..
board
Fix orphaned arrows when the draw shortcut repeats ( #6789 )
2026-11-07 16:53:53 +01:00
deckview
[Fonts] Restore DeckList Serif default and live-update all role readers ( #7541 )
2026-11-04 07:57:55 +01:00
dialogs
[Refactor] Move game logic into libcockatrice_game ( #7437 )
2026-10-31 18:44:15 +01:00
log
Remove leading spaces from message log zone strings ( #4945 )
2026-11-06 21:43:14 +01:00
player
fix: keep only the roll-die shortcut active in the lobby ( #6754 )
2026-11-07 17:38:33 +01:00
tally
[Refactor] Move card selection actions to GameScene and p/t parsing to CardState ( #7426 )
2026-10-31 18:44:12 +01:00
zones
Show the library edge on the card in limited deck views ( #6741 ) ( #6741 )
2026-11-07 17:24:40 +01:00
animated_item.h
[Game] Generic Animation Interface ( #7098 )
2026-08-12 20:36:33 +02:00
card_dimensions.h
[Game] Move graphics out of game and into game_graphics ( #6928 )
2026-06-09 09:51:13 +02:00
game_scene.cpp
[Server/Client/Protocol] Shuffle or reorder player seats before a game starts ( #7398 )
2026-11-04 15:44:50 +01:00
game_scene.h
[Refactor] Move game logic into libcockatrice_game ( #7437 )
2026-10-31 18:44:15 +01:00
game_view.cpp
[Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles ( #7539 )
2026-11-04 07:57:54 +01:00
game_view.h
[Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles ( #7539 )
2026-11-04 07:57:54 +01:00
hand_counter.cpp
[Refactor] Move game logic into libcockatrice_game ( #7437 )
2026-10-31 18:44:15 +01:00
hand_counter.h
[Tooling] Apply include-what-you-use across the tree ( #7396 )
2026-10-08 11:13:50 +02:00
phases_toolbar.cpp
[Refactor] Emit phase toolbar intent instead of protobuf commands ( #7419 )
2026-10-31 18:44:10 +01:00
phases_toolbar.h
[Refactor] Emit phase toolbar intent instead of protobuf commands ( #7419 )
2026-10-31 18:44:10 +01:00
pq_cockatrice_event_player.cpp
[Tests] Play card interactions through a Cockatrice event player ( #7697 )
2026-11-04 06:23:45 +01:00
pq_cockatrice_event_player.h
[Tests] Play card interactions through a Cockatrice event player ( #7697 )
2026-11-04 06:23:45 +01:00
z_value_layer_manager.h
[Game] Move graphics out of game and into game_graphics ( #6928 )
2026-06-09 09:51:13 +02:00
z_values.h
[Game] Move graphics out of game and into game_graphics ( #6928 )
2026-06-09 09:51:13 +02:00