DawnFire42
1a62f82aee
Refactor vertical card stacking with clip containers for variable zone sizes ( #6774 )
...
* Refactor vertical card stacking with opt-in overflow for variable zone sizes
Introduce a shared vertical stacking layout system in SelectZone that replaces the old divideCardSpaceInZone() free function with structured layout computation (StackLayoutParams, ZoneLayout, computeZoneLayout).
By default, cards are guaranteed to fit within zone bounds (no overflow). Zones can opt-in to bottom overflow via allowBottomOverflow flag, with sqrt-scaled compression for smooth visual transitions. A clip container mechanism is available for future zones that need visual clipping.
Key changes:
- SelectZone: new layout engine with allowBottomOverflow opt-in; clip container infrastructure for future zones needing visual clipping
- StackZone: uses new layout (no overflow); adds setHeight() for dynamic resizing capabilities
- HandZone: vertical layout delegates to SelectZone's shared stacking
- AbstractCardItem: preserves hover z-value during layout passes; invalidates scene rect on hover exit for proper sibling repainting
- CardZone::onCardAdded made virtual for clip container reparenting
- Zone widths updated to CardDimensions::WIDTH_F * 1.5
* Changed anonymous namespace for static and braced functions
* CI tests re-run
2026-05-10 19:10:14 -07:00
BruebachL
dbaf5f2e05
[GameSelector] Don't conditionally initialize gamesListProxyModel ( #6870 )
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Took 44 seconds
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-10 11:35:17 +02:00
RickyRister
9c53dad4b8
[Game] Refactor: add selectedCards method to GameScene ( #6859 )
2026-05-09 17:03:48 -07:00
RickyRister
7814204fe2
[Game] Refactor: explicitly pass params from card counter actions ( #6780 )
2026-05-09 13:20:33 -07:00
RickyRister
cdb171f201
[Game] Refactor: move setCardAttrHelper to PlayerEventHandler ( #6772 )
2026-05-09 13:10:56 -07:00
RickyRister
48e21aad38
[Game] Refactor: move parsePT to a static method ( #6860 )
2026-05-09 12:55:11 -07:00
RickyRister
8845a75627
[GameSelector] Fix bug with hideNotBuddyCreatedGames checkbox ( #6858 )
2026-05-09 04:08:30 -07:00
BruebachL
caf2bb9ded
Pull client networking out of window_main and into remote_connection_controller ( #6796 )
...
* Pull client networking out of window_main and into remote_connection_controller
Took 2 minutes
* Things.
Took 13 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-09 12:50:53 +02:00
RickyRister
985936a917
[GameModel] Refactor game filters options into struct ( #6856 )
2026-05-09 02:45:33 -07:00
ZeldaZach
efe52b5412
Fix windows copying over CMakeFiles to themes
2026-05-08 10:28:14 -04:00
BruebachL
a4c2b1411f
Utility method to check if a theme is supposed to be in dark or light mode. ( #6785 )
...
* Utility method to check if a theme is supposed to be in dark or light mode.
Took 22 minutes
Took 4 seconds
* Method is public.
Took 3 minutes
* Add a utility method to check if we're using a built-in theme
Took 3 minutes
Took 3 seconds
* Use built-in theme detection for home screen.
Took 6 minutes
* Re-polish on theme change
Took 2 minutes
* Fetch background on theme change.
Took 4 minutes
Took 6 seconds
* No need to double polish.
Took 4 minutes
* No need to repaint.
Took 32 seconds
* Only repolish visible widgets.
Took 5 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-08 13:47:14 +02:00
RickyRister
19dbb17fb9
[SettingsManager] Properly handle multithreaded access again ( #6844 )
...
* [SettingsManager] Properly handle multithreaded access again
* Add comment
* Add batch write function
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-05 21:03:01 +02:00
BruebachL
d30690236a
Reload card db and notify enabled sets change on "Manage Sets" dialog save ( #6837 )
...
* Reload card db and notify enabled sets change on "Manage Sets" dialog save
Took 1 hour 18 minutes
Took 6 seconds
* Extract to method, also notify on "Reload db" and "new sets found"
Took 3 minutes
Took 4 seconds
* Add an "always enable new sets" fuse to "new sets found" dialog
Took 11 minutes
* Always debounce modelDirty() with dirty() timer.
Took 29 minutes
Took 3 minutes
* Performance improvements for settings by not constructing a new settings object on every single set() call (this forced a sync to/from fs but it seems fine to just rely on Qts own periodic sync?)
Took 23 minutes
Took 3 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-03 03:11:10 +02:00
BruebachL
9ac9a0c73a
[Game] Add a coinflip shortcut. ( #6829 )
...
Took 18 minutes
Took 6 seconds
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-04-29 22:09:30 +02:00
BruebachL
314a577807
Do not allow users to remove VDE functionality by closing tabs ( #6838 )
...
* Do not allow users to remove VDE functionality by closing tabs.
Took 6 minutes
* Set filter toolbar visible on delayed initialization.
Took 5 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-04-29 12:37:47 +02:00
transifex-integration[bot]
8953ae3c67
Updates for project Cockatrice and language de ( #6833 )
...
* Translate cockatrice/cockatrice_en@source.ts in de
100% translated source file: 'cockatrice/cockatrice_en@source.ts'
on 'de'.
* Translate cockatrice/cockatrice_en@source.ts in de
100% translated source file: 'cockatrice/cockatrice_en@source.ts'
on 'de'.
---------
Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-04-27 21:16:10 +02:00
ebbit1q
b1fe4c85d3
fix sending decks to tappedout ( #6832 )
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2026-04-23 02:28:12 +02:00
Vorliz
a20f3c0fb4
Fix #6659 : Correct logging for bottom-of-library card moves ( #6764 )
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* Fix #6659 : Correct logging for bottom-of-library card moves
Cause:
- This issue happens due to logic of moving the card from the top of the
deck being reused when moving from the bottom of the deck, in a way
that makes it impossible to check if the card came from the bottom.
Resolution:
- Updated the logging logic in the client for card moves.
- Added a gRPC parameter ('is_from_bottom') for card moves.
- Updates the server logic to reverse the order of the card move if the
'is_from_bottom' parameter is true.
- Added a test to show the expected behaviour of the fix.
NOTE: While the changes in this patch seem big, this is due to changing
the loop in the moveCard function to a helper function, in order to make
the bug fix change. The only change to the loop was to pass a
variable attribution to the moveCard function because it was redundant
to be in the loop.
* chore: run format on test
* refactor: new way to check if a move is from the bottom of the deck
* refactor: change isFromBottom check to static function
* update comments
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
---------
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2026-04-21 19:05:31 +02:00
BruebachL
9226bc9ddd
[TabArchidekt] Place sideboard categories into the sideboard. ( #6824 )
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Took 35 minutes
Took 3 seconds
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-04-21 08:09:39 +02:00
ebbit1q
501c4b96d4
clear all players when closing game tab ( #6828 )
...
this prevents issues caused by items in play when using the player
destructor in the wrong order
2026-04-21 08:09:20 +02:00
ebbit1q
6ab947418c
add an isEmpty method to printing info ( #6805 )
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no reason, I just find it easier to understand
2026-04-21 01:26:08 +02:00
BruebachL
6765831b92
Change button colors to be palette aware. ( #6821 )
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* Change button colors to be palette aware.
Took 13 minutes
Took 41 seconds
Took 15 seconds
* Change button style.
Took 24 minutes
Took 4 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-04-20 17:47:15 +02:00
BruebachL
98c4e829f8
[GameSelector/Filters] Properly sync toolbar and dialog. ( #6822 )
...
Took 59 minutes
Took 2 minutes
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-04-20 13:19:29 +02:00
BruebachL
ccb9901b28
[DeckAnalytics] Add a checkbox to include/exclude sideboard for calculation ( #6823 )
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* [DeckAnalytics] Add a checkbox to include/exclude sideboard for calculation
Took 15 minutes
* default to false, actually
Took 2 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-04-19 23:08:56 +02:00
BruebachL
682ac4ed0c
Add -R option in Windows NSIS script for silent upgrade ( #6818 )
...
* Add -R option in Windows NSIS script
Took 23 minutes
* Small fix.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-04-19 01:07:38 +02:00
ebbit1q
e918856fa4
clear player before removing it from the scene ( #6817 )
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revert #6740
2026-04-18 12:50:53 +02:00
github-actions[bot]
87c4216e80
Update translation files ( #6813 )
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Co-authored-by: github-actions <github-actions@github.com>
2026-04-15 20:41:45 +02:00
BruebachL
832f70496a
[EDHRec] Fix unintentional navigation on card right click ( #6814 )
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Don't double emit cardClicked and also pass along the mouseEvent so we can check if it's a left or right click.
Took 26 minutes
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-04-15 14:14:30 +02:00
ebbit1q
f97864b72b
set the minimum qt6 version to 6.4 ( #6811 )
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* set the minimum qt6 version to 6.4
this will be separate from the qt5 removal after release
* add include for optional
2026-04-14 00:59:46 +02:00
ebbit1q
338c56678a
add workaround for windows11 theme ( #6810 )
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2026-04-13 14:49:31 +02:00
ebbit1q
2e10b2f5d5
make general settings scrollable ( #6800 )
2026-04-12 02:38:04 +02:00
ebbit1q
92fe406c22
remove break statement when closing views ( #6801 )
...
it's possible that multiple views need to be closed
this is an oversight of #4570
2026-04-12 02:37:43 +02:00
transifex-integration[bot]
9aa5702e14
Translate cockatrice_en@source.ts in en_US ( #6783 )
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100% translated source file: 'cockatrice_en@source.ts'
on 'en_US'.
Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-04-09 21:27:14 +02:00
ebbit1q
2d412bfe52
fix cardloading on qt5 ( #6790 )
2026-04-09 21:16:38 +02:00
RickyRister
ac06fb9d1c
[Game] Fix crash by properly parenting QObjects ( #6788 )
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2026-04-09 15:02:00 +02:00
BruebachL
d7b31f2f9d
Set OracleWizard style to "Modern" instead of "Aero" ( #6778 )
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* Use fusions own palette.
Took 6 minutes
* Start from default palette always.
Took 4 minutes
* Add modern style.
Took 24 seconds
* Scope this fix to Windows.
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-04-07 15:58:42 +02:00
BruebachL
635fae101d
Use palette colors for resizable panel stylesheets. ( #6782 )
...
Took 7 minutes
Took 5 seconds
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-04-07 15:57:03 +02:00
BruebachL
335022c4aa
Include themes ( #6781 )
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* Properly reset default theme.
Took 9 minutes
* Descend in preference on windows.
Took 9 minutes
* Also reset style for custom themes.
Took 3 minutes
* Try things
Took 9 minutes
* Add modern windows style.
Took 8 minutes
* Update theme_manager.cpp
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-04-07 15:02:00 +02:00
Bruno Alexandre Rosa
dbed6890da
feat: support expressions when setting card counters ( #6753 )
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* feat: enable expressions in card counters
* fix includes
* fix multiple selection
* cleanup useless conversions
* const ref where possible
* do not use const, be consistent with local patterns in the file
2026-04-06 22:36:45 -07:00
ebbit1q
3ec9ae9772
fix compiling on arch ( #6768 )
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* fix compiling on arch
* redo all the logging in affected files
2026-04-05 21:52:46 +02:00
github-actions[bot]
9dfac77ba2
Update translation source strings ( #6762 )
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2026-04-01 05:49:17 +02:00
ebbit1q
42bd8164a0
remove hardcoded white in vde banner widget ( #6684 )
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* remove hardcoded white in vde banner widget
* set text color to white on higher opacities
2026-03-27 18:10:29 +01:00
ebbit1q
abf6e72ad1
add a nulcheck in the card item animation timer ( #6740 )
2026-03-27 18:08:51 +01:00
RickyRister
74cce5ccb2
[SettingsManager] Properly handle multithreaded access ( #6747 )
2026-03-27 17:12:49 +01:00
DawnFire42
dd053c76df
[Game] Improve context menus and fix face-down play from stack ( #6739 )
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Reorganize card context menus across table, stack, and graveyard/exile zones for better consistency: promote Draw Arrow and Clone actions, move related card entries to the bottom, add Play/Play Face Down to the stack menu, and flatten if/else blocks with early returns. Also fix playCard() ignoring the faceDown flag when routing instants/sorceries from the stack, which sent them to the graveyard instead of the table.
2026-03-25 15:03:59 -07:00
scotland0208
5ef428b9d0
Add visual indicator to toggle untap button ( #6737 )
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* Add visual indicator to toggle untap button
* Rename button to match tooltip
* Change name of string in shortcut settings
2026-03-25 14:15:08 -07:00
DawnFire42
94ea574c76
Add moveToTable context menu action and extract tableRowToGridY helper ( #6738 )
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Adds a Table option to the Move menu, allowing cards to be moved directly to the battlefield from any zone. Extracts the repeated tableRow-to-grid-Y conversion logic into TableZone::tableRowToGridY(), consolidating five call sites and fixing a latent bug where cards with tableRow > 2 could land on the wrong row.
2026-03-24 13:45:52 -07:00
DawnFire42
70b41c2095
refactor: extract AbstractPlayerComponent interface for polymorphic player component management. ( #6696 )
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Non-QObject polymorphic interface with setShortcutsActive(), setShortcutsInactive(), and retranslateUi(). Uses regular multiple inheritance to avoid diamond inheritance with Qt's MOC.
All zone menus, SayMenu, and AbstractCounter implement this interface. PlayerMenu manages them via a managedComponents list with two template helpers (addManagedMenu/registerManagedComponent), replacing individual if-guarded lifecycle calls with a single polymorphic loop.
SayMenu now owns its shortcut and translation lifecycle instead of having PlayerMenu manage its title and shortcuts externally.
Counters are iterated via Player::getCounters() rather than managedComponents to avoid duplicating the authoritative owner's map.
2026-03-24 12:31:34 -07:00
ebbit1q
aa85a39d6a
expand local game life total limits ( #6730 )
2026-03-24 00:16:48 +01:00
RickyRister
bc219191db
[Game] Refactor options in DlgMoveTopCardsUntil into struct ( #6718 )
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2026-03-22 12:32:42 +01:00