Commit graph

49 commits

Author SHA1 Message Date
Zach H
3e90f109a2
Prevent bad access potential for removals by checking bounds (#4617)
* Prevent bad access potential for removals by checking bounds
Fix #4616

Switch to removeOne instead of bound checking removeAt

* Revert server cardzone check
2022-05-08 20:26:50 +02:00
ZeldaZach
b02adccf87 Support Qt6, Min Qt5.8, Fix Win32, Fix Servatrice
Add lock around deleting arrows for commanding cards

Add support for Qt6 w/ Backwards Qt5

Handle Qt5/6 cross compilation better

Last cleanups

caps matter

Fix serv

Prevent crash on 6.3.0 Linux & bump to 5.8 min

Prevent out of bounds indexing

Delete shutdown timer if it exists

Fixup ticket comments, remove unneeded guards

Try to add support for missing OSes

Update .ci/release_template.md

Update PR based on comments

Update XML name after done and remove Hirsute

Address local game crash

Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes

make soundengine more consistent across qt versions

disable tests on distros that are covered by others

Fix Oracle Crash due to bad memory access

Update Oracle to use new Qt6 way of adding translations

Add support for Qt5/Qt6 compiling of Cockatrice

Remove unneeded calls to QtMath/cmath/math.h

Update how we handle bitwise comparisons for enums with Tray Icon

Change header guards to not duplicate function

Leave comment & Fix Path for GHA Qt

Update common/server.h

Update cockatrice/src/window_main.cpp

Rollback change on cmake module path for NSIS

check docker image requirements

add size limit to ccache

put variables in quotes

properly set build type on mac

avoid names used in cmake

fix up cmake module path

cmake 3.10 does not recognize prepend

Support Tests in FindQtRuntime

set ccache size on non debug builds as well

immediately return when removing non existing client

handle incTxBytes with a signal instead

don't set common link libraries in cockatrice/CMakeLists.txt

add comments

set macos qt version to 6

Try upgrading XCode versions to latest they can be supported on

Ensure Qt gets linked

add tmate so i can see what's going on

Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this

Establish Plugins directory for Qt6

Establish TLS plugins for Qt6 services

Minor change for release channel network manager

Let windows build in parallel cores

Wrong symbols

Qt6 patch up for signal

add missing qt6 package on deb builds

boolean expressions are hard

negative indexes should go to the end

Intentionally fail cache

move size checks to individual zone types

Hardcode libs needed for building on Windows, as the regex was annoying

Update wording

use the --parallel option in all builds

clean up the .ci scripts some more

tweak fedora build

add os parameter to compile.sh

I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml

fixup yml

readd appended cache key to vcpkg step

fix windows 32 quirk

the json hash is already added to the key as well

remove os parameter and clean up ci files

set name_build.sh to output relative paths

set backwards compatible version of xcode and qt on mac

set QTDIR for mac builds on qt5

has no effect for qt6

export BUILD_DIR to name_build.sh

merge mac build steps

merge homebrew steps, set package suffix

link qt5

remove brew link

set qtdir to qt5 only

compile.sh vars need to be empty not 0

fix sets manager search bar on qt 5.12/15

fix oracle subprocess errors being ignored on qt 5

clean up translation loading

move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!

Use generator platform over osname

Short circuit if not Win defined
2022-05-06 17:31:08 -04:00
ebbit1q
8e1d7d12e0
allow multiple zoneviews (#4263) 2021-03-13 14:43:50 -05:00
olegshtch
44297dcd1c
Fix release tests (#4063) 2020-08-13 10:18:01 -04:00
ebbit1q
18a07274d4
clangify everything with the new header sorting (#3908) 2020-03-18 17:36:02 -04:00
ctrlaltca
3b98eb77f5 Close all player-associated zoneviews when he quits; fix #3799 (#3800) 2019-08-27 20:07:33 -04:00
Rob Blanckaert
7cd9b9c0c8 Unconcede (#3515) 2019-01-27 12:50:41 -05:00
ctrlaltca
b29bd9e070
Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
2018-01-27 10:41:32 +01:00
mildmongrel
124788d217 Added ability to rotate player positions in the local game view. 2015-07-08 09:16:37 -07:00
mildmongrel
75d0d5f66b Fixed horizontal positioning in multicolumn layout. 2015-07-05 10:12:01 -07:00
Matt Lowe
7ccc23f902 Moved zone loactions
I have moved the default opening positions of some of the reveal zones.

Example:

The sideboard will be in the same position as the scry and the random
card from hand will be the same as the hand view.
2015-05-02 17:52:34 +02:00
Zach H
425790e398 Fixed incorrect zone positioning 2015-04-27 16:26:57 -04:00
Matt Lowe
e409d96bb9 Faster tapping speed
+ Feels better with a little more speed
2015-01-24 23:01:10 +01:00
Matt Lowe
2193d247d0 Improved card animation performance
+ Cards now animate smoother and faster
+ removed redundant computations performed each frame
2014-10-16 18:06:30 +02:00
Matt Kelly
1bc48a7849 Convert rest of source to 4-space indent 2014-02-11 11:14:19 -05:00
Max-Wilhelm Bruker
a319ce3afb fix for rare condition when the game screen would remain white when the game starts 2012-04-01 21:15:13 +02:00
Max-Wilhelm Bruker
adbb607700 Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
Max-Wilhelm Bruker
d5c628966f PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
Max-Wilhelm Bruker
ca3a7e69a1 stop card tap/untap animation in CardItem::resetState() to avoid unfinished animation during zone change 2011-12-04 14:51:24 +01:00
Max-Wilhelm Bruker
5c13b50cf0 zoneView weirdness fix 2011-10-04 20:05:47 +02:00
unknown
3ed26e11ae fix: don't show conceded players, fix: compute multicolumn layout correctly when dealing with odd number of players 2011-09-12 16:32:55 +02:00
Max-Wilhelm Bruker
4f4049fccf ZoneViewZone fix 2011-07-22 22:04:13 +02:00
Max-Wilhelm Bruker
46fdae43cd visual improvements: card hover effect, independent scaling of ZoneViewWidget 2011-07-20 21:25:43 +02:00
Max-Wilhelm Bruker
d2d06b853f edit field for minimum number of players to allow multi-column layout for 2011-06-27 15:29:17 +02:00
unknown
1bc05562cc Mulligan crash fix, multi-column screen alignment for multiplayer, Server Win32 compile fix 2011-06-05 19:45:37 +02:00
Max-Wilhelm Bruker
64c3c0984e minor performance improvements, removed explicit font size setting 2011-03-07 18:50:06 +01:00
Max-Wilhelm Bruker
d4f600393f minor visual change, server crash fix, multiplayer leave/concede fixes 2011-02-15 22:50:16 +01:00
Max-Wilhelm Bruker
78e5068e39 converted phases toolbar to graphics item 2011-02-12 21:09:33 +01:00
Max-Wilhelm Bruker
72223b3229 minor reveal fix 2011-01-04 17:40:18 +01:00
Max-Wilhelm Bruker
99c0a41d18 improved rubber band drag 2010-12-14 04:37:13 +01:00
Max-Wilhelm Bruker
6e567d5b2f crash fix 2010-12-01 14:56:50 +01:00
Max-Wilhelm Bruker
811e943c00 compile fix 2010-11-15 19:22:48 +01:00
Max-Wilhelm Bruker
0fdc01f6dd GameScene::event() optimization 2010-11-10 18:27:07 +01:00
Max-Wilhelm Bruker
c8779032c8 minor hover bug fix 2010-11-10 02:04:40 +01:00
Max-Wilhelm Bruker
55e7feeebe fix 2010-11-09 17:11:13 +01:00
Max-Wilhelm Bruker
92d40515f2 changed card hover handling 2010-11-09 16:19:13 +01:00
Max-Wilhelm Bruker
2451c39ef2 fixed player area layout 2010-11-05 16:46:59 +01:00
Max-Wilhelm Bruker
e1380f199e full reveal card support 2010-10-28 18:44:32 +02:00
Max-Wilhelm Bruker
e09060faca Fixed automatic table resize. This fixes bug #0000023. 2010-09-09 09:54:35 +02:00
Max-Wilhelm Bruker
5ff099f4bc more code for local playing 2010-08-14 17:01:14 +02:00
Max-Wilhelm Bruker
f2092b89e9 correct mirroring of players when spectating 2010-05-29 17:31:16 +02:00
Max-Wilhelm Bruker
e6e20cb048 optional setting for horizonal hand display 2010-05-27 17:22:18 +02:00
Max-Wilhelm Bruker
929f4f9b4d cleanup 2010-03-09 14:43:06 +01:00
Max-Wilhelm Bruker
26a77d9e40 new zone view code 2010-03-08 15:55:35 +01:00
Max-Wilhelm Bruker
8295b49634 trying to get rid of ZoneViewLayout 2010-03-06 23:37:49 +01:00
Max-Wilhelm Bruker
d23ece59ea crash fixes; move_card fixes 2009-12-18 19:03:02 +01:00
Max-Wilhelm Bruker
224a4969bd some zone view changes going on 2009-09-10 18:28:19 +02:00
Max-Wilhelm Bruker
00a2f49c94 some fixes 2009-09-08 22:45:48 +02:00
Max-Wilhelm Bruker
e75c8370eb GameScene 2009-09-08 17:56:39 +02:00