* [GameSelector] Persist quick-filter toolbar edits and repair filter settings migration
- Save game-filter parameters on toolbar changes, debounced with flush on close
- Repair pre-camelCase gamefilters.ini keys in place on startup
- Map the legacy creator-name filter to hostNameFilter
- Balance begin/endFilterChange in GamesProxyModel::refresh
- Align the hideIgnoredUserGames default between model and settings
- Cover the migration with regression tests
* [Review] Address RickyRister comments on filter persistence
- Rename game-type prefix constants to SCREAMING_SNAKE to match
MIGRATION_SENTINEL_KEY and project style
- Document why GameSelector destructor flushes a pending debounced
filter save (toolbar path has no other writer)
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list
* [IWYU] Apply include-what-you-use across the tree
Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.
IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.
A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.
Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.
All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.
* [Tooling] Emit public Qt headers and fix IWYU fallout CI found
Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.
Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.
Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.
Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.
shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.
* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility
IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.
QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.
Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.
Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.
* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include
Two more headers IWYU emitted do not exist on Qt 6.4.2:
QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.
QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.
Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.
* [Game] Give moc the complete CardItem type in player_actions.h
player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.
Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.
* [Game] Give moc the complete ServerInfo_Card type
player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.
Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.
* [Client] Complete the types Qt 6.4 needs for connect and moc
Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.
Replace the forward declarations with the real includes:
- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
the project's game/replay.h only forward declares it and cannot supply
the complete type.
Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.
* [Client] Complete Release and QMenu for Qt 6.4 moc and connect
Continuing the Qt 6.4 complete-type sweep:
- window_main.cpp connects ClientUpdateChecker::finishedCheck to
MainWindow::checkClientUpdatesFinished, whose Release * parameter made
moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
message, so Release likewise needed release_channel.h in the three
headers declaring those signals: window_main.h, dlg_update.h and
client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
TabSupervisor::setMenu and MainWindow::updateTabMenu.
Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Settings] Back up the settings folder before migrating
The per-file settings migration only preserved global.ini, as
global.ini.old. Everything else the migrations write was overwritten in
place with no way back: the legacy migration and the 17 per-domain
migrateXxxSettings functions all write straight into the per-domain .ini
files, so any of them that got a key mapping wrong silently replaced a
working file. The re-migration path is the sharpest case, because
migrateSettingsFromGlobalIni() runs again whenever an older build wrote
non-sentinel keys back into global.ini, and those values then land on
top of per-domain files the user had already edited.
Snapshot the whole settings folder before either migration runs, into a
timestamped sibling settings-backup-<yyyyMMdd-HHmmss>. A sibling rather
than a child, so a backup is never copied into the next backup and the
"Open Settings Folder" action keeps showing only live files. Keep every
snapshot; settings files are kilobytes, so growth is not a concern.
SettingsMigration::isMigrationPending() gates the copy so a normal start
creates nothing. It reuses the same condition migrateSettingsFromGlobalIni()
uses to decide whether it has work, factored into a shared helper so the
two cannot drift, and it ignores the legacy migration on an empty profile
where that migration only writes its sentinel. The backup itself skips a
folder whose files are all empty, which covers a fresh profile whose
global.ini was created but never written.
A failed copy logs a warning and returns an empty path rather than
aborting the migration, since a full disk or an unwritable data folder
must not leave the client unable to start. global.ini.old still works as
the single-file escape hatch.
Document the folder layout, the automatic backups, and the fact that
migrations only run forwards, so users know to copy the settings folder
before downgrading to a version that cannot read the per-group files.
* [Client] Match the desktop file name case for the portal app ID
QGuiApplication::setDesktopFileName() was given "Cockatrice"/"Oracle"
while the installed desktop entries are cockatrice.desktop and
oracle.desktop. Linux paths are case-sensitive, so xdg-desktop-portal
failed the app-info lookup for "Cockatrice" and Qt warned on every
QDesktopServices call that it could not register with the host portal.
The same string becomes the xdg-shell appId, so the window icon lookup
failed on Wayland for the same reason.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckEditor] Use CommanderSpellbook.com to estimate bracket if format is 'commander'
Took 2 minutes
Took 16 minutes
* Convert json data holder to structs, rename variables, extract widget
- Extract bracket estimation UI from DeckEditorDeckDockWidget into a
new CommanderBracketWidget
- Move CommanderSpellbook integration settings from CardsDisplaySettings
to DeckEditorSettings (matching the settings refactor on master)
- Rename CommanderSpellbook integration variables to drop the redundant
'DeckEditor' prefix
Took 4 minutes
# Commit time for manual adjustment:
# Took 6 minutes
# Commit time for manual adjustment:
# Took 8 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Settings] Shuffle some settings around
Took 21 minutes
Took 1 hour 25 minutes
* [Settings] Camel case everything
* Revert debug schema change
* Add new classes
* Fix card counters writing to global
* Fix CI tests
* Fix Windows CI
* interface() is a protected keyword for MSVC
Took 5 minutes
Took 5 seconds
* [Settings] Keep menu settings on the appearance settings page
Leave the 'Menu settings' group box on the appearance settings page for
now; relocating it to the user interface settings page will be done in a
separate PR.
Took 6 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Settings] Split cache_settings into multiple files
Took 9 minutes
Took 4 minutes
* [Settings] Fwd declare settings classes in cache_settings
Took 15 minutes
* Fix oracle includes.
Took 8 minutes
* Address comments, fix windows CI
Took 8 minutes
* fix copy constructor visibility
Took 3 minutes
* lint
Took 2 minutes
* Fix native format tests.
Took 5 minutes
* Remove test header guard
Took 4 seconds
* Remove tests invalid in CI environ
Took 24 seconds
* Adjust to rebase.
Took 11 minutes
* Change settings file name.
Took 8 minutes
---------
Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add subtype breakdown counter for card selection
Display a categorized count of creature subtypes (and other card type
subtypes) when multiple cards are selected. The breakdown appears above
the total selection counter in the bottom-right corner.
Subtypes are grouped by main card type and sorted by frequency, with
the most common subtypes positioned adjacent to the total count for
quick reference. The feature can be toggled via a new checkbox in
Settings > User Interface.
* Alignment fix
* Computation logic moved to helper funtction in separate file
* Rename SubtypeCounter to SubtypeTally
* Fix subtype tally alignment by using grid layout instead of character padding
* Rename count to tally in the subtype breakdown feature
* partial rename
* list position fixed
* Clean up code and documentation
* Rename subtypeCountLabelStyle to subtypeTallyLabelStyle and fix include ordering
* Fix include path for selection_subtype_tally.h after file relocation
* fixed count to tally rename inconsistencies
* [Room] Additionally show a tab for friends and ignored users instead of just all online users.
Took 21 minutes
Took 12 minutes
* [Room][UserList] Introduce style delegate for user list
- Allow users to set a card name and parameters as their background banner
- Allow mods to white/blacklist cards
- Allow toggling back to the old display style
Took 7 minutes
Took 28 seconds
Took 2 minutes
Took 2 minutes
* Right checkstate.
Took 14 minutes
Took 2 minutes
* Utility for test.
Took 9 minutes
Took 8 seconds
Took 2 seconds
* Lint.
Took 10 minutes
* Algorithm for sql schema migration
Took 13 minutes
* Use {prefix}, bound card name, return errors.
Took 27 seconds
* Convert queue to while loop.
Took 19 seconds
* Hover popup.
Took 36 minutes
Took 1 minute
* More granular signals, popup for user info.
Took 25 minutes
Took 8 seconds
Took 16 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Messages] Add option to ignore private messages from non-buddy users
* [Messages] Exclude Moderator/Admin from non-buddy ignore filter
Moderator and Admin messages should not be filtered out when the
'Ignore private messages from non-buddies' setting is enabled, to
ensure that important warnings from server staff reach users.
* [PictureLoader] Allow saving downloaded images to local storage and not just the QNetworkManager cache.
Took 1 hour 11 minutes
Took 4 seconds
Took 25 seconds
* Give people options from a dropdown.
Took 1 hour 6 minutes
Took 3 seconds
* Simplify directory removal code.
Took 5 minutes
Took 8 seconds
* Merge pull request #8
* Create new category for new settings
* Split off storage settings
Took 47 minutes
Took 4 seconds
* Allow toggling between caching methods.
Took 1 hour 30 minutes
Took 9 seconds
* Adjust settings dialog.
Took 5 minutes
Took 59 seconds
Took 22 seconds
Took 6 seconds
* tr() strings
Took 1 minute
Took 6 seconds
* Readjust layout, default naming scheme.
Took 5 minutes
* Add stretch.
Took 9 minutes
* Make scrollable.
Took 2 minutes
* Add icon.
Took 7 minutes
* Change naming to be uniform.
Took 3 minutes
Took 3 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* style: Add braces to all control flow statements
Standardize code style by adding explicit braces to all single-statement
control flow blocks (if, else, for, while) across the entire codebase.
Also documents the InsertBraces clang-format option (requires v15+) for
future automated enforcement.
* InsertBraces-check-enabled
* Reload card db and notify enabled sets change on "Manage Sets" dialog save
Took 1 hour 18 minutes
Took 6 seconds
* Extract to method, also notify on "Reload db" and "new sets found"
Took 3 minutes
Took 4 seconds
* Add an "always enable new sets" fuse to "new sets found" dialog
Took 11 minutes
* Always debounce modelDirty() with dirty() timer.
Took 29 minutes
Took 3 minutes
* Performance improvements for settings by not constructing a new settings object on every single set() call (this forced a sync to/from fs but it seems fine to just rely on Qts own periodic sync?)
Took 23 minutes
Took 3 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* feat(game): add drag selection counter overlay
Display count of selected cards inside the lasso during drag selection.
Count appears near cursor, repositioning to stay within selection bounds.
Includes SelectionRubberBand subclass to allow label to appear above band.
QRubberBand calls raise() in showEvent/changeEvent to stay on top - this
subclass suppresses that behavior so dragCountLabel can be visible.
Adds user setting to enable/disable the drag count overlay.
* feat(game): add persistent selection counter overlay.
Display total count of selected cards in bottom-right corner when multiple cards are selected.
Updates on selection changes and window resize.
The counter connects to QGraphicsScene::selectionChanged to stay up-to-date without requiring manual refresh.
Adds user setting to enable/disable the total count overlay.
---------
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Add local game options dialog. Introduces LocalGameOptions struct and DlgLocalGameOptions dialog to replace the previous QInputDialog for starting local games. Encapsulates game configuration with a simple interface that prevents parameter explosion as options are added. The dialog provides UI with settings persistence via SettingsCache
* integrate local game options into main window. Replaces QInputDialog with DlgLocalGameOptions in actSinglePlayer(). The startLocalGame() function now accepts LocalGameOptions, enabling configuration of starting life total and spectator visibility in addition to player count. Also adds user documentation for the local game options flow.
* Removed superfluous documentation file
* removed spectator option and moved structure definition
* Now remember settings separately and & shortcuts removed
* re-run checks
* [HomeTab] Add setting to display card info in bottom right for non-theme backgrounds
Took 43 minutes
Took 9 seconds
* [HomeTab] Also hide shuffle frequency setting on theme background source.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [TabRoom] Add a setting to hide the new filter toolbar
Took 56 minutes
Took 4 seconds
* Proper macro.
Took 5 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* protocol changes
* servatrice changes
* add new setting
* implement client side with static 4 phases
* reading the code explains the code
* add subphases to phase.cpp
* use new subphase definition
* Have CardDatabase::getPreferredPrintingInfo respect card provider ID overrides (pinned printings)
Took 13 minutes
Took 37 seconds
Took 10 seconds
Took 10 seconds
# Commit time for manual adjustment:
# Took 30 seconds
Took 15 seconds
Took 8 minutes
Took 21 seconds
* Move settings cache and settings card preference provider out of libcockatrice_settings and into cockatrice
Took 52 minutes
Took 9 minutes
Took 1 minute
* Temp cache.
Took 16 minutes
* Dependency Injection for SettingsCache
* Turn SettingsCache into a QSharedPointer.
* Implement interfaces for settings that need it
Took 2 hours 38 minutes
* Adjust oracle.
Took 5 minutes
* Move abstract/noop interfaces to libcockatrice_interfaces so they can be linked against independently.
Took 52 minutes
* Clean up some links.
Took 3 minutes
* Cleanup two includes.
Took 3 minutes
* More fixes.
Took 7 minutes
* More includes that slipped past.
Took 3 minutes
* Stop mocking and start injecting for tests.
Took 15 minutes
* I don't know why remote_client was including main.
Took 4 minutes
* Include.
Took 3 minutes
* Lint.
Took 2 minutes
* Don't use Qt pointers.
Took 1 hour 7 minutes
* Make parser use CardSettingsInterface
Took 13 minutes
* Also adjust constructor lol.
Took 8 minutes
* Lint.
Took 32 minutes
* Revert "Lint."
This reverts commit ecb596c39e.
Took 3 minutes
* Test.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-08 22:19:40 +01:00
Renamed from libcockatrice_settings/libcockatrice/settings/cache_settings.cpp (Browse further)