..
board
[Refactor] Move game logic into libcockatrice_game ( #7437 )
2026-10-31 18:44:15 +01:00
deckview
[Refactor] Move game logic into libcockatrice_game ( #7437 )
2026-10-31 18:44:15 +01:00
dialogs
[Refactor] Move game logic into libcockatrice_game ( #7437 )
2026-10-31 18:44:15 +01:00
log
[Refactor] Move game logic into libcockatrice_game ( #7437 )
2026-10-31 18:44:15 +01:00
player
[Refactor] Move game logic into libcockatrice_game ( #7437 )
2026-10-31 18:44:15 +01:00
tally
[Refactor] Move card selection actions to GameScene and p/t parsing to CardState ( #7426 )
2026-10-31 18:44:12 +01:00
zones
[Game] Connect zone dump response before sending the request ( #7711 )
2026-11-01 12:49:35 +01:00
animated_item.h
[Game] Generic Animation Interface ( #7098 )
2026-08-12 20:36:33 +02:00
card_dimensions.h
[Game] Move graphics out of game and into game_graphics ( #6928 )
2026-06-09 09:51:13 +02:00
game_scene.cpp
[Refactor] Move game logic into libcockatrice_game ( #7437 )
2026-10-31 18:44:15 +01:00
game_scene.h
[Refactor] Move game logic into libcockatrice_game ( #7437 )
2026-10-31 18:44:15 +01:00
game_view.cpp
[Game] Raise rubber band above count label and collapse multi-selection on click ( #7451 )
2026-10-15 11:35:03 +02:00
game_view.h
[Tooling] Apply include-what-you-use across the tree ( #7396 )
2026-10-08 11:13:50 +02:00
hand_counter.cpp
[Refactor] Move game logic into libcockatrice_game ( #7437 )
2026-10-31 18:44:15 +01:00
hand_counter.h
[Tooling] Apply include-what-you-use across the tree ( #7396 )
2026-10-08 11:13:50 +02:00
phases_toolbar.cpp
[Refactor] Emit phase toolbar intent instead of protobuf commands ( #7419 )
2026-10-31 18:44:10 +01:00
phases_toolbar.h
[Refactor] Emit phase toolbar intent instead of protobuf commands ( #7419 )
2026-10-31 18:44:10 +01:00
z_value_layer_manager.h
[Game] Move graphics out of game and into game_graphics ( #6928 )
2026-06-09 09:51:13 +02:00
z_values.h
[Game] Move graphics out of game and into game_graphics ( #6928 )
2026-06-09 09:51:13 +02:00