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Password salts and activation tokens were generated with the global SFMT RNG, which was seeded from a 32-bit timestamp, making registration salts and activation tokens predictable. The game RNG used the same timestamp seed across restarts. Add CryptoUtil backed by OpenSSL RAND_bytes and use it for salt/token generation and to seed RNG_SFMT with a 64-bit CSPRNG value in both the client and server. Link libcockatrice_utility against OpenSSL::Crypto. Took 30 seconds |
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| .. | ||
| card_zone_algorithms | ||
| carddatabase | ||
| loading_from_clipboard | ||
| movecard_tests | ||
| oracle | ||
| settings | ||
| clamped_arithmetic_test.cpp | ||
| CMakeLists.txt | ||
| deck_hash_performance_test.cpp | ||
| dummy_test.cpp | ||
| expression_test.cpp | ||
| password_hash_test.cpp | ||
| server_card_counter_test.cpp | ||
| server_counter_test.cpp | ||
| server_rate_limiter_test.cpp | ||
| test_age_formatting.cpp | ||