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[Player] Pull handVisible out of player_info and let graphics_item just determine this on its own.
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4 changed files with 9 additions and 20 deletions
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@ -121,6 +121,7 @@ private:
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HandZone *handZoneGraphicsItem;
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QRectF bRect;
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bool mirrored;
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bool handVisible = false;
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private slots:
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void updateBoundingRect();
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