Cockatrice/cockatrice/src/game_graphics
Mmonge123 257a584971
fix: keep only the roll-die shortcut active in the lobby (#6754)
Player menu shortcuts were bound as soon as a local player was added in the deck-selection lobby. Defer full activation until GameMetaInfo reports the game has started, and bind only Player/aRollDie while in the lobby. Counters follow the deactivation signal, so they cannot re-enable shortcuts before the game starts.
2026-11-07 17:38:33 +01:00
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board Fix orphaned arrows when the draw shortcut repeats (#6789) 2026-11-07 16:53:53 +01:00
deckview [Fonts] Restore DeckList Serif default and live-update all role readers (#7541) 2026-11-04 07:57:55 +01:00
dialogs [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
log Remove leading spaces from message log zone strings (#4945) 2026-11-06 21:43:14 +01:00
player fix: keep only the roll-die shortcut active in the lobby (#6754) 2026-11-07 17:38:33 +01:00
tally [Refactor] Move card selection actions to GameScene and p/t parsing to CardState (#7426) 2026-10-31 18:44:12 +01:00
zones Show the library edge on the card in limited deck views (#6741) (#6741) 2026-11-07 17:24:40 +01:00
animated_item.h [Game] Generic Animation Interface (#7098) 2026-08-12 20:36:33 +02:00
card_dimensions.h [Game] Move graphics out of game and into game_graphics (#6928) 2026-06-09 09:51:13 +02:00
game_scene.cpp [Server/Client/Protocol] Shuffle or reorder player seats before a game starts (#7398) 2026-11-04 15:44:50 +01:00
game_scene.h [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
game_view.cpp [Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles (#7539) 2026-11-04 07:57:54 +01:00
game_view.h [Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles (#7539) 2026-11-04 07:57:54 +01:00
hand_counter.cpp [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
hand_counter.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
phases_toolbar.cpp [Refactor] Emit phase toolbar intent instead of protobuf commands (#7419) 2026-10-31 18:44:10 +01:00
phases_toolbar.h [Refactor] Emit phase toolbar intent instead of protobuf commands (#7419) 2026-10-31 18:44:10 +01:00
pq_cockatrice_event_player.cpp [Tests] Play card interactions through a Cockatrice event player (#7697) 2026-11-04 06:23:45 +01:00
pq_cockatrice_event_player.h [Tests] Play card interactions through a Cockatrice event player (#7697) 2026-11-04 06:23:45 +01:00
z_value_layer_manager.h [Game] Move graphics out of game and into game_graphics (#6928) 2026-06-09 09:51:13 +02:00
z_values.h [Game] Move graphics out of game and into game_graphics (#6928) 2026-06-09 09:51:13 +02:00