Commit graph

6297 commits

Author SHA1 Message Date
Lukas Brübach
addb578d66 [DeckShare] Join the selected-count label with a non-translatable separator 2026-09-19 08:07:36 +02:00
Lukas Brübach
6bd25f79e5 [DeckShare] Provide the full share hint in each plural form 2026-09-19 08:07:36 +02:00
Lukas Brübach
fdc43f623a [DeckShare] Recover the share controls when the server never answers 2026-09-19 08:07:36 +02:00
Lukas Brübach
e6d6cbde1e [DeckShare] Replace the duplicate computeColorIdentity with the shared getDeckColorIdentity 2026-09-19 08:07:36 +02:00
Lukas Brübach
65adf1c6af [DeckShare] Build share links with QUrl and QUrlQuery for percent-encoding 2026-09-19 08:07:36 +02:00
Lukas Brübach
0cd900fc60 [DeckShare] Format share expiry with the locale-aware short format 2026-09-19 08:07:36 +02:00
Lukas Brübach
9bf9d9824b [DeckShare] Drop includes left unused by the share-response extraction 2026-09-19 08:07:36 +02:00
Lukas Brübach
6bf64ea712 [DeckShare] Extract the share-creation response handling into DeckShareUtils 2026-09-19 08:07:36 +02:00
Lukas Brübach
389dc8ac17 [DeckShare] Use the stable server client for the visual deck storage tab 2026-09-19 08:07:36 +02:00
Lukas Brübach
e5bb22afa3 [DeckShare] Fix share-link expiry build on the minimum-supported Qt
QTimeZone::UTC (the Initialization enum) only exists since Qt 6.7, so
Debian 12 and Ubuntu 24.04 (Qt 6.4) fail to compile the share-link expiry
handling in the share dialog and the two deck-storage tabs. Mirror the
existing games_model guard and fall back to Qt::UTC on older Qt.
2026-09-19 08:07:36 +02:00
Lukas Brübach
34e682d25b [DeckShare] Address review findings and harden the share flows
Gate every share entry point on login, de-duplicate the share-link and
color-identity logic behind DeckShareUtils and an injected querier, and
replace the silent tray/status-bar notices with always-visible dialogs.

- abstract_tab_deck_editor: explain that sharing requires a connection
  instead of silently doing nothing when logged out
- tab_deck_storage: disable the share action on disconnect, reject
  folder/deck mixes and the root folder with clear warnings, re-enable
  Create on every entry/response so a dropped connection cannot leave
  the button disabled
- tab_deck_storage_visual: same login gate for the context-menu entry,
  visible success/error dialogs, and a symmetric in-flight guard
- getDeckColorIdentity now takes a CardDatabaseQuerier, dropping the
  CardDatabaseManager singleton access and enabling unit tests
2026-09-19 08:07:36 +02:00
Lukas Brübach
c178bc062b [DeckShare] Create temporary share links for local and server decks 2026-09-19 08:07:17 +02:00
Lukas Brübach
c1c94c2624 [VDS] Address review: dead code, chip reparenting, filter signal and sort fast-path 2026-09-19 08:06:58 +02:00
Lukas Brübach
1dc45a4765 [VDS] Decouple tag filter and fix reordered-chips crash 2026-09-19 08:06:58 +02:00
Lukas Brübach
380bddb15e Document transaction teardown in deck share rollback paths 2026-09-19 08:06:58 +02:00
Lukas Brübach
30ed2a69a0 Address server review comments for deck share links 2026-09-19 08:06:58 +02:00
Lukas Brübach
8f674aab78 [Server] Add deck share links and public deck visibility 2026-09-19 08:06:58 +02:00
RickyRister
51365960fe
[Client] Create custom pawn for dev role (#7295)
* [Client] Create new pawn for dev role

* lighten color
2026-09-18 10:58:10 -07:00
BruebachL
7b39cf98d5
[Themes] Add identity default palettes for the image themes (#7280)
* [Themes] Add identity default palettes for the image themes

The Fabric, Leather, Plasma and VelvetMarble themes shipped only zone art and no palette, so their chrome fell back to the bare OS palette. Each theme now ships light and dark curated defaults written in the palette editor's own conventions, with [AppColors] so the home-tab buttons keep the theme's identity over static backgrounds.

- Add palette-default-light.toml / palette-default-dark.toml for the four themes; scheme resolution follows the OS since the themes declare no color scheme.
- Tint the window/base/button chrome and bevels towards each theme's identity: navy cloth (Fabric), black-brown with brass accents (Leather), electric violet with cyan sparks (Plasma), charcoal velvet with slate marble (VelvetMarble).
- Fill [AppColors] AccentStrong / AccentSoft per theme so the home-tab button gradient matches instead of falling back to the default greens.
- Derive Disabled and Inactive groups with the same conventions as PaletteGenerator::fromAccent.

* [Themes] Add home backgrounds for the image themes

* [Themes] Ship Fusion style + scheme backgrounds for the image themes

Address PR review:
- Add theme.cfg ([Style] Name = Fusion, ColorScheme = System) to Fabric,
  Leather, Plasma and VelvetMarble so their curated palettes actually apply.
  Without it the native style paints button chrome from the OS (windowsvista
  on Windows has no dark mode), making the dark palettes' light ButtonText
  unreadable on light buttons.
- Leverage the scheme-variant asset resolution: register home-dark.png and
  home-light.png in resources and add them to the qrc so the built-in home
  background also flips with the palette instead of staying static.
- Fix Leather [Palette.Inactive] Accent, which copied the Active Highlight
  color instead of the theme accent (dark #4a5f8f -> #c9995a, light
  #34508c -> #a5712f) in both palette files.

* [Themes] Align light plasma home background with the dark variant

Recolored the Plasma light home background to mirror the dark one:
brighter violet/cyan blooms, vivid azure spark arcs, and higher accent
saturation against the same pale-lavender key. Brightness is unchanged
so it still reads as a light scheme.

* [Home] Add option to disable the home tab background dim

Adds a 'Dim the home tab background' checkbox to the Home tab settings
page (Appearance). When unchecked, HomeWidget skips the translucent
black overlay it paints over the whole background. Default is on,
preserving current behavior; the home tab repaints live on change.

* Update leather backgrounds

* Update velvet marble backgrounds

* Update light plasma background

* Update light fabric background

* WIP [UI] Theme-aware onboarding banner with frosted light mode

Banner colours now derive from palette tokens at ~60fps (tick-driven,
equality-guarded setters) so scheme switches and live accent-picker
previews apply instantly:

- dark stages: byte-for-byte the original treatment (near-black stage
  from window hue, Highlight accent, white centre halo, vignette 0.62)
- light stages: pastel accent-hue wash instead of a neutral grey copy,
  brightness-lifted accent for additive glow legibility, deep-Highlight
  halo (uGlowColor) instead of white blowout, gentler vignette
  (uVignetteMin 0.88) so corners don't go muddy
- black logo silhouette variant selected on light stages
- theme picker preseeded with brand green (brand_colors.h single source)

WIP notes for next session:
- real-pixel wizard screenshot check still pending (headless capture
  exists: Xvfb :77 + isolated XDG_DATA_HOME; shader vs fallback pixel
  analysis not finished)
- user plans separately: promote Fusion to default theme, Default -> system

* [Themes] Align Fusion accent tokens with the SVG brand gradient

Align AccentStrong (#139740) and AccentSoft (#c9fd62) and the linked
Link/Accent roles with cockatrice.svg's linearGradient4265-7-8 stops so the
identity gradient used by the logo emulation matches the static art the icon
shipped.

* [Onboarding] Draw the banner logo as a static gradient plate

Replace the black/white logo tint switch with a ShaderEffect plate that
repaints the SVG's brand gradient (light AccentSoft -> dark AccentStrong
along the baked-in userSpaceOnUse axis) clipped to the full-color logo's
alpha silhouette, with the white highlight path overlaid on top — matching
the home widget's QPainter composite. The plate is static: no glow or
breathing. Brand colors flow from BannerShaderConfig's new brandStrong/
brandSoft pair instead of the removed logoDark flag, and the background
motifs get a touch more accent so the mark keeps its coloured surround.

* [Home] Draw the featured logo as a theme gradient composite

Repaint cockatrice.svg in Qt instead of showing the baked-in static art:
fill the full-color logo's alpha silhouette with the same brand gradient the
banner plate uses (light AccentSoft grading to dark AccentStrong along the
SVG's userSpaceOnUse axis), then overlay the white highlight path. Renders
an explicit QPixmap so the mark stays crisp at the 200px display size, and
re-seeds it on theme/palette/appearance changes so it never goes stale.

* [Resources] Drop the unused black logo asset

No consumer remains after the banner's logoDark toggle was replaced by the
static gradient plate (unit-tested in d7529e0c6a), so remove
cockatrice-logo-black.svg and its qrc entry.

* [Onboarding] Seed the theme picker from the theme's identity accent

Replace the hardcoded brand-green preseed with the shipped theme's own
AccentStrong (Plasma seeds violet, Fusion green), resolved from the default
palette so auto/user-generated palettes can't mask it, and re-seed whenever
the theme changes so the swatch never goes stale. Also consult the shipped
palette in maybeAutoGeneratePalette so scheme flips don't regenerate a fresh
palette over curated theme colors.

* Regenerate zone assets for Fabric, Leather, VelvetMarble themes

Align zone textures with each theme's palette identity:
- Fabric: linen weave in navy/steel tones (was generic green/blue/red/gray)
- Leather: grain texture in warm brown/amber tones
- VelvetMarble: smooth charcoal marble veining (replaces .jpg with .png)

All zones now have dark + light scheme variants for OS color scheme
adaptation. Plasma zones deferred to separate iteration.

* Regenerate Plasma zone assets: horizontal-hand layout, seamless tiling

Bake each zone's phase from its true world position in the horizontal-hand
layout (player 0, stack 172, table 280, hand 172+406) so the diagonal sheen
continues continuously across zone boundaries. All zones share one
mathematically tileable (1,1) diagonal at frequency 3; playerzone gets a
distinct blue-violet identity and the light scheme gets extra contrast.

* Regenerate VelvetMarble zones: classic Perlin marble, seamless tiling

* Regenerate VelvetMarble zones: domain-warped fractal veins, stone grain

* Promote Fusion to default theme, rename Default to System

Fresh installs and new profiles now default to the Fusion (dark) theme
instead of the platform-native theme. The old "Default" theme is
renamed "System" to better describe its purpose — using the OS-native
Qt style (windowsvista, macOS, etc.).

Existing users who had "Default" selected are automatically migrated
to "System" so they keep their platform-native styling. Users with
an empty or invalid theme name now fall back to Fusion.

* Move checkbox.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 15:16:07 +02:00
BruebachL
6c1d1c7b58
[Client] Add [AppColors] application palette roles (#7279)
* [Client] Add [AppColors] application palette roles

The home-tab buttons' gradient over the static theme background was hardcoded, and accent-derived fallbacks could not be themed or edited: QPalette's role set is closed, so any application-specific color has to live in Cockatrice's own palette layer.

- Add an AppColor::Role enum (AccentStrong / AccentSoft) stored on PaletteConfig and round-tripped from palette-<scheme>.toml under a new [AppColors] section.
- Cache the applied app colors in ThemeManager and expose appColor(Role) with a palette-accent-derived fallback; emit paletteChanged() from applyStyleAndPalette so previews, scheme switches and OS dark mode repaint palette-driven widgets.
- Fill both app roles in PaletteGenerator::fromAccent and surface them as a dedicated section in the palette editor.
- Drive the home-tab buttons from appColor() whenever the background source is the theme (any theme, not just built-ins).
- Ship AccentStrong / AccentSoft values in the Fusion and Default default palettes so the static home-tab buttons keep their classic greens.

# Conflicts:
#	cockatrice/src/interface/widgets/general/home_widget.cpp

* [AppColors] Address review comments

- PaletteEditorDialog::onSave(): compare whole PaletteConfig (colors and
  appColors) so a change to only AccentStrong/AccentSoft writes the file;
  add PaletteConfig::operator==.
- appColor(): derive both roles from QPalette::Highlight unconditionally.
  The Fusion palettes pin Accent to near-Window values, and QPalette::Accent
  only exists on Qt 6.6+, so keying on it made identical themes render very
  differently across Qt versions.
- themeChangedSlot(): merge the theme default's [AppColors] into a custom
  palette that predates the section instead of all-or-nothing per file;
  hasPalette() now counts an appColors-only file as a palette.
- Add Default/palette-default-light.toml so the Default theme's Light scheme
  keeps the classic greens instead of falling back to the OS accent.
- home_widget: restore the isBuiltInTheme() half of the Automatic condition;
  non-built-in themes extract button colors from their own background art.
- palette_grid_widget: use appEnum.value(i) for the role cast (3 sites),
  append appHeader to headerLabels, fix the 'Lighted' typo.

* [Themes] Route theme writes to the user themes directory

setColorScheme()/setStyleName() and the palette editor wrote directly to
the resolved theme directory, which for built-in themes is the read-only
system (install) location. Changes therefore landed in the install dir and
were lost on upgrade.

Add ThemeManager::writableThemeDir(), which always resolves to the user
themes directory, and route all theme writes through it. The palette editor
reuses the same helper, dropping its private writability probe.

* [Home] Replace 'Automatic' button color with explicit theme colors default

The Automatic option gated on isBuiltInTheme(): built-in themes used the
theme's accent colors, while non-built-in themes extracted colors from
their own background art. That made the result depend on the theme's
origin rather than what the user actually sees.

Remove Automatic and expose two explicit choices: 'From theme colors'
(always the theme's identity accents, now the default) and 'Extract from
background' (always sample the painted background). Drop the now-unused
isBuiltInTheme() helper.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 15:16:06 +02:00
BruebachL
456db56058
[PrintingSelector] Add Image Overrides submenu with hover preview (#7312)
* [PrintingSelector] Add Image Overrides submenu with hover preview

* [PrintingSelector] Address review comments

- Move QAction/QMenu forward declarations after the includes
- Use the renamed installPrintingOverride API and deleteAllLocalOverrides statically
- Drop the flavorName usage; Cockatrice does not use that field anywhere yet
- Extract the Load Custom Image handler into loadCustomImage()
- Make the preview size/offset constexpr and drop the redundant pixmap copy
- Extract the preview placement into a previewPositionNear() QPoint helper

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 15:03:09 +02:00
BruebachL
cca4af0ec7
[PictureLoader] Add local override storage and resolution with matcher tests (#7311)
* [PictureLoader] Add local override storage and resolution with matcher tests

* [PictureLoader] Address review comments

- Make deleteAllLocalOverrides static; it does not touch instance state
- Drop the now-unused hasCustomArt dead code
- Rename the override install methods to installPrintingOverride /
  installPrintingOverrideOnLoad

* [Tests] Give loader matcher tests a writable HOME in CI

Under GitHub's docker runner the process uid has no passwd entry, so HOME
resolves to '/' and the test-mode qttest data dir cannot be created.
SettingsCache's QSettings then drops every write, getPicsPath() comes back
empty, and the loader searches a blank path. Point HOME at a QTemporaryDir
for the duration of the run.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 15:03:08 +02:00
BruebachL
e11c915a0c
[Servatrice] Detect MySQL strict mode on startup and exit early (#7251)
* [Servatrice] Detect MySQL strict mode on startup and exit early

* Update servatrice/src/servatrice_database_interface.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* [Servatrice] Treat failed strict-mode check as boot error

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2026-09-18 15:02:45 +02:00
BruebachL
1c93309952
[Client] Show localized card names, texts and pictures (#7294)
* [Client] Show localized card names, texts and pictures

Localization wiring now runs end to end: the oracle importer collects
foreignData for the configured language and the client renders it.

- [Oracle] Import localized names and rules texts for the selected cardLang
  - single-face cards store their foreignData name and full text
  - multi-face (split/adventure/aftermath/prepare) cards collect the joined
    name once and join each face's translated text with the same separator
    as the English merge; an incomplete translation falls back to English;
    the joined text follows the same highest-priority-set policy as the
    single-face path and is only collected when localization is enabled
  - the wizard switching languages re-imports the card database

- [Client] Display localized card info throughout the client
  - card info text/picture widgets and the game board re-render on language
    change
  - pictures resolve cardLang art through Scryfall's named endpoint using the
    localized name, falling back to id-based art when no match exists
  - deck editor keeps canonical English names as card identity (EditRole)
    while showing localized names (DisplayRole), so decks and wire names
    stay stable

- [Card] Add CardLocalization-backed name/text lookup and cards.xml v4
  localization elements with a bounded-size translation cache

- [Tests] Cover oracle foreignData import (incl. multi-face joins, priority
  and fallback paths), XML v4 localization parsing, deck model localized
  display and the language-aware settings default

Existing installations need to re-run Oracle to see translations: localized
data only lands in cards.xml when the Oracle app is started with the
preferred language selected — launch the separate "Oracle" program that
ships with Cockatrice, pick the language in the wizard and let it re-import
the card database.

The client's database cache (cards.xml.cache) is invalidated by the cache
format bump and the source-hash checks, but a cache written before the
re-import can still hold English-only entries (the hash uses file size and
mtime, so a same-size/same-timestamp rewrite may be served as-is); delete
cards.xml.cache and relaunch if no localized names/texts show up after
re-importing.

* [Card] Pass localized card names and texts into CardInfo construction

Address review: instead of constructing the card and then calling
setLocalizedName/setLocalizedText (which emit a cardInfoChanged signal per
language), both constructors, both newInstance overloads and their callers
(cards.xml v4 parser and the binary cache reader) now pass the localized maps
as constructor arguments.

* [Client] Rename LocalizedCard:: helpers namespace to CardLocalization

The namespace now matches its header file name, as the review pointed out;
LocalizedCard reads more like a class or struct. Callers (card info text
widget, board card name rendering) are updated to match.

* [Client] Drop unused info member from the card info text widget

The CardInfoPtr member was only ever initialized to nullptr and never read;
remove it together with its initializer.

* [PictureLoader] Add the localized picture URL explicitly, not implicitly

Address review: silently prepending the Scryfall named-picture URL to the
download list whenever a non-English card language was active was surprising,
consumed quota per card when it failed, and could grab the wrong (canon) art on
name collisions, with no way to turn it off.

The insert is now opt-in and user-controlled: changing the card language adds
the template to the top of the download URLs once (persisted, documented in the
re-import prompt, and editable/removable in the deck editor settings), while the
picture loader no longer injects it at request time.

* [Card] Show card languages in the same native (English) format as the UI

Address review: the card text & images language dropdown listed bare native
names, some in inconsistent lowercase (e.g. "čeština", "español de España"),
which makes the languages easy to mix up for users that do not read the script
(e.g. 日本語 vs 한국어). It now mirrors the UI language dropdown and always pairs
the native name with its English name (e.g. "Deutsch (German)",
"日本語 (Japanese)"), using the same fixed casing.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 12:03:07 +02:00
BruebachL
5ace88c111
[DeckList] Extract deck metadata XML serialization (#7306)
* [DeckList] Extract deck metadata XML serialization

DeckList still serialized its metadata inline: a ten-branch
readElement dispatch and a static writeMetadata that duplicated the
tree plumbing. The metadata arms (name, comments, format, timestamp,
banner card, playmat, tags) move to DeckListMetadataXml free
functions over the Metadata struct, leaving DeckList::readElement a
thin dispatcher between metadata, zones and sideboard plans. The
playmat clamping helper moves along with the element that uses it.

* [DeckList] Make deck metadata XML serialization instance methods

* [DeckList] Inline deck metadata XML serialization

Fold DeckList::Metadata::readElement and write back into deck_list.cpp
alongside isEmpty(), and drop the separate deck_list_metadata_xml
translation unit. The metadata arms are instance methods of the nested
Metadata struct, so keeping them in the same file as its other method
keeps the class from being scattered across two .cpp files; the rest of
the refactor (readElement as a thin dispatcher, element-wise reads,
clamped playmat params) is unchanged.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 11:58:31 +02:00
BruebachL
69d32ed853
[DeckList] Extract plain-text deck parser into own file (#7305)
* [DeckList] Extract plain-text deck parser into own file

DeckList::loadFromStream_Plain was a 160-line god-method mixing
deck clearing, name/comment detection, sideboard heuristics, set
and multiplier extraction and normalization. The parsing logic
moves verbatim into DeckListPlainText::parse() so it lives in a
dedicated, testable unit; DeckList keeps a thin delegating wrapper
and still refreshes the deck hash exactly as before (also on the
empty-input path, to match cleanList's original behavior). The
*F* foil suffix handling is relocated unchanged.

* [DeckList] Harden plain-text parser regexes and move metadata clearing up

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 11:58:30 +02:00
BruebachL
f4d5fc181d
[DeckList] Drop const from zone lookup that creates nodes (#7304)
DecklistNodeTree::getZoneObjFromName creates a new zone node when
the name is unknown, so declaring it const was a lie that let a
const DecklistNodeTree mutate its tree. It is only called from
mutating paths (addCard, readZoneElement), so the const qualifier
is removed.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 11:58:30 +02:00
BruebachL
733deac0bb
[DeckList] Collapse repeated playmat parameter clamping (#7303)
The playmat read path clamped margin, offset and zoom with four
nearly identical qBound + fallback blocks. A single
parseClampedParam helper now owns that logic; behavior is unchanged
(parse whose string is well-formed clamps, unparseable text uses
the documented fallback).

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 11:58:30 +02:00
BruebachL
2a3a8982a6
[DeckList] Deduplicate undo/redo state switching (#7302)
undo() and redo() were mirror images that differed only in
which stack was the source. Both now delegate to a single
restoreAndSwap(source, target, deck) helper, so the save-current-
state, apply-memento and signal-emission logic lives in one place.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 11:58:29 +02:00
BruebachL
87443d58f7
[DeckList] Remove dead card XML readElement (#7301)
* [DeckList] Remove no-op card XML readElement

AbstractDecklistCardNode::readElement only advanced the XML
reader to </card> and always returned 0; a card's attributes were
already parsed by the parent InnerDecklistNode::readElement. The
containing zone loop skips the card's end tag itself, so the
method was dead weight and is dropped from the node interface
along with the pure virtual it existed to satisfy.

* [DeckList] Document writeElement as the only serialization method

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 11:58:29 +02:00
BruebachL
61c1215a30
[DeckList] Remove obsolete Qt5 qHash compatibility shim (#7300)
The codebase is Qt6-only since #7071 dropped Qt5, so the
#if QT_VERSION < 0x050600 branch can never compile. Removing it
deletes a dead qHash overload that only existed to support
QRegularExpression in QSet on old Qt versions.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 11:58:28 +02:00
BruebachL
fd82b140a8
[PictureLoader] Serve cached pictures from the disk cache instead of re-fetching them (#7284)
Some checks failed
CodeQL / Analyze (cpp) (push) Has been cancelled
CodeQL / Analyze (actions) (push) Has been cancelled
Build Desktop / Configure (push) Has been cancelled
Build Docker / Servatrice (arm) (push) Has been cancelled
Build Docker / Servatrice (x86) (push) Has been cancelled
Build Desktop / Debian 13 (push) Has been cancelled
Build Desktop / Debian 12 (push) Has been cancelled
Build Desktop / Fedora 44 (push) Has been cancelled
Build Desktop / Fedora 43 (push) Has been cancelled
Build Desktop / Servatrice_Debian 12 (push) Has been cancelled
Build Desktop / Ubuntu 26.04 (push) Has been cancelled
Build Desktop / Ubuntu 24.04 (push) Has been cancelled
Build Desktop / Arch (push) Has been cancelled
Build Desktop / macOS 13 Intel (push) Has been cancelled
Build Desktop / macOS 14 (push) Has been cancelled
Build Desktop / macOS 15 (push) Has been cancelled
Build Desktop / macOS 26 Debug (push) Has been cancelled
Build Desktop / Windows 10 (push) Has been cancelled
Build Docker / Publish multi-platform Servatrice image (push) Has been cancelled
With picture downloads enabled, requests were issued with AlwaysNetwork
cache control, which per Qt never consults the disk cache. A picture that
had already been downloaded was therefore fetched from the network again
on every session start, with the queue bypass letting those re-fetches
skip the rate limit entirely.

Treat the network cache as the intent of the 'Network Cache' storage
method suggests: if the URL is already cached, serve it with AlwaysCache
(no network, no quota); only a genuine miss goes to the network, and only
when downloads are enabled. Cache hits skip the queue for free since they
never consume the per-second request allowance.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-13 03:36:29 +02:00
tooomm
5d025ca0bd
Use capitalized app names (#7255)
Some checks are pending
CodeQL / Analyze (cpp) (push) Waiting to run
CodeQL / Analyze (actions) (push) Waiting to run
Build Desktop / Configure (push) Waiting to run
Build Desktop / Debian 13 (push) Blocked by required conditions
Build Desktop / Debian 12 (push) Blocked by required conditions
Build Desktop / Fedora 44 (push) Blocked by required conditions
Build Desktop / Fedora 43 (push) Blocked by required conditions
Build Desktop / Servatrice_Debian 12 (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 (push) Blocked by required conditions
Build Desktop / Ubuntu 24.04 (push) Blocked by required conditions
Build Desktop / Arch (push) Blocked by required conditions
Build Desktop / macOS 13 Intel (push) Blocked by required conditions
Build Desktop / macOS 14 (push) Blocked by required conditions
Build Desktop / macOS 15 (push) Blocked by required conditions
Build Desktop / macOS 26 Debug (push) Blocked by required conditions
Build Desktop / Windows 10 (push) Blocked by required conditions
Build Docker / Servatrice (arm) (push) Waiting to run
Build Docker / Servatrice (x86) (push) Waiting to run
Build Docker / Publish multi-platform Servatrice image (push) Blocked by required conditions
* use capitalized app name

* update urls

* app description

* Update main.cpp
2026-09-12 17:30:46 +02:00
BruebachL
a85203e457
Migrate theme asset loads to scheme-variant resolution (#7209-2) (#7276)
Some checks are pending
CodeQL / Analyze (cpp) (push) Waiting to run
CodeQL / Analyze (actions) (push) Waiting to run
Build Desktop / Configure (push) Waiting to run
Build Desktop / Debian 13 (push) Blocked by required conditions
Build Desktop / Debian 12 (push) Blocked by required conditions
Build Desktop / Fedora 44 (push) Blocked by required conditions
Build Desktop / Fedora 43 (push) Blocked by required conditions
Build Desktop / Servatrice_Debian 12 (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 (push) Blocked by required conditions
Build Desktop / Ubuntu 24.04 (push) Blocked by required conditions
Build Desktop / Arch (push) Blocked by required conditions
Build Desktop / macOS 13 Intel (push) Blocked by required conditions
Build Desktop / macOS 14 (push) Blocked by required conditions
Build Desktop / macOS 15 (push) Blocked by required conditions
Build Desktop / macOS 26 Debug (push) Blocked by required conditions
Build Desktop / Windows 10 (push) Blocked by required conditions
Build Docker / Servatrice (arm) (push) Waiting to run
Build Docker / Servatrice (x86) (push) Waiting to run
Build Docker / Publish multi-platform Servatrice image (push) Blocked by required conditions
Replace remaining QPixmap("theme:...") call sites with themePixmap() so icons, replay controls, card backs, and other images resolve to -dark/-light variants under theme schemes. Stem-exact 1:1 migration; behavior unchanged for non-variant themes.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-11 17:59:57 +02:00
BruebachL
e9bf1e6e46
[Theme] Add scheme-variant asset resolution (#7275)
* Add scheme-variant theme asset resolution (#7209-1)

ThemeManager::assetPath() and schemeVariantPath() resolve a theme asset to its scheme-variant file (prefix-light/dark.png) with fallback to the plain asset, and themePixmap()/loadBrush()/loadExtraBrush() use them. CSS files load style-dark.css or style-light.css when present. Home widget re-resolves its background on theme change.

Link pixel_map_generator.cpp into the oracle target, which needs Qt6::Xml for QDomDocument.

* Fix clang-format wrap of theme format probe lists

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-11 17:59:57 +02:00
BruebachL
202a5ac958
[Client/Server/Protocol] Surface live metrics in the Developer tab (#7212)
* [Server] Instrument command processing, game starts, and event loops

Add a lock-free MetricsRegistry that accumulates per-command processing
times in preallocated histogram slots (one per protobuf command type,
bucketed at 1/5/10/25/50/100/250/500/1000/2500/5000 ms +Inf). The
hot-path observeCommand() uses only relaxed atomic adds — no locks,
no allocations, no cache-line ping-pong beyond the unavoidable counter
updates.

Wire the registry into AbstractServerSocketInterface::processCommandContainer()
so every processed command is attributed with its container's wall-clock
time. When a container exceeds metrics/slow_command_ms (default 500),
a warning is logged including the connected username.

Add an EventLoopWatchdog heartbeat that runs on every socket pool thread.
If a heartbeat overshoots metrics/stall_warn_ms (default 2000 ms), the
overshoot is recorded in atomic counters and a warning is logged. Both
thresholds are configurable in servatrice.ini; setting stall_warn_ms to 0
disables the watchdogs entirely.

Track game-start durations via a separate histogram in MetricsRegistry.
Server_Game::startGameNow() measures the time from zone creation through
player materialization and reports it via Server::observeGameStartDurationMs().

Add a live card-count gauge: Server_Game exposes getCardsInGame() and
Servatrice::getCardsInGamesTotal() sums across all running games under
the appropriate read locks.

Include a standalone metrics_registry_test (Google Test) that validates
empty registries, single/multi-sample histograms, kind encoding,
overflow-slot collapse, negative-duration clamping, gauge rendering,
and the game-start histogram separation.

Took 10 minutes

* [Client/Server/Protocol] Surface live metrics in the Developer tab

Extend Response_GetServerStats with live counters from the in-process
MetricsRegistry: cards in games, event loop stall totals/worst,
total commands processed, average command time, active command types,
and game-start count/duration. Add a repeated CommandStats message
carrying per-command breakdowns (kind, extension number, resolved
protobuf name, count, total ms) for every type that has seen at
least one sample.

Server-side cmdGetServerStats() populates all new fields after the
existing DB uptime snapshot query, resolving protobuf extension names
via the descriptor pool for human-readable labels like
session/Command_Ping.

Expand TabDeveloper with two tables: an overview section (existing
DB stats plus the new live metrics) and a per-command breakdown table
(Command / Count / Total ms / Avg ms) sorted by total_ms descending
so the hottest commands surface first.

Took 55 minutes

Took 47 seconds

* [Server] Drop dead Prometheus histogram, add developer command metrics, fix watchdog init order

- metrics_registry: remove toPrometheusText/appendCumulativeBuckets and the time-bucket histogram that nothing in production ever emitted (the future /metrics exporter can bring it back); keep counts/totals read by the Developer tab
- Fix +Inf bucket routing that never incremented, and its test that locked the bug in
- Instrument developer_command container (kind 6) in processCommandContainer and stats label resolution
- Read metrics/{slow_command_ms,stall_warn_ms} at the top of initServer() so stall_warn_ms=0 disables the watchdogs before pool threads start
- Shrink KindStride to 1280 (largest extension in use is 1206) with a static_assert; document scrape cost of getCardsInGamesTotal; note slow_command logging has no rate limit in servatrice.ini.example

* [Tests] Give metrics_registry_test an explicit main

* [Server] Record only the dispatched command family; drop unused totals

processCommandContainer recorded every family in a container even though
the base if/else-if dispatch processes at most one. An unauthenticated
client could batch a session command (login) with fabricated developer,
moderator, and admin entries and forge genuine-looking samples that were
never executed or authorized. Mirror the base's selection, skip when the
handler was already deleted, and skip entries whose extension number is
-1 (which would otherwise wrap into the previous kind's id range).

[Server] Drop dead process-lifetime byte/uptime counters

txBytesTotal/rxBytesTotal added an atomic RMW to every socket write and
read for counters nothing consumes (cmdGetServerStats fills tx_bytes,
rx_bytes, and uptime_secs from the DB snapshot). Remove the two atomics
and the getTxBytesTotal/getRxBytesTotal/getUptimeSeconds getters; the
incTxBytes/incRxBytes slots and mutexes remain for the ISL legacy
counters.

[Protocol] Document kind 5 as developer in CommandStats

NumKinds is 6 and the server emits kind_index = 5 for developer
commands; the comment stopped at 4.

* [Client] Togglable auto-refresh for Developer stats tab

* [Oracle] Fix clang-format alignment of card type priority list

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-11 17:18:56 +02:00
BruebachL
d5d99e4dfb
[Server/Client/Protocol] Add developer staff role (#7211)
* [Server/Client/Protocol] Add developer staff role

Introduce a Developer staff level (proto flag 32, DB admin bit 8) that
sits between admin and moderator: no kick/ban/warn/report/admin powers,
but gets server log access via a new developer command container family
(GET_SERVER_STATS, VIEWLOG_HISTORY) and an idle-timeout exemption.

- Protocol: IsDeveloper flag, developer_commands.proto envelope,
  Command_GetServerStats/Command_GetLogHistory, Response_GetServerStats,
  Command_AdjustMod.should_be_developer
- Servatrice: fail-closed developer dispatcher, uptime snapshot handler,
  shared log history handler reuse, bit-8 DB mapping
- Client: burgundy pawn/badge/labels/sort order, prepareDeveloperCommand,
  minimal Developer stats tab, log tab access, promote/demote actions

Took 24 minutes

Took 18 seconds

* [Server/Client/Protocol] Address developer role review feedback

Address ZeizaZach's review of the developer staff role:

- Nudge the developer log query to exclude private chat and sender IPs
  (the ModeratorCommand path still sees everything).
- Deduplicate Command_GetLogHistory into Command_ViewLogHistory, which now
  extends both ModeratorCommand (ext) and DeveloperCommand (dev_ext); the
  client picks the DeveloperCommand-scoped extension by extendee, and the
  server reads it via the extension number.
- Pull the uptime snapshot SQL into Servatrice_DatabaseInterface as
  getLatestUptimeSnapshot() and widen the reported counters to 64-bit.
- Document the admin bitfield (1 admin, 2 moderator, 4 judge, 8 developer)
  and add a server-side test for the developer command path.

* Add missing trailing newline to user_context_menu.cpp

* Remove stale includes of deleted command_get_log_history proto

The Command_GetLogHistory message was folded into Command_ViewLogHistory,
which deleted command_get_log_history.proto, but serversocketinterface
still #included its generated header. Fresh CI builds fail on the missing
file; local builds masked it by reusing a previously generated header.

* [Server] Exclude chat rows when private-chat filter is bypassable

A developer who omits log_location entirely — or sends only "chat" —
leaves chatType, gameType, roomType all false, so getMessageLogHistory
skips the target_type clause and returns every row, private messages
included. When !allowPrivateChat the server now forces game+room when
no surviving location was requested, guaranteeing the query always
carries a target_type restriction.

[Client] Demote mod+dev to moderator path in log-tab dispatch

The developer command family is strictly weaker than the moderator one
(no private chat, no sender_ip, ip filter ignored), so granting the
developer bit to an existing moderator must not silently strip their
capabilities. useDeveloperCommands is now true only when the user holds
the developer bit and not the moderator bit.

[Client] Hide the IP-address filter for developer log tab users

The developer path ignores the ip_address query field server-side.
Showing the field lets a developer type an IP and get results that are
silently unfiltered by it rather than an empty result set — reads as a
broken filter. Hide labelFindIPAddress/findIPAddress alongside the
privateChat checkbox.

* Developer pawn is silver.

* [Client] Fix indentation of merged Card Art Rules / Developer tabs

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-11 17:18:56 +02:00
BruebachL
7d867b9745
[Oracle/Client] Report card database download progress (#7253)
Some checks failed
CodeQL / Analyze (cpp) (push) Has been cancelled
CodeQL / Analyze (actions) (push) Has been cancelled
Build Desktop / Configure (push) Has been cancelled
Build Docker / Servatrice (arm) (push) Has been cancelled
Build Docker / Servatrice (x86) (push) Has been cancelled
Build Desktop / Debian 13 (push) Has been cancelled
Build Desktop / Debian 12 (push) Has been cancelled
Build Desktop / Fedora 44 (push) Has been cancelled
Build Desktop / Fedora 43 (push) Has been cancelled
Build Desktop / Servatrice_Debian 12 (push) Has been cancelled
Build Desktop / Ubuntu 26.04 (push) Has been cancelled
Build Desktop / Ubuntu 24.04 (push) Has been cancelled
Build Desktop / Arch (push) Has been cancelled
Build Desktop / macOS 13 Intel (push) Has been cancelled
Build Desktop / macOS 14 (push) Has been cancelled
Build Desktop / macOS 15 (push) Has been cancelled
Build Desktop / macOS 26 Debug (push) Has been cancelled
Build Desktop / Windows 10 (push) Has been cancelled
Build Docker / Publish multi-platform Servatrice image (push) Has been cancelled
* [Oracle/Client] Report card database download progress

Card database updates ran invisibly: MTGJSON parsing spun an indeterminate
bar on the UI thread and the set import blocked the window, while the
onboarding wizard spawned `oracle -b` with no progress to show at all.

- Add byte-level scan progress to `RawJson::scanSetRanges` via an optional
  callback, throttled to ~100 reports per scan.
- Emit `OracleImporter::dataReadProgress` during the scan and import sets on a
  worker thread, driving the wizard's progress bar per set.
- With `-b`, write machine-readable `PROGRESS <stage> <done> <total>` lines to
  stdout for the download/scan/import stages; stderr keeps the log output.
- Parse the oracle stdout in `MainWindow` and forward it to the onboarding
  wizard, giving the card database step a determinate bar with stage-specific
  status text.
- Guard the async workers against the wizard being closed mid-run.
- Add Google Test coverage for scan progress reporting.

* [Oracle/Client] Harden oracle progress workers and quit prompt

Address review feedback on the download-progress change: decompress and read
sets files off the UI thread, cancel the load/import workers before the
wizard can tear down the importer, and show an 'Extracting file...' status
plus a clean 100% tail so the poll never looks stuck. Quitting Cockatrice
while a card database update runs now asks for confirmation.

* Show 100% for 500ms on complete.

* Disable buttons on set import until done.

* Clean up progress bar.

* Drop wrapper around lambda

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-09 22:27:16 +02:00
BruebachL
69e8f80fa1
[Oracle] Prefer higher-priority maintype when merging split cards (#7272)
Some checks failed
CodeQL / Analyze (cpp) (push) Has been cancelled
CodeQL / Analyze (actions) (push) Has been cancelled
Build Desktop / Configure (push) Has been cancelled
Build Docker / Servatrice (arm) (push) Has been cancelled
Build Docker / Servatrice (x86) (push) Has been cancelled
Build Desktop / Debian 13 (push) Has been cancelled
Build Desktop / Debian 12 (push) Has been cancelled
Build Desktop / Fedora 44 (push) Has been cancelled
Build Desktop / Fedora 43 (push) Has been cancelled
Build Desktop / Servatrice_Debian 12 (push) Has been cancelled
Build Desktop / Ubuntu 26.04 (push) Has been cancelled
Build Desktop / Ubuntu 24.04 (push) Has been cancelled
Build Desktop / Arch (push) Has been cancelled
Build Desktop / macOS 13 Intel (push) Has been cancelled
Build Desktop / macOS 14 (push) Has been cancelled
Build Desktop / macOS 15 (push) Has been cancelled
Build Desktop / macOS 26 Debug (push) Has been cancelled
Build Desktop / Windows 10 (push) Has been cancelled
Build Docker / Publish multi-platform Servatrice image (push) Has been cancelled
* [Oracle] Prefer higher-priority maintype when merging split cards

Adventure cards (e.g. Bonecrusher Giant, Virtue of Knowledge) are stored as
split cards in MTGJSON, with a Creature/permanent face and an Instant/Sorcery
adventure face. When the two faces are merged into a single card, the code
previously discarded the second face's maintype entirely, keeping whichever
face was processed first.

If the Instant/Sorcery adventure face appeared first, the merged card got
maintype 'Instant' with tableRow 3. At runtime this made double-clicking the
card on the stack send it to the graveyard instead of the table
(PlayerActions::playCard).

Fix the merge to follow the same priority order used by getMainCardType()
(Planeswalker > Creature > Land > Sorcery > Instant > Artifact > Enchantment),
so the permanent Creature type wins for adventure cards regardless of face
order, matching the physical card and the reported expectations.

Closes #4394

* Extract helper.

* Simplify const

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 21:22:53 +02:00
BruebachL
df3defa890
[PictureLoader] Leave failed pixmap null so solid color is shown instead. (#7274)
Some checks are pending
CodeQL / Analyze (cpp) (push) Waiting to run
CodeQL / Analyze (actions) (push) Waiting to run
Build Desktop / Configure (push) Waiting to run
Build Desktop / Debian 13 (push) Blocked by required conditions
Build Desktop / Debian 12 (push) Blocked by required conditions
Build Desktop / Fedora 44 (push) Blocked by required conditions
Build Desktop / Fedora 43 (push) Blocked by required conditions
Build Desktop / Servatrice_Debian 12 (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 (push) Blocked by required conditions
Build Desktop / Ubuntu 24.04 (push) Blocked by required conditions
Build Desktop / Arch (push) Blocked by required conditions
Build Desktop / macOS 13 Intel (push) Blocked by required conditions
Build Desktop / macOS 14 (push) Blocked by required conditions
Build Desktop / macOS 15 (push) Blocked by required conditions
Build Desktop / macOS 26 Debug (push) Blocked by required conditions
Build Desktop / Windows 10 (push) Blocked by required conditions
Build Docker / Servatrice (arm) (push) Waiting to run
Build Docker / Servatrice (x86) (push) Waiting to run
Build Docker / Publish multi-platform Servatrice image (push) Blocked by required conditions
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 13:37:19 +02:00
BruebachL
030e4f5871
[Game] Stop duplicate attach log entries (#7273)
Fix duplicate attach messages in the game log caused by a redundant
child arrow in CardItem::drawAttachArrow.

Unlike the sibling drawArrow, drawAttachArrow omitted the ``card ==
this`` guard when iterating selectedItems(). Because right-clicking a
card to open the attach menu selects that card, it was always present
in selectedItems(), producing a second arrow for the same source card.

On release both arrows sent an identical Command_AttachCard, so the
server broadcast two Event_AttachCard messages and the log rendered
"attaches to" twice. Mirror the drawArrow skip condition so the active
card is excluded and only one attach command is sent.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 13:37:13 +02:00
RickyRister
6e5c58069b
[Settings] Make chat settings page scrollable (#7271)
Some checks are pending
CodeQL / Analyze (cpp) (push) Waiting to run
CodeQL / Analyze (actions) (push) Waiting to run
Build Desktop / Configure (push) Waiting to run
Build Desktop / Debian 13 (push) Blocked by required conditions
Build Desktop / Debian 12 (push) Blocked by required conditions
Build Desktop / Fedora 44 (push) Blocked by required conditions
Build Desktop / Fedora 43 (push) Blocked by required conditions
Build Desktop / Servatrice_Debian 12 (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 (push) Blocked by required conditions
Build Desktop / Ubuntu 24.04 (push) Blocked by required conditions
Build Desktop / Arch (push) Blocked by required conditions
Build Desktop / macOS 13 Intel (push) Blocked by required conditions
Build Desktop / macOS 14 (push) Blocked by required conditions
Build Desktop / macOS 15 (push) Blocked by required conditions
Build Desktop / macOS 26 Debug (push) Blocked by required conditions
Build Desktop / Windows 10 (push) Blocked by required conditions
Build Docker / Servatrice (arm) (push) Waiting to run
Build Docker / Servatrice (x86) (push) Waiting to run
Build Docker / Publish multi-platform Servatrice image (push) Blocked by required conditions
2026-09-07 00:52:06 -07:00
BruebachL
ebeae48652
[Game] Preserve hand card order when restoring connection (#7266)
When a player restores connection to a game, the client rebuilds each
zone from the cards the server sends in the game state. Non-coordinate
zones (hand, piles, stack) report x == 0 on every card, so inserting
each rebuilt card at that coordinate reversed the received order one
card at a time.

Append rebuilt cards in the order they arrive for zones without
coordinates; coordinate-based zones (table) keep using x/y.

Fixes #2759

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 08:21:44 +02:00
BruebachL
36f998e466
[Client] Fix pawn avatar cache key collision for players without a custom avatar (#4086) (#7264)
Player pawns are looked up in QPixmapCache under a key built from the
rendered size, user level, and the avatar pixmap's cacheKey(). A null
pixmap reports cacheKey() 0, so all players without a custom avatar
collided: the first pawn rendered for a given size and user level was
reused for the next one, showing the wrong player's pawn.

Extend the key with the rendered height, the lowercased privlevel
(matching UserLevelPixmapGenerator), and both pawn colors so that every
visually distinct pawn gets its own cache entry.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 08:21:26 +02:00
BruebachL
760fe88fa3
[Client] Add setting to ignore all private messages (#7260)
* [Client] Add setting to ignore all private messages (#1250)

* Early return

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 08:20:46 +02:00
BruebachL
fff506dbbe
[Client] Show confirmation when adding a user to the ignore list (#1875) (#7261)
Nothing in the UI confirmed that a user had been added to the ignore
list, so the action felt ambiguous and could be repeated by accident.

Show an information dialog when the server acknowledges the
add-to-ignore command.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 08:14:39 +02:00
BruebachL
8e0bdafb14
[Client] Prevent contacting users on the ignore list (#7262)
* [Client] Prevent contacting users on the ignore list (#1249)

The ignore list silences incoming messages, but a user on it was still
reachable: the context menu's chat item stayed enabled, private messages
could be sent, and a chat tab could be opened for an ignored user.

Make ignored users uncontactable: disable the chat item for them, refuse
to deliver messages typed in an open PM tab with one, and refuse to open
a new private chat tab with an ignored user (with a hint on how to undo
the ignore).

* Update cockatrice/src/interface/widgets/tabs/tab_message.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2026-09-07 08:14:15 +02:00
BruebachL
9b0d62c152
Close all zone views of a leaving player to avoid crashing (#4298) (#7270)
When a player left, GameScene::removePlayer iterated zoneViews while close()
synchronously removed the current view from that list. A judge with several open
views of the departing player (e.g. library and hand) only had the first one
closed; the remaining views were skipped and left pointing at a player that was
about to be deleted, crashing the client on the next access.

- GameScene::removePlayer: iterate over a copy of zoneViews
- GameScene::toggleZoneView: same fix for the identical iteration bug

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 02:51:38 +02:00
BruebachL
6cdeb0c428
[Client] Explain the buddy and ignore lists in the user tab (#2072) (#7258)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 02:29:17 +02:00
BruebachL
745e94f332
[Replay] Skip damage animations when skipping backward in replays (#7249)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 02:26:52 +02:00