Add --set key=value to override a section-qualified scalar configuration key for a single run and --print-config to print the effective configuration, with secrets redacted. SettingsCache owns the override map, so reads see the override without rewriting the ini file, and rebuilds the disallowed-name regexps when users/disallowedregexp is overridden. Bare keys and array-scoped keys are rejected because array loops read them relative to the active group, where a full-key override would either be ignored or rewrite every entry.
Cover the ini, default, override, override-only-key, regexp-rebuild, secret-redaction, and parse paths with a server-labelled gtest.
* [Server] Smoke-test the dev server end to end
Spawns servatrice-dev on an ephemeral port and drives a real RemoteClient through login, room list, room join and game creation, asserting each response and the Event_GameJoined payload. The test is WITH_SERVER-gated, links only the client remote library, and keeps the dev server's throwaway settings inside a temporary directory.
* [Server] Publish the dev server's port through a file
The smoke test parsed the listening port out of the dev server's stdout,
but the server announces it from the main thread while the logger thread
writes to the same stream. A log line can land inside the announcement —
Arch CI caught it — leaving the digits on the next line, so the test read
nothing and failed.
Add --port-file, written through QSaveFile once the server listens, and
read the port from there instead of from the log. The file is either
absent or complete, so logging cannot corrupt the handshake.
* [Tests] Tick the event loop while waiting for the port file
The port-file wait loop slept with QThread::msleep and never reached the
event dispatcher. QProcess fills its read buffers and flips its state only
from its socket notifiers, so drainProcessOutput() was a no-op and a child
that died before publishing its port went unnoticed until the full 15 s
startup timeout, with empty stdout and stderr in the failure message.
Pump the event loop instead, as the previous waitForReadyRead loop did.
Servatrice_ConnectionPool stored and returned a concrete
Servatrice_DatabaseInterface pointer, so the pool that decides which database a
socket handler runs against could not hold any other Server_DatabaseInterface.
Retype the constructor, member and accessor, and include the interface header
instead of the Servatrice one. The shipped path still builds MySQL pools and
converts implicitly; behaviour is unchanged.
AbstractServerSocketInterface and its Tcp and Websocket subclasses still took a
concrete Servatrice_DatabaseInterface pointer, so the handler could not be
constructed with anything but the MySQL implementation even though its body now
speaks only Server_DatabaseInterface. Retype the three constructors and drop the
now-unused servatrice_database_interface.h include. Callers pass the pool's
Servatrice_DatabaseInterface, which converts to the base pointer, so behaviour
is unchanged.
deckListHelper still prepared the folder and deck-file statements inline through
Servatrice_DatabaseInterface, and the four deck commands reached checkSql,
getUserIdInDB and getDeckFromDatabase through a concrete pointer. Add
DeckListFolderRecord, DeckListFileRecord, getDeckListFolders and
getDeckListFiles to Server_DatabaseInterface with fail-closed defaults, serve
all four commands from the injected interface, and drop the sqlInterface member
so the handler no longer holds a database implementation at all. Folder
ordering, recursion order, public-only pruning and every response code are
unchanged.
The four card-art commands still prepared their statements inline through
Servatrice_DatabaseInterface: the two card_art_params updates in
cmdSetCardArtParams, the rule upsert and delete, and the rule listing that
mapped rows to protocol entries. Add CardArtRuleRecord, upsertCardArtRule,
removeCardArtRule, getCardArtRules, setCardArtParams and clearCardArtParams to
Server_DatabaseInterface with fail-closed defaults, implement them with the
previous statements, and keep the validation, clamping, in-memory userInfo sync
and broadcast in the handler.
The moderator account commands still reached Servatrice_DatabaseInterface through
its concrete class: cmdResetUserPassword ran the privilege lookup inline and
called the concrete-only changeUserPasswordWithLegacyBackup, while the avatar,
banner and blacklisted-banner commands called concrete-only helpers. Promote
those four methods to Server_DatabaseInterface, move RemoveUserBannerResult into
the interface, and add getUserAdminFlags for the reset privilege lookup. The
escalation guard, audit records, had_banner response field and every response
code stay in the handler.
cmdAccountEdit assembled a dynamic UPDATE for the real name, email and country
columns in the socket handler, and cmdAccountImage wrote the avatar blob there
too. Add AccountUpdateRecord, updateUserAccount and setUserAvatar to
Server_DatabaseInterface with fail-closed defaults, implement them with the
previous query text and bind values, and keep the password gate, the email
permission check, the empty-edit early return and the in-memory userInfo updates
in the handler.
cmdBanFromServer, the admin-flag helpers, cmdForceActivateUser and the
admin-notes commands still prepared their statements inline through
Servatrice_DatabaseInterface, and addWarning was only reachable through the
concrete Servatrice class. Add setAdminFlag, getUserToken, getAdminNotes,
setAdminNotes, addBan and getUserNamesByClientId to Server_DatabaseInterface
with fail-closed defaults, promote addWarning, and model the outcomes as
UserFieldResult and AdminFlagUpdateResult. Notifications, the audit record,
the ban disconnect fan-out and every response code stay in the handler.
cmdReportAssign, cmdReportResolve, cmdReportReopen and cmdReportAddComment still
ran their lookups and updates inline through Servatrice_DatabaseInterface. Add
assignReport, resolveReport, reopenReport, getUserNameById,
getReportNotificationTarget, countReportCommentsInLastHour,
getReportCommentTarget and addReportComment to Server_DatabaseInterface with
fail-closed defaults, and model the outcomes as ReportAssignResult and
ReportUpdateResult so "no such report", "wrong state" and "query failed" stay
distinguishable. Authorization checks, audit records, notification recipients
and every response code stay in the handler.
cmdReportStats and cmdReportUserInfo still ran their queries inline through
Servatrice_DatabaseInterface and built the response in the socket handler. Add
ReportStatsRecord, ReportUserInfoRecord and their count records to
Server_DatabaseInterface with fail-closed defaults, implement getReportStats and
getReportUserInfo with the previous statements and query order, and keep
presence flags for the fields the old code set only on a successful query so
the proto2 wire output is unchanged. The stats cache decision and every response
code stay in the handler.
cmdReportList, cmdReportMyList and cmdReportDetails still prepared their SELECTs
inline through Servatrice_DatabaseInterface and mapped the result columns to
protocol records in the socket handler. Add getReportList,
getReportsSubmittedBy, getReportForDetails and getReportComments to
Server_DatabaseInterface with fail-closed defaults and a ReportLookupResult
outcome, implement them with the previous statements, joins and null handling,
and keep the detail authorization check and the tolerated comment-query failure
in the handler in the same order. Response codes are unchanged.
cmdReport and sendPendingReportNotifications still issued their SQL inline
through Servatrice_DatabaseInterface: the daily report cap, the reported-user
lookup, the report insert, both pending-notification selects and the notified
flips. Add the two notification records and seven report methods to
Server_DatabaseInterface with fail-closed defaults, implement them with the
previous statements and binds, and let both functions ask the injected
interface. Check order, response codes and notification payloads are unchanged.
cmdForgotPasswordRequest, continuePasswordRequest, cmdForgotPasswordReset,
cmdForgotPasswordChallenge, cmdRequestPasswordSalt and cmdSubmitPasswordVerifier
still called Servatrice_DatabaseInterface, and two of them validated the account
token and email through the generic validateTableColumnStringData helper. Add
doesForgotPasswordExist, addForgotPassword and getUsableLegacyBackup to
Server_DatabaseInterface with fail-closed defaults, replace the table/column
probes with userTokenMatches and userEmailMatches using the same statement and
case-insensitive comparison, and let the commands ask the injected interface.
Audit records, check order and every response code are unchanged.
cmdRegisterAccount and cmdActivateAccount still called
Servatrice_DatabaseInterface for username validation, user existence, the
per-email account limit, ban checks, registration and activation, and
cmdRegisterAccount issued the activation-email insert inline. Add
addActivationEmail to Server_DatabaseInterface with a false default, implement
it with the same statement and bind value, and let both commands ask the
injected interface. Validation order and every response code are unchanged.
cmdGetServerStats reached through Servatrice_DatabaseInterface for checkSql and
getLatestUptimeSnapshot, a concrete-only method. Move the UptimeSnapshot record
to Server_DatabaseInterface with an invalid default for non-SQL stores, mark the
Servatrice implementation as an override, and let the command ask the injected
interface. The statement, its bind value and the invalid-snapshot response are
unchanged.
createHashForReplay, cmdReplayGetCode, cmdReplaySubmitCode,
cmdReplayDownloadByGameId and cmdGrantReplayAccess still issued their own SQL
through Servatrice_DatabaseInterface. Add checkReplayAccess, getReplayName,
getReplayHashSource, addReplayAccess, getLatestReplayForGame and
grantReplayAccessByName to Server_DatabaseInterface, implement them with the
same statements, bind order and response mapping, and let the commands ask the
injected interface. Hashing and code parsing stay in the handler; the shared
insert is reused by both grant paths.
cmdReplayList, cmdReplayDownload, cmdReplayModifyMatch and cmdReplayDeleteMatch issued their own SQL through Servatrice_DatabaseInterface. Add ReplayMatchRecord/ReplayEntry and the ReplayAccessResult/ReplayWriteResult enums to Server_DatabaseInterface, implement the list, data, do-not-hide and delete operations with the same statements and response mapping, and let the commands ask the injected interface. checkSql stays in the two write commands where it already was.
The five deck-share commands reached through Servatrice_DatabaseInterface for share lookups, and cmdDeckShareCreate still issued the per-user rate-limit count and the folder deck listing inline. Move DeckShareItemRecord and DeckShareSummaryRecord to Server_DatabaseInterface, declare the share operations plus getDeckSharesCreatedToday and getDeckFilesInFolder there with failing defaults, and switch the commands to the injected interface. The MySQL statements and every response code stay as they were, including the -1-on-failure sentinel for the count.
addAuditRecord existed only on Servatrice_DatabaseInterface, so 37 moderator and admin commands reached through the concrete class just to append a log row. Declare it on Server_DatabaseInterface with an empty default, mark the Servatrice implementation as an override, and switch the handler's call sites to the injected interface. No SQL moves; the argument hashes are unchanged.
Deleting a deck, inserting an uploaded deck, and updating one in place were SQL statements in the socket handler, including the dynamic is_public clause and the follow-up visibility read. Add DeckFileData and DeckFileWriteResult to Server_DatabaseInterface with create/update/delete operations, implement them in Servatrice_DatabaseInterface with the same statements and bind order, and let cmdDeckUpload and cmdDeckDel ask the injected interface.
Setting a deck or folder public, creating a folder, and deleting a folder tree were SQL statements in the socket handler. Declare them on Server_DatabaseInterface with a DeckStorageResult so the caller can still tell a missing row from a failed write, implement them in Servatrice_DatabaseInterface with the same statements, and let the three folder commands ask the injected interface. Readiness probing keeps its previous ignore-the-result shape.
Resolving a deck folder path, reading a deck's owner, and walking its folder chain for public visibility were SQL queries living in the socket handler, keyed to the logged-in user through userInfo. Declare the three lookups on Server_DatabaseInterface, implement them in Servatrice_DatabaseInterface with the user id as an explicit parameter, and let the deck commands ask the injected interface.
getMessageLogHistory, getPrivateChatHistory, and getUserIdInDB were reachable only through Servatrice_DatabaseInterface, so the two log-history commands in the socket handler needed the concrete class. Declare the two readers on Server_DatabaseInterface with empty/false defaults, mark the Servatrice implementations as overrides, and resolve the private-chat peer through the already-promoted getUserId.
The ban/warn history, session, alt-account, and moderator-login readers existed only on Servatrice_DatabaseInterface, so the socket handler had to hold the concrete class to call them and to ask checkSql() whether the store was reachable. Declare them on Server_DatabaseInterface with empty-list defaults and a checkSql() that reports ready for stores without a connection, mark the Servatrice implementations as overrides, and let those five commands ask the injected interface.
cmdAddToList/cmdRemoveFromList issued raw SQL against the buddy and ignore tables and looked accounts up through getUserIdInDB, a method that only exists on the MySQL implementation. Add getUserId plus add/remove operations to Server_DatabaseInterface, implement them in Servatrice_DatabaseInterface over the shared single-row helpers, and let the handler ask the injected interface instead of the concrete class.
The socket-handler constructor already takes Servatrice_DatabaseInterface *, so the reinterpret_cast from the base member to the same type adds nothing and would silently hide a wrong implementation if a different database type were ever injected. Initialize sqlInterface from the typed constructor parameter instead.
* Refactor printing selector onto a host interface
Move the deck-editor coupling out of PrintingSelector behind PrintingSelectorHost so the same widget can run where there is no deck. The deck editor keeps its behaviour through DeckEditorPrintingSelectorHost; a selection-only host hides deck controls, reports a picked printing, and highlights it in the grid.
* Add a printings tab to the token dialog
The token list and the printing selector now share one tabbed surface. Picking a printing sets the provider id used by the live preview and by the created token, while an untouched dialog keeps the existing preference lookup. Names with no printings show a placeholder instead of an empty grid.
* Address printing selector review feedback
Hold the deck editor printing-selector host by value, since its deck editor is known at construction. Emit printingSelected for every left-click pick instead of gating it on selection-only mode; consumers that do not want picks simply do not connect.
* Use the shared layout helper in the token tabs
Replace the hand-built zero-margin layouts with QtUtils::makeLayout, which is the helper the printing selector already uses.
QtTesting's own `currentChanged` command aborts on a one-element row list, so
pqWidgetTestEventPlayer drives views itself:
- selectRow selects a row through the selection model, the whole row, without a
mouse event
- clickRow left-clicks the centre of a cell, so the view's own handlers run
- doubleClickRow double-clicks it, for views whose double click acts
A tree addresses a row by the path of rows leading to it ("2/0" is the first
child of the third top-level row), and a click opens a collapsed path first.
Rows are model rows, so a filtered or sorted model counts the rows it shows.
Asserting what a command did needs QtTesting's check players, which the XML
source never reached: it marked every event an action, so `modelRowCount` was
rejected as unknown. An event now carries `type="check"` to be played as a
check.
Testing/item_view_test.xml drives the grouped settings navigation through
selectRow and clickRow and asserts the page stack followed.
Testing/deck_editor_double_click_test.xml proves the difference between the two
clicks: a single click on a card database row only selects it, a double click
adds the card to the deck.
pqWidgetTestEventPlayer adds the widget-level commands the UI tests were
missing:
- screenshot grabs the addressed widget and saves it, creating the parent
directory and expanding $NAME / ${NAME} from the environment so the runner
decides where captures land
- dumpTree writes the widget paths the tests address, for finding the path of a
widget while writing a test
- resize sets the top-level window size, since the layout owns the children
The runner sets COCKATRICE_SCREENSHOT_DIR to build/screenshots, which is
ignored, so captures do not show up as untracked files.
Testing/screenshot_test.xml captures the main window and the settings dialog,
and Testing/README.md documents the commands, the pause/process_events split,
path drift and the capture workflow.
* [Fonts] Retire max font size setting into theme CardText min/max range
The per-card text size lives in the theme now, so a theme can pick the size
it was designed for instead of every user overriding it globally.
- CardText stores family + max point size; CardTextMinSize stores the
overlay shrink-to-fit floor (omitted from fonts.toml when 1).
- ThemeManager::cardTextMaxSize()/cardTextMinSize() resolve the range with
the retired defaults (12 max, 1 min), and cardTextMaxSize() falls back to
the CardText role size that #7541 made live.
- The overlay widget starts at the explicit size when one is set (deck
preview), else the theme max, and shrinks down to the theme floor.
- The appearance page's "Maximum font size" spin is gone; the range is
edited in the theme's font grid, whose min/max spins now keep the saved
range consistent with each other.
- Migration: appearance/maxFontSize is seeded into every user theme folder
and into the active theme's folder (created when the theme is a shipped
one that only exists in the system directory). The retired
game/maxfontsize -> appearance/maxFontSize mapping stays, so users still
on global.ini keep their value through the chain.
* [Fonts] Resolve CardText sizes against the shipped theme
Seeding themes/<name>/fonts.toml made getAvailableThemes() resolve the user dir, which shadowed the shipped theme.cfg and stylesheet: styleName came back empty and QSS was cleared. Fall back to the shipped theme dir for theme.cfg and QSS when the user dir exists, and resolve CardText sizes through FontConfig's 6..72 range so a migrated 80..100 renders at the size the editor shows. Insert CardTextMaxSize inside [Fonts] when another section follows.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>