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* Add an arrow draw animation setting - New arrowDrawAnimation cards-display setting, default on - The arrow draw animation checkbox joins the animation settings group - Visual Deck Storage selection animation checkbox moves next to the other animation checkboxes, and the enable/disable-all buttons now cover it and the arrow animation Took 2 minutes Took 21 minutes Took 7 minutes Took 11 minutes Took 20 seconds * Animate arrows drawing from start to target - The arrow stroke reveals itself along the arc with an eased timing, followed by a short light sheen that sweeps down the shaft - The arrow head pops in once the reveal reaches it, then the whole arrow fades from its initial glow - Decay is driven by GameScene's shared animation timer through the IAnimatedItem interface (QElapsedTimer based), respecting the arrowDrawAnimation setting - GameScene adds the arrow item to the scene before starting its animation so the item is registered against a valid scene Took 6 minutes Took 1 minute * Defer animation start so arrows don't start halfway materialized Took 13 minutes * Don't draw tip/shaft outline Took 12 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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| .. | ||
| card_zone_algorithms | ||
| carddatabase | ||
| loading_from_clipboard | ||
| movecard_tests | ||
| oracle | ||
| settings | ||
| clamped_arithmetic_test.cpp | ||
| CMakeLists.txt | ||
| deck_hash_performance_test.cpp | ||
| dummy_test.cpp | ||
| expression_test.cpp | ||
| password_hash_test.cpp | ||
| server_card_counter_test.cpp | ||
| server_counter_test.cpp | ||
| server_rate_limiter_test.cpp | ||
| test_age_formatting.cpp | ||