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cbfd286908
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487bb84b6f | ||
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9e03f82616 | ||
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e674a39b87 |
44 changed files with 1339 additions and 704 deletions
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@ -100,6 +100,7 @@ set(cockatrice_SOURCES
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src/game/player/menu/utility_menu.cpp
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src/game/player/player_actions.cpp
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src/game/player/player_area.cpp
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src/game/player/player_dialogs.cpp
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src/game/player/player_event_handler.cpp
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src/game/player/player_graphics_item.cpp
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src/game/player/player_info.cpp
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@ -44,6 +44,11 @@ signals:
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void deleteCardInfoPopup(QString cardName);
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void sigPixmapUpdated();
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void cardShiftClicked(QString cardName);
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void rightClicked(AbstractCardItem *card, QPoint screenPos);
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void playSelected(AbstractCardItem *card);
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void playSelectedFaceDown(AbstractCardItem *card);
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void hideSelected(AbstractCardItem *card);
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void selectionChanged(AbstractCardItem *card, bool selected);
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public:
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enum
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@ -40,7 +40,7 @@ void CardItem::prepareDelete()
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{
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if (owner != nullptr) {
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if (owner->getGame()->getActiveCard() == this) {
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owner->getPlayerMenu()->updateCardMenu(nullptr);
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emit owner->requestCardMenuUpdate(nullptr);
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owner->getGame()->setActiveCard(nullptr);
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}
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owner = nullptr;
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@ -399,8 +399,11 @@ void CardItem::playCard(bool faceDown)
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emit tz->toggleTapped();
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} else {
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if (SettingsCache::instance().getClickPlaysAllSelected()) {
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faceDown ? state->getZone()->getPlayer()->getPlayerActions()->actPlayFacedown()
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: state->getZone()->getPlayer()->getPlayerActions()->actPlay();
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if (faceDown) {
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emit playSelectedFaceDown(this);
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} else {
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emit playSelected(this);
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}
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} else {
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state->getZone()->getPlayer()->getPlayerActions()->playCard(this, faceDown);
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}
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@ -460,7 +463,7 @@ void CardItem::handleClickedToPlay(bool shiftHeld)
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{
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if (isUnwritableRevealZone(state->getZone())) {
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if (SettingsCache::instance().getClickPlaysAllSelected()) {
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state->getZone()->getPlayer()->getPlayerActions()->actHide();
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emit hideSelected(this);
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} else {
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state->getZone()->removeCard(this);
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}
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@ -471,17 +474,12 @@ void CardItem::handleClickedToPlay(bool shiftHeld)
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void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event->button() == Qt::RightButton) {
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if (owner != nullptr) {
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owner->getGame()->setActiveCard(this);
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if (QMenu *cardMenu = owner->getPlayerMenu()->updateCardMenu(this)) {
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cardMenu->popup(event->screenPos());
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return;
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}
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}
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} else if ((event->modifiers() != Qt::AltModifier) && (event->button() == Qt::LeftButton) &&
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(!SettingsCache::instance().getDoubleClickToPlay())) {
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if (event->button() == Qt::RightButton && owner != nullptr) {
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emit rightClicked(this, event->screenPos());
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return;
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}
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if ((event->modifiers() != Qt::AltModifier) && (event->button() == Qt::LeftButton) &&
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(!SettingsCache::instance().getDoubleClickToPlay())) {
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handleClickedToPlay(event->modifiers().testFlag(Qt::ShiftModifier));
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}
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@ -531,14 +529,14 @@ bool CardItem::animationEvent()
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QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
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{
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if ((change == ItemSelectedHasChanged) && owner != nullptr) {
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if (value == true) {
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owner->getGame()->setActiveCard(this);
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owner->getPlayerMenu()->updateCardMenu(this);
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} else if (owner->getGameScene()->selectedItems().isEmpty()) {
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bool selected = value.toBool();
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owner->getGame()->setActiveCard(nullptr);
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owner->getPlayerMenu()->updateCardMenu(nullptr);
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if (selected) {
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owner->getGame()->setActiveCard(this);
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}
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emit selectionChanged(this, selected);
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}
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return AbstractCardItem::itemChange(change, value);
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}
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@ -4,8 +4,10 @@
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#include "../game_graphics/zones/select_zone.h"
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#include "../game_graphics/zones/view_zone.h"
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#include "../game_graphics/zones/view_zone_widget.h"
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#include "abstract_game.h"
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#include "board/card_item.h"
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#include "phases_toolbar.h"
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#include "player/player_actions.h"
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#include "player/player_graphics_item.h"
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#include "player/player_logic.h"
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@ -72,6 +74,80 @@ QList<CardItem *> GameScene::selectedCards() const
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return selectedCards;
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}
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void GameScene::onCardSelectionChanged(AbstractCardItem *abstractCard, bool selected)
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{
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CardItem *card = qobject_cast<CardItem *>(abstractCard);
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if (!card || !card->getOwner()) {
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return;
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}
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auto *owner = card->getOwner();
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if (selected) {
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owner->requestCardMenuUpdate(card);
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return;
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}
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if (selectedItems().isEmpty()) {
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owner->getGame()->setActiveCard(nullptr);
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owner->requestCardMenuUpdate(nullptr);
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}
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}
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void GameScene::onCardRightClicked(AbstractCardItem *abstractCard, QPoint screenPos)
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{
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auto *card = qobject_cast<CardItem *>(abstractCard);
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if (!card) {
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return;
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}
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if (!card->getOwner()) {
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return;
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}
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auto *view = playerViews.value(card->getOwner()->getPlayerInfo()->getId());
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if (!view) {
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return;
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}
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card->getOwner()->getGame()->setActiveCard(card);
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if (auto *menu = view->getPlayerMenu()->updateCardMenu(card)) {
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menu->popup(screenPos);
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}
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}
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void GameScene::playSelected(AbstractCardItem *card)
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{
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if (!card) {
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return;
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}
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if (!card->getOwner()) {
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return;
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}
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card->getOwner()->getPlayerActions()->actPlay(selectedCards());
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}
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void GameScene::playSelectedFaceDown(AbstractCardItem *card)
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{
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if (!card) {
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return;
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}
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if (!card->getOwner()) {
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return;
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}
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card->getOwner()->getPlayerActions()->actPlayFacedown(selectedCards());
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}
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void GameScene::hideSelected(AbstractCardItem *card)
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{
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if (!card) {
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return;
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}
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if (!card->getOwner()) {
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return;
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}
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card->getOwner()->getPlayerActions()->actHide(selectedCards());
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}
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/**
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* @brief Adds a player to the scene and stores their graphics item.
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* @param player Player to add.
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@ -82,9 +158,11 @@ void GameScene::addPlayer(PlayerLogic *player)
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{
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qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::addPlayer name=" << player->getPlayerInfo()->getName();
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playerViews.insert(player->getPlayerInfo()->getId(), player->getGraphicsItem());
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addItem(player->getGraphicsItem());
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connect(player->getGraphicsItem(), &PlayerGraphicsItem::sizeChanged, this, &GameScene::rearrange);
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auto *view = new PlayerGraphicsItem(player);
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playerViews.insert(player->getPlayerInfo()->getId(), view);
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addItem(view);
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connect(view, &PlayerGraphicsItem::sizeChanged, this, &GameScene::rearrange);
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connect(player, &PlayerLogic::concededChanged, this, [this](int id, bool conceded) {
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if (conceded) {
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@ -93,6 +171,8 @@ void GameScene::addPlayer(PlayerLogic *player)
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rearrange();
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});
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connect(player, &PlayerLogic::requestZoneViewToggle, this, &GameScene::toggleZoneView);
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connect(player, &PlayerLogic::requestRevealedZoneView, this, &GameScene::addRevealedZoneView);
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connect(player, &PlayerLogic::arrowDeleted, this, &GameScene::deleteArrow);
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connect(player, &PlayerLogic::arrowCreateRequested, this, &GameScene::addArrow);
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connect(player, &PlayerLogic::arrowDeleteRequested, this, &GameScene::requestArrowDeletion);
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@ -123,6 +203,7 @@ void GameScene::removePlayer(PlayerLogic *player)
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}
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auto *view = playerViews.take(player->getPlayerInfo()->getId());
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removeItem(view);
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view->deleteLater();
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rearrange();
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}
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@ -204,7 +285,7 @@ QList<PlayerLogic *> GameScene::collectActivePlayers(int &firstPlayerIndex) cons
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bool firstPlayerFound = false;
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for (auto *pgItem : playerViews.values()) {
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PlayerLogic *p = pgItem->getPlayer();
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PlayerLogic *p = pgItem->getLogic();
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if (p && !p->getConceded()) {
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activePlayers.append(p);
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if (!firstPlayerFound && p->getPlayerInfo()->getLocal()) {
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@ -275,12 +356,12 @@ QSizeF GameScene::computeSceneSizeAndPlayerLayout(const QList<PlayerLogic *> &pl
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for (int j = 0; j < rowsInColumn; ++j) {
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PlayerLogic *player = playersIter.next();
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if (col == 0) {
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playersByColumn[col].prepend(player->getGraphicsItem());
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playersByColumn[col].prepend(playerViews.value(player->getPlayerInfo()->getId()));
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} else {
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playersByColumn[col].append(player->getGraphicsItem());
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playersByColumn[col].append(playerViews.value(player->getPlayerInfo()->getId()));
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}
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auto *pgItem = player->getGraphicsItem();
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auto *pgItem = playerViews.value(player->getPlayerInfo()->getId());
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thisColumnHeight += pgItem->boundingRect().height() + playerAreaSpacing;
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columnWidth[col] = std::max(columnWidth[col], (int)pgItem->boundingRect().width());
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}
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@ -375,7 +456,8 @@ void GameScene::addArrow(QSharedPointer<ArrowData> data)
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return;
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}
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auto *startZone = startView->getPlayer()->getZones().value(data->startZone);
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PlayerLogic *startLogic = startView->getLogic();
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auto *startZone = startLogic->getZones().value(data->startZone);
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if (!startZone) {
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return;
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}
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@ -389,7 +471,8 @@ void GameScene::addArrow(QSharedPointer<ArrowData> data)
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if (data->isPlayerTargeted()) {
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targetItem = targetView->getPlayerTarget();
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} else {
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if (auto *zone = targetView->getPlayer()->getZones().value(data->targetZone)) {
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auto *zone = targetView->getLogic()->getZones().value(data->targetZone);
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if (zone) {
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targetItem = zone->getCard(data->targetCardId);
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}
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}
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@ -97,6 +97,16 @@ public:
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*/
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void removePlayer(PlayerLogic *player);
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QMap<int, PlayerGraphicsItem *> getPlayers() const
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{
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return playerViews;
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}
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PlayerGraphicsItem *viewForPlayer(int playerId)
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{
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return playerViews.value(playerId);
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}
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/**
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* @brief Adjusts the global rotation offset for player layout.
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* @param rotationAdjustment Number of positions to rotate.
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@ -182,6 +192,11 @@ public:
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void stopRubberBand();
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public slots:
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void onCardSelectionChanged(AbstractCardItem *card, bool selected);
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void onCardRightClicked(AbstractCardItem *card, QPoint screenPos);
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void playSelected(AbstractCardItem *card);
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void playSelectedFaceDown(AbstractCardItem *card);
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void hideSelected(AbstractCardItem *card);
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/** @brief Toggles a zone view for a player. */
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void toggleZoneView(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed = false);
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@ -6,6 +6,7 @@
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#include "../../zones/view_zone_logic.h"
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#include "../card_menu_action_type.h"
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#include "../player_actions.h"
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#include "../player_graphics_item.h"
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#include "../player_logic.h"
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#include "move_menu.h"
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#include "pt_menu.h"
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@ -31,93 +32,92 @@ static QIcon createCircleIcon(const QColor &color)
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return QIcon(pixmap);
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}
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CardMenu::CardMenu(PlayerLogic *_player, const CardItem *_card, bool _shortcutsActive)
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template <typename Slot>
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static QAction *makeAction(QObject *parent, Slot &&slot, bool checkable = false, bool checked = false)
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{
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auto *a = new QAction(parent);
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a->setCheckable(checkable);
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if (checkable) {
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a->setChecked(checked);
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}
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QObject::connect(a, &QAction::triggered, parent, std::forward<Slot>(slot));
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return a;
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}
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CardMenu::CardMenu(PlayerGraphicsItem *_player, const CardItem *_card, bool _shortcutsActive)
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: player(_player), card(_card), shortcutsActive(_shortcutsActive)
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{
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auto playerActions = player->getPlayerActions();
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const QList<PlayerLogic *> &players = player->getGame()->getPlayerManager()->getPlayers().values();
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const QList<PlayerLogic *> &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
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for (auto playerToAdd : players) {
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if (playerToAdd == player) {
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if (playerToAdd == player->getLogic()) {
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continue;
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}
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playersInfo.append(qMakePair(playerToAdd->getPlayerInfo()->getName(), playerToAdd->getPlayerInfo()->getId()));
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}
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connect(player->getGame()->getPlayerManager(), &PlayerManager::playerRemoved, this, &CardMenu::removePlayer);
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connect(player->getLogic()->getGame()->getPlayerManager(), &PlayerManager::playerRemoved, this,
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&CardMenu::removePlayer);
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aTap = new QAction(this);
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aTap->setData(cmTap);
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connect(aTap, &QAction::triggered, playerActions, &PlayerActions::cardMenuAction);
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aDoesntUntap = new QAction(this);
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aDoesntUntap->setData(cmDoesntUntap);
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aDoesntUntap->setCheckable(true);
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aDoesntUntap->setChecked(card != nullptr && card->getDoesntUntap());
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connect(aDoesntUntap, &QAction::triggered, playerActions, &PlayerActions::cardMenuAction);
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auto *actions = player->getLogic()->getPlayerActions();
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auto *gameScene = player->getGameScene();
|
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|
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// Single selection resolver used by all lambdas — called at trigger time
|
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auto sel = [gameScene]() { return gameScene->selectedCards(); };
|
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|
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// Unified dispatcher for card menu actions
|
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auto invoke = [actions, sel](CardMenuActionType type) {
|
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return [actions, sel, type]() { actions->cardMenuAction(sel(), type); };
|
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};
|
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|
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// Actions using invoke (type dispatch, need selection)
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aTap = makeAction(this, invoke(cmTap));
|
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aDoesntUntap = makeAction(this, invoke(cmDoesntUntap), /*checkable=*/true, card && card->getDoesntUntap());
|
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aFlip = makeAction(this, invoke(cmFlip));
|
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aPeek = makeAction(this, invoke(cmPeek));
|
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aClone = makeAction(this, invoke(cmClone));
|
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|
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// Actions using selection directly
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aUnattach = makeAction(this, [actions, sel]() { actions->actUnattach(sel()); });
|
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aSetAnnotation = makeAction(this, [actions, sel]() { actions->actRequestSetAnnotationDialog(sel()); });
|
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aPlay = makeAction(this, [actions, sel]() { actions->actPlay(sel()); });
|
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aPlayFacedown = makeAction(this, [actions, sel]() { actions->actPlayFacedown(sel()); });
|
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aHide = makeAction(this, [actions, sel]() { actions->actHide(sel()); });
|
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aReduceLifeByPower = makeAction(this, [actions, sel]() { actions->actReduceLifeByPower(sel()); });
|
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|
||||
// Actions that use activeCard, not selection — direct connection
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aAttach = new QAction(this);
|
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connect(aAttach, &QAction::triggered, playerActions, &PlayerActions::actAttach);
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aUnattach = new QAction(this);
|
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connect(aUnattach, &QAction::triggered, playerActions, &PlayerActions::actUnattach);
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aDrawArrow = new QAction(this);
|
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connect(aDrawArrow, &QAction::triggered, playerActions, &PlayerActions::actDrawArrow);
|
||||
aSetAnnotation = new QAction(this);
|
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connect(aSetAnnotation, &QAction::triggered, playerActions, &PlayerActions::actSetAnnotation);
|
||||
aFlip = new QAction(this);
|
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aFlip->setData(cmFlip);
|
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connect(aFlip, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
|
||||
aPeek = new QAction(this);
|
||||
aPeek->setData(cmPeek);
|
||||
connect(aPeek, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
|
||||
aClone = new QAction(this);
|
||||
aClone->setData(cmClone);
|
||||
connect(aClone, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
|
||||
aSelectAll = new QAction(this);
|
||||
connect(aSelectAll, &QAction::triggered, playerActions, &PlayerActions::actSelectAll);
|
||||
aSelectRow = new QAction(this);
|
||||
connect(aSelectRow, &QAction::triggered, playerActions, &PlayerActions::actSelectRow);
|
||||
aSelectColumn = new QAction(this);
|
||||
connect(aSelectColumn, &QAction::triggered, playerActions, &PlayerActions::actSelectColumn);
|
||||
|
||||
aReduceLifeByPower = new QAction(this);
|
||||
connect(aReduceLifeByPower, &QAction::triggered, playerActions, &PlayerActions::actReduceLifeByPower);
|
||||
|
||||
aPlay = new QAction(this);
|
||||
connect(aPlay, &QAction::triggered, playerActions, &PlayerActions::actPlay);
|
||||
aHide = new QAction(this);
|
||||
connect(aHide, &QAction::triggered, playerActions, &PlayerActions::actHide);
|
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aPlayFacedown = new QAction(this);
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connect(aPlayFacedown, &QAction::triggered, playerActions, &PlayerActions::actPlayFacedown);
|
||||
connect(aAttach, &QAction::triggered, actions, &PlayerActions::actAttach);
|
||||
connect(aDrawArrow, &QAction::triggered, actions, &PlayerActions::actDrawArrow);
|
||||
connect(aSelectAll, &QAction::triggered, actions, &PlayerActions::actSelectAll);
|
||||
connect(aSelectRow, &QAction::triggered, actions, &PlayerActions::actSelectRow);
|
||||
connect(aSelectColumn, &QAction::triggered, actions, &PlayerActions::actSelectColumn);
|
||||
|
||||
aRevealToAll = new QAction(this);
|
||||
|
||||
mCardCounters = new QMenu;
|
||||
|
||||
// Card counters
|
||||
for (int i = 0; i < 6; ++i) {
|
||||
QColor color = SettingsCache::instance().cardCounters().color(i);
|
||||
QIcon circleIcon = createCircleIcon(color);
|
||||
|
||||
auto *tempAddCounter = new QAction(this);
|
||||
tempAddCounter->setIconVisibleInMenu(true);
|
||||
tempAddCounter->setIcon(circleIcon);
|
||||
auto *addAction = makeAction(this, [actions, sel, i]() { actions->actAddCardCounter(sel(), i); });
|
||||
addAction->setIcon(circleIcon);
|
||||
aAddCounter.append(addAction);
|
||||
|
||||
auto *tempRemoveCounter = new QAction(this);
|
||||
tempRemoveCounter->setIconVisibleInMenu(true);
|
||||
tempRemoveCounter->setIcon(circleIcon);
|
||||
auto *removeAction = makeAction(this, [actions, sel, i]() { actions->actRemoveCardCounter(sel(), i); });
|
||||
removeAction->setIcon(circleIcon);
|
||||
aRemoveCounter.append(removeAction);
|
||||
|
||||
auto *tempSetCounter = new QAction(this);
|
||||
tempSetCounter->setIconVisibleInMenu(true);
|
||||
tempSetCounter->setIcon(circleIcon);
|
||||
|
||||
aAddCounter.append(tempAddCounter);
|
||||
aRemoveCounter.append(tempRemoveCounter);
|
||||
aSetCounter.append(tempSetCounter);
|
||||
connect(tempAddCounter, &QAction::triggered, playerActions,
|
||||
[playerActions, i] { playerActions->actAddCardCounter(i); });
|
||||
connect(tempRemoveCounter, &QAction::triggered, playerActions,
|
||||
[playerActions, i] { playerActions->actRemoveCardCounter(i); });
|
||||
connect(tempSetCounter, &QAction::triggered, playerActions,
|
||||
[playerActions, i] { playerActions->actSetCardCounter(i); });
|
||||
auto *setAction = makeAction(this, [actions, sel, i]() { actions->actRequestSetCardCounterDialog(sel(), i); });
|
||||
setAction->setIcon(circleIcon);
|
||||
aSetCounter.append(setAction);
|
||||
}
|
||||
|
||||
setShortcutsActive();
|
||||
|
|
@ -129,7 +129,7 @@ CardMenu::CardMenu(PlayerLogic *_player, const CardItem *_card, bool _shortcutsA
|
|||
}
|
||||
|
||||
bool revealedCard = false;
|
||||
bool writeableCard = player->getPlayerInfo()->getLocalOrJudge();
|
||||
bool writeableCard = player->getLogic()->getPlayerInfo()->getLocalOrJudge();
|
||||
if (auto *view = qobject_cast<ZoneViewZoneLogic *>(card->getZone())) {
|
||||
if (view->getRevealZone()) {
|
||||
if (view->getWriteableRevealZone()) {
|
||||
|
|
@ -313,7 +313,9 @@ void CardMenu::createHandOrCustomZoneMenu(bool canModifyCard)
|
|||
|
||||
initContextualPlayersMenu(revealMenu, aRevealToAll);
|
||||
|
||||
connect(revealMenu, &QMenu::triggered, player->getPlayerActions(), &PlayerActions::actReveal);
|
||||
connect(revealMenu, &QMenu::triggered, this, [this](QAction *action) {
|
||||
player->getLogic()->getPlayerActions()->actReveal(player->getGameScene()->selectedCards(), action);
|
||||
});
|
||||
|
||||
addSeparator();
|
||||
addAction(aClone);
|
||||
|
|
@ -398,8 +400,7 @@ void CardMenu::addRelatedCardView()
|
|||
QAction *viewCard = viewRelatedCards->addAction(relatedCardName);
|
||||
Q_UNUSED(viewCard);
|
||||
|
||||
connect(viewCard, &QAction::triggered, player->getGame(),
|
||||
[this, cardRef] { player->getGame()->getTab()->viewCardInfo(cardRef); });
|
||||
connect(viewCard, &QAction::triggered, this, [this, cardRef] { emit cardInfoRequested(cardRef); });
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -461,7 +462,8 @@ void CardMenu::addRelatedCardActions()
|
|||
|
||||
auto *createRelated = new QAction(text, this);
|
||||
createRelated->setData(QVariant(index++));
|
||||
connect(createRelated, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actCreateRelatedCard);
|
||||
connect(createRelated, &QAction::triggered, player->getLogic()->getPlayerActions(),
|
||||
&PlayerActions::actCreateRelatedCard);
|
||||
addAction(createRelated);
|
||||
}
|
||||
|
||||
|
|
@ -470,7 +472,7 @@ void CardMenu::addRelatedCardActions()
|
|||
createRelatedCards->setShortcuts(
|
||||
SettingsCache::instance().shortcuts().getShortcut("Player/aCreateRelatedTokens"));
|
||||
}
|
||||
connect(createRelatedCards, &QAction::triggered, player->getPlayerActions(),
|
||||
connect(createRelatedCards, &QAction::triggered, player->getLogic()->getPlayerActions(),
|
||||
&PlayerActions::actCreateAllRelatedCards);
|
||||
addAction(createRelatedCards);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,15 +8,20 @@
|
|||
#define COCKATRICE_CARD_MENU_H
|
||||
|
||||
#include <QMenu>
|
||||
#include <libcockatrice/utility/card_ref.h>
|
||||
|
||||
class CardItem;
|
||||
class PlayerGraphicsItem;
|
||||
class PlayerLogic;
|
||||
class CardMenu : public QMenu
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void cardInfoRequested(const CardRef &cardRef);
|
||||
|
||||
public:
|
||||
explicit CardMenu(PlayerLogic *player, const CardItem *card, bool shortcutsActive);
|
||||
explicit CardMenu(PlayerGraphicsItem *player, const CardItem *card, bool shortcutsActive);
|
||||
void removePlayer(PlayerLogic *playerToRemove);
|
||||
void createTableMenu(bool canModifyCard);
|
||||
void createStackMenu(bool canModifyCard);
|
||||
|
|
@ -41,7 +46,7 @@ public:
|
|||
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
PlayerGraphicsItem *player;
|
||||
const CardItem *card;
|
||||
QList<QPair<QString, int>> playersInfo;
|
||||
bool shortcutsActive;
|
||||
|
|
|
|||
|
|
@ -2,12 +2,12 @@
|
|||
|
||||
#include "../player_logic.h"
|
||||
|
||||
CustomZoneMenu::CustomZoneMenu(PlayerLogic *_player) : player(_player)
|
||||
CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player)
|
||||
{
|
||||
menuAction()->setVisible(false);
|
||||
|
||||
connect(player, &PlayerLogic::clearCustomZonesMenu, this, &CustomZoneMenu::clearCustomZonesMenu);
|
||||
connect(player, &PlayerLogic::addViewCustomZoneActionToCustomZoneMenu, this,
|
||||
connect(player->getLogic(), &PlayerLogic::clearCustomZonesMenu, this, &CustomZoneMenu::clearCustomZonesMenu);
|
||||
connect(player->getLogic(), &PlayerLogic::addViewCustomZoneActionToCustomZoneMenu, this,
|
||||
&CustomZoneMenu::addViewCustomZoneActionToCustomZoneMenu);
|
||||
|
||||
retranslateUi();
|
||||
|
|
@ -17,7 +17,7 @@ void CustomZoneMenu::retranslateUi()
|
|||
{
|
||||
setTitle(tr("C&ustom Zones"));
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
|
||||
for (auto aViewZone : actions()) {
|
||||
aViewZone->setText(tr("View custom zone '%1'").arg(aViewZone->data().toString()));
|
||||
|
|
@ -37,5 +37,5 @@ void CustomZoneMenu::addViewCustomZoneActionToCustomZoneMenu(QString zoneName)
|
|||
QAction *aViewZone = addAction(tr("View custom zone '%1'").arg(zoneName));
|
||||
aViewZone->setData(zoneName);
|
||||
connect(aViewZone, &QAction::triggered, this,
|
||||
[zoneName, this]() { player->getGameScene()->toggleZoneView(player, zoneName, -1); });
|
||||
[zoneName, this]() { player->getGameScene()->toggleZoneView(player->getLogic(), zoneName, -1); });
|
||||
}
|
||||
|
|
@ -11,12 +11,12 @@
|
|||
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerLogic;
|
||||
class PlayerGraphicsItem;
|
||||
class CustomZoneMenu : public QMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit CustomZoneMenu(PlayerLogic *player);
|
||||
explicit CustomZoneMenu(PlayerGraphicsItem *player);
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override
|
||||
{
|
||||
|
|
@ -26,7 +26,7 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
PlayerGraphicsItem *player;
|
||||
private slots:
|
||||
void clearCustomZonesMenu();
|
||||
void addViewCustomZoneActionToCustomZoneMenu(QString zoneName);
|
||||
|
|
|
|||
|
|
@ -8,14 +8,14 @@
|
|||
#include <QMenu>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
GraveyardMenu::GraveyardMenu(PlayerLogic *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
GraveyardMenu::GraveyardMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
{
|
||||
createMoveActions();
|
||||
createViewActions();
|
||||
|
||||
addAction(aViewGraveyard);
|
||||
|
||||
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
mRevealRandomGraveyardCard = addMenu(QString());
|
||||
connect(mRevealRandomGraveyardCard, &QMenu::aboutToShow, this,
|
||||
&GraveyardMenu::populateRevealRandomMenuWithActivePlayers);
|
||||
|
|
@ -36,9 +36,9 @@ GraveyardMenu::GraveyardMenu(PlayerLogic *_player, QWidget *parent) : TearOffMen
|
|||
|
||||
void GraveyardMenu::createMoveActions()
|
||||
{
|
||||
auto grave = player->getGraveZone();
|
||||
auto grave = player->getLogic()->getGraveZone();
|
||||
|
||||
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aMoveGraveToTopLibrary = new QAction(this);
|
||||
aMoveGraveToTopLibrary->setData(QList<QVariant>() << ZoneNames::DECK << 0);
|
||||
|
||||
|
|
@ -60,7 +60,7 @@ void GraveyardMenu::createMoveActions()
|
|||
|
||||
void GraveyardMenu::createViewActions()
|
||||
{
|
||||
PlayerActions *playerActions = player->getPlayerActions();
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
aViewGraveyard = new QAction(this);
|
||||
connect(aViewGraveyard, &QAction::triggered, playerActions, &PlayerActions::actViewGraveyard);
|
||||
|
|
@ -76,9 +76,9 @@ void GraveyardMenu::populateRevealRandomMenuWithActivePlayers()
|
|||
|
||||
mRevealRandomGraveyardCard->addSeparator();
|
||||
|
||||
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
|
||||
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
|
||||
for (auto *other : players) {
|
||||
if (other == player) {
|
||||
if (other == player->getLogic()) {
|
||||
continue;
|
||||
}
|
||||
QAction *a = mRevealRandomGraveyardCard->addAction(other->getPlayerInfo()->getName());
|
||||
|
|
@ -90,7 +90,7 @@ void GraveyardMenu::populateRevealRandomMenuWithActivePlayers()
|
|||
void GraveyardMenu::onRevealRandomTriggered()
|
||||
{
|
||||
if (auto *a = qobject_cast<QAction *>(sender())) {
|
||||
player->getPlayerActions()->actRevealRandomGraveyardCard(a->data().toInt());
|
||||
player->getLogic()->getPlayerActions()->actRevealRandomGraveyardCard(a->data().toInt());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -100,7 +100,7 @@ void GraveyardMenu::retranslateUi()
|
|||
|
||||
aViewGraveyard->setText(tr("&View graveyard"));
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
moveGraveMenu->setTitle(tr("&Move graveyard to..."));
|
||||
aMoveGraveToTopLibrary->setText(tr("&Top of library"));
|
||||
aMoveGraveToBottomLibrary->setText(tr("&Bottom of library"));
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
#include <QAction>
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerLogic;
|
||||
class PlayerGraphicsItem;
|
||||
class GraveyardMenu : public TearOffMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
|
|
@ -21,7 +21,7 @@ signals:
|
|||
void newPlayerActionCreated(QAction *action);
|
||||
|
||||
public:
|
||||
explicit GraveyardMenu(PlayerLogic *player, QWidget *parent = nullptr);
|
||||
explicit GraveyardMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
|
||||
void createMoveActions();
|
||||
void createViewActions();
|
||||
void populateRevealRandomMenuWithActivePlayers();
|
||||
|
|
@ -40,7 +40,7 @@ public:
|
|||
QAction *aMoveGraveToRfg = nullptr;
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
PlayerGraphicsItem *player;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_GRAVE_MENU_H
|
||||
|
|
|
|||
|
|
@ -5,16 +5,20 @@
|
|||
#include "../../../game_graphics/zones/hand_zone.h"
|
||||
#include "../../abstract_game.h"
|
||||
#include "../player_actions.h"
|
||||
#include "../player_graphics_item.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QMenu>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
HandMenu::HandMenu(PlayerLogic *_player, PlayerActions *actions, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
HandMenu::HandMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
{
|
||||
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
|
||||
auto *actions = player->getLogic()->getPlayerActions();
|
||||
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aViewHand = new QAction(this);
|
||||
|
||||
connect(aViewHand, &QAction::triggered, actions, &PlayerActions::actViewHand);
|
||||
addAction(aViewHand);
|
||||
|
||||
|
|
@ -58,7 +62,7 @@ HandMenu::HandMenu(PlayerLogic *_player, PlayerActions *actions, QWidget *parent
|
|||
addSeparator();
|
||||
|
||||
aMulligan = new QAction(this);
|
||||
connect(aMulligan, &QAction::triggered, actions, &PlayerActions::actMulligan);
|
||||
connect(aMulligan, &QAction::triggered, actions, &PlayerActions::actRequestMulliganDialog);
|
||||
addAction(aMulligan);
|
||||
|
||||
// Mulligan same size
|
||||
|
|
@ -75,7 +79,7 @@ HandMenu::HandMenu(PlayerLogic *_player, PlayerActions *actions, QWidget *parent
|
|||
|
||||
mMoveHandMenu = addTearOffMenu(QString());
|
||||
|
||||
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aMoveHandToTopLibrary = new QAction(this);
|
||||
aMoveHandToTopLibrary->setData(QList<QVariant>() << ZoneNames::DECK << 0);
|
||||
aMoveHandToBottomLibrary = new QAction(this);
|
||||
|
|
@ -85,7 +89,7 @@ HandMenu::HandMenu(PlayerLogic *_player, PlayerActions *actions, QWidget *parent
|
|||
aMoveHandToRfg = new QAction(this);
|
||||
aMoveHandToRfg->setData(QList<QVariant>() << ZoneNames::EXILE << 0);
|
||||
|
||||
auto hand = player->getHandZone();
|
||||
auto hand = player->getLogic()->getHandZone();
|
||||
|
||||
connect(aMoveHandToTopLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
|
||||
connect(aMoveHandToBottomLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
|
||||
|
|
@ -107,7 +111,7 @@ void HandMenu::retranslateUi()
|
|||
{
|
||||
setTitle(tr("&Hand"));
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aViewHand->setText(tr("&View hand"));
|
||||
|
||||
mSortHand->setTitle(tr("Sort hand by..."));
|
||||
|
|
@ -166,9 +170,9 @@ void HandMenu::populateRevealHandMenuWithActivePlayers()
|
|||
|
||||
mRevealHand->addSeparator();
|
||||
|
||||
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
|
||||
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
|
||||
for (auto *other : players) {
|
||||
if (other == player) {
|
||||
if (other == player->getLogic()) {
|
||||
continue;
|
||||
}
|
||||
QAction *a = mRevealHand->addAction(other->getPlayerInfo()->getName());
|
||||
|
|
@ -185,9 +189,9 @@ void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
|
|||
|
||||
mRevealRandomHandCard->addSeparator();
|
||||
|
||||
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
|
||||
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
|
||||
for (auto *other : players) {
|
||||
if (other == player) {
|
||||
if (other == player->getLogic()) {
|
||||
continue;
|
||||
}
|
||||
QAction *a = mRevealRandomHandCard->addAction(other->getPlayerInfo()->getName());
|
||||
|
|
@ -204,7 +208,7 @@ void HandMenu::onRevealHandTriggered()
|
|||
}
|
||||
|
||||
const int targetId = action->data().toInt();
|
||||
player->getPlayerActions()->actRevealHand(targetId);
|
||||
player->getLogic()->getPlayerActions()->actRevealHand(targetId);
|
||||
}
|
||||
|
||||
void HandMenu::onRevealRandomHandCardTriggered()
|
||||
|
|
@ -215,5 +219,5 @@ void HandMenu::onRevealRandomHandCardTriggered()
|
|||
}
|
||||
|
||||
const int targetId = action->data().toInt();
|
||||
player->getPlayerActions()->actRevealRandomHandCard(targetId);
|
||||
player->getLogic()->getPlayerActions()->actRevealRandomHandCard(targetId);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
#include <QAction>
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerLogic;
|
||||
class PlayerGraphicsItem;
|
||||
class PlayerActions;
|
||||
|
||||
class HandMenu : public TearOffMenu, public AbstractPlayerComponent
|
||||
|
|
@ -21,7 +21,7 @@ class HandMenu : public TearOffMenu, public AbstractPlayerComponent
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
HandMenu(PlayerLogic *player, PlayerActions *actions, QWidget *parent = nullptr);
|
||||
HandMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
|
||||
|
||||
QMenu *revealHandMenu() const
|
||||
{
|
||||
|
|
@ -43,7 +43,7 @@ private slots:
|
|||
void onRevealRandomHandCardTriggered();
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
PlayerGraphicsItem *player;
|
||||
|
||||
QAction *aViewHand = nullptr;
|
||||
QAction *aMulligan = nullptr;
|
||||
|
|
|
|||
|
|
@ -8,9 +8,10 @@
|
|||
#include "../player_logic.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QGraphicsView>
|
||||
#include <QMenu>
|
||||
|
||||
LibraryMenu::LibraryMenu(PlayerLogic *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
LibraryMenu::LibraryMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
{
|
||||
createDrawActions();
|
||||
createShuffleActions();
|
||||
|
|
@ -75,8 +76,8 @@ LibraryMenu::LibraryMenu(PlayerLogic *_player, QWidget *parent) : TearOffMenu(pa
|
|||
bottomLibraryMenu->addSeparator();
|
||||
bottomLibraryMenu->addAction(aShuffleBottomCards);
|
||||
|
||||
connect(player, &PlayerLogic::resetTopCardMenuActions, this, &LibraryMenu::resetTopCardMenuActions);
|
||||
connect(player, &PlayerLogic::deckChanged, this, &LibraryMenu::enableOpenInDeckEditorAction);
|
||||
connect(player->getLogic(), &PlayerLogic::resetTopCardMenuActions, this, &LibraryMenu::resetTopCardMenuActions);
|
||||
connect(player->getLogic(), &PlayerLogic::deckChanged, this, &LibraryMenu::enableOpenInDeckEditorAction);
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
|
@ -94,41 +95,41 @@ void LibraryMenu::resetTopCardMenuActions()
|
|||
|
||||
void LibraryMenu::createDrawActions()
|
||||
{
|
||||
PlayerActions *playerActions = player->getPlayerActions();
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aDrawCard = new QAction(this);
|
||||
connect(aDrawCard, &QAction::triggered, playerActions, &PlayerActions::actDrawCard);
|
||||
aDrawCards = new QAction(this);
|
||||
connect(aDrawCards, &QAction::triggered, playerActions, &PlayerActions::actDrawCards);
|
||||
connect(aDrawCards, &QAction::triggered, playerActions, &PlayerActions::actRequestDrawCardsDialog);
|
||||
aUndoDraw = new QAction(this);
|
||||
connect(aUndoDraw, &QAction::triggered, playerActions, &PlayerActions::actUndoDraw);
|
||||
aDrawBottomCard = new QAction(this);
|
||||
connect(aDrawBottomCard, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCard);
|
||||
aDrawBottomCards = new QAction(this);
|
||||
connect(aDrawBottomCards, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCards);
|
||||
connect(aDrawBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestDrawBottomCardsDialog);
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::createShuffleActions()
|
||||
{
|
||||
PlayerActions *playerActions = player->getPlayerActions();
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aShuffle = new QAction(this);
|
||||
connect(aShuffle, &QAction::triggered, playerActions, &PlayerActions::actShuffle);
|
||||
aShuffleTopCards = new QAction(this);
|
||||
connect(aShuffleTopCards, &QAction::triggered, playerActions, &PlayerActions::actShuffleTop);
|
||||
connect(aShuffleTopCards, &QAction::triggered, playerActions, &PlayerActions::actRequestShuffleTopDialog);
|
||||
aShuffleBottomCards = new QAction(this);
|
||||
connect(aShuffleBottomCards, &QAction::triggered, playerActions, &PlayerActions::actShuffleBottom);
|
||||
connect(aShuffleBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestShuffleBottomDialog);
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::createMoveActions()
|
||||
{
|
||||
PlayerActions *playerActions = player->getPlayerActions();
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aMoveTopToPlay = new QAction(this);
|
||||
connect(aMoveTopToPlay, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToPlay);
|
||||
aMoveTopToPlayFaceDown = new QAction(this);
|
||||
|
|
@ -149,7 +150,8 @@ void LibraryMenu::createMoveActions()
|
|||
connect(aMoveTopCardsToExileFaceDown, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveTopCardsToExileFaceDown);
|
||||
aMoveTopCardsUntil = new QAction(this);
|
||||
connect(aMoveTopCardsUntil, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardsUntil);
|
||||
connect(aMoveTopCardsUntil, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actRequestMoveTopCardsUntilDialog);
|
||||
aMoveTopCardToBottom = new QAction(this);
|
||||
connect(aMoveTopCardToBottom, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToBottom);
|
||||
|
||||
|
|
@ -181,16 +183,16 @@ void LibraryMenu::createMoveActions()
|
|||
|
||||
void LibraryMenu::createViewActions()
|
||||
{
|
||||
PlayerActions *playerActions = player->getPlayerActions();
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
|
||||
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
|
||||
aViewLibrary = new QAction(this);
|
||||
connect(aViewLibrary, &QAction::triggered, playerActions, &PlayerActions::actViewLibrary);
|
||||
|
||||
aViewTopCards = new QAction(this);
|
||||
connect(aViewTopCards, &QAction::triggered, playerActions, &PlayerActions::actViewTopCards);
|
||||
connect(aViewTopCards, &QAction::triggered, playerActions, &PlayerActions::actRequestViewTopCardsDialog);
|
||||
aViewBottomCards = new QAction(this);
|
||||
connect(aViewBottomCards, &QAction::triggered, playerActions, &PlayerActions::actViewBottomCards);
|
||||
connect(aViewBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestViewBottomCardsDialog);
|
||||
aAlwaysRevealTopCard = new QAction(this);
|
||||
aAlwaysRevealTopCard->setCheckable(true);
|
||||
connect(aAlwaysRevealTopCard, &QAction::triggered, playerActions, &PlayerActions::actAlwaysRevealTopCard);
|
||||
|
|
@ -207,7 +209,7 @@ void LibraryMenu::retranslateUi()
|
|||
{
|
||||
setTitle(tr("&Library"));
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aViewLibrary->setText(tr("&View library"));
|
||||
aViewTopCards->setText(tr("View &top cards of library..."));
|
||||
aViewBottomCards->setText(tr("View bottom cards of library..."));
|
||||
|
|
@ -263,9 +265,9 @@ void LibraryMenu::populateRevealLibraryMenuWithActivePlayers()
|
|||
|
||||
mRevealLibrary->addSeparator();
|
||||
|
||||
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
|
||||
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
|
||||
for (auto *other : players) {
|
||||
if (other == player) {
|
||||
if (other == player->getLogic()) {
|
||||
continue;
|
||||
}
|
||||
QAction *a = mRevealLibrary->addAction(other->getPlayerInfo()->getName());
|
||||
|
|
@ -278,9 +280,9 @@ void LibraryMenu::populateLendLibraryMenuWithActivePlayers()
|
|||
{
|
||||
mLendLibrary->clear();
|
||||
|
||||
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
|
||||
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
|
||||
for (auto *other : players) {
|
||||
if (other == player) {
|
||||
if (other == player->getLogic()) {
|
||||
continue;
|
||||
}
|
||||
QAction *a = mLendLibrary->addAction(other->getPlayerInfo()->getName());
|
||||
|
|
@ -299,9 +301,9 @@ void LibraryMenu::populateRevealTopCardMenuWithActivePlayers()
|
|||
|
||||
mRevealTopCard->addSeparator();
|
||||
|
||||
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
|
||||
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
|
||||
for (auto *other : players) {
|
||||
if (other == player) {
|
||||
if (other == player->getLogic()) {
|
||||
continue;
|
||||
}
|
||||
QAction *a = mRevealTopCard->addAction(other->getPlayerInfo()->getName());
|
||||
|
|
@ -313,27 +315,33 @@ void LibraryMenu::populateRevealTopCardMenuWithActivePlayers()
|
|||
void LibraryMenu::onRevealLibraryTriggered()
|
||||
{
|
||||
if (auto *a = qobject_cast<QAction *>(sender())) {
|
||||
player->getPlayerActions()->actRevealLibrary(a->data().toInt());
|
||||
player->getLogic()->getPlayerActions()->actRevealLibrary(a->data().toInt());
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::onLendLibraryTriggered()
|
||||
{
|
||||
if (auto *a = qobject_cast<QAction *>(sender())) {
|
||||
player->getPlayerActions()->actLendLibrary(a->data().toInt());
|
||||
player->getLogic()->getPlayerActions()->actLendLibrary(a->data().toInt());
|
||||
}
|
||||
}
|
||||
|
||||
void LibraryMenu::onRevealTopCardTriggered()
|
||||
{
|
||||
QWidget *parent = nullptr;
|
||||
if (auto *view = player->scene() ? player->scene()->views().value(0) : nullptr) {
|
||||
parent = view->window();
|
||||
}
|
||||
if (auto *a = qobject_cast<QAction *>(sender())) {
|
||||
int deckSize = player->getDeckZone()->getCards().size();
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Reveal top cards of library"),
|
||||
|
||||
int deckSize = player->getLogic()->getDeckZone()->getCards().size();
|
||||
bool ok = true;
|
||||
int number = QInputDialog::getInt(parent, tr("Reveal top cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards, 1,
|
||||
deckSize, 1, &ok);
|
||||
|
||||
if (ok) {
|
||||
player->getPlayerActions()->actRevealTopCards(a->data().toInt(), number);
|
||||
player->getLogic()->getPlayerActions()->actRevealTopCards(a->data().toInt(), number);
|
||||
defaultNumberTopCards = number;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@
|
|||
#include <QAction>
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerGraphicsItem;
|
||||
class PlayerLogic;
|
||||
class PlayerActions;
|
||||
|
||||
|
|
@ -24,7 +25,7 @@ public slots:
|
|||
void resetTopCardMenuActions();
|
||||
|
||||
public:
|
||||
LibraryMenu(PlayerLogic *player, QWidget *parent = nullptr);
|
||||
LibraryMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
|
||||
void createDrawActions();
|
||||
void createShuffleActions();
|
||||
void createMoveActions();
|
||||
|
|
@ -111,7 +112,7 @@ public:
|
|||
int defaultNumberTopCards = 1;
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
PlayerGraphicsItem *player;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_LIBRARY_MENU_H
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
MoveMenu::MoveMenu(PlayerLogic *player) : QMenu(tr("Move to"))
|
||||
MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
|
||||
{
|
||||
aMoveToTopLibrary = new QAction(this);
|
||||
aMoveToTopLibrary->setData(cmMoveToTopLibrary);
|
||||
|
|
@ -20,14 +20,22 @@ MoveMenu::MoveMenu(PlayerLogic *player) : QMenu(tr("Move to"))
|
|||
aMoveToExile = new QAction(this);
|
||||
aMoveToExile->setData(cmMoveToExile);
|
||||
|
||||
connect(aMoveToTopLibrary, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
|
||||
connect(aMoveToBottomLibrary, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
|
||||
connect(aMoveToXfromTopOfLibrary, &QAction::triggered, player->getPlayerActions(),
|
||||
&PlayerActions::actMoveCardXCardsFromTop);
|
||||
connect(aMoveToTable, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
|
||||
connect(aMoveToHand, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
|
||||
connect(aMoveToGraveyard, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
|
||||
connect(aMoveToExile, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
|
||||
auto *actions = player->getLogic()->getPlayerActions();
|
||||
|
||||
auto invoke = [player](CardMenuActionType type) {
|
||||
return [type, player]() {
|
||||
player->getLogic()->getPlayerActions()->cardMenuAction(player->getGameScene()->selectedCards(), type);
|
||||
};
|
||||
};
|
||||
|
||||
connect(aMoveToTopLibrary, &QAction::triggered, actions, invoke(cmMoveToTopLibrary));
|
||||
connect(aMoveToBottomLibrary, &QAction::triggered, actions, invoke(cmMoveToBottomLibrary));
|
||||
connect(aMoveToXfromTopOfLibrary, &QAction::triggered, actions,
|
||||
&PlayerActions::actRequestMoveCardXCardsFromTopDialog);
|
||||
connect(aMoveToTable, &QAction::triggered, actions, invoke(cmMoveToTable));
|
||||
connect(aMoveToHand, &QAction::triggered, actions, invoke(cmMoveToHand));
|
||||
connect(aMoveToGraveyard, &QAction::triggered, actions, invoke(cmMoveToGraveyard));
|
||||
connect(aMoveToExile, &QAction::triggered, actions, invoke(cmMoveToExile));
|
||||
|
||||
addAction(aMoveToTopLibrary);
|
||||
addAction(aMoveToXfromTopOfLibrary);
|
||||
|
|
|
|||
|
|
@ -8,13 +8,13 @@
|
|||
#define COCKATRICE_MOVE_MENU_H
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerLogic;
|
||||
class PlayerGraphicsItem;
|
||||
class MoveMenu : public QMenu
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit MoveMenu(PlayerLogic *player);
|
||||
explicit MoveMenu(PlayerGraphicsItem *player);
|
||||
void setShortcutsActive();
|
||||
void retranslateUi();
|
||||
|
||||
|
|
|
|||
|
|
@ -10,12 +10,15 @@
|
|||
|
||||
#include <libcockatrice/protocol/pb/command_reveal_cards.pb.h>
|
||||
|
||||
PlayerMenu::PlayerMenu(PlayerLogic *_player) : QObject(_player), player(_player)
|
||||
PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_player)
|
||||
{
|
||||
connect(player->getLogic(), &PlayerLogic::requestCardMenuUpdate, this, &PlayerMenu::updateCardMenu);
|
||||
connect(this, &PlayerMenu::cardInfoRequested, player, &PlayerGraphicsItem::cardInfoRequested);
|
||||
|
||||
playerMenu = new TearOffMenu();
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
handMenu = addManagedMenu<HandMenu>(player, player->getPlayerActions(), playerMenu);
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
handMenu = addManagedMenu<HandMenu>(player, playerMenu);
|
||||
libraryMenu = addManagedMenu<LibraryMenu>(player, playerMenu);
|
||||
} else {
|
||||
handMenu = nullptr;
|
||||
|
|
@ -25,7 +28,7 @@ PlayerMenu::PlayerMenu(PlayerLogic *_player) : QObject(_player), player(_player)
|
|||
graveMenu = addManagedMenu<GraveyardMenu>(player, playerMenu);
|
||||
rfgMenu = addManagedMenu<RfgMenu>(player, playerMenu);
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
sideboardMenu = addManagedMenu<SideboardMenu>(player, playerMenu);
|
||||
customZonesMenu = addManagedMenu<CustomZoneMenu>(player);
|
||||
playerMenu->addSeparator();
|
||||
|
|
@ -40,7 +43,7 @@ PlayerMenu::PlayerMenu(PlayerLogic *_player) : QObject(_player), player(_player)
|
|||
utilityMenu = nullptr;
|
||||
}
|
||||
|
||||
if (player->getPlayerInfo()->getLocal()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocal()) {
|
||||
sayMenu = addManagedMenu<SayMenu>(player);
|
||||
} else {
|
||||
sayMenu = nullptr;
|
||||
|
|
@ -55,13 +58,13 @@ PlayerMenu::PlayerMenu(PlayerLogic *_player) : QObject(_player), player(_player)
|
|||
|
||||
void PlayerMenu::setMenusForGraphicItems()
|
||||
{
|
||||
player->getGraphicsItem()->getTableZoneGraphicsItem()->setMenu(playerMenu);
|
||||
player->getGraphicsItem()->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, graveMenu->aViewGraveyard);
|
||||
player->getGraphicsItem()->getRfgZoneGraphicsItem()->setMenu(rfgMenu, rfgMenu->aViewRfg);
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
player->getGraphicsItem()->getHandZoneGraphicsItem()->setMenu(handMenu);
|
||||
player->getGraphicsItem()->getDeckZoneGraphicsItem()->setMenu(libraryMenu, libraryMenu->aDrawCard);
|
||||
player->getGraphicsItem()->getSideboardZoneGraphicsItem()->setMenu(sideboardMenu);
|
||||
player->getTableZoneGraphicsItem()->setMenu(playerMenu);
|
||||
player->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, graveMenu->aViewGraveyard);
|
||||
player->getRfgZoneGraphicsItem()->setMenu(rfgMenu, rfgMenu->aViewRfg);
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
player->getHandZoneGraphicsItem()->setMenu(handMenu);
|
||||
player->getDeckZoneGraphicsItem()->setMenu(libraryMenu, libraryMenu->aDrawCard);
|
||||
player->getSideboardZoneGraphicsItem()->setMenu(sideboardMenu);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -74,12 +77,14 @@ QMenu *PlayerMenu::updateCardMenu(const CardItem *card)
|
|||
|
||||
// If is spectator (as spectators don't need card menus), return
|
||||
// only update the menu if the card is actually selected
|
||||
if ((player->getGame()->getPlayerManager()->isSpectator() && !player->getGame()->getPlayerManager()->isJudge()) ||
|
||||
player->getGame()->getActiveCard() != card) {
|
||||
if ((player->getLogic()->getGame()->getPlayerManager()->isSpectator() &&
|
||||
!player->getLogic()->getGame()->getPlayerManager()->isJudge()) ||
|
||||
player->getLogic()->getGame()->getActiveCard() != card) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
QMenu *menu = new CardMenu(player, card, shortcutsActive);
|
||||
CardMenu *menu = new CardMenu(player, card, shortcutsActive);
|
||||
connect(menu, &CardMenu::cardInfoRequested, this, &PlayerMenu::cardInfoRequested);
|
||||
emit cardMenuUpdated(menu);
|
||||
|
||||
return menu;
|
||||
|
|
@ -87,7 +92,7 @@ QMenu *PlayerMenu::updateCardMenu(const CardItem *card)
|
|||
|
||||
void PlayerMenu::retranslateUi()
|
||||
{
|
||||
playerMenu->setTitle(tr("Player \"%1\"").arg(player->getPlayerInfo()->getName()));
|
||||
playerMenu->setTitle(tr("Player \"%1\"").arg(player->getLogic()->getPlayerInfo()->getName()));
|
||||
|
||||
for (auto *component : managedComponents) {
|
||||
component->retranslateUi();
|
||||
|
|
@ -104,7 +109,8 @@ void PlayerMenu::refreshShortcuts()
|
|||
{
|
||||
if (shortcutsActive) {
|
||||
// Judges get access to every player's menus but only want shortcuts to be set for their own.
|
||||
if (player->getPlayerInfo()->getLocalOrJudge() && !player->getPlayerInfo()->getLocal()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge() &&
|
||||
!player->getLogic()->getPlayerInfo()->getLocal()) {
|
||||
setShortcutsInactive();
|
||||
} else {
|
||||
setShortcutsActive();
|
||||
|
|
|
|||
|
|
@ -8,7 +8,6 @@
|
|||
#define COCKATRICE_PLAYER_MENU_H
|
||||
|
||||
#include "../../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "../player_logic.h"
|
||||
#include "custom_zone_menu.h"
|
||||
#include "grave_menu.h"
|
||||
#include "hand_menu.h"
|
||||
|
|
@ -23,29 +22,31 @@
|
|||
#include <QObject>
|
||||
|
||||
class CardItem;
|
||||
class CardMenu;
|
||||
class PlayerGraphicsItem;
|
||||
class PlayerMenu : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void cardMenuUpdated(QMenu *cardMenu);
|
||||
void cardMenuUpdated(CardMenu *cardMenu);
|
||||
void cardInfoRequested(const CardRef &cardRef);
|
||||
void shortcutsActivated();
|
||||
void shortcutsDeactivated();
|
||||
void retranslateRequested();
|
||||
|
||||
public slots:
|
||||
void setMenusForGraphicItems();
|
||||
QMenu *updateCardMenu(const CardItem *card);
|
||||
|
||||
private slots:
|
||||
void refreshShortcuts();
|
||||
|
||||
public:
|
||||
explicit PlayerMenu(PlayerLogic *player);
|
||||
explicit PlayerMenu(PlayerGraphicsItem *player);
|
||||
/** @brief Retranslate all user-visible strings. Called on language change. */
|
||||
void retranslateUi();
|
||||
|
||||
QMenu *updateCardMenu(const CardItem *card);
|
||||
|
||||
[[nodiscard]] QMenu *getPlayerMenu() const
|
||||
{
|
||||
return playerMenu;
|
||||
|
|
@ -77,7 +78,7 @@ public:
|
|||
void setShortcutsInactive();
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
PlayerGraphicsItem *player;
|
||||
TearOffMenu *playerMenu;
|
||||
QMenu *countersMenu;
|
||||
HandMenu *handMenu;
|
||||
|
|
|
|||
|
|
@ -3,30 +3,40 @@
|
|||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
PtMenu::PtMenu(PlayerLogic *player) : QMenu(tr("Power / toughness"))
|
||||
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
|
||||
{
|
||||
PlayerActions *playerActions = player->getPlayerActions();
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
aIncP = new QAction(this);
|
||||
connect(aIncP, &QAction::triggered, playerActions, &PlayerActions::actIncP);
|
||||
connect(aIncP, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actIncP(player->getGameScene()->selectedCards()); });
|
||||
aDecP = new QAction(this);
|
||||
connect(aDecP, &QAction::triggered, playerActions, &PlayerActions::actDecP);
|
||||
connect(aDecP, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actDecP(player->getGameScene()->selectedCards()); });
|
||||
aIncT = new QAction(this);
|
||||
connect(aIncT, &QAction::triggered, playerActions, &PlayerActions::actIncT);
|
||||
connect(aIncT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actIncT(player->getGameScene()->selectedCards()); });
|
||||
aDecT = new QAction(this);
|
||||
connect(aDecT, &QAction::triggered, playerActions, &PlayerActions::actDecT);
|
||||
connect(aDecT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actDecT(player->getGameScene()->selectedCards()); });
|
||||
aIncPT = new QAction(this);
|
||||
connect(aIncPT, &QAction::triggered, playerActions, [playerActions] { playerActions->actIncPT(); });
|
||||
connect(aIncPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actIncPT(player->getGameScene()->selectedCards()); });
|
||||
aDecPT = new QAction(this);
|
||||
connect(aDecPT, &QAction::triggered, playerActions, &PlayerActions::actDecPT);
|
||||
connect(aDecPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actDecPT(player->getGameScene()->selectedCards()); });
|
||||
aFlowP = new QAction(this);
|
||||
connect(aFlowP, &QAction::triggered, playerActions, &PlayerActions::actFlowP);
|
||||
connect(aFlowP, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actFlowP(player->getGameScene()->selectedCards()); });
|
||||
aFlowT = new QAction(this);
|
||||
connect(aFlowT, &QAction::triggered, playerActions, &PlayerActions::actFlowT);
|
||||
connect(aFlowT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actFlowT(player->getGameScene()->selectedCards()); });
|
||||
aSetPT = new QAction(this);
|
||||
connect(aSetPT, &QAction::triggered, playerActions, &PlayerActions::actSetPT);
|
||||
connect(aSetPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actRequestSetPTDialog(player->getGameScene()->selectedCards()); });
|
||||
aResetPT = new QAction(this);
|
||||
connect(aResetPT, &QAction::triggered, playerActions, &PlayerActions::actResetPT);
|
||||
connect(aResetPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actResetPT(player->getGameScene()->selectedCards()); });
|
||||
|
||||
addAction(aIncP);
|
||||
addAction(aDecP);
|
||||
|
|
|
|||
|
|
@ -8,14 +8,14 @@
|
|||
#define COCKATRICE_PT_MENU_H
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerLogic;
|
||||
class PlayerGraphicsItem;
|
||||
class PtMenu : public QMenu
|
||||
{
|
||||
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit PtMenu(PlayerLogic *player);
|
||||
explicit PtMenu(PlayerGraphicsItem *player);
|
||||
void retranslateUi();
|
||||
void setShortcutsActive();
|
||||
|
||||
|
|
|
|||
|
|
@ -5,14 +5,14 @@
|
|||
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
RfgMenu::RfgMenu(PlayerLogic *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
RfgMenu::RfgMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
{
|
||||
createMoveActions();
|
||||
createViewActions();
|
||||
|
||||
addAction(aViewRfg);
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
addSeparator();
|
||||
moveRfgMenu = addTearOffMenu(QString());
|
||||
moveRfgMenu->addAction(aMoveRfgToTopLibrary);
|
||||
|
|
@ -28,8 +28,8 @@ RfgMenu::RfgMenu(PlayerLogic *_player, QWidget *parent) : TearOffMenu(parent), p
|
|||
|
||||
void RfgMenu::createMoveActions()
|
||||
{
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
auto rfg = player->getRfgZone();
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
auto rfg = player->getLogic()->getRfgZone();
|
||||
|
||||
aMoveRfgToTopLibrary = new QAction(this);
|
||||
aMoveRfgToTopLibrary->setData(QList<QVariant>() << ZoneNames::DECK << 0);
|
||||
|
|
@ -49,7 +49,7 @@ void RfgMenu::createMoveActions()
|
|||
|
||||
void RfgMenu::createViewActions()
|
||||
{
|
||||
PlayerActions *playerActions = player->getPlayerActions();
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
aViewRfg = new QAction(this);
|
||||
connect(aViewRfg, &QAction::triggered, playerActions, &PlayerActions::actViewRfg);
|
||||
|
|
@ -61,7 +61,7 @@ void RfgMenu::retranslateUi()
|
|||
|
||||
aViewRfg->setText(tr("&View exile"));
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
moveRfgMenu->setTitle(tr("&Move exile to..."));
|
||||
aMoveRfgToTopLibrary->setText(tr("&Top of library"));
|
||||
aMoveRfgToBottomLibrary->setText(tr("&Bottom of library"));
|
||||
|
|
|
|||
|
|
@ -13,12 +13,12 @@
|
|||
#include <QAction>
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerLogic;
|
||||
class PlayerGraphicsItem;
|
||||
class RfgMenu : public TearOffMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit RfgMenu(PlayerLogic *player, QWidget *parent = nullptr);
|
||||
explicit RfgMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
|
||||
void createMoveActions();
|
||||
void createViewActions();
|
||||
void retranslateUi() override;
|
||||
|
|
@ -38,7 +38,7 @@ public:
|
|||
QAction *aMoveRfgToGrave = nullptr;
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
PlayerGraphicsItem *player;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_RFG_MENU_H
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
SayMenu::SayMenu(PlayerLogic *_player) : player(_player)
|
||||
SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)
|
||||
{
|
||||
connect(&SettingsCache::instance().messages(), &MessageSettings::messageMacrosChanged, this, &SayMenu::initSayMenu);
|
||||
initSayMenu();
|
||||
|
|
@ -44,7 +44,7 @@ void SayMenu::initSayMenu()
|
|||
|
||||
for (int i = 0; i < count; ++i) {
|
||||
auto *newAction = new QAction(SettingsCache::instance().messages().getMessageAt(i), this);
|
||||
connect(newAction, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actSayMessage);
|
||||
connect(newAction, &QAction::triggered, player->getLogic()->getPlayerActions(), &PlayerActions::actSayMessage);
|
||||
addAction(newAction);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -11,12 +11,12 @@
|
|||
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerLogic;
|
||||
class PlayerGraphicsItem;
|
||||
class SayMenu : public QMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit SayMenu(PlayerLogic *player);
|
||||
explicit SayMenu(PlayerGraphicsItem *player);
|
||||
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override;
|
||||
|
|
@ -26,7 +26,7 @@ private slots:
|
|||
void initSayMenu();
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
PlayerGraphicsItem *player;
|
||||
bool shortcutsActive = false;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -3,12 +3,13 @@
|
|||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
SideboardMenu::SideboardMenu(PlayerLogic *player, QMenu *playerMenu) : QMenu(playerMenu)
|
||||
SideboardMenu::SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu) : QMenu(playerMenu)
|
||||
{
|
||||
aViewSideboard = new QAction(this);
|
||||
connect(aViewSideboard, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actViewSideboard);
|
||||
connect(aViewSideboard, &QAction::triggered, player->getLogic()->getPlayerActions(),
|
||||
&PlayerActions::actViewSideboard);
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
addAction(aViewSideboard);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -11,19 +11,19 @@
|
|||
|
||||
#include <QMenu>
|
||||
|
||||
class PlayerLogic;
|
||||
class PlayerGraphicsItem;
|
||||
class SideboardMenu : public QMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit SideboardMenu(PlayerLogic *player, QMenu *playerMenu);
|
||||
explicit SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu);
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override;
|
||||
void setShortcutsInactive() override;
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
PlayerGraphicsItem *player;
|
||||
|
||||
QAction *aViewSideboard;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -8,34 +8,41 @@
|
|||
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
|
||||
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
|
||||
|
||||
UtilityMenu::UtilityMenu(PlayerLogic *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
|
||||
UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
|
||||
{
|
||||
PlayerActions *playerActions = player->getPlayerActions();
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
connect(playerActions, &PlayerActions::requestEnableAndSetCreateAnotherTokenAction, this,
|
||||
&UtilityMenu::setAndEnableCreateAnotherTokenAction);
|
||||
connect(playerActions, &PlayerActions::requestSetLastToken, this, &UtilityMenu::setLastToken);
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aUntapAll = new QAction(this);
|
||||
connect(aUntapAll, &QAction::triggered, playerActions, &PlayerActions::actUntapAll);
|
||||
|
||||
aRollDie = new QAction(this);
|
||||
connect(aRollDie, &QAction::triggered, playerActions, &PlayerActions::actRollDie);
|
||||
connect(aRollDie, &QAction::triggered, playerActions, &PlayerActions::actRequestRollDieDialog);
|
||||
|
||||
aFlipCoin = new QAction(this);
|
||||
connect(aFlipCoin, &QAction::triggered, playerActions, &PlayerActions::actFlipCoin);
|
||||
|
||||
aCreateToken = new QAction(this);
|
||||
connect(aCreateToken, &QAction::triggered, playerActions, &PlayerActions::actCreateToken);
|
||||
connect(aCreateToken, &QAction::triggered, playerActions, [this]() {
|
||||
player->getLogic()->getPlayerActions()->actRequestCreateTokenDialog(getPredefinedTokens());
|
||||
});
|
||||
|
||||
aCreateAnotherToken = new QAction(this);
|
||||
connect(aCreateAnotherToken, &QAction::triggered, playerActions, &PlayerActions::actCreateAnotherToken);
|
||||
aCreateAnotherToken->setEnabled(false);
|
||||
|
||||
aIncrementAllCardCounters = new QAction(this);
|
||||
connect(aIncrementAllCardCounters, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actIncrementAllCardCounters);
|
||||
connect(aIncrementAllCardCounters, &QAction::triggered, playerActions, [this]() {
|
||||
player->getLogic()->getPlayerActions()->actIncrementAllCardCounters(
|
||||
player->getGameScene()->selectedCards());
|
||||
});
|
||||
|
||||
createPredefinedTokenMenu = new QMenu(QString());
|
||||
createPredefinedTokenMenu->setEnabled(false);
|
||||
connect(player, &PlayerLogic::deckChanged, this, &UtilityMenu::populatePredefinedTokensMenu);
|
||||
connect(player->getLogic(), &PlayerLogic::deckChanged, this, &UtilityMenu::populatePredefinedTokensMenu);
|
||||
|
||||
playerMenu->addAction(aIncrementAllCardCounters);
|
||||
playerMenu->addSeparator();
|
||||
|
|
@ -66,7 +73,7 @@ void UtilityMenu::populatePredefinedTokensMenu()
|
|||
clear();
|
||||
setEnabled(false);
|
||||
predefinedTokens.clear();
|
||||
const DeckList &deckList = player->getDeck();
|
||||
const DeckList &deckList = player->getLogic()->getDeck();
|
||||
|
||||
if (deckList.isEmpty()) {
|
||||
return;
|
||||
|
|
@ -84,14 +91,24 @@ void UtilityMenu::populatePredefinedTokensMenu()
|
|||
if (i < 10) {
|
||||
a->setShortcut(QKeySequence("Alt+" + QString::number((i + 1) % 10)));
|
||||
}
|
||||
connect(a, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actCreatePredefinedToken);
|
||||
connect(a, &QAction::triggered, player->getLogic()->getPlayerActions(),
|
||||
&PlayerActions::actCreatePredefinedToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UtilityMenu::setLastToken(CardInfoPtr lastToken)
|
||||
{
|
||||
if (!createAnotherTokenActionExists()) {
|
||||
return;
|
||||
}
|
||||
|
||||
player->getLogic()->getPlayerActions()->setLastTokenInfo(lastToken);
|
||||
}
|
||||
|
||||
void UtilityMenu::retranslateUi()
|
||||
{
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aIncrementAllCardCounters->setText(tr("Increment all card counters"));
|
||||
aUntapAll->setText(tr("&Untap all permanents"));
|
||||
aRollDie->setText(tr("R&oll die..."));
|
||||
|
|
@ -106,7 +123,7 @@ void UtilityMenu::setShortcutsActive()
|
|||
{
|
||||
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aIncrementAllCardCounters->setShortcuts(shortcuts.getShortcut("Player/aIncrementAllCardCounters"));
|
||||
aUntapAll->setShortcuts(shortcuts.getShortcut("Player/aUntapAll"));
|
||||
aRollDie->setShortcuts(shortcuts.getShortcut("Player/aRollDie"));
|
||||
|
|
@ -118,7 +135,7 @@ void UtilityMenu::setShortcutsActive()
|
|||
|
||||
void UtilityMenu::setShortcutsInactive()
|
||||
{
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aUntapAll->setShortcut(QKeySequence());
|
||||
aRollDie->setShortcut(QKeySequence());
|
||||
aFlipCoin->setShortcut(QKeySequence());
|
||||
|
|
|
|||
|
|
@ -10,19 +10,21 @@
|
|||
#include "abstract_player_component.h"
|
||||
|
||||
#include <QMenu>
|
||||
#include <libcockatrice/card/card_info.h>
|
||||
|
||||
class PlayerLogic;
|
||||
class PlayerGraphicsItem;
|
||||
class UtilityMenu : public QMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
public slots:
|
||||
void populatePredefinedTokensMenu();
|
||||
void setLastToken(CardInfoPtr lastToken);
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override;
|
||||
void setShortcutsInactive() override;
|
||||
|
||||
public:
|
||||
explicit UtilityMenu(PlayerLogic *player, QMenu *playerMenu);
|
||||
explicit UtilityMenu(PlayerGraphicsItem *player, QMenu *playerMenu);
|
||||
|
||||
[[nodiscard]] bool createAnotherTokenActionExists() const
|
||||
{
|
||||
|
|
@ -31,7 +33,7 @@ public:
|
|||
|
||||
void setAndEnableCreateAnotherTokenAction(QString text)
|
||||
{
|
||||
aCreateAnotherToken->setText(text);
|
||||
aCreateAnotherToken->setText(tr("C&reate another %1 token").arg(text));
|
||||
aCreateAnotherToken->setEnabled(true);
|
||||
}
|
||||
|
||||
|
|
@ -41,7 +43,7 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
PlayerGraphicsItem *player;
|
||||
QStringList predefinedTokens;
|
||||
|
||||
QMenu *createPredefinedTokenMenu;
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -9,6 +9,7 @@
|
|||
#define COCKATRICE_PLAYER_ACTIONS_H
|
||||
#include "../dialogs/dlg_create_token.h"
|
||||
#include "../dialogs/dlg_move_top_cards_until.h"
|
||||
#include "card_menu_action_type.h"
|
||||
#include "event_processing_options.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
|
|
@ -56,30 +57,75 @@ public:
|
|||
return movingCardsUntil;
|
||||
}
|
||||
|
||||
signals:
|
||||
void requestViewTopCardsDialog(int defaultNumberTopCards, int deckSize);
|
||||
void requestViewBottomCardsDialog(int defaultNumberBottomCards, int deckSize);
|
||||
void requestShuffleTopDialog(int defaultNumberTopCards, int maxCards);
|
||||
void requestShuffleBottomDialog(int defaultNumberBottomCards, int maxCards);
|
||||
void requestMulliganDialog(int startSize, int handSize, int deckSize);
|
||||
void requestDrawCardsDialog(int defaultNumberTopCards, int deckSize);
|
||||
void requestMoveTopCardsToDialog(int defaultNumberTopCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void requestMoveTopCardsUntilDialog(MoveTopCardsUntilOptions options);
|
||||
void requestMoveBottomCardsToDialog(int defaultNumberBottomCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void requestDrawBottomCardsDialog(int defaultNumberBottomCards, int maxCards);
|
||||
void requestRollDieDialog();
|
||||
void requestCreateTokenDialog(const QStringList &predefinedTokens);
|
||||
void requestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
void requestMoveCardXCardsFromTopDialog(int defaultNumberTopCardsToPlaceBelow, int deckSize);
|
||||
void requestSetPTDialog(const QString &oldPT);
|
||||
void requestSetAnnotationDialog(const QString &oldAnnotation);
|
||||
void requestSetCardCounterDialog(int counterId, const QString &oldValueForDlg);
|
||||
void requestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed = false);
|
||||
void requestSortHand(const QList<CardList::SortOption> &options);
|
||||
void requestEnableAndSetCreateAnotherTokenAction(const QString &lastTokenName);
|
||||
void requestSetLastToken(CardInfoPtr lastToken);
|
||||
|
||||
public slots:
|
||||
void setLastToken(CardInfoPtr cardInfo);
|
||||
void setLastTokenInfo(CardInfoPtr cardInfo);
|
||||
void playCard(CardItem *c, bool faceDown);
|
||||
void playCardToTable(const CardItem *c, bool faceDown);
|
||||
|
||||
void actUntapAll();
|
||||
void actRollDie();
|
||||
void actRequestRollDieDialog();
|
||||
void actRollDie(int sides, int count);
|
||||
void actFlipCoin();
|
||||
void actCreateToken();
|
||||
void actRequestCreateTokenDialog(const QStringList &predefinedTokens);
|
||||
void actCreateToken(TokenInfo tokenToCreate);
|
||||
void actCreateAnotherToken();
|
||||
void actRequestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation, int variableCount);
|
||||
void onRelatedCardCreated(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
void setLastRelatedCreationSucceeded(bool succeeded)
|
||||
{
|
||||
lastRelatedCreationSucceeded = succeeded;
|
||||
}
|
||||
void actShuffle();
|
||||
void actShuffleTop();
|
||||
void actShuffleBottom();
|
||||
void actRequestShuffleTopDialog();
|
||||
void actShuffleTop(int number);
|
||||
void actRequestShuffleBottomDialog();
|
||||
void actShuffleBottom(int number);
|
||||
void actDrawCard();
|
||||
void actDrawCards();
|
||||
void actRequestDrawCardsDialog();
|
||||
void actDrawCards(int number);
|
||||
void actUndoDraw();
|
||||
void actMulligan();
|
||||
void actRequestMulliganDialog();
|
||||
void actMulligan(int number);
|
||||
void actMulliganSameSize();
|
||||
void actMulliganMinusOne();
|
||||
void doMulligan(int number);
|
||||
|
||||
void actPlay();
|
||||
void actPlayFacedown();
|
||||
void actHide();
|
||||
void actPlay(QList<CardItem *> selectedCards);
|
||||
void actPlayFacedown(QList<CardItem *> selectedCards);
|
||||
void actHide(QList<CardItem *> selectedCards);
|
||||
|
||||
void actMoveTopCardToPlay();
|
||||
void actMoveTopCardToPlayFaceDown();
|
||||
|
|
@ -89,10 +135,14 @@ public slots:
|
|||
void actMoveTopCardsToGraveFaceDown();
|
||||
void actMoveTopCardsToExile();
|
||||
void actMoveTopCardsToExileFaceDown();
|
||||
void actMoveTopCardsUntil();
|
||||
void actRequestMoveTopCardsUntilDialog();
|
||||
void moveTopCardsUntil(const QString &expr, MoveTopCardsUntilOptions options);
|
||||
void actMoveTopCardToBottom();
|
||||
void actRequestMoveTopCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
void moveTopCardsTo(int number, const QString &targetZone, bool faceDown);
|
||||
void actDrawBottomCard();
|
||||
void actDrawBottomCards();
|
||||
void actRequestDrawBottomCardsDialog();
|
||||
void actDrawBottomCards(int number);
|
||||
void actMoveBottomCardToPlay();
|
||||
void actMoveBottomCardToPlayFaceDown();
|
||||
void actMoveBottomCardToGrave();
|
||||
|
|
@ -102,6 +152,8 @@ public slots:
|
|||
void actMoveBottomCardsToExile();
|
||||
void actMoveBottomCardsToExileFaceDown();
|
||||
void actMoveBottomCardToTop();
|
||||
void actRequestMoveBottomCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
void moveBottomCardsTo(int number, const QString &targetZone, bool faceDown);
|
||||
|
||||
void actSelectAll();
|
||||
void actSelectRow();
|
||||
|
|
@ -109,10 +161,12 @@ public slots:
|
|||
|
||||
void actViewLibrary();
|
||||
void actViewHand();
|
||||
void actViewTopCards();
|
||||
void actViewBottomCards();
|
||||
void actAlwaysRevealTopCard();
|
||||
void actAlwaysLookAtTopCard();
|
||||
void actRequestViewTopCardsDialog();
|
||||
void actViewTopCards(int number);
|
||||
void actRequestViewBottomCardsDialog();
|
||||
void actViewBottomCards(int number);
|
||||
void actAlwaysRevealTopCard(bool alwaysRevealTopCard);
|
||||
void actAlwaysLookAtTopCard(bool alwaysRevealTopCard);
|
||||
void actViewGraveyard();
|
||||
void actLendLibrary(int lendToPlayerId);
|
||||
void actRevealTopCards(int revealToPlayerId, int amount);
|
||||
|
|
@ -127,37 +181,41 @@ public slots:
|
|||
void actCreateRelatedCard();
|
||||
void actCreateAllRelatedCards();
|
||||
|
||||
void actMoveCardXCardsFromTop();
|
||||
void actRemoveCardCounter(int counterId);
|
||||
void actAddCardCounter(int counterId);
|
||||
void actSetCardCounter(int counterId);
|
||||
void actIncrementAllCardCounters();
|
||||
void actRequestMoveCardXCardsFromTopDialog();
|
||||
void actMoveCardXCardsFromTop(QList<CardItem *> selectedCards, int number);
|
||||
void actRemoveCardCounter(QList<CardItem *> selectedCards, int counterId);
|
||||
void actAddCardCounter(QList<CardItem *> selectedCards, int counterId);
|
||||
void actRequestSetCardCounterDialog(QList<CardItem *> selectedCards, int counterId);
|
||||
void actSetCardCounter(QList<CardItem *> selectedCards, int counterId, const QString &counterValue);
|
||||
void actIncrementAllCardCounters(QList<CardItem *> cardsToUpdate);
|
||||
void actAttach();
|
||||
void actUnattach();
|
||||
void actUnattach(QList<CardItem *> selectedCards);
|
||||
void actDrawArrow();
|
||||
void actIncPT(int deltaP, int deltaT);
|
||||
void actResetPT();
|
||||
void actSetPT();
|
||||
void actIncP();
|
||||
void actDecP();
|
||||
void actIncT();
|
||||
void actDecT();
|
||||
void actIncPT();
|
||||
void actDecPT();
|
||||
void actFlowP();
|
||||
void actFlowT();
|
||||
void actIncPT(QList<CardItem *> selectedCards, int deltaP, int deltaT);
|
||||
void actResetPT(QList<CardItem *> selectedCards);
|
||||
void actRequestSetPTDialog(QList<CardItem *> selectedCards);
|
||||
void actSetPT(QList<CardItem *> selectedCards, const QString &pt);
|
||||
void actIncP(QList<CardItem *> selectedCards);
|
||||
void actDecP(QList<CardItem *> selectedCards);
|
||||
void actIncT(QList<CardItem *> selectedCards);
|
||||
void actDecT(QList<CardItem *> selectedCards);
|
||||
void actIncPT(QList<CardItem *> selectedCards);
|
||||
void actDecPT(QList<CardItem *> selectedCards);
|
||||
void actFlowP(QList<CardItem *> selectedCards);
|
||||
void actFlowT(QList<CardItem *> selectedCards);
|
||||
|
||||
void actReduceLifeByPower();
|
||||
void actReduceLifeByPower(QList<CardItem *> selectedCards);
|
||||
|
||||
void actSetAnnotation();
|
||||
void actReveal(QAction *action);
|
||||
void actRequestSetAnnotationDialog(QList<CardItem *> selectedCards);
|
||||
void actSetAnnotation(QList<CardItem *> selectedCards, const QString &annotation);
|
||||
void actReveal(QList<CardItem *> selectedCards, QAction *action);
|
||||
void actRevealHand(int revealToPlayerId);
|
||||
void actRevealRandomHandCard(int revealToPlayerId);
|
||||
void actRevealLibrary(int revealToPlayerId);
|
||||
|
||||
void actSortHand();
|
||||
|
||||
void cardMenuAction();
|
||||
void cardMenuAction(QList<CardItem *> selectedCards, CardMenuActionType type);
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
|
|
@ -176,21 +234,19 @@ private:
|
|||
int movingCardsUntilCounter = 0;
|
||||
MoveTopCardsUntilOptions movingCardsUntilOptions;
|
||||
|
||||
void moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
void moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
bool lastRelatedCreationSucceeded = false;
|
||||
|
||||
void createCard(const CardItem *sourceCard,
|
||||
const QString &dbCardName,
|
||||
CardRelationType attach = CardRelationType::DoesNotAttach,
|
||||
bool persistent = false);
|
||||
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
|
||||
void playSelectedCards(bool faceDown = false);
|
||||
void playSelectedCards(QList<CardItem *> selectedCards, bool faceDown = false);
|
||||
|
||||
void cmdSetTopCard(Command_MoveCard &cmd);
|
||||
void cmdSetBottomCard(Command_MoveCard &cmd);
|
||||
|
||||
void offsetCardCounter(int counterId, int offset);
|
||||
void offsetCardCounter(QList<CardItem *> selectedCards, int counterId, int offset);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_ACTIONS_H
|
||||
|
|
|
|||
298
cockatrice/src/game/player/player_dialogs.cpp
Normal file
298
cockatrice/src/game/player/player_dialogs.cpp
Normal file
|
|
@ -0,0 +1,298 @@
|
|||
#include "player_dialogs.h"
|
||||
|
||||
#include "../../client/settings/card_counter_settings.h"
|
||||
#include "../../interface/widgets/utility/get_text_with_max.h"
|
||||
#include "../board/card_item.h"
|
||||
#include "../dialogs/dlg_roll_dice.h"
|
||||
#include "../player/player_graphics_item.h"
|
||||
|
||||
#include <QInputDialog>
|
||||
#include <libcockatrice/card/relation/card_relation.h>
|
||||
|
||||
PlayerDialogs::PlayerDialogs(PlayerGraphicsItem *_player, PlayerActions *_playerActions)
|
||||
: QObject(_player), player(_player), playerActions(_playerActions)
|
||||
{
|
||||
connect(playerActions, &PlayerActions::requestViewTopCardsDialog, this,
|
||||
&PlayerDialogs::onViewTopCardsDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestViewBottomCardsDialog, this,
|
||||
&PlayerDialogs::onViewBottomCardsDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestShuffleTopDialog, this, &PlayerDialogs::onShuffleTopDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestShuffleBottomDialog, this,
|
||||
&PlayerDialogs::onShuffleBottomDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestMulliganDialog, this, &PlayerDialogs::onMulliganDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestDrawCardsDialog, this, &PlayerDialogs::onDrawCardsDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestMoveTopCardsToDialog, this,
|
||||
&PlayerDialogs::onMoveTopCardsToDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestMoveTopCardsUntilDialog, this,
|
||||
&PlayerDialogs::onMoveTopCardsUntilDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestMoveBottomCardsToDialog, this,
|
||||
&PlayerDialogs::onMoveBottomCardsToDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestDrawBottomCardsDialog, this,
|
||||
&PlayerDialogs::onDrawBottomCardsDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestRollDieDialog, this, &PlayerDialogs::onRollDieDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestCreateTokenDialog, this,
|
||||
&PlayerDialogs::onCreateTokenDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestCreateRelatedFromRelationDialog, this,
|
||||
&PlayerDialogs::onCreateRelatedFromRelationDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestMoveCardXCardsFromTopDialog, this,
|
||||
&PlayerDialogs::onMoveCardXCardsFromTopDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestSetPTDialog, this, &PlayerDialogs::onSetPTDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestSetAnnotationDialog, this,
|
||||
&PlayerDialogs::onSetAnnotationDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestSetCardCounterDialog, this,
|
||||
&PlayerDialogs::onSetCardCounterDialogRequested);
|
||||
}
|
||||
|
||||
void PlayerDialogs::onViewTopCardsDialogRequested(int defaultNumberTopCards, int deckSize)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("View top cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards, 1,
|
||||
deckSize, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->actViewTopCards(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onViewBottomCardsDialogRequested(int defaultNumberBottomCards, int deckSize)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("View bottom cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberBottomCards, 1,
|
||||
deckSize, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->actViewBottomCards(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onShuffleTopDialogRequested(int defaultNumberTopCards, int maxCards)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("Shuffle top cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberTopCards, 1,
|
||||
maxCards, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->actShuffleTop(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onShuffleBottomDialogRequested(int defaultNumberBottomCards, int maxCards)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("Shuffle bottom cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1,
|
||||
maxCards, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->actShuffleBottom(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onMulliganDialogRequested(int startSize, int handSize, int deckSize)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("Draw hand"),
|
||||
tr("Number of cards: (max. %1)").arg(deckSize) + '\n' +
|
||||
tr("0 and lower are in comparison to current hand size"),
|
||||
startSize, -handSize, deckSize, 1, &ok);
|
||||
|
||||
if (ok) {
|
||||
playerActions->actMulligan(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onDrawCardsDialogRequested(int defaultNumberTopCards, int deckSize)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("Draw cards"), tr("Number of cards: (max. %1)").arg(deckSize),
|
||||
defaultNumberTopCards, 1, deckSize, 1, &ok);
|
||||
|
||||
if (ok) {
|
||||
playerActions->actDrawCards(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onMoveTopCardsToDialogRequested(int defaultNumberTopCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("Move top cards to %1").arg(zoneDisplayName),
|
||||
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberTopCards, 1,
|
||||
maxCards, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->moveTopCardsTo(number, targetZone, faceDown);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onMoveTopCardsUntilDialogRequested(MoveTopCardsUntilOptions options)
|
||||
{
|
||||
DlgMoveTopCardsUntil dlg(dialogParent(), options);
|
||||
if (!dlg.exec()) {
|
||||
return;
|
||||
}
|
||||
playerActions->moveTopCardsUntil(dlg.getExpr(), dlg.getOptions());
|
||||
}
|
||||
|
||||
void PlayerDialogs::onMoveBottomCardsToDialogRequested(int defaultNumberBottomCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("Move bottom cards to %1").arg(zoneDisplayName),
|
||||
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1,
|
||||
maxCards, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->moveBottomCardsTo(number, targetZone, faceDown);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onDrawBottomCardsDialogRequested(int defaultNumberBottomCards, int maxCards)
|
||||
{
|
||||
bool ok;
|
||||
int number =
|
||||
QInputDialog::getInt(dialogParent(), tr("Draw bottom cards"), tr("Number of cards: (max. %1)").arg(maxCards),
|
||||
defaultNumberBottomCards, 1, maxCards, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->actDrawBottomCards(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onRollDieDialogRequested()
|
||||
{
|
||||
DlgRollDice dlg(dialogParent());
|
||||
if (!dlg.exec()) {
|
||||
return;
|
||||
}
|
||||
playerActions->actRollDie(dlg.getDieSideCount(), dlg.getDiceToRollCount());
|
||||
}
|
||||
|
||||
void PlayerDialogs::onCreateRelatedFromRelationDialogRequested(const CardItem *sourceCard,
|
||||
const CardRelation *cardRelation)
|
||||
{
|
||||
if (sourceCard == nullptr || cardRelation == nullptr) {
|
||||
playerActions->setLastRelatedCreationSucceeded(false);
|
||||
return;
|
||||
}
|
||||
|
||||
int variableCount = cardRelation->getDefaultCount();
|
||||
|
||||
if (cardRelation->getIsVariable()) {
|
||||
bool ok;
|
||||
|
||||
emit requestDialogSemaphore(true);
|
||||
|
||||
variableCount = QInputDialog::getInt(dialogParent(), tr("Create tokens"), tr("Number:"),
|
||||
cardRelation->getDefaultCount(), 1, MAX_TOKENS_PER_DIALOG, 1, &ok);
|
||||
|
||||
emit requestDialogSemaphore(false);
|
||||
|
||||
if (!ok) {
|
||||
playerActions->setLastRelatedCreationSucceeded(false); // cancelled
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const bool succeeded = playerActions->createRelatedFromRelation(sourceCard, cardRelation, variableCount);
|
||||
|
||||
playerActions->setLastRelatedCreationSucceeded(succeeded);
|
||||
|
||||
if (succeeded) {
|
||||
playerActions->onRelatedCardCreated(sourceCard, cardRelation); // only on confirmed success
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onCreateTokenDialogRequested(const QStringList &predefinedTokens)
|
||||
{
|
||||
DlgCreateToken dlg(predefinedTokens, dialogParent());
|
||||
if (!dlg.exec()) {
|
||||
return;
|
||||
}
|
||||
|
||||
playerActions->actCreateToken(dlg.getTokenInfo());
|
||||
}
|
||||
|
||||
void PlayerDialogs::onMoveCardXCardsFromTopDialogRequested(int defaultNumberTopCardsToPlaceBelow, int deckSize)
|
||||
{
|
||||
bool ok;
|
||||
int number =
|
||||
QInputDialog::getInt(dialogParent(), tr("Place card X cards from top of library"),
|
||||
tr("Which position should this card be placed:") + "\n" + tr("(max. %1)").arg(deckSize),
|
||||
defaultNumberTopCardsToPlaceBelow, 1, deckSize, 1, &ok);
|
||||
number -= 1; // indexes start at 0
|
||||
|
||||
if (ok) {
|
||||
playerActions->actMoveCardXCardsFromTop(player->getGameScene()->selectedCards(), number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onSetPTDialogRequested(const QString &oldPT)
|
||||
{
|
||||
bool ok;
|
||||
auto cards = player->getGameScene()->selectedCards();
|
||||
emit requestDialogSemaphore(true);
|
||||
QString pt = getTextWithMax(dialogParent(), tr("Change power/toughness"), tr("Change stats to:"), QLineEdit::Normal,
|
||||
oldPT, &ok);
|
||||
emit requestDialogSemaphore(false);
|
||||
|
||||
if (!ok || player->getLogic()->clearCardsToDelete()) {
|
||||
return;
|
||||
}
|
||||
|
||||
playerActions->actSetPT(cards, pt);
|
||||
}
|
||||
|
||||
void PlayerDialogs::onSetAnnotationDialogRequested(const QString &oldAnnotation)
|
||||
{
|
||||
auto cards = player->getGameScene()->selectedCards();
|
||||
emit requestDialogSemaphore(true);
|
||||
AnnotationDialog *dialog = new AnnotationDialog(dialogParent());
|
||||
dialog->setOptions(QInputDialog::UsePlainTextEditForTextInput);
|
||||
dialog->setWindowTitle(tr("Set annotation"));
|
||||
dialog->setLabelText(tr("Please enter the new annotation:"));
|
||||
dialog->setTextValue(oldAnnotation);
|
||||
bool ok = dialog->exec();
|
||||
emit requestDialogSemaphore(false);
|
||||
if (!ok || player->getLogic()->clearCardsToDelete()) {
|
||||
return;
|
||||
}
|
||||
QString annotation = dialog->textValue().left(MAX_NAME_LENGTH);
|
||||
playerActions->actSetAnnotation(cards, annotation);
|
||||
}
|
||||
|
||||
void PlayerDialogs::onSetCardCounterDialogRequested(int counterId, const QString &oldValueForDlg)
|
||||
{
|
||||
auto cards = player->getGameScene()->selectedCards();
|
||||
emit requestDialogSemaphore(true);
|
||||
|
||||
auto &cardCounterSettings = SettingsCache::instance().cardCounters();
|
||||
QString counterName = cardCounterSettings.displayName(counterId);
|
||||
|
||||
AbstractCounterDialog dialog(counterName, oldValueForDlg, dialogParent());
|
||||
int ok = dialog.exec();
|
||||
|
||||
emit requestDialogSemaphore(false);
|
||||
if (!ok || player->getLogic()->clearCardsToDelete()) {
|
||||
return;
|
||||
}
|
||||
playerActions->actSetCardCounter(cards, counterId, dialog.textValue());
|
||||
}
|
||||
62
cockatrice/src/game/player/player_dialogs.h
Normal file
62
cockatrice/src/game/player/player_dialogs.h
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
#ifndef COCKATRICE_PLAYER_DIALOGS_H
|
||||
#define COCKATRICE_PLAYER_DIALOGS_H
|
||||
#include "player_actions.h"
|
||||
|
||||
#include <QGraphicsView>
|
||||
#include <QObject>
|
||||
|
||||
class PlayerGraphicsItem;
|
||||
class PlayerDialogs : public QObject
|
||||
{
|
||||
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit PlayerDialogs(PlayerGraphicsItem *player, PlayerActions *playerActions);
|
||||
|
||||
signals:
|
||||
void requestDialogSemaphore(bool active);
|
||||
|
||||
public slots:
|
||||
void onViewTopCardsDialogRequested(int defaultNumberTopCards, int deckSize);
|
||||
void onViewBottomCardsDialogRequested(int defaultNumberBottomCards, int deckSize);
|
||||
void onShuffleTopDialogRequested(int defaultNumberTopCards, int maxCards);
|
||||
void onShuffleBottomDialogRequested(int defaultNumberBottomCards, int maxCards);
|
||||
void onMulliganDialogRequested(int startSize, int handSize, int deckSize);
|
||||
void onDrawCardsDialogRequested(int defaultNumberTopCards, int deckSize);
|
||||
void onMoveTopCardsToDialogRequested(int defaultNumberTopCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void onMoveTopCardsUntilDialogRequested(MoveTopCardsUntilOptions options);
|
||||
void onMoveBottomCardsToDialogRequested(int defaultNumberBottomCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void onDrawBottomCardsDialogRequested(int defaultNumberBottomCards, int maxCards);
|
||||
void onRollDieDialogRequested();
|
||||
void onCreateRelatedFromRelationDialogRequested(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
void onCreateTokenDialogRequested(const QStringList &predefinedTokens);
|
||||
void onMoveCardXCardsFromTopDialogRequested(int defaultNumberTopCardsToPlaceBelow, int deckSize);
|
||||
void onSetPTDialogRequested(const QString &oldPT);
|
||||
void onSetAnnotationDialogRequested(const QString &oldAnnotation);
|
||||
void onSetCardCounterDialogRequested(int counterId, const QString &oldValueForDlg);
|
||||
|
||||
private:
|
||||
PlayerGraphicsItem *player;
|
||||
PlayerActions *playerActions;
|
||||
|
||||
QWidget *dialogParent() const
|
||||
{
|
||||
if (auto *s = player->scene()) {
|
||||
if (auto *v = s->views().value(0)) {
|
||||
return v->window();
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_DIALOGS_H
|
||||
|
|
@ -6,7 +6,6 @@
|
|||
#include "../board/arrow_item.h"
|
||||
#include "../board/card_item.h"
|
||||
#include "../board/card_list.h"
|
||||
#include "libcockatrice/utility/color.h"
|
||||
#include "player_actions.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
|
|
@ -33,10 +32,12 @@
|
|||
#include <libcockatrice/protocol/pb/event_set_card_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
|
||||
#include <libcockatrice/utility/color.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
PlayerEventHandler::PlayerEventHandler(PlayerLogic *_player) : QObject(_player), player(_player)
|
||||
{
|
||||
connect(this, &PlayerEventHandler::requestCardMenuUpdate, player, &PlayerLogic::requestCardMenuUpdate);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventGameSay(const Event_GameSay &event)
|
||||
|
|
@ -252,7 +253,7 @@ void PlayerEventHandler::eventSetCardCounter(const Event_SetCardCounter &event)
|
|||
|
||||
int oldValue = card->getCounters().value(event.counter_id(), 0);
|
||||
card->setCounter(event.counter_id(), event.counter_value());
|
||||
player->getPlayerMenu()->updateCardMenu(card);
|
||||
emit requestCardMenuUpdate(card);
|
||||
emit logSetCardCounter(player, card->getName(), event.counter_id(), event.counter_value(), oldValue);
|
||||
}
|
||||
|
||||
|
|
@ -370,7 +371,7 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
|
|||
targetZone->addCard(card, true, x, y);
|
||||
|
||||
emit cardZoneChanged(card, startZone == targetZone);
|
||||
player->getPlayerMenu()->updateCardMenu(card);
|
||||
emit requestCardMenuUpdate(card);
|
||||
|
||||
if (player->getPlayerActions()->isMovingCardsUntil() && startZoneString == ZoneNames::DECK &&
|
||||
targetZone->getName() == ZoneNames::STACK) {
|
||||
|
|
@ -397,7 +398,7 @@ void PlayerEventHandler::eventFlipCard(const Event_FlipCard &event)
|
|||
|
||||
emit logFlipCard(player, card->getName(), event.face_down());
|
||||
card->setFaceDown(event.face_down());
|
||||
player->getPlayerMenu()->updateCardMenu(card);
|
||||
emit requestCardMenuUpdate(card);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
|
||||
|
|
@ -466,7 +467,7 @@ void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
|
|||
} else {
|
||||
emit logUnattachCard(player, startCard->getName());
|
||||
}
|
||||
player->getPlayerMenu()->updateCardMenu(startCard);
|
||||
emit requestCardMenuUpdate(startCard);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDrawCards(const Event_DrawCards &event)
|
||||
|
|
@ -552,7 +553,7 @@ void PlayerEventHandler::eventRevealCards(const Event_RevealCards &event, EventP
|
|||
}
|
||||
|
||||
if (!options.testFlag(SKIP_REVEAL_WINDOW) && showZoneView && !cardList.isEmpty()) {
|
||||
player->getGameScene()->addRevealedZoneView(player, zone, cardList, event.grant_write_access());
|
||||
emit player->requestRevealedZoneView(player, zone, cardList, event.grant_write_access());
|
||||
}
|
||||
|
||||
emit logRevealCards(player, zone, cardId, cardName, otherPlayer, false,
|
||||
|
|
|
|||
|
|
@ -83,6 +83,7 @@ signals:
|
|||
void logAlwaysRevealTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
|
||||
void logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
|
||||
void cardZoneChanged(CardItem *card, bool sameZone);
|
||||
void requestCardMenuUpdate(const CardItem *card);
|
||||
|
||||
public:
|
||||
PlayerEventHandler(PlayerLogic *player);
|
||||
|
|
|
|||
|
|
@ -8,6 +8,10 @@
|
|||
#include "../board/abstract_card_item.h"
|
||||
#include "../board/counter_general.h"
|
||||
#include "../hand_counter.h"
|
||||
#include "player_actions.h"
|
||||
#include "player_dialogs.h"
|
||||
|
||||
#include <QGraphicsView>
|
||||
|
||||
PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
|
||||
{
|
||||
|
|
@ -16,28 +20,35 @@ PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
|
|||
connect(&SettingsCache::instance(), &SettingsCache::handJustificationChanged, this,
|
||||
&PlayerGraphicsItem::rearrangeZones);
|
||||
connect(player, &PlayerLogic::rearrangeCounters, this, &PlayerGraphicsItem::rearrangeCounters);
|
||||
connect(player, &PlayerLogic::activeChanged, this, &PlayerGraphicsItem::onPlayerActiveChanged);
|
||||
connect(player, &PlayerLogic::concededChanged, this, [this](int, bool c) { setVisible(!c); });
|
||||
connect(player, &PlayerLogic::zoneIdChanged, this, [this](int id) { playerArea->setPlayerZoneId(id); });
|
||||
|
||||
connect(player, &PlayerLogic::counterAdded, this, &PlayerGraphicsItem::onCounterAdded);
|
||||
connect(player, &PlayerLogic::counterRemoved, this, &PlayerGraphicsItem::onCounterRemoved);
|
||||
|
||||
connect(player->getPlayerMenu(), &PlayerMenu::shortcutsActivated, this, [this]() {
|
||||
playerMenu = new PlayerMenu(this);
|
||||
|
||||
connect(playerMenu, &PlayerMenu::shortcutsActivated, this, [this]() {
|
||||
for (auto *ctr : counterWidgets) {
|
||||
ctr->setShortcutsActive();
|
||||
}
|
||||
});
|
||||
connect(player->getPlayerMenu(), &PlayerMenu::shortcutsDeactivated, this, [this]() {
|
||||
connect(playerMenu, &PlayerMenu::shortcutsDeactivated, this, [this]() {
|
||||
for (auto *ctr : counterWidgets) {
|
||||
ctr->setShortcutsInactive();
|
||||
}
|
||||
});
|
||||
connect(player->getPlayerMenu(), &PlayerMenu::retranslateRequested, this, [this]() {
|
||||
connect(playerMenu, &PlayerMenu::retranslateRequested, this, [this]() {
|
||||
for (auto *ctr : counterWidgets) {
|
||||
ctr->retranslateUi();
|
||||
}
|
||||
});
|
||||
|
||||
playerDialogs = new PlayerDialogs(this, player->getPlayerActions());
|
||||
|
||||
connect(playerDialogs, &PlayerDialogs::requestDialogSemaphore, player, &PlayerLogic::setDialogSemaphore);
|
||||
|
||||
playerArea = new PlayerArea(this);
|
||||
|
||||
playerTarget = new PlayerTarget(player, playerArea);
|
||||
|
|
@ -47,6 +58,8 @@ PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
|
|||
|
||||
initializeZones();
|
||||
|
||||
playerMenu->setMenusForGraphicItems();
|
||||
|
||||
connect(tableZoneGraphicsItem, &TableZone::sizeChanged, this, &PlayerGraphicsItem::updateBoundingRect);
|
||||
|
||||
updateBoundingRect();
|
||||
|
|
@ -57,7 +70,7 @@ PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
|
|||
|
||||
void PlayerGraphicsItem::retranslateUi()
|
||||
{
|
||||
player->getPlayerMenu()->retranslateUi();
|
||||
playerMenu->retranslateUi();
|
||||
|
||||
QMapIterator<QString, CardZoneLogic *> zoneIterator(player->getZones());
|
||||
while (zoneIterator.hasNext()) {
|
||||
|
|
@ -93,14 +106,16 @@ void PlayerGraphicsItem::initializeZones()
|
|||
rfgZoneGraphicsItem = new PileZone(player->getRfgZone(), this);
|
||||
rfgZoneGraphicsItem->setPos(base + QPointF(0, 2 * h + h2 + 10));
|
||||
|
||||
tableZoneGraphicsItem = new TableZone(player->getTableZone(), this);
|
||||
tableZoneGraphicsItem = new TableZone(player->getTableZone(), mirrored, this);
|
||||
connect(tableZoneGraphicsItem, &TableZone::sizeChanged, this, &PlayerGraphicsItem::updateBoundingRect);
|
||||
connect(this, &PlayerGraphicsItem::mirroredChanged, tableZoneGraphicsItem, &TableZone::setMirrored);
|
||||
|
||||
stackZoneGraphicsItem =
|
||||
new StackZone(player->getStackZone(), static_cast<int>(tableZoneGraphicsItem->boundingRect().height()), this);
|
||||
|
||||
handZoneGraphicsItem =
|
||||
new HandZone(player->getHandZone(), static_cast<int>(tableZoneGraphicsItem->boundingRect().height()), this);
|
||||
connect(player->getPlayerActions(), &PlayerActions::requestSortHand, handZoneGraphicsItem, &HandZone::sortHand);
|
||||
|
||||
connect(handZoneGraphicsItem->getLogic(), &HandZoneLogic::cardCountChanged, handCounter,
|
||||
&HandCounter::updateNumber);
|
||||
|
|
@ -145,6 +160,7 @@ void PlayerGraphicsItem::setMirrored(bool _mirrored)
|
|||
{
|
||||
if (mirrored != _mirrored) {
|
||||
mirrored = _mirrored;
|
||||
emit mirroredChanged(mirrored);
|
||||
rearrangeZones();
|
||||
}
|
||||
}
|
||||
|
|
@ -159,11 +175,11 @@ void PlayerGraphicsItem::onCounterAdded(CounterState *state)
|
|||
}
|
||||
counterWidgets.insert(state->getId(), widget);
|
||||
|
||||
if (player->getPlayerMenu()->getCountersMenu() && widget->getMenu()) {
|
||||
player->getPlayerMenu()->getCountersMenu()->addMenu(widget->getMenu());
|
||||
if (playerMenu->getCountersMenu() && widget->getMenu()) {
|
||||
playerMenu->getCountersMenu()->addMenu(widget->getMenu());
|
||||
}
|
||||
|
||||
if (player->getPlayerMenu()->getShortcutsActive()) {
|
||||
if (playerMenu->getShortcutsActive()) {
|
||||
widget->setShortcutsActive();
|
||||
}
|
||||
|
||||
|
|
@ -176,8 +192,8 @@ void PlayerGraphicsItem::onCounterRemoved(int counterId)
|
|||
if (!widget) {
|
||||
return;
|
||||
}
|
||||
if (player->getPlayerMenu()->getCountersMenu() && widget->getMenu()) {
|
||||
player->getPlayerMenu()->getCountersMenu()->removeAction(widget->getMenu()->menuAction());
|
||||
if (playerMenu->getCountersMenu() && widget->getMenu()) {
|
||||
playerMenu->getCountersMenu()->removeAction(widget->getMenu()->menuAction());
|
||||
}
|
||||
widget->delCounter();
|
||||
rearrangeCounters();
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
class HandZone;
|
||||
class PileZone;
|
||||
class PlayerDialogs;
|
||||
class PlayerTarget;
|
||||
class StackZone;
|
||||
class TableZone;
|
||||
|
|
@ -55,11 +56,16 @@ public:
|
|||
return static_cast<GameScene *>(scene());
|
||||
}
|
||||
|
||||
PlayerLogic *getPlayer() const
|
||||
PlayerLogic *getLogic() const
|
||||
{
|
||||
return player;
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerMenu *getPlayerMenu() const
|
||||
{
|
||||
return playerMenu;
|
||||
}
|
||||
|
||||
PlayerArea *getPlayerArea() const
|
||||
{
|
||||
return playerArea;
|
||||
|
|
@ -111,9 +117,13 @@ public slots:
|
|||
signals:
|
||||
void sizeChanged();
|
||||
void playerCountChanged();
|
||||
void mirroredChanged(bool isMirrored);
|
||||
void cardInfoRequested(const CardRef &cardRef);
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
PlayerMenu *playerMenu;
|
||||
PlayerDialogs *playerDialogs;
|
||||
PlayerArea *playerArea;
|
||||
PlayerTarget *playerTarget;
|
||||
QMap<int, AbstractCounter *> counterWidgets;
|
||||
|
|
|
|||
|
|
@ -35,14 +35,6 @@ PlayerLogic::PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool
|
|||
conceded(false), zoneId(0), dialogSemaphore(false)
|
||||
{
|
||||
initializeZones();
|
||||
|
||||
playerMenu = new PlayerMenu(this);
|
||||
graphicsItem = new PlayerGraphicsItem(this);
|
||||
playerMenu->setMenusForGraphicItems();
|
||||
|
||||
connect(this, &PlayerLogic::activeChanged, graphicsItem, &PlayerGraphicsItem::onPlayerActiveChanged);
|
||||
|
||||
connect(this, &PlayerLogic::openDeckEditor, game->getTab(), &TabGame::openDeckEditor);
|
||||
}
|
||||
|
||||
void PlayerLogic::initializeZones()
|
||||
|
|
@ -68,7 +60,6 @@ PlayerLogic::~PlayerLogic()
|
|||
}
|
||||
zones.clear();
|
||||
|
||||
delete playerMenu;
|
||||
delete getPlayerInfo()->userInfo;
|
||||
}
|
||||
|
||||
|
|
@ -326,22 +317,16 @@ void PlayerLogic::setActive(bool _active)
|
|||
active = _active;
|
||||
emit activeChanged(active);
|
||||
}
|
||||
void PlayerLogic::onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed)
|
||||
{
|
||||
emit requestZoneViewToggle(this, zoneName, numberCards, isReversed);
|
||||
}
|
||||
|
||||
void PlayerLogic::updateZones()
|
||||
{
|
||||
getTableZone()->reorganizeCards();
|
||||
}
|
||||
|
||||
PlayerGraphicsItem *PlayerLogic::getGraphicsItem()
|
||||
{
|
||||
return graphicsItem;
|
||||
}
|
||||
|
||||
GameScene *PlayerLogic::getGameScene()
|
||||
{
|
||||
return getGraphicsItem()->getGameScene();
|
||||
}
|
||||
|
||||
void PlayerLogic::setGameStarted()
|
||||
{
|
||||
if (playerInfo->local) {
|
||||
|
|
|
|||
|
|
@ -67,8 +67,14 @@ class PlayerLogic : public QObject
|
|||
|
||||
signals:
|
||||
void openDeckEditor(const LoadedDeck &deck);
|
||||
void requestZoneViewToggle(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed);
|
||||
void requestRevealedZoneView(PlayerLogic *player,
|
||||
CardZoneLogic *zone,
|
||||
const QList<const ServerInfo_Card *> &cardList,
|
||||
bool withWritePermission);
|
||||
void deckChanged();
|
||||
void newCardAdded(AbstractCardItem *card);
|
||||
void requestCardMenuUpdate(const CardItem *card);
|
||||
void counterAdded(CounterState *state);
|
||||
void counterRemoved(int counterId);
|
||||
void rearrangeCounters();
|
||||
|
|
@ -85,6 +91,7 @@ signals:
|
|||
|
||||
public slots:
|
||||
void setActive(bool _active);
|
||||
void onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed);
|
||||
|
||||
public:
|
||||
PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent);
|
||||
|
|
@ -112,10 +119,6 @@ public:
|
|||
return game;
|
||||
}
|
||||
|
||||
GameScene *getGameScene();
|
||||
|
||||
[[nodiscard]] PlayerGraphicsItem *getGraphicsItem();
|
||||
|
||||
[[nodiscard]] PlayerActions *getPlayerActions() const
|
||||
{
|
||||
return playerActions;
|
||||
|
|
@ -131,11 +134,6 @@ public:
|
|||
return playerInfo;
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerMenu *getPlayerMenu() const
|
||||
{
|
||||
return playerMenu;
|
||||
}
|
||||
|
||||
void setDeck(const DeckList &_deck);
|
||||
|
||||
[[nodiscard]] const DeckList &getDeck() const
|
||||
|
|
@ -234,8 +232,6 @@ private:
|
|||
PlayerInfo *playerInfo;
|
||||
PlayerEventHandler *playerEventHandler;
|
||||
PlayerActions *playerActions;
|
||||
PlayerMenu *playerMenu;
|
||||
PlayerGraphicsItem *graphicsItem;
|
||||
|
||||
bool active;
|
||||
bool conceded;
|
||||
|
|
|
|||
|
|
@ -22,7 +22,8 @@ const QColor TableZone::FADE_MASK = QColor(0, 0, 0, 80);
|
|||
const QColor TableZone::GRADIENT_COLOR = QColor(255, 255, 255, 150);
|
||||
const QColor TableZone::GRADIENT_COLORLESS = QColor(255, 255, 255, 0);
|
||||
|
||||
TableZone::TableZone(TableZoneLogic *_logic, QGraphicsItem *parent) : SelectZone(_logic, parent), active(false)
|
||||
TableZone::TableZone(TableZoneLogic *_logic, bool _mirrored, QGraphicsItem *parent)
|
||||
: SelectZone(_logic, parent), active(false), mirrored(_mirrored)
|
||||
{
|
||||
connect(_logic, &TableZoneLogic::contentSizeChanged, this, &TableZone::resizeToContents);
|
||||
connect(_logic, &TableZoneLogic::toggleTapped, this, &TableZone::toggleTapped);
|
||||
|
|
@ -50,12 +51,16 @@ QRectF TableZone::boundingRect() const
|
|||
return QRectF(0, 0, width, height);
|
||||
}
|
||||
|
||||
void TableZone::setMirrored(bool isMirrored)
|
||||
{
|
||||
mirrored = isMirrored;
|
||||
update();
|
||||
}
|
||||
|
||||
bool TableZone::isInverted() const
|
||||
{
|
||||
return ((getLogic()->getPlayer()->getGraphicsItem()->getMirrored() &&
|
||||
!SettingsCache::instance().getInvertVerticalCoordinate()) ||
|
||||
(!getLogic()->getPlayer()->getGraphicsItem()->getMirrored() &&
|
||||
SettingsCache::instance().getInvertVerticalCoordinate()));
|
||||
return ((mirrored && !SettingsCache::instance().getInvertVerticalCoordinate()) ||
|
||||
(!mirrored && SettingsCache::instance().getInvertVerticalCoordinate()));
|
||||
}
|
||||
|
||||
void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
|
||||
|
|
|
|||
|
|
@ -82,6 +82,7 @@ private:
|
|||
If this TableZone is currently active
|
||||
*/
|
||||
bool active = false;
|
||||
bool mirrored = false;
|
||||
|
||||
[[nodiscard]] bool isInverted() const;
|
||||
|
||||
|
|
@ -96,6 +97,7 @@ public slots:
|
|||
Reorganizes CardItems in the TableZone
|
||||
*/
|
||||
void reorganizeCards() override;
|
||||
void setMirrored(bool isMirrored);
|
||||
|
||||
public:
|
||||
/**
|
||||
|
|
@ -104,7 +106,7 @@ public:
|
|||
@param _p the Player
|
||||
@param parent defaults to null
|
||||
*/
|
||||
explicit TableZone(TableZoneLogic *_logic, QGraphicsItem *parent = nullptr);
|
||||
explicit TableZone(TableZoneLogic *_logic, bool mirrored, QGraphicsItem *parent = nullptr);
|
||||
|
||||
/**
|
||||
@return a QRectF of the TableZone bounding box.
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@
|
|||
#include <QFutureWatcher>
|
||||
#include <QPrinter>
|
||||
#include <QRegularExpression>
|
||||
#include <QSaveFile>
|
||||
#include <QStringList>
|
||||
#include <QTextCursor>
|
||||
#include <QTextDocument>
|
||||
|
|
@ -129,7 +130,10 @@ std::optional<LoadedDeck> DeckLoader::loadFromRemote(const QString &nativeString
|
|||
std::optional<LoadedDeck::LoadInfo>
|
||||
DeckLoader::saveToFile(const DeckList &deck, const QString &fileName, DeckFileFormat::Format fmt)
|
||||
{
|
||||
QFile file(fileName);
|
||||
// Use QSaveFile so that a failed write (e.g. a full disk) leaves the existing deck untouched
|
||||
// instead of truncating it to a 0-byte file. The target is only replaced once every byte has
|
||||
// been flushed successfully in commit().
|
||||
QSaveFile file(fileName);
|
||||
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
|
||||
qCWarning(DeckLoaderLog) << "Could not create or open file:" << fileName;
|
||||
return std::nullopt;
|
||||
|
|
@ -145,15 +149,19 @@ DeckLoader::saveToFile(const DeckList &deck, const QString &fileName, DeckFileFo
|
|||
break;
|
||||
}
|
||||
|
||||
file.flush();
|
||||
file.close();
|
||||
|
||||
qCInfo(DeckLoaderLog) << "Saved deck to " << fileName << "with format" << fmt << "-" << success;
|
||||
|
||||
if (!success) {
|
||||
file.cancelWriting();
|
||||
qCWarning(DeckLoaderLog) << "Failed to serialize deck for file:" << fileName;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
if (!file.commit()) {
|
||||
qCWarning(DeckLoaderLog) << "Failed to save deck to " << fileName << ":" << file.errorString();
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
qCInfo(DeckLoaderLog) << "Saved deck to " << fileName << "with format" << fmt;
|
||||
|
||||
LoadedDeck::LoadInfo lastLoadInfo = {fileName, fmt};
|
||||
return lastLoadInfo;
|
||||
}
|
||||
|
|
@ -196,38 +204,44 @@ bool DeckLoader::updateLastLoadedTimestamp(LoadedDeck &deck)
|
|||
|
||||
QDateTime originalTimestamp = fileInfo.lastModified();
|
||||
|
||||
// Open the file for writing
|
||||
QFile file(fileName);
|
||||
// Use QSaveFile so that a failed write (e.g. a full disk) cannot truncate an existing deck to a
|
||||
// 0-byte file while merely bumping its timestamp.
|
||||
QSaveFile file(fileName);
|
||||
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
|
||||
qCWarning(DeckLoaderLog) << "Failed to open file for writing:" << fileName;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool result = false;
|
||||
|
||||
// Perform file modifications
|
||||
deck.deckList.setLastLoadedTimestamp(QDateTime::currentDateTime().toString());
|
||||
result = deck.deckList.saveToFile_Native(&file);
|
||||
|
||||
file.close(); // Close the file to ensure changes are flushed
|
||||
|
||||
if (result) {
|
||||
// Re-open the file and set the original timestamp
|
||||
if (!file.open(QIODevice::ReadWrite)) {
|
||||
qCWarning(DeckLoaderLog) << "Failed to re-open file to set timestamp:" << fileName;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!file.setFileTime(originalTimestamp, QFileDevice::FileModificationTime)) {
|
||||
qCWarning(DeckLoaderLog) << "Failed to set modification time for file:" << fileName;
|
||||
file.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
file.close();
|
||||
if (!deck.deckList.saveToFile_Native(&file)) {
|
||||
file.cancelWriting();
|
||||
qCWarning(DeckLoaderLog) << "Failed to serialize deck for file:" << fileName;
|
||||
return false;
|
||||
}
|
||||
|
||||
return result;
|
||||
if (!file.commit()) {
|
||||
qCWarning(DeckLoaderLog) << "Failed to update timestamp for file:" << fileName << ":" << file.errorString();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Re-open the file and restore the original timestamp, so that updating the lastLoadedTimestamp
|
||||
// does not change the file's modification time.
|
||||
QFile timestampFile(fileName);
|
||||
if (!timestampFile.open(QIODevice::ReadWrite)) {
|
||||
qCWarning(DeckLoaderLog) << "Failed to re-open file to set timestamp:" << fileName;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!timestampFile.setFileTime(originalTimestamp, QFileDevice::FileModificationTime)) {
|
||||
qCWarning(DeckLoaderLog) << "Failed to set modification time for file:" << fileName;
|
||||
timestampFile.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
timestampFile.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
static QString getDomainForWebsite(DeckLoader::DecklistWebsite website)
|
||||
|
|
@ -444,51 +458,54 @@ bool DeckLoader::convertToCockatriceFormat(LoadedDeck &deck)
|
|||
return false;
|
||||
}
|
||||
|
||||
// Determine the format before touching any file, so an already-converted or
|
||||
// unsupported deck never truncates or deletes anything.
|
||||
switch (DeckFileFormat::getFormatFromName(fileName)) {
|
||||
case DeckFileFormat::PlainText:
|
||||
break;
|
||||
case DeckFileFormat::Cockatrice:
|
||||
qCInfo(DeckLoaderLog) << "File is already in Cockatrice format. No conversion needed.";
|
||||
return true;
|
||||
default:
|
||||
qCWarning(DeckLoaderLog) << "Unsupported file format for conversion:" << fileName;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Change the file extension to .cod
|
||||
QFileInfo fileInfo(fileName);
|
||||
QString newFileName = QDir::toNativeSeparators(fileInfo.path() + "/" + fileInfo.completeBaseName() + ".cod");
|
||||
|
||||
// Open the new file for writing
|
||||
QFile file(newFileName);
|
||||
// Use QSaveFile so a failed write (e.g. a full disk) cannot leave a 0-byte .cod
|
||||
// behind and then delete the original deck.
|
||||
QSaveFile file(newFileName);
|
||||
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
|
||||
qCWarning(DeckLoaderLog) << "Failed to open file for writing:" << newFileName;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool result = false;
|
||||
|
||||
// Perform file modifications based on the detected format
|
||||
switch (DeckFileFormat::getFormatFromName(fileName)) {
|
||||
case DeckFileFormat::PlainText:
|
||||
// Save in Cockatrice's native format
|
||||
result = deck.deckList.saveToFile_Native(&file);
|
||||
break;
|
||||
case DeckFileFormat::Cockatrice:
|
||||
qCInfo(DeckLoaderLog) << "File is already in Cockatrice format. No conversion needed.";
|
||||
result = true;
|
||||
break;
|
||||
default:
|
||||
qCWarning(DeckLoaderLog) << "Unsupported file format for conversion:" << fileName;
|
||||
result = false;
|
||||
break;
|
||||
if (!deck.deckList.saveToFile_Native(&file)) {
|
||||
file.cancelWriting();
|
||||
qCWarning(DeckLoaderLog) << "Failed to serialize deck for file:" << newFileName;
|
||||
return false;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
// Delete the old file if conversion was successful
|
||||
if (result) {
|
||||
if (!QFile::remove(fileName)) {
|
||||
qCWarning(DeckLoaderLog) << "Failed to delete original file:" << fileName;
|
||||
} else {
|
||||
qCInfo(DeckLoaderLog) << "Original file deleted successfully:" << fileName;
|
||||
}
|
||||
deck.lastLoadInfo = {
|
||||
.fileName = newFileName,
|
||||
.fileFormat = DeckFileFormat::Cockatrice,
|
||||
};
|
||||
if (!file.commit()) {
|
||||
qCWarning(DeckLoaderLog) << "Failed to convert deck to " << newFileName << ":" << file.errorString();
|
||||
return false;
|
||||
}
|
||||
|
||||
return result;
|
||||
// Conversion succeeded: delete the original file.
|
||||
if (!QFile::remove(fileName)) {
|
||||
qCWarning(DeckLoaderLog) << "Failed to delete original file:" << fileName;
|
||||
} else {
|
||||
qCInfo(DeckLoaderLog) << "Original file deleted successfully:" << fileName;
|
||||
}
|
||||
deck.lastLoadInfo = {
|
||||
.fileName = newFileName,
|
||||
.fileFormat = DeckFileFormat::Cockatrice,
|
||||
};
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DeckLoader::printDeckListNode(QTextCursor *cursor, const InnerDecklistNode *node)
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#include "tab_game.h"
|
||||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../game/player/menu/card_menu.h"
|
||||
#include "../game/board/arrow_item.h"
|
||||
#include "../game/board/card_item.h"
|
||||
#include "../game/deckview/deck_view_container.h"
|
||||
|
|
@ -363,11 +364,10 @@ void TabGame::retranslateUi()
|
|||
|
||||
cardInfoFrameWidget->retranslateUi();
|
||||
|
||||
QMapIterator<int, PlayerLogic *> i(game->getPlayerManager()->getPlayers());
|
||||
|
||||
while (i.hasNext()) {
|
||||
i.next().value()->getGraphicsItem()->retranslateUi();
|
||||
for (auto playerView : scene->getPlayers().values()) {
|
||||
playerView->retranslateUi();
|
||||
}
|
||||
|
||||
QMapIterator<int, TabbedDeckViewContainer *> j(deckViewContainers);
|
||||
while (j.hasNext()) {
|
||||
j.next().value()->playerDeckView->retranslateUi();
|
||||
|
|
@ -654,8 +654,12 @@ PlayerLogic *TabGame::addPlayer(PlayerLogic *newPlayer)
|
|||
|
||||
scene->addPlayer(newPlayer);
|
||||
|
||||
auto *view = scene->viewForPlayer(newPlayer->getPlayerInfo()->getId());
|
||||
|
||||
connect(newPlayer, &PlayerLogic::newCardAdded, this, &TabGame::newCardAdded);
|
||||
connect(newPlayer->getPlayerMenu(), &PlayerMenu::cardMenuUpdated, this, &TabGame::setCardMenu);
|
||||
connect(newPlayer, &PlayerLogic::openDeckEditor, this, &TabGame::openDeckEditor);
|
||||
connect(view->getPlayerMenu(), &PlayerMenu::cardMenuUpdated, this, &TabGame::setCardMenu);
|
||||
connect(view, &PlayerGraphicsItem::cardInfoRequested, this, &TabGame::viewCardInfo);
|
||||
|
||||
messageLog->connectToPlayerEventHandler(newPlayer->getPlayerEventHandler());
|
||||
|
||||
|
|
@ -668,7 +672,7 @@ PlayerLogic *TabGame::addPlayer(PlayerLogic *newPlayer)
|
|||
addLocalPlayer(newPlayer, newPlayer->getPlayerInfo()->getId());
|
||||
}
|
||||
|
||||
gameMenu->insertMenu(playersSeparator, newPlayer->getPlayerMenu()->getPlayerMenu());
|
||||
gameMenu->insertMenu(playersSeparator, view->getPlayerMenu()->getPlayerMenu());
|
||||
|
||||
createZoneForPlayer(newPlayer, newPlayer->getPlayerInfo()->getId());
|
||||
|
||||
|
|
@ -678,7 +682,7 @@ PlayerLogic *TabGame::addPlayer(PlayerLogic *newPlayer)
|
|||
void TabGame::addLocalPlayer(PlayerLogic *newPlayer, int playerId)
|
||||
{
|
||||
if (game->getGameState()->getClients().size() == 1) {
|
||||
newPlayer->getPlayerMenu()->setShortcutsActive();
|
||||
scene->viewForPlayer(playerId)->getPlayerMenu()->setShortcutsActive();
|
||||
}
|
||||
|
||||
auto *deckView = new TabbedDeckViewContainer(playerId, this);
|
||||
|
|
@ -698,27 +702,24 @@ void TabGame::addLocalPlayer(PlayerLogic *newPlayer, int playerId)
|
|||
|
||||
void TabGame::processPlayerLeave(PlayerLogic *leavingPlayer)
|
||||
{
|
||||
QString playerName = "@" + leavingPlayer->getPlayerInfo()->getName();
|
||||
removePlayerFromAutoCompleteList(playerName);
|
||||
|
||||
scene->removePlayer(leavingPlayer);
|
||||
removePlayerFromAutoCompleteList("@" + leavingPlayer->getPlayerInfo()->getName());
|
||||
|
||||
// When we inserted the playerMenu into the gameMenu earlier, Qt wrapped the playerMenu into a QAction*, which lives
|
||||
// independently and does not get cleaned up when the source menu gets destroyed. We have to manually clean here.
|
||||
if (leavingPlayer->getPlayerMenu()) {
|
||||
QMenu *menu = leavingPlayer->getPlayerMenu()->getPlayerMenu();
|
||||
if (menu) {
|
||||
// Find and remove the QAction pointing to this menu
|
||||
QList<QAction *> actions = gameMenu->actions();
|
||||
for (QAction *act : actions) {
|
||||
if (act->menu() == menu) {
|
||||
gameMenu->removeAction(act);
|
||||
delete act; // deletes the QAction wrapper around the submenu
|
||||
break;
|
||||
}
|
||||
auto *view = scene->viewForPlayer(leavingPlayer->getPlayerInfo()->getId());
|
||||
if (view) {
|
||||
// Find and remove the QAction pointing to this menu
|
||||
QMenu *menu = view->getPlayerMenu()->getPlayerMenu();
|
||||
for (QAction *act : gameMenu->actions()) {
|
||||
if (act->menu() == menu) {
|
||||
gameMenu->removeAction(act);
|
||||
delete act;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scene->removePlayer(leavingPlayer);
|
||||
}
|
||||
|
||||
void TabGame::processRemotePlayerDeckSelect(QString deckList, int playerId, QString playerName)
|
||||
|
|
@ -869,12 +870,12 @@ PlayerLogic *TabGame::setActivePlayer(int id)
|
|||
if (i.value() == player) {
|
||||
i.value()->setActive(true);
|
||||
if (game->getGameState()->getClients().size() > 1) {
|
||||
i.value()->getPlayerMenu()->setShortcutsActive();
|
||||
scene->viewForPlayer(i.value()->getPlayerInfo()->getId())->getPlayerMenu()->setShortcutsActive();
|
||||
}
|
||||
} else {
|
||||
i.value()->setActive(false);
|
||||
if (game->getGameState()->getClients().size() > 1) {
|
||||
i.value()->getPlayerMenu()->setShortcutsInactive();
|
||||
scene->viewForPlayer(i.value()->getPlayerInfo()->getId())->getPlayerMenu()->setShortcutsInactive();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -890,8 +891,13 @@ void TabGame::setActivePhase(int phase)
|
|||
|
||||
void TabGame::newCardAdded(AbstractCardItem *card)
|
||||
{
|
||||
connect(card, &AbstractCardItem::rightClicked, scene, &GameScene::onCardRightClicked);
|
||||
connect(card, &AbstractCardItem::playSelected, scene, &GameScene::playSelected);
|
||||
connect(card, &AbstractCardItem::playSelectedFaceDown, scene, &GameScene::playSelectedFaceDown);
|
||||
connect(card, &AbstractCardItem::hideSelected, scene, &GameScene::hideSelected);
|
||||
connect(card, &AbstractCardItem::hovered, cardInfoFrameWidget,
|
||||
qOverload<AbstractCardItem *>(&CardInfoFrameWidget::setCard));
|
||||
connect(card, &AbstractCardItem::selectionChanged, scene, &GameScene::onCardSelectionChanged);
|
||||
connect(card, &AbstractCardItem::showCardInfoPopup, this, &TabGame::showCardInfoPopup);
|
||||
connect(card, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
|
||||
connect(card, &AbstractCardItem::cardShiftClicked, this, &TabGame::linkCardToChat);
|
||||
|
|
@ -935,7 +941,7 @@ QString TabGame::getTabText() const
|
|||
/**
|
||||
* @param menu The menu to set. Pass in nullptr to set the menu to empty.
|
||||
*/
|
||||
void TabGame::setCardMenu(QMenu *menu)
|
||||
void TabGame::setCardMenu(CardMenu *menu)
|
||||
{
|
||||
if (!aCardMenu) {
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -141,7 +141,7 @@ signals:
|
|||
private slots:
|
||||
void adminLockChanged(bool lock);
|
||||
void newCardAdded(AbstractCardItem *card);
|
||||
void setCardMenu(QMenu *menu);
|
||||
void setCardMenu(CardMenu *menu);
|
||||
|
||||
void actGameInfo();
|
||||
void actConcede();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue