut("Player/aAlwaysRevealTopCard"));
|
||||
aAlwaysLookAtTopCard->setShortcuts(shortcuts.getShortcut("Player/aAlwaysLookAtTopCard"));
|
||||
aMoveTopToPlay->setShortcuts(shortcuts.getShortcut("Player/aMoveTopToPlay"));
|
||||
aMoveTopToPlayFaceDown->setShortcuts(shortcuts.getShortcut("Player/aMoveTopToPlayFaceDown"));
|
||||
aMoveTopCardToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardToGraveyard"));
|
||||
aMoveTopCardsToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardsToGraveyard"));
|
||||
aMoveTopCardsToGraveyardFaceDown->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardsToGraveyardFaceDown"));
|
||||
aMoveTopCardToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardToExile"));
|
||||
aMoveTopCardsToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardsToExile"));
|
||||
aMoveTopCardsToExileFaceDown->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardsToExileFaceDown"));
|
||||
aMoveTopCardsUntil->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardsUntil"));
|
||||
aMoveTopCardToBottom->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardToBottom"));
|
||||
aDrawBottomCard->setShortcuts(shortcuts.getShortcut("Player/aDrawBottomCard"));
|
||||
aDrawBottomCards->setShortcuts(shortcuts.getShortcut("Player/aDrawBottomCards"));
|
||||
aMoveBottomToPlay->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomToPlay"));
|
||||
aMoveBottomToPlayFaceDown->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomToPlayFaceDown"));
|
||||
aMoveBottomCardToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardToGrave"));
|
||||
aMoveBottomCardsToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardsToGrave"));
|
||||
aMoveBottomCardsToGraveyardFaceDown->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardsToGraveFaceDown"));
|
||||
aMoveBottomCardToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardToExile"));
|
||||
aMoveBottomCardsToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardsToExile"));
|
||||
aMoveBottomCardsToExileFaceDown->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardsToExileFaceDown"));
|
||||
aMoveBottomCardToTop->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardToTop"));
|
||||
}
|
||||
|
||||
void LibraryMenu::setShortcutsInactive()
|
||||
{
|
||||
aViewLibrary->setShortcut(QKeySequence());
|
||||
aViewTopCards->setShortcut(QKeySequence());
|
||||
aViewBottomCards->setShortcut(QKeySequence());
|
||||
aDrawCard->setShortcut(QKeySequence());
|
||||
aDrawCards->setShortcut(QKeySequence());
|
||||
aUndoDraw->setShortcut(QKeySequence());
|
||||
aShuffle->setShortcut(QKeySequence());
|
||||
aShuffleTopCards->setShortcut(QKeySequence());
|
||||
aShuffleBottomCards->setShortcut(QKeySequence());
|
||||
aAlwaysRevealTopCard->setShortcut(QKeySequence());
|
||||
aAlwaysLookAtTopCard->setShortcut(QKeySequence());
|
||||
aMoveTopToPlay->setShortcut(QKeySequence());
|
||||
aMoveTopToPlayFaceDown->setShortcut(QKeySequence());
|
||||
aMoveTopCardToGraveyard->setShortcut(QKeySequence());
|
||||
aMoveTopCardsToGraveyard->setShortcut(QKeySequence());
|
||||
aMoveTopCardsToGraveyardFaceDown->setShortcut(QKeySequence());
|
||||
aMoveTopCardToExile->setShortcut(QKeySequence());
|
||||
aMoveTopCardsToExile->setShortcut(QKeySequence());
|
||||
aMoveTopCardsToExileFaceDown->setShortcut(QKeySequence());
|
||||
aMoveTopCardsUntil->setShortcut(QKeySequence());
|
||||
aDrawBottomCard->setShortcut(QKeySequence());
|
||||
aDrawBottomCards->setShortcut(QKeySequence());
|
||||
aMoveBottomToPlay->setShortcut(QKeySequence());
|
||||
aMoveBottomToPlayFaceDown->setShortcut(QKeySequence());
|
||||
aMoveBottomCardToGraveyard->setShortcut(QKeySequence());
|
||||
aMoveBottomCardsToGraveyard->setShortcut(QKeySequence());
|
||||
aMoveBottomCardsToGraveyardFaceDown->setShortcut(QKeySequence());
|
||||
aMoveBottomCardToExile->setShortcut(QKeySequence());
|
||||
aMoveBottomCardsToExile->setShortcut(QKeySequence());
|
||||
aMoveBottomCardsToExileFaceDown->setShortcut(QKeySequence());
|
||||
}
|
||||
118
cockatrice/src/game_graphics/player/menu/library_menu.h
Normal file
118
cockatrice/src/game_graphics/player/menu/library_menu.h
Normal file
|
|
@ -0,0 +1,118 @@
|
|||
/**
|
||||
* @file library_menu.h
|
||||
* @ingroup GameMenusZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_LIBRARY_MENU_H
|
||||
#define COCKATRICE_LIBRARY_MENU_H
|
||||
|
||||
#include "../../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "abstract_player_component.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerGraphicsItem;
|
||||
class PlayerLogic;
|
||||
class PlayerActions;
|
||||
|
||||
class LibraryMenu : public TearOffMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
public slots:
|
||||
void enableOpenInDeckEditorAction() const;
|
||||
void resetTopCardMenuActions();
|
||||
|
||||
public:
|
||||
LibraryMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
|
||||
void createDrawActions();
|
||||
void createShuffleActions();
|
||||
void createMoveActions();
|
||||
void createViewActions();
|
||||
void retranslateUi() override;
|
||||
void populateRevealLibraryMenuWithActivePlayers();
|
||||
void populateLendLibraryMenuWithActivePlayers();
|
||||
void populateRevealTopCardMenuWithActivePlayers();
|
||||
void onRevealLibraryTriggered();
|
||||
void onLendLibraryTriggered();
|
||||
void onRevealTopCardTriggered();
|
||||
void setShortcutsActive() override;
|
||||
void setShortcutsInactive() override;
|
||||
|
||||
[[nodiscard]] bool isAlwaysRevealTopCardChecked() const
|
||||
{
|
||||
return aAlwaysRevealTopCard->isChecked();
|
||||
}
|
||||
|
||||
[[nodiscard]] bool isAlwaysLookAtTopCardChecked() const
|
||||
{
|
||||
return aAlwaysLookAtTopCard->isChecked();
|
||||
}
|
||||
|
||||
// expose useful actions/menus if PlayerMenu needs them
|
||||
[[nodiscard]] QMenu *revealLibrary() const
|
||||
{
|
||||
return mRevealLibrary;
|
||||
}
|
||||
[[nodiscard]] QMenu *lendLibraryMenu() const
|
||||
{
|
||||
return mLendLibrary;
|
||||
}
|
||||
[[nodiscard]] QMenu *revealTopCardMenu() const
|
||||
{
|
||||
return mRevealTopCard;
|
||||
}
|
||||
|
||||
QMenu *topLibraryMenu = nullptr;
|
||||
QMenu *bottomLibraryMenu = nullptr;
|
||||
|
||||
// Expose submenus that PlayerMenu tracks in its lists
|
||||
QMenu *mRevealLibrary = nullptr;
|
||||
QMenu *mLendLibrary = nullptr;
|
||||
QMenu *mRevealTopCard = nullptr;
|
||||
|
||||
QAction *aDrawCard = nullptr;
|
||||
QAction *aDrawCards = nullptr;
|
||||
QAction *aUndoDraw = nullptr;
|
||||
|
||||
QAction *aShuffle = nullptr;
|
||||
QAction *aViewLibrary = nullptr;
|
||||
QAction *aViewTopCards = nullptr;
|
||||
QAction *aViewBottomCards = nullptr;
|
||||
QAction *aAlwaysRevealTopCard = nullptr;
|
||||
QAction *aAlwaysLookAtTopCard = nullptr;
|
||||
QAction *aOpenDeckInDeckEditor = nullptr;
|
||||
|
||||
QAction *aMoveTopToPlay = nullptr;
|
||||
QAction *aMoveTopToPlayFaceDown = nullptr;
|
||||
QAction *aMoveTopCardToBottom = nullptr;
|
||||
QAction *aMoveTopCardToGraveyard = nullptr;
|
||||
QAction *aMoveTopCardToExile = nullptr;
|
||||
QAction *aMoveTopCardsToGraveyard = nullptr;
|
||||
QAction *aMoveTopCardsToGraveyardFaceDown = nullptr;
|
||||
QAction *aMoveTopCardsToExile = nullptr;
|
||||
QAction *aMoveTopCardsToExileFaceDown = nullptr;
|
||||
QAction *aMoveTopCardsUntil = nullptr;
|
||||
QAction *aShuffleTopCards = nullptr;
|
||||
|
||||
QAction *aDrawBottomCard = nullptr;
|
||||
QAction *aDrawBottomCards = nullptr;
|
||||
QAction *aMoveBottomToPlay = nullptr;
|
||||
QAction *aMoveBottomToPlayFaceDown = nullptr;
|
||||
QAction *aMoveBottomCardToTop = nullptr;
|
||||
QAction *aMoveBottomCardToGraveyard = nullptr;
|
||||
QAction *aMoveBottomCardToExile = nullptr;
|
||||
QAction *aMoveBottomCardsToGraveyard = nullptr;
|
||||
QAction *aMoveBottomCardsToGraveyardFaceDown = nullptr;
|
||||
QAction *aMoveBottomCardsToExile = nullptr;
|
||||
QAction *aMoveBottomCardsToExileFaceDown = nullptr;
|
||||
QAction *aShuffleBottomCards = nullptr;
|
||||
|
||||
int defaultNumberTopCards = 1;
|
||||
|
||||
private:
|
||||
PlayerGraphicsItem *player;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_LIBRARY_MENU_H
|
||||
79
cockatrice/src/game_graphics/player/menu/move_menu.cpp
Normal file
79
cockatrice/src/game_graphics/player/menu/move_menu.cpp
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
#include "move_menu.h"
|
||||
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../card_menu_action_type.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
|
||||
{
|
||||
aMoveToTopLibrary = new QAction(this);
|
||||
aMoveToTopLibrary->setData(cmMoveToTopLibrary);
|
||||
aMoveToBottomLibrary = new QAction(this);
|
||||
aMoveToBottomLibrary->setData(cmMoveToBottomLibrary);
|
||||
aMoveToXfromTopOfLibrary = new QAction(this);
|
||||
aMoveToTable = new QAction(this);
|
||||
aMoveToTable->setData(cmMoveToTable);
|
||||
aMoveToGraveyard = new QAction(this);
|
||||
aMoveToHand = new QAction(this);
|
||||
aMoveToHand->setData(cmMoveToHand);
|
||||
aMoveToGraveyard->setData(cmMoveToGraveyard);
|
||||
aMoveToExile = new QAction(this);
|
||||
aMoveToExile->setData(cmMoveToExile);
|
||||
|
||||
auto *actions = player->getLogic()->getPlayerActions();
|
||||
|
||||
auto invoke = [player](CardMenuActionType type) {
|
||||
return [type, player]() {
|
||||
player->getLogic()->getPlayerActions()->cardMenuAction(player->getGameScene()->selectedCards(), type);
|
||||
};
|
||||
};
|
||||
|
||||
connect(aMoveToTopLibrary, &QAction::triggered, actions, invoke(cmMoveToTopLibrary));
|
||||
connect(aMoveToBottomLibrary, &QAction::triggered, actions, invoke(cmMoveToBottomLibrary));
|
||||
connect(aMoveToXfromTopOfLibrary, &QAction::triggered, actions,
|
||||
&PlayerActions::actRequestMoveCardXCardsFromTopDialog);
|
||||
connect(aMoveToTable, &QAction::triggered, actions, invoke(cmMoveToTable));
|
||||
connect(aMoveToHand, &QAction::triggered, actions, invoke(cmMoveToHand));
|
||||
connect(aMoveToGraveyard, &QAction::triggered, actions, invoke(cmMoveToGraveyard));
|
||||
connect(aMoveToExile, &QAction::triggered, actions, invoke(cmMoveToExile));
|
||||
|
||||
addAction(aMoveToTopLibrary);
|
||||
addAction(aMoveToXfromTopOfLibrary);
|
||||
addAction(aMoveToBottomLibrary);
|
||||
addSeparator();
|
||||
addAction(aMoveToTable);
|
||||
addSeparator();
|
||||
addAction(aMoveToHand);
|
||||
addSeparator();
|
||||
addAction(aMoveToGraveyard);
|
||||
addSeparator();
|
||||
addAction(aMoveToExile);
|
||||
|
||||
setShortcutsActive();
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void MoveMenu::setShortcutsActive()
|
||||
{
|
||||
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
|
||||
|
||||
aMoveToTopLibrary->setShortcuts(shortcuts.getShortcut("Player/aMoveToTopLibrary"));
|
||||
aMoveToBottomLibrary->setShortcuts(shortcuts.getShortcut("Player/aMoveToBottomLibrary"));
|
||||
aMoveToTable->setShortcuts(shortcuts.getShortcut("Player/aMoveToTable"));
|
||||
aMoveToHand->setShortcuts(shortcuts.getShortcut("Player/aMoveToHand"));
|
||||
aMoveToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveToGraveyard"));
|
||||
aMoveToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveToExile"));
|
||||
}
|
||||
|
||||
void MoveMenu::retranslateUi()
|
||||
{
|
||||
aMoveToTopLibrary->setText(tr("&Top of library in random order"));
|
||||
aMoveToXfromTopOfLibrary->setText(tr("X cards from the top of library..."));
|
||||
aMoveToBottomLibrary->setText(tr("&Bottom of library in random order"));
|
||||
aMoveToTable->setText(tr("T&able"));
|
||||
aMoveToHand->setText(tr("&Hand"));
|
||||
aMoveToGraveyard->setText(tr("&Graveyard"));
|
||||
aMoveToExile->setText(tr("&Exile"));
|
||||
}
|
||||
31
cockatrice/src/game_graphics/player/menu/move_menu.h
Normal file
31
cockatrice/src/game_graphics/player/menu/move_menu.h
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
/**
|
||||
* @file move_menu.h
|
||||
* @ingroup GameMenusZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_MOVE_MENU_H
|
||||
#define COCKATRICE_MOVE_MENU_H
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerGraphicsItem;
|
||||
class MoveMenu : public QMenu
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit MoveMenu(PlayerGraphicsItem *player);
|
||||
void setShortcutsActive();
|
||||
void retranslateUi();
|
||||
|
||||
QAction *aMoveToTopLibrary = nullptr;
|
||||
QAction *aMoveToXfromTopOfLibrary = nullptr;
|
||||
QAction *aMoveToBottomLibrary = nullptr;
|
||||
|
||||
QAction *aMoveToHand = nullptr;
|
||||
QAction *aMoveToTable = nullptr;
|
||||
QAction *aMoveToGraveyard = nullptr;
|
||||
QAction *aMoveToExile = nullptr;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_MOVE_MENU_H
|
||||
140
cockatrice/src/game_graphics/player/menu/player_menu.cpp
Normal file
140
cockatrice/src/game_graphics/player/menu/player_menu.cpp
Normal file
|
|
@ -0,0 +1,140 @@
|
|||
#include "player_menu.h"
|
||||
|
||||
#include "../../../game_graphics/zones/hand_zone.h"
|
||||
#include "../../../game_graphics/zones/pile_zone.h"
|
||||
#include "../../../game_graphics/zones/table_zone.h"
|
||||
#include "../../../interface/widgets/tabs/tab_game.h"
|
||||
#include "../../board/card_item.h"
|
||||
#include "../player_graphics_item.h"
|
||||
#include "card_menu.h"
|
||||
#include "hand_menu.h"
|
||||
|
||||
#include <libcockatrice/protocol/pb/command_reveal_cards.pb.h>
|
||||
|
||||
PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_player)
|
||||
{
|
||||
connect(player->getLogic(), &PlayerLogic::requestCardMenuUpdate, this, &PlayerMenu::updateCardMenu);
|
||||
connect(this, &PlayerMenu::cardInfoRequested, player, &PlayerGraphicsItem::cardInfoRequested);
|
||||
|
||||
playerMenu = new TearOffMenu();
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
handMenu = addManagedMenu<HandMenu>(player, playerMenu);
|
||||
libraryMenu = addManagedMenu<LibraryMenu>(player, playerMenu);
|
||||
} else {
|
||||
handMenu = nullptr;
|
||||
libraryMenu = nullptr;
|
||||
}
|
||||
|
||||
graveMenu = addManagedMenu<GraveyardMenu>(player, playerMenu);
|
||||
rfgMenu = addManagedMenu<RfgMenu>(player, playerMenu);
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
sideboardMenu = addManagedMenu<SideboardMenu>(player, playerMenu);
|
||||
customZonesMenu = addManagedMenu<CustomZoneMenu>(player);
|
||||
playerMenu->addSeparator();
|
||||
|
||||
countersMenu = playerMenu->addMenu(QString());
|
||||
|
||||
utilityMenu = createManagedComponent<UtilityMenu>(player, playerMenu);
|
||||
} else {
|
||||
sideboardMenu = nullptr;
|
||||
customZonesMenu = nullptr;
|
||||
countersMenu = nullptr;
|
||||
utilityMenu = nullptr;
|
||||
}
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->getLocal()) {
|
||||
sayMenu = addManagedMenu<SayMenu>(player);
|
||||
} else {
|
||||
sayMenu = nullptr;
|
||||
}
|
||||
|
||||
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
|
||||
&PlayerMenu::refreshShortcuts);
|
||||
refreshShortcuts();
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void PlayerMenu::setMenusForGraphicItems()
|
||||
{
|
||||
player->getTableZoneGraphicsItem()->setMenu(playerMenu);
|
||||
player->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, graveMenu->aViewGraveyard);
|
||||
player->getRfgZoneGraphicsItem()->setMenu(rfgMenu, rfgMenu->aViewRfg);
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
player->getHandZoneGraphicsItem()->setMenu(handMenu);
|
||||
player->getDeckZoneGraphicsItem()->setMenu(libraryMenu, libraryMenu->aDrawCard);
|
||||
player->getSideboardZoneGraphicsItem()->setMenu(sideboardMenu);
|
||||
}
|
||||
}
|
||||
|
||||
QMenu *PlayerMenu::updateCardMenu(const CardItem *card)
|
||||
{
|
||||
if (!card) {
|
||||
emit cardMenuUpdated(nullptr);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// If is spectator (as spectators don't need card menus), return
|
||||
// only update the menu if the card is actually selected
|
||||
if ((player->getLogic()->getGame()->getPlayerManager()->isSpectator() &&
|
||||
!player->getLogic()->getGame()->getPlayerManager()->isJudge()) ||
|
||||
player->getLogic()->getGame()->getActiveCard() != card) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CardMenu *menu = new CardMenu(player, card, shortcutsActive);
|
||||
connect(menu, &CardMenu::cardInfoRequested, this, &PlayerMenu::cardInfoRequested);
|
||||
emit cardMenuUpdated(menu);
|
||||
|
||||
return menu;
|
||||
}
|
||||
|
||||
void PlayerMenu::retranslateUi()
|
||||
{
|
||||
playerMenu->setTitle(tr("Player \"%1\"").arg(player->getLogic()->getPlayerInfo()->getName()));
|
||||
|
||||
for (auto *component : managedComponents) {
|
||||
component->retranslateUi();
|
||||
}
|
||||
|
||||
if (countersMenu) {
|
||||
countersMenu->setTitle(tr("&Counters"));
|
||||
}
|
||||
|
||||
emit retranslateRequested();
|
||||
}
|
||||
|
||||
void PlayerMenu::refreshShortcuts()
|
||||
{
|
||||
if (shortcutsActive) {
|
||||
// Judges get access to every player's menus but only want shortcuts to be set for their own.
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge() &&
|
||||
!player->getLogic()->getPlayerInfo()->getLocal()) {
|
||||
setShortcutsInactive();
|
||||
} else {
|
||||
setShortcutsActive();
|
||||
}
|
||||
} else {
|
||||
setShortcutsInactive();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMenu::setShortcutsActive()
|
||||
{
|
||||
shortcutsActive = true;
|
||||
for (auto *c : managedComponents) {
|
||||
c->setShortcutsActive();
|
||||
}
|
||||
emit shortcutsActivated();
|
||||
}
|
||||
|
||||
void PlayerMenu::setShortcutsInactive()
|
||||
{
|
||||
shortcutsActive = false;
|
||||
for (auto *c : managedComponents) {
|
||||
c->setShortcutsInactive();
|
||||
}
|
||||
emit shortcutsDeactivated();
|
||||
}
|
||||
117
cockatrice/src/game_graphics/player/menu/player_menu.h
Normal file
117
cockatrice/src/game_graphics/player/menu/player_menu.h
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
/**
|
||||
* @file player_menu.h
|
||||
* @ingroup GameMenusPlayers
|
||||
* @brief Orchestrates lifecycle management for all player-bound UI components.
|
||||
*/
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_MENU_H
|
||||
#define COCKATRICE_PLAYER_MENU_H
|
||||
|
||||
#include "../../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "custom_zone_menu.h"
|
||||
#include "grave_menu.h"
|
||||
#include "hand_menu.h"
|
||||
#include "library_menu.h"
|
||||
#include "rfg_menu.h"
|
||||
#include "say_menu.h"
|
||||
#include "sideboard_menu.h"
|
||||
#include "utility_menu.h"
|
||||
|
||||
#include <QList>
|
||||
#include <QMenu>
|
||||
#include <QObject>
|
||||
|
||||
class CardItem;
|
||||
class CardMenu;
|
||||
class PlayerGraphicsItem;
|
||||
class PlayerMenu : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void cardMenuUpdated(CardMenu *cardMenu);
|
||||
void cardInfoRequested(const CardRef &cardRef);
|
||||
void shortcutsActivated();
|
||||
void shortcutsDeactivated();
|
||||
void retranslateRequested();
|
||||
|
||||
public slots:
|
||||
void setMenusForGraphicItems();
|
||||
QMenu *updateCardMenu(const CardItem *card);
|
||||
|
||||
private slots:
|
||||
void refreshShortcuts();
|
||||
|
||||
public:
|
||||
explicit PlayerMenu(PlayerGraphicsItem *player);
|
||||
/** @brief Retranslate all user-visible strings. Called on language change. */
|
||||
void retranslateUi();
|
||||
|
||||
[[nodiscard]] QMenu *getPlayerMenu() const
|
||||
{
|
||||
return playerMenu;
|
||||
}
|
||||
|
||||
[[nodiscard]] QMenu *getCountersMenu()
|
||||
{
|
||||
return countersMenu;
|
||||
}
|
||||
|
||||
[[nodiscard]] LibraryMenu *getLibraryMenu() const
|
||||
{
|
||||
return libraryMenu;
|
||||
}
|
||||
|
||||
[[nodiscard]] UtilityMenu *getUtilityMenu() const
|
||||
{
|
||||
return utilityMenu;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool getShortcutsActive() const
|
||||
{
|
||||
return shortcutsActive;
|
||||
}
|
||||
|
||||
/** @brief Bind keyboard shortcuts. Called when this player gains focus. */
|
||||
void setShortcutsActive();
|
||||
/** @brief Unbind keyboard shortcuts. Called when this player loses focus. */
|
||||
void setShortcutsInactive();
|
||||
|
||||
private:
|
||||
PlayerGraphicsItem *player;
|
||||
TearOffMenu *playerMenu;
|
||||
QMenu *countersMenu;
|
||||
HandMenu *handMenu;
|
||||
LibraryMenu *libraryMenu;
|
||||
SideboardMenu *sideboardMenu;
|
||||
GraveyardMenu *graveMenu;
|
||||
RfgMenu *rfgMenu;
|
||||
UtilityMenu *utilityMenu;
|
||||
SayMenu *sayMenu;
|
||||
CustomZoneMenu *customZonesMenu;
|
||||
|
||||
/** @brief Drives AbstractPlayerComponent lifecycle delegation. Counters are iterated separately via
|
||||
* player->getCounters().
|
||||
*/
|
||||
QList<AbstractPlayerComponent *> managedComponents;
|
||||
bool shortcutsActive = false;
|
||||
|
||||
/** @brief Creates component, adds it as a submenu of playerMenu, and registers in managedComponents. */
|
||||
template <typename MenuT, typename... Args> MenuT *addManagedMenu(Args &&...args)
|
||||
{
|
||||
auto *menu = new MenuT(std::forward<Args>(args)...);
|
||||
playerMenu->addMenu(menu);
|
||||
managedComponents.append(menu);
|
||||
return menu;
|
||||
}
|
||||
|
||||
/** @brief Creates component and registers in managedComponents, but does NOT add it as a submenu. */
|
||||
template <typename ComponentT, typename... Args> ComponentT *createManagedComponent(Args &&...args)
|
||||
{
|
||||
auto *component = new ComponentT(std::forward<Args>(args)...);
|
||||
managedComponents.append(component);
|
||||
return component;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_MENU_H
|
||||
89
cockatrice/src/game_graphics/player/menu/pt_menu.cpp
Normal file
89
cockatrice/src/game_graphics/player/menu/pt_menu.cpp
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
#include "pt_menu.h"
|
||||
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
|
||||
{
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
aIncP = new QAction(this);
|
||||
connect(aIncP, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actIncP(player->getGameScene()->selectedCards()); });
|
||||
aDecP = new QAction(this);
|
||||
connect(aDecP, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actDecP(player->getGameScene()->selectedCards()); });
|
||||
aIncT = new QAction(this);
|
||||
connect(aIncT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actIncT(player->getGameScene()->selectedCards()); });
|
||||
aDecT = new QAction(this);
|
||||
connect(aDecT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actDecT(player->getGameScene()->selectedCards()); });
|
||||
aIncPT = new QAction(this);
|
||||
connect(aIncPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actIncPT(player->getGameScene()->selectedCards()); });
|
||||
aDecPT = new QAction(this);
|
||||
connect(aDecPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actDecPT(player->getGameScene()->selectedCards()); });
|
||||
aFlowP = new QAction(this);
|
||||
connect(aFlowP, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actFlowP(player->getGameScene()->selectedCards()); });
|
||||
aFlowT = new QAction(this);
|
||||
connect(aFlowT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actFlowT(player->getGameScene()->selectedCards()); });
|
||||
aSetPT = new QAction(this);
|
||||
connect(aSetPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actRequestSetPTDialog(player->getGameScene()->selectedCards()); });
|
||||
aResetPT = new QAction(this);
|
||||
connect(aResetPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actResetPT(player->getGameScene()->selectedCards()); });
|
||||
|
||||
addAction(aIncP);
|
||||
addAction(aDecP);
|
||||
addAction(aFlowP);
|
||||
addSeparator();
|
||||
addAction(aIncT);
|
||||
addAction(aDecT);
|
||||
addAction(aFlowT);
|
||||
addSeparator();
|
||||
addAction(aIncPT);
|
||||
addAction(aDecPT);
|
||||
addSeparator();
|
||||
addAction(aSetPT);
|
||||
addAction(aResetPT);
|
||||
|
||||
setShortcutsActive();
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void PtMenu::retranslateUi()
|
||||
{
|
||||
aIncP->setText(tr("&Increase power"));
|
||||
aDecP->setText(tr("&Decrease power"));
|
||||
aIncT->setText(tr("I&ncrease toughness"));
|
||||
aDecT->setText(tr("D&ecrease toughness"));
|
||||
aIncPT->setText(tr("In&crease power and toughness"));
|
||||
aDecPT->setText(tr("Dec&rease power and toughness"));
|
||||
aFlowP->setText(tr("Increase power and decrease toughness"));
|
||||
aFlowT->setText(tr("Decrease power and increase toughness"));
|
||||
aSetPT->setText(tr("Set &power and toughness..."));
|
||||
aResetPT->setText(tr("Reset p&ower and toughness"));
|
||||
}
|
||||
|
||||
void PtMenu::setShortcutsActive()
|
||||
{
|
||||
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
|
||||
|
||||
aIncP->setShortcuts(shortcuts.getShortcut("Player/aIncP"));
|
||||
aDecP->setShortcuts(shortcuts.getShortcut("Player/aDecP"));
|
||||
aIncT->setShortcuts(shortcuts.getShortcut("Player/aIncT"));
|
||||
aDecT->setShortcuts(shortcuts.getShortcut("Player/aDecT"));
|
||||
aIncPT->setShortcuts(shortcuts.getShortcut("Player/aIncPT"));
|
||||
aDecPT->setShortcuts(shortcuts.getShortcut("Player/aDecPT"));
|
||||
aFlowP->setShortcuts(shortcuts.getShortcut("Player/aFlowP"));
|
||||
aFlowT->setShortcuts(shortcuts.getShortcut("Player/aFlowT"));
|
||||
aSetPT->setShortcuts(shortcuts.getShortcut("Player/aSetPT"));
|
||||
aResetPT->setShortcuts(shortcuts.getShortcut("Player/aResetPT"));
|
||||
}
|
||||
35
cockatrice/src/game_graphics/player/menu/pt_menu.h
Normal file
35
cockatrice/src/game_graphics/player/menu/pt_menu.h
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
/**
|
||||
* @file pt_menu.h
|
||||
* @ingroup GameMenusCards
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PT_MENU_H
|
||||
#define COCKATRICE_PT_MENU_H
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerGraphicsItem;
|
||||
class PtMenu : public QMenu
|
||||
{
|
||||
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit PtMenu(PlayerGraphicsItem *player);
|
||||
void retranslateUi();
|
||||
void setShortcutsActive();
|
||||
|
||||
QAction *aIncP = nullptr;
|
||||
QAction *aDecP = nullptr;
|
||||
QAction *aFlowP = nullptr;
|
||||
QAction *aIncT = nullptr;
|
||||
QAction *aDecT = nullptr;
|
||||
QAction *aFlowT = nullptr;
|
||||
|
||||
QAction *aIncPT = nullptr;
|
||||
QAction *aDecPT = nullptr;
|
||||
QAction *aSetPT = nullptr;
|
||||
QAction *aResetPT = nullptr;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PT_MENU_H
|
||||
72
cockatrice/src/game_graphics/player/menu/rfg_menu.cpp
Normal file
72
cockatrice/src/game_graphics/player/menu/rfg_menu.cpp
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
#include "rfg_menu.h"
|
||||
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
RfgMenu::RfgMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
{
|
||||
createMoveActions();
|
||||
createViewActions();
|
||||
|
||||
addAction(aViewRfg);
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
addSeparator();
|
||||
moveRfgMenu = addTearOffMenu(QString());
|
||||
moveRfgMenu->addAction(aMoveRfgToTopLibrary);
|
||||
moveRfgMenu->addAction(aMoveRfgToBottomLibrary);
|
||||
moveRfgMenu->addSeparator();
|
||||
moveRfgMenu->addAction(aMoveRfgToHand);
|
||||
moveRfgMenu->addSeparator();
|
||||
moveRfgMenu->addAction(aMoveRfgToGrave);
|
||||
}
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void RfgMenu::createMoveActions()
|
||||
{
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
auto rfg = player->getLogic()->getRfgZone();
|
||||
|
||||
aMoveRfgToTopLibrary = new QAction(this);
|
||||
aMoveRfgToTopLibrary->setData(QList<QVariant>() << ZoneNames::DECK << 0);
|
||||
aMoveRfgToBottomLibrary = new QAction(this);
|
||||
aMoveRfgToBottomLibrary->setData(QList<QVariant>() << ZoneNames::DECK << -1);
|
||||
aMoveRfgToHand = new QAction(this);
|
||||
aMoveRfgToHand->setData(QList<QVariant>() << ZoneNames::HAND << 0);
|
||||
aMoveRfgToGrave = new QAction(this);
|
||||
aMoveRfgToGrave->setData(QList<QVariant>() << ZoneNames::GRAVE << 0);
|
||||
|
||||
connect(aMoveRfgToTopLibrary, &QAction::triggered, rfg, &PileZoneLogic::moveAllToZone);
|
||||
connect(aMoveRfgToBottomLibrary, &QAction::triggered, rfg, &PileZoneLogic::moveAllToZone);
|
||||
connect(aMoveRfgToHand, &QAction::triggered, rfg, &PileZoneLogic::moveAllToZone);
|
||||
connect(aMoveRfgToGrave, &QAction::triggered, rfg, &PileZoneLogic::moveAllToZone);
|
||||
}
|
||||
}
|
||||
|
||||
void RfgMenu::createViewActions()
|
||||
{
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
aViewRfg = new QAction(this);
|
||||
connect(aViewRfg, &QAction::triggered, playerActions, &PlayerActions::actViewRfg);
|
||||
}
|
||||
|
||||
void RfgMenu::retranslateUi()
|
||||
{
|
||||
setTitle(tr("&Exile"));
|
||||
|
||||
aViewRfg->setText(tr("&View exile"));
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
moveRfgMenu->setTitle(tr("&Move exile to..."));
|
||||
aMoveRfgToTopLibrary->setText(tr("&Top of library"));
|
||||
aMoveRfgToBottomLibrary->setText(tr("&Bottom of library"));
|
||||
aMoveRfgToHand->setText(tr("&Hand"));
|
||||
aMoveRfgToGrave->setText(tr("&Graveyard"));
|
||||
}
|
||||
}
|
||||
44
cockatrice/src/game_graphics/player/menu/rfg_menu.h
Normal file
44
cockatrice/src/game_graphics/player/menu/rfg_menu.h
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
/**
|
||||
* @file rfg_menu.h
|
||||
* @ingroup GameMenusZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_RFG_MENU_H
|
||||
#define COCKATRICE_RFG_MENU_H
|
||||
|
||||
#include "../../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "abstract_player_component.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerGraphicsItem;
|
||||
class RfgMenu : public TearOffMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit RfgMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
|
||||
void createMoveActions();
|
||||
void createViewActions();
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override
|
||||
{
|
||||
}
|
||||
void setShortcutsInactive() override
|
||||
{
|
||||
}
|
||||
|
||||
QMenu *moveRfgMenu = nullptr;
|
||||
|
||||
QAction *aViewRfg = nullptr;
|
||||
QAction *aMoveRfgToTopLibrary = nullptr;
|
||||
QAction *aMoveRfgToBottomLibrary = nullptr;
|
||||
QAction *aMoveRfgToHand = nullptr;
|
||||
QAction *aMoveRfgToGrave = nullptr;
|
||||
|
||||
private:
|
||||
PlayerGraphicsItem *player;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_RFG_MENU_H
|
||||
55
cockatrice/src/game_graphics/player/menu/say_menu.cpp
Normal file
55
cockatrice/src/game_graphics/player/menu/say_menu.cpp
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
#include "say_menu.h"
|
||||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)
|
||||
{
|
||||
connect(&SettingsCache::instance().messages(), &MessageSettings::messageMacrosChanged, this, &SayMenu::initSayMenu);
|
||||
initSayMenu();
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void SayMenu::retranslateUi()
|
||||
{
|
||||
setTitle(tr("S&ay"));
|
||||
}
|
||||
|
||||
void SayMenu::setShortcutsActive()
|
||||
{
|
||||
shortcutsActive = true;
|
||||
|
||||
const auto menuActions = actions();
|
||||
for (int i = 0; i < menuActions.size() && i < 10; ++i) {
|
||||
menuActions[i]->setShortcut(QKeySequence("Ctrl+" + QString::number((i + 1) % 10)));
|
||||
}
|
||||
}
|
||||
|
||||
void SayMenu::setShortcutsInactive()
|
||||
{
|
||||
shortcutsActive = false;
|
||||
|
||||
for (auto *action : actions()) {
|
||||
action->setShortcut(QKeySequence());
|
||||
}
|
||||
}
|
||||
|
||||
void SayMenu::initSayMenu()
|
||||
{
|
||||
clear();
|
||||
|
||||
int count = SettingsCache::instance().messages().getCount();
|
||||
setEnabled(count > 0);
|
||||
|
||||
for (int i = 0; i < count; ++i) {
|
||||
auto *newAction = new QAction(SettingsCache::instance().messages().getMessageAt(i), this);
|
||||
connect(newAction, &QAction::triggered, player->getLogic()->getPlayerActions(), &PlayerActions::actSayMessage);
|
||||
addAction(newAction);
|
||||
}
|
||||
|
||||
if (shortcutsActive) {
|
||||
setShortcutsActive();
|
||||
}
|
||||
}
|
||||
33
cockatrice/src/game_graphics/player/menu/say_menu.h
Normal file
33
cockatrice/src/game_graphics/player/menu/say_menu.h
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
/**
|
||||
* @file say_menu.h
|
||||
* @ingroup GameMenusPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_SAY_MENU_H
|
||||
#define COCKATRICE_SAY_MENU_H
|
||||
|
||||
#include "abstract_player_component.h"
|
||||
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerGraphicsItem;
|
||||
class SayMenu : public QMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit SayMenu(PlayerGraphicsItem *player);
|
||||
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override;
|
||||
void setShortcutsInactive() override;
|
||||
|
||||
private slots:
|
||||
void initSayMenu();
|
||||
|
||||
private:
|
||||
PlayerGraphicsItem *player;
|
||||
bool shortcutsActive = false;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_SAY_MENU_H
|
||||
36
cockatrice/src/game_graphics/player/menu/sideboard_menu.cpp
Normal file
36
cockatrice/src/game_graphics/player/menu/sideboard_menu.cpp
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
#include "sideboard_menu.h"
|
||||
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
SideboardMenu::SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu) : QMenu(playerMenu)
|
||||
{
|
||||
aViewSideboard = new QAction(this);
|
||||
connect(aViewSideboard, &QAction::triggered, player->getLogic()->getPlayerActions(),
|
||||
&PlayerActions::actViewSideboard);
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
addAction(aViewSideboard);
|
||||
}
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void SideboardMenu::retranslateUi()
|
||||
{
|
||||
setTitle(tr("&Sideboard"));
|
||||
aViewSideboard->setText(tr("&View sideboard"));
|
||||
}
|
||||
|
||||
void SideboardMenu::setShortcutsActive()
|
||||
{
|
||||
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
|
||||
|
||||
aViewSideboard->setShortcuts(shortcuts.getShortcut("Player/aViewSideboard"));
|
||||
}
|
||||
|
||||
void SideboardMenu::setShortcutsInactive()
|
||||
{
|
||||
aViewSideboard->setShortcut(QKeySequence());
|
||||
}
|
||||
31
cockatrice/src/game_graphics/player/menu/sideboard_menu.h
Normal file
31
cockatrice/src/game_graphics/player/menu/sideboard_menu.h
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
/**
|
||||
* @file sideboard_menu.h
|
||||
* @ingroup GameMenusZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_SIDEBOARD_MENU_H
|
||||
#define COCKATRICE_SIDEBOARD_MENU_H
|
||||
|
||||
#include "abstract_player_component.h"
|
||||
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerGraphicsItem;
|
||||
class SideboardMenu : public QMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu);
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override;
|
||||
void setShortcutsInactive() override;
|
||||
|
||||
private:
|
||||
PlayerGraphicsItem *player;
|
||||
|
||||
QAction *aViewSideboard;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_SIDEBOARD_MENU_H
|
||||
147
cockatrice/src/game_graphics/player/menu/utility_menu.cpp
Normal file
147
cockatrice/src/game_graphics/player/menu/utility_menu.cpp
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
#include "utility_menu.h"
|
||||
|
||||
#include "../../../interface/deck_loader/deck_loader.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
#include "player_menu.h"
|
||||
|
||||
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
|
||||
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
|
||||
|
||||
UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
|
||||
{
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
connect(playerActions, &PlayerActions::requestEnableAndSetCreateAnotherTokenAction, this,
|
||||
&UtilityMenu::setAndEnableCreateAnotherTokenAction);
|
||||
connect(playerActions, &PlayerActions::requestSetLastToken, this, &UtilityMenu::setLastToken);
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aUntapAll = new QAction(this);
|
||||
connect(aUntapAll, &QAction::triggered, playerActions, &PlayerActions::actUntapAll);
|
||||
|
||||
aRollDie = new QAction(this);
|
||||
connect(aRollDie, &QAction::triggered, playerActions, &PlayerActions::actRequestRollDieDialog);
|
||||
|
||||
aFlipCoin = new QAction(this);
|
||||
connect(aFlipCoin, &QAction::triggered, playerActions, &PlayerActions::actFlipCoin);
|
||||
|
||||
aCreateToken = new QAction(this);
|
||||
connect(aCreateToken, &QAction::triggered, playerActions, [this]() {
|
||||
player->getLogic()->getPlayerActions()->actRequestCreateTokenDialog(getPredefinedTokens());
|
||||
});
|
||||
|
||||
aCreateAnotherToken = new QAction(this);
|
||||
connect(aCreateAnotherToken, &QAction::triggered, playerActions, &PlayerActions::actCreateAnotherToken);
|
||||
aCreateAnotherToken->setEnabled(false);
|
||||
|
||||
aIncrementAllCardCounters = new QAction(this);
|
||||
connect(aIncrementAllCardCounters, &QAction::triggered, playerActions, [this]() {
|
||||
player->getLogic()->getPlayerActions()->actIncrementAllCardCounters(
|
||||
player->getGameScene()->selectedCards());
|
||||
});
|
||||
|
||||
createPredefinedTokenMenu = new QMenu(QString());
|
||||
createPredefinedTokenMenu->setEnabled(false);
|
||||
connect(player->getLogic(), &PlayerLogic::deckChanged, this, &UtilityMenu::populatePredefinedTokensMenu);
|
||||
|
||||
playerMenu->addAction(aIncrementAllCardCounters);
|
||||
playerMenu->addSeparator();
|
||||
playerMenu->addAction(aUntapAll);
|
||||
playerMenu->addSeparator();
|
||||
playerMenu->addAction(aRollDie);
|
||||
playerMenu->addAction(aFlipCoin);
|
||||
playerMenu->addSeparator();
|
||||
playerMenu->addAction(aCreateToken);
|
||||
playerMenu->addAction(aCreateAnotherToken);
|
||||
playerMenu->addMenu(createPredefinedTokenMenu);
|
||||
playerMenu->addSeparator();
|
||||
} else {
|
||||
aCreateToken = nullptr;
|
||||
aCreateAnotherToken = nullptr;
|
||||
createPredefinedTokenMenu = nullptr;
|
||||
aIncrementAllCardCounters = nullptr;
|
||||
aUntapAll = nullptr;
|
||||
aRollDie = nullptr;
|
||||
aFlipCoin = nullptr;
|
||||
}
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void UtilityMenu::populatePredefinedTokensMenu()
|
||||
{
|
||||
clear();
|
||||
setEnabled(false);
|
||||
predefinedTokens.clear();
|
||||
const DeckList &deckList = player->getLogic()->getDeck();
|
||||
|
||||
if (deckList.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto tokenCardNodes = deckList.getCardNodes({DECK_ZONE_TOKENS});
|
||||
|
||||
if (!tokenCardNodes.isEmpty()) {
|
||||
setEnabled(true);
|
||||
|
||||
for (int i = 0; i < tokenCardNodes.size(); ++i) {
|
||||
const QString tokenName = tokenCardNodes[i]->getName();
|
||||
predefinedTokens.append(tokenName);
|
||||
QAction *a = addAction(tokenName);
|
||||
if (i < 10) {
|
||||
a->setShortcut(QKeySequence("Alt+" + QString::number((i + 1) % 10)));
|
||||
}
|
||||
connect(a, &QAction::triggered, player->getLogic()->getPlayerActions(),
|
||||
&PlayerActions::actCreatePredefinedToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UtilityMenu::setLastToken(CardInfoPtr lastToken)
|
||||
{
|
||||
if (!createAnotherTokenActionExists()) {
|
||||
return;
|
||||
}
|
||||
|
||||
player->getLogic()->getPlayerActions()->setLastTokenInfo(lastToken);
|
||||
}
|
||||
|
||||
void UtilityMenu::retranslateUi()
|
||||
{
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aIncrementAllCardCounters->setText(tr("Increment all card counters"));
|
||||
aUntapAll->setText(tr("&Untap all permanents"));
|
||||
aRollDie->setText(tr("R&oll die..."));
|
||||
aFlipCoin->setText(tr("Flip coin"));
|
||||
aCreateToken->setText(tr("&Create token..."));
|
||||
aCreateAnotherToken->setText(tr("C&reate another token"));
|
||||
createPredefinedTokenMenu->setTitle(tr("Cr&eate predefined token"));
|
||||
}
|
||||
}
|
||||
|
||||
void UtilityMenu::setShortcutsActive()
|
||||
{
|
||||
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aIncrementAllCardCounters->setShortcuts(shortcuts.getShortcut("Player/aIncrementAllCardCounters"));
|
||||
aUntapAll->setShortcuts(shortcuts.getShortcut("Player/aUntapAll"));
|
||||
aRollDie->setShortcuts(shortcuts.getShortcut("Player/aRollDie"));
|
||||
aFlipCoin->setShortcuts(shortcuts.getShortcut("Player/aFlipCoin"));
|
||||
aCreateToken->setShortcuts(shortcuts.getShortcut("Player/aCreateToken"));
|
||||
aCreateAnotherToken->setShortcuts(shortcuts.getShortcut("Player/aCreateAnotherToken"));
|
||||
}
|
||||
}
|
||||
|
||||
void UtilityMenu::setShortcutsInactive()
|
||||
{
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aUntapAll->setShortcut(QKeySequence());
|
||||
aRollDie->setShortcut(QKeySequence());
|
||||
aFlipCoin->setShortcut(QKeySequence());
|
||||
aCreateToken->setShortcut(QKeySequence());
|
||||
aCreateAnotherToken->setShortcut(QKeySequence());
|
||||
aIncrementAllCardCounters->setShortcut(QKeySequence());
|
||||
}
|
||||
}
|
||||
56
cockatrice/src/game_graphics/player/menu/utility_menu.h
Normal file
56
cockatrice/src/game_graphics/player/menu/utility_menu.h
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
/**
|
||||
* @file utility_menu.h
|
||||
* @ingroup GameMenusPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_UTILITY_MENU_H
|
||||
#define COCKATRICE_UTILITY_MENU_H
|
||||
|
||||
#include "abstract_player_component.h"
|
||||
|
||||
#include <QMenu>
|
||||
#include <libcockatrice/card/card_info.h>
|
||||
|
||||
class PlayerGraphicsItem;
|
||||
class UtilityMenu : public QMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
public slots:
|
||||
void populatePredefinedTokensMenu();
|
||||
void setLastToken(CardInfoPtr lastToken);
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override;
|
||||
void setShortcutsInactive() override;
|
||||
|
||||
public:
|
||||
explicit UtilityMenu(PlayerGraphicsItem *player, QMenu *playerMenu);
|
||||
|
||||
[[nodiscard]] bool createAnotherTokenActionExists() const
|
||||
{
|
||||
return aCreateAnotherToken != nullptr;
|
||||
}
|
||||
|
||||
void setAndEnableCreateAnotherTokenAction(QString text)
|
||||
{
|
||||
aCreateAnotherToken->setText(tr("C&reate another %1 token").arg(text));
|
||||
aCreateAnotherToken->setEnabled(true);
|
||||
}
|
||||
|
||||
QStringList getPredefinedTokens() const
|
||||
{
|
||||
return predefinedTokens;
|
||||
}
|
||||
|
||||
private:
|
||||
PlayerGraphicsItem *player;
|
||||
QStringList predefinedTokens;
|
||||
|
||||
QMenu *createPredefinedTokenMenu;
|
||||
|
||||
QAction *aIncrementAllCardCounters;
|
||||
QAction *aUntapAll, *aRollDie, *aFlipCoin;
|
||||
QAction *aCreateToken, *aCreateAnotherToken;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_UTILITY_MENU_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue