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ZoneViewZone::initializeCards() connected PendingCommand::finished only after ZoneViewZoneLogic::requestZoneDump() had already sent the command. Local games process the dump synchronously, so finished was emitted before the view connected and the library/sideboard view stayed empty. Split requestZoneDump() into prepareZoneDump() and sendZoneDump(), and connect before sending, matching the TabRoom prepare/send convention. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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| .. | ||
| card_zone.cpp | ||
| card_zone.h | ||
| hand_zone.cpp | ||
| hand_zone.h | ||
| pile_zone.cpp | ||
| pile_zone.h | ||
| select_zone.cpp | ||
| select_zone.h | ||
| stack_zone.cpp | ||
| stack_zone.h | ||
| table_zone.cpp | ||
| table_zone.h | ||
| view_zone.cpp | ||
| view_zone.h | ||
| view_zone_widget.cpp | ||
| view_zone_widget.h | ||