Commit graph

175 commits

Author SHA1 Message Date
RickyRister
db55a2664f
Skip cards with empty names when loading xml (#6007) 2025-06-25 09:21:17 -04:00
RickyRister
4f1b4b1283
Log xml parse errors when loading card database (#6006) 2025-06-25 09:20:29 -04:00
BruebachL
53e27ff4d3
Printing Selector Bulk Editor (#5993)
* Bulk editing dialog.

* Bulk editing dialog functionality.

* Performance fixes, hide sets which can't offer any new cards, better dragging indicators.

* Update count label.

* Add a display for modified cards.

* Include long setName in checkbox label

* Fix drag & drop.

* New layout updating?

* Re-layout, add instruction label.

* Qt version check.

* Add buttons to clear and set all to preferred printing.

* tr UI

* Add the button to the print selector instead.

* Qt5 compatibility stuff.

* Qt5 compatibility stuff again.

* Toggled works, I guess.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-06-21 21:15:48 -04:00
RickyRister
61a6b32137
Game filter for games created by buddy (#5991) 2025-06-14 11:10:24 -04:00
RickyRister
30730fe632
Fix crash due to null mCardCounters (#5984) 2025-06-13 08:48:39 -04:00
Basile Clement
33946e61bb
feat: Configurable colors for card counter (#5882)
* feat: Configurable colors for card counter

This patch adds support for:

 - User-defined colors for card counters;
 - 3 additional types of card counters.

The colors used for counters is stored locally and not shared with other
users. This is intentional as the feature is likely to be used for
improved accessibility.

In order to preserve backwards-compatibility, and because I don't have a
better idea, counters keep their existing color-based names (Red, Green,
Yellow) in menus and in the message log. For consistency, the new
counters also get assigned color-based names (Cyan, Purple, Magenta).

This choice is a compromise, as allowing user-defined names for counters
raises many additional (UI/UX) questions that I don't know how to
answer. A good long-term solution would be to include counter names as
part of a game definition system and hence would be in scope for #1740.

The choice of adding 3 additional types of counters and the Cyan, Purple
and Magenta names are not random. The existing code for determining
counter colors goes: Red, Green, Yellow, Cyan, Purple, Magenta, Black
(unreadable) and thus 6 is the maximum number of counters that existing
versions of Cockatrice are able to support. This way, released clients
get a degraded experience (cannot interact with the new counters,
messages in the server log say "Player X places 1 on Card (now 1)"
without specifying 1 of what), but do see the counters properly.

Fixes #2020

* Do not use %n

* Use SettingsManager

* Use qSin instead of sin

Fix build failures with old GCC.

* Use letters for card counter names

* Place card counter actions in separate menu

* Remove copy-paste error

* include QtMath

* Do not color whole settings page

* derp

---------

Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-06-12 22:12:46 -04:00
RickyRister
8d0b36d2d4
[VDS] add deck search query options for name, filename, and path (#5975)
* implement search expressions

* update syntax help
2025-06-12 21:16:35 -04:00
RickyRister
7e08f7df67
[VDS] Remove searchFolderName setting (#5970)
* [VDS] Remove searchFolderName setting

* rename property in ExtraDeckSearchInfo
2025-06-12 20:45:01 -04:00
RickyRister
7495d2dc65
[VDS] Use display name for generic search expression (#5976) 2025-06-12 19:32:24 -04:00
RickyRister
456da93465
Support regex in card search (#5971) 2025-06-12 19:30:43 -04:00
RickyRister
50d3dfb98b
Load deck from clipboard in Game Lobby (#5950) 2025-05-20 10:36:17 -04:00
RickyRister
d729df5cba
Add missing shortcuts for Game Lobby buttons (#5951) 2025-05-19 08:09:03 -04:00
RickyRister
1eee314d17
[VDS] Add ability to search by deck contents (#5943)
* [VDS] Add ability to search by deck contents

* add deck search syntax help

* fix build failure
2025-05-17 22:23:54 -04:00
RickyRister
b423edf2b5
Fix segfault when multiple cards are dragged from view zone (#5934) 2025-05-11 01:44:32 +02:00
Basile Clement
286a7494d3
client: Support arbitrary game zones (#5877)
* Remove `isView` flag from CardZone

This flag is used for two purposes:

 1. It is used as a check for casting to a zone to a `ZoneViewZone`;

 2. Non-view zones are added to the player's zones on construction

This patch removes the `isView` flag and instead:

 1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
    cast and use the result of the cast instead of the `isView` flag to
    detect if we are a view zone or not;

 2. The player records its own zones when they are created, simplifying
    control flow.

* Review

* client: Support arbitrary game zones

Currently, the client ignores cards in unknown zones, as there is an
implicit assumption that the set of zones known by the server and the
client are the same.

This patch makes it so that the client accept "custom zones" from the
server (zones outside the builtin deck, graveyard, exile, sideboard,
table, stack and hand zones) using the information from the
ServerInfo_CardZone. Moving cards from/into these zones happens
through a "View custom zone" action in the Game > Player menu and
properly appears in the chat.

Note that this patch intentionally does not introduce any support for
having the server actually create such zones. Instead, this patch aims
to improve backwards compatibility for when we do get to adding this
capability in the future, by making sure that current clients will be
able to interact with future new zones (even if suboptimally).
2025-05-06 21:18:08 -04:00
RickyRister
29d93fb9c1
Delete CardDragItem when referenced CardItem is destroyed (#5911) 2025-05-05 09:50:34 -04:00
RickyRister
69107f79e3
Add setting to auto focus search bar when opening card view window (#5906)
* add new setting

* implement thing

* Rename setting

* fix build failure
2025-05-04 20:09:11 -04:00
Basile Clement
24e27d3c31
fix: Prevent dragged cards getting stuck (#5896)
* fix: Prevent dragged cards getting stuck

Update the position of the card even if it is not above any zone.

* Also update the currentZone
2025-05-02 12:58:21 -04:00
RickyRister
bb8213deb5
Support creating face-down tokens (#5800)
* add new fields to proto

* update token dlg

* send facedown in command

* update server to get it to work

* disable certain edits when face down

* update client event processing

* log face-down token creation

* Don't support colors on face-down tokens

The other client doesn't know about the color, so it causes a desync

* Update wording

Co-authored-by: Basile Clement <Elarnon@users.noreply.github.com>

* Allow annotations on face-down tokens

---------

Co-authored-by: Basile Clement <Elarnon@users.noreply.github.com>
2025-04-28 00:30:23 -04:00
RickyRister
e3465be8c1
Allow cards to transform directly on stack (#5888) 2025-04-28 00:27:22 -04:00
Basile Clement
1409dcc2e8
Remove isView flag from CardZone (#5728)
* Remove `isView` flag from CardZone

This flag is used for two purposes:

 1. It is used as a check for casting to a zone to a `ZoneViewZone`;

 2. Non-view zones are added to the player's zones on construction

This patch removes the `isView` flag and instead:

 1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
    cast and use the result of the cast instead of the `isView` flag to
    detect if we are a view zone or not;

 2. The player records its own zones when they are created, simplifying
    control flow.

* Review
2025-04-26 19:55:54 -04:00
RickyRister
a1499854f9
Make OracleImporter not extend CardDatabase (#5868)
* Move TOKENS_SETNAME to CardSet

* make OracleImporter no longer extend CardDatabase
2025-04-21 01:48:13 +00:00
RickyRister
44ac782978
Move card_item and related to src/game/board (#5867)
* move files

* update includes

* update cmake
2025-04-20 14:37:52 +00:00
BruebachL
acd9a163f0
[VDD] Saner and more performant color filtering, allow deleting specific filter from filterTree (#5863)
* Saner and more performant color filtering.

* Update visual_database_display_color_filter_widget.cpp

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-04-20 04:15:28 +00:00
lilyhuang-github
574ea01e08
update handling of keywords: AND, OR, NOT in card search (#5788)
* update hnadling of keywords: AND, OR, NOT in card search

* added and

* update test

* update test

* update OR to not be [oO][rR] and just look for OR

* keyword testing

* adjusted new test

* implement test case for cards with keyword in name

* implement test case to cards with keyword in name

* format

* update test case

* change test cas

* update truth test case

* changed test card search from real cards to fake and added cards

* Update tests/carddatabase/data/cards.xml

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* Update tests/carddatabase/filter_string_test.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* Update tests/carddatabase/filter_string_test.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* update formatting

* update cardatabase_test to include +2 cards

* update test case +1 set + 1 type

---------

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-04-20 04:08:00 +00:00
BruebachL
1d259a86c1
Don't add duplicate CardInfos to set. (#5852)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-18 19:27:50 -04:00
BruebachL
0c02d15e0d
Allow empty collectorNumber. (#5853)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-18 19:26:17 -04:00
RickyRister
2189fc0a96
Include card_info.h over card_database.h if able (#5841)
* Move a typedef to card_info.h

* Include card_info.h over card_database.h if able
2025-04-17 00:38:57 -04:00
BruebachL
67db245aea
Add a button to quickly clear all filters, correctly emit signals in filter tree when clearing. (#5835)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-16 12:32:57 +00:00
BruebachL
42c56898d5
Visual Deck Editor Base (#5834)
* Visual Deck Editor.

* Lint.

* Address comments.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-16 12:02:53 +00:00
RickyRister
b4024ee552
Refactor DeckViewContainer (#5830) 2025-04-15 22:10:24 +00:00
RickyRister
3b758962e4
Add search filter to card view window (#5791)
* refactor out search syntax help window

* add search bar to ZoneViewWidget

* implement filter logic
2025-04-11 23:00:46 -04:00
RickyRister
ad06814ac7
Fix game phases not being translated in game log (#5798) 2025-04-11 22:58:23 -04:00
BruebachL
6171658c0c
Add main and sub type as filter options, add helper functions to remove or get specific and all filters. (#5820)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-09 22:37:52 -04:00
BruebachL
9b5f5595b0
Add modelDirty signal, add helper functions to gather all main and sub card types. (#5819)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-09 22:21:02 -04:00
RickyRister
56bbd8a172
Refactor: move last token info into struct (#5808)
* add override

* refactor token info into struct

* correct default destroy value
2025-04-09 11:26:14 -04:00
RickyRister
4a68d9d3ea
Use QMessageBox::question for force start confirmation (#5811) 2025-04-08 10:24:05 +02:00
RickyRister
d17523ff17
Add confirmation dialog for force start (#5797) 2025-04-06 12:39:08 +02:00
RickyRister
d662152088
Change default log level to info (#5779)
* update qtlogging.ini

* bump some qCDebug to qCInfo and qCWarning
2025-04-03 00:17:10 -04:00
Basile Clement
2fcdb52157
fix: Use isRebalanced to detect Arena cards (#5778)
* fix: Use isRebalanced to detect Arena cards

In #5759 we introduced a setting (off by default) to disable the use of
Arena cards. This was done by checking the `isOnlineOnly` property of
the card, which accidentally also disabled online *printings* of cards
that otherwise exist in paper (e.g. Vintage Masters).

This PR does the same thing but uses the `isRebalanced` property
instead, which is `true` for Arena cards only and should have been used
from the start. This setting does not impact online-only printings such
as Vintage Masters. The settings is still on by default.

* Update setting to mention Alchemy rather than Arena
2025-04-03 00:16:38 -04:00
Zach H
a4b0cddcf8
Revert "Disable CardMenu iff no items selected (#5376)" (#5768)
This reverts commit b4036c8671.
2025-03-23 19:04:24 -04:00
Basile Clement
c71685b261
Add option to disable card rounding (#5760)
* Add option to disable card rounding

* Effing mocks

* format

* Get rid of cardCornerRadius property
2025-03-22 01:07:52 -04:00
Basile Clement
0ae7d01234
Hide arena only cards (#5759)
* Add settings (default: true) to ignore online-only cards

* Use QAbstractButton::toggled

Also, fix dbconverter build

* Mocks mocks mocks

* Update dlg_manage_sets.cpp

* translations

* Update dlg_manage_sets.cpp

---------

Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-03-22 01:07:42 -04:00
Basile Clement
76fa87c63e
Fix StackZone crash when divideCardSpaceInZone overflows (#5751)
The divideCardSpaceInZone function introduced in #4930 is buggy and
sometimes returns an index that is too large for the current zone, which
causes us to call `cards.at(index)` with an `index` that's bigger than
the amount of cards.

This is the bug that #5609 intended to fix but was improperly diagnosed.
Remove part of #5609 as the cases it is guarding against (e.g. null card
pointer) cannot actually happen.
2025-03-21 00:30:46 +00:00
RickyRister
2e01dfd23a
Remember past entries in "reveal card until X" window (#5755) 2025-03-21 00:29:59 +00:00
Basile Clement
be28d50997
Revert "Use native hover events (#5722)" (#5757)
This reverts commit e4f40a82a2.

This change had unintended consequences in the hover behavior, reverting
for now.
2025-03-21 00:25:20 +00:00
Zach H
48123c8822
Revert "Display visual feedback of where cards will go (#5737)" (#5750)
This reverts commit a7641a571f.
2025-03-19 01:53:35 +00:00
RickyRister
6c19254abd
Fix AttachTo tokens not having card info (#5747) 2025-03-18 22:22:16 +00:00
Basile Clement
a7641a571f
Display visual feedback of where cards will go (#5737)
This is part of the code from #4974, including an improved drag-and-drop
API and its use to display visual feedback of card destination on the
board.

It does not include the improved logic for pushing cards around as I
still need to figure out edge cases there - the logic for choosing where
cards go is not changed, so some of the artifacts described in #4817
and #4975 (particularly around multi-card) are still present.
2025-03-16 23:19:39 +00:00
Basile Clement
2739550087
Use enum for ThemeManager brushes (#5730)
* Use enum for ThemeManager brushes

This patch introduces an enum to distinguish the different brushes that
can be set by the theme (hand, stack, etc.) and generic functions taking
the enum rather than having one copy of each function for each brush.

This is preliminary work before merging StackZone and HandZone to
simplify #4974.

* Include <array> header

* Header spacing
2025-03-16 23:01:25 +00:00