* Add option to share decklists on load.
Took 1 hour 58 minutes
Took 9 minutes
Took 39 minutes
* Lint.
Took 14 minutes
Took 2 minutes
* Stuffs
Took 39 minutes
Took 4 seconds
Took 43 minutes
* Process local player first.
Took 45 minutes
* Consider if the setting is set on the game info first.
Took 4 minutes
* Save an indent level.
Took 43 seconds
* Don't commit logging config.
Took 3 minutes
* Remove a debug print.
Took 10 seconds
Took 7 seconds
* Add another optional guard.
Took 5 minutes
* Hide the tab bar if only one (own deck) is visible.
Took 9 minutes
* Rename setting label for clarity
Took 2 minutes
* Capitalization.
Took 3 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add sort hand shortcut
* add function to sort hand by type and name
* rig up the sort hand to the player
* fix sorting param
* use getShortcut instead of getSingleShortcut
* use correct method
* change default sorting
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Co-authored-by: Zach H <zahalpern+github@gmail.com>
* Add method to increment all counters on cards on table
* add keyboard shortcut
* register action for menu
* register action for menu
* Change menu text
* Move to Counters submenu
* Change function name
* Change menu, update function to handle selected vs non selected cards
* Use getShortcut instead of getSingleShortcut
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
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Co-authored-by: Paul Carroll <paul.x.carroll@questdiagnostics.com>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
* Add the option to background the oracle wizard, add an option to automatically launch oracle wizard in background every X days since last launch.
* Mocks and a typo.
* Lint.
* Lint?
* qOverload the spinBox.
* Change to a prompt instead.
* An Label.
* Update window_main.cpp
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
* Add a new dialog that allows editing the default suggested tags.
* Lint.
* Actually hand linting, lol.
* Fix Build
* Add dialog.
* Use show() instead of exec(), properly size hint list item widgets.
* Fix... something to do with the build?
* Cast to abstract tab deck editor instead of regular.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
* feat: Configurable colors for card counter
This patch adds support for:
- User-defined colors for card counters;
- 3 additional types of card counters.
The colors used for counters is stored locally and not shared with other
users. This is intentional as the feature is likely to be used for
improved accessibility.
In order to preserve backwards-compatibility, and because I don't have a
better idea, counters keep their existing color-based names (Red, Green,
Yellow) in menus and in the message log. For consistency, the new
counters also get assigned color-based names (Cyan, Purple, Magenta).
This choice is a compromise, as allowing user-defined names for counters
raises many additional (UI/UX) questions that I don't know how to
answer. A good long-term solution would be to include counter names as
part of a game definition system and hence would be in scope for #1740.
The choice of adding 3 additional types of counters and the Cyan, Purple
and Magenta names are not random. The existing code for determining
counter colors goes: Red, Green, Yellow, Cyan, Purple, Magenta, Black
(unreadable) and thus 6 is the maximum number of counters that existing
versions of Cockatrice are able to support. This way, released clients
get a degraded experience (cannot interact with the new counters,
messages in the server log say "Player X places 1 on Card (now 1)"
without specifying 1 of what), but do see the counters properly.
Fixes#2020
* Do not use %n
* Use SettingsManager
* Use qSin instead of sin
Fix build failures with old GCC.
* Use letters for card counter names
* Place card counter actions in separate menu
* Remove copy-paste error
* include QtMath
* Do not color whole settings page
* derp
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Co-authored-by: Zach H <zahalpern+github@gmail.com>
Although this config is not built on CI, while trying to compile locally, the build failed due to warnings and -Werror.
Some qt functions were actually deprecated (but not removed) before version 6.0.0 and clang (righfully) complains about comparison between different types of enums.
* Implement a little "raise on enter" animation for deck preview widgets.
* Why does the linter need to be run twice?
* Fix build.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* change settings entry of the cod conversion prompt to a combobox
replace the two checkboxes of which one state is ignored if one is
checked with a three state combobox for better user experience
* Update dlg_settings.cpp
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Co-authored-by: Zach H <zahalpern+github@gmail.com>
* fix: Use isRebalanced to detect Arena cards
In #5759 we introduced a setting (off by default) to disable the use of
Arena cards. This was done by checking the `isOnlineOnly` property of
the card, which accidentally also disabled online *printings* of cards
that otherwise exist in paper (e.g. Vintage Masters).
This PR does the same thing but uses the `isRebalanced` property
instead, which is `true` for Arena cards only and should have been used
from the start. This setting does not impact online-only printings such
as Vintage Masters. The settings is still on by default.
* Update setting to mention Alchemy rather than Arena
* Try to better reproduce pre-provider ID behavior
If "override all card art with personal preference" setting is set, look
for custom art for all sets instead of just the most preferred set.
* Warning when using both custom art and the printing selector
* QDirIterator::nextFileInfo is Qt 6.3+
* Translation
* implement functionality in dlg
* add action to deck editor
* refactor and comments
* is this refactor even a good idea?
* remove the friend class stuff
* reorder
* add option for not annotated
* Move show folders option next to the search bar.
* Add a new settings button and settings popup, move the folder visibility checkbox there and the ability to hide tags.
* Make popup not close when interacting with child widgets.
* Fix mocks.
* Include cog icon.
* Move PrintingSelector Display options to new quick settings widget.
* Adjust size before first show so as to not overflow.
* Add option to hide card size slider in VDS.
* Qt5 support.
* Fix some warnings by containerizing layouts because addChildLayout is silly.
* Fix an incorrect slot/signal assignment.
* Correct sub-categories for settings to persist them.
* Shuffle some slots and signals around to distinguish between the tag filter and the tags on the deck preview widgets.
* Add a quick setting to draw unused color identities and center them.
* Respect the setting on startup.
* Move card size slider to the quick settings menu.
* Move PrintingSelector card size slider to quick menu, adjust other layout from other options.
* Improve layout, add a gray border.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add a dialog to prompt user to convert to .cod format if trying to apply tags to a .txt deck.
* Lint mocks.
* Address comments, move dialog to appropriate folder.
* Unlint.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Move logging from QDebug to QCDebug and introduce LoggingCategories.
* Lint.
* Unlint like one change.
* Remove .debug category since this is autofilled by Qt and used to differentiate between QCDebug and QCWarning and QCError.
* Uncomment defaults, include main category.
* Make PictureLoader logging a bit more useful.
* Lint...?
* Address comments.
* Clean up some unnecessary classes in logging statements.
* Add a new message format to the logging handler.
* Lint.
* Lint.
* Support Windows in Regex
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>