Cockatrice/cockatrice/src/game_graphics/deckview
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[Client] Guard dragged card ghost from painting or dropping deleted cards (#7688)
* [Client] Guard dragged card ghost from painting or dropping deleted cards

* [Game] Revert handling for cards destroyed mid-drag

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>

* [DeckView] Access pointer through QPointer in DeckViewCardDragItem

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: zeldazach <7460172+zeldazach@users.noreply.github.com>
2026-11-02 08:39:07 +01:00
..
deck_view.cpp [Client] Guard dragged card ghost from painting or dropping deleted cards (#7688) 2026-11-02 08:39:07 +01:00
deck_view.h [Game] Raise rubber band above count label and collapse multi-selection on click (#7451) 2026-10-15 11:35:03 +02:00
deck_view_container.cpp [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
deck_view_container.h [Client] Tell the user when their playmat art is blocked (#7533) 2026-10-16 19:50:57 +02:00
tabbed_deck_view_container.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
tabbed_deck_view_container.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00