* Revert "Add CONFIGURE_DEPENDS to the cmake (#5739)"
This reverts commit 57b9f0e54c.
* Revert "Automatically find all files for cockatrice_SOURCES (#5716)"
This reverts commit 4a0e0ed954.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* fix: Use isRebalanced to detect Arena cards
In #5759 we introduced a setting (off by default) to disable the use of
Arena cards. This was done by checking the `isOnlineOnly` property of
the card, which accidentally also disabled online *printings* of cards
that otherwise exist in paper (e.g. Vintage Masters).
This PR does the same thing but uses the `isRebalanced` property
instead, which is `true` for Arena cards only and should have been used
from the start. This setting does not impact online-only printings such
as Vintage Masters. The settings is still on by default.
* Update setting to mention Alchemy rather than Arena
* Try to better reproduce pre-provider ID behavior
If "override all card art with personal preference" setting is set, look
for custom art for all sets instead of just the most preferred set.
* Warning when using both custom art and the printing selector
* QDirIterator::nextFileInfo is Qt 6.3+
* Translation
`refreshTags` is not connecting the signal to open the dialog to edit
the tags, so tags can only be edited once for a given deck.
Fix by only having the logic for creating the "Edit tags" button once
and call it from `connectDeckList`.
The divideCardSpaceInZone function introduced in #4930 is buggy and
sometimes returns an index that is too large for the current zone, which
causes us to call `cards.at(index)` with an `index` that's bigger than
the amount of cards.
This is the bug that #5609 intended to fix but was improperly diagnosed.
Remove part of #5609 as the cases it is guarding against (e.g. null card
pointer) cannot actually happen.
C++ does not require compilers to zero-initialize value types, so
depending on the platform (here: Linux), the deck editor starts up with
an uninitialized value in the `modified` flag, which is usually not
zero.
This is part of the code from #4974, including an improved drag-and-drop
API and its use to display visual feedback of card destination on the
board.
It does not include the improved logic for pushing cards around as I
still need to figure out edge cases there - the logic for choosing where
cards go is not changed, so some of the artifacts described in #4817
and #4975 (particularly around multi-card) are still present.
* Close the `TabGame`s when closing the `TabSupervisor`
This ensures that we go through the same code path (in terms of Qt
events) when closing the whole supervisor as when closing a single tab.
Also, use the `close` event instead of the `hide` event to detect when
we are closing a game.
Fixes#5697
* Compat with old Qt versions
* Old Qt, reloaded
* Review: use hideEvent and call super