Cockatrice/cockatrice/src/game_graphics/zones/view_zone.h
BruebachL 345b0e8ba9
[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00

102 lines
3 KiB
C++

/**
* @file view_zone.h
* @ingroup GameGraphicsZones
*/
//! \todo Document this file.
#ifndef ZONEVIEWERZONE_H
#define ZONEVIEWERZONE_H
#include "select_zone.h"
#include <QGraphicsLayoutItem>
#include <QList>
#include <QLoggingCategory>
#include <QRectF>
#include <QSizeF>
#include <QString>
#include <libcockatrice/filters/filter_string.h>
#include <libcockatrice/game/board/card_list.h>
#include <qnamespace.h>
#include <qtmetamacros.h>
// IWYU pragma: keep
// ServerInfo_Card appears inside QList<...> in signal and slot
// signatures, which the moc-generated code needs to be complete.
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
class QGraphicsItem;
class ZoneViewZoneLogic;
inline Q_LOGGING_CATEGORY(ViewZoneLog, "view_zone");
class Response;
class ServerInfo_Card;
class QGraphicsSceneWheelEvent;
/**
* A CardZone that is a view into another CardZone.
* If this zone is writable, then modifications to this zone will be reflected in the underlying zone.
*
* Most interactions with StackZones are handled through a zone view.
* For example, viewing the deck/graveyard/exile is handled through a view.
*
* Handles both limited reveals (eg. look at top X cards) and full zone reveals (eg. searching the deck).
*/
class ZoneViewZone : public SelectZone, public QGraphicsLayoutItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsLayoutItem)
private:
static constexpr int HORIZONTAL_PADDING = 12;
static constexpr int VERTICAL_PADDING = 5;
QRectF bRect, optimumRect;
int minRows;
FilterString filterString = FilterString("");
CardList::SortOption groupBy, sortBy;
bool pileView;
struct GridSize
{
int rows;
int cols;
};
GridSize positionCardsForDisplay(CardList &cards, CardList::SortOption pileOption = CardList::NoSort);
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
public:
ZoneViewZone(ZoneViewZoneLogic *_logic, QGraphicsItem *parent);
[[nodiscard]] QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void reorganizeCards() override;
void initializeCards(const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>());
void setGeometry(const QRectF &rect) override;
[[nodiscard]] QRectF getOptimumRect() const
{
return optimumRect;
}
public slots:
void addToViews();
void removeFromViews();
void close();
void setFilterString(const QString &_filterString);
void setGroupBy(CardList::SortOption _groupBy);
void setSortBy(CardList::SortOption _sortBy);
void setPileView(int _pileView);
private slots:
void zoneDumpReceived(const Response &r);
signals:
void closed();
void optimumRectChanged();
void wheelEventReceived(QGraphicsSceneWheelEvent *event);
protected:
[[nodiscard]] QSizeF sizeHint(Qt::SizeHint which, const QSizeF &constraint = QSizeF()) const override;
void wheelEvent(QGraphicsSceneWheelEvent *event) override;
};
#endif