Commit graph

145 commits

Author SHA1 Message Date
RickyRister
04be0fe634
Refactor: Simplify closeRequest and remove closed signal (#6062)
* Refactor: simplify closeRequest and remove closed signal

* clean up closeRequest usages
2025-08-01 22:45:54 -04:00
RickyRister
e10dd4ef42
Refactor: Don't call stop in TabSupervisor dtor (#6061) 2025-08-01 08:53:06 -04:00
RickyRister
ae2c55c33b
Refactor: use ExactCard to represent specific printings (#6049)
* Create new class

* Update CardInfo and CardDatabase

* Use new class instead of CardInfoPtr

* fix cmake
2025-07-28 21:04:45 -04:00
RickyRister
ae47ee802b
Refactor: Add PrintingInfo::getUuid (#6046) 2025-07-17 09:06:34 -04:00
BruebachL
b9f16e8cce
Refactor replay code in TabGame to replayManager (#6026)
* Refactor replay code to replayManager

* Lint.

* Refresh shortcuts.

Took 13 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-07-16 06:33:48 -04:00
RickyRister
70b4843bc4
Refactor: clean up CardDatabase pt2 (#6042)
* findPrintingWithId

* remove a param

* cleanup up usage of getCardInfo
2025-07-16 06:33:38 -04:00
RickyRister
95190c321c
Refactor: remove second param from CardZone::getCard (#6041) 2025-07-16 05:54:31 -04:00
RickyRister
a9b3be33e0
Refactor: Represent cardName + providerId with CardRef struct (#6039)
* card_ref.h

* update CardDatabase signatures

* make everything compile

* rename methods

* add docs

* mark stuff const

* set cardRef in CardItem

* cleanup

* fix build failure

* Fix builds on mac

---------

Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2025-07-15 22:14:02 -04:00
BruebachL
e05dad4267
Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby (#6030)
* Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby.

Took 3 hours 34 minutes

Took 9 seconds


Took 12 seconds

* Properly set quantities.

Took 11 minutes

* Warnings.

Took 5 minutes

* Static regexes.

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* Category loggings and better warnings.

Took 18 minutes


Took 42 seconds

* use loadFromStream_Plain instead of manually adding CardNodes to the DeckList.

Took 30 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-07-14 23:12:25 -04:00
BruebachL
836e168a6c
Properly and consistently capitalize EDHRec (#6027)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-07-09 17:55:04 -04:00
BruebachL
d5dc70ccee
More granular decklist signals (#5981)
* Performance stuffs.

* Actually make widgets track their indices.

* Functional stuff.

* More display stuff.

* Determine where we will insert the card before actually inserting it in the model.

* Allow overlap layouts to insert widgets at specific positions.

* Modified signals.

* Raise trailing widgets on overlap layout widget insertion.

* Nix the logging config changes.

* Lint.

* Address comments.

* Address comments.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-06-13 13:21:34 -04:00
RickyRister
b270562a44
Fix wrong Message Dock widget order from #5942 (#5946)
* fix

* refactor
2025-05-18 22:05:27 -04:00
RickyRister
8cc64bf44e
Refactor TabGame: inline some QLayout and QWidget class fields (#5942)
* inline layouts

* inline widgets
2025-05-17 22:23:30 -04:00
BruebachL
9cf979d154
[GDE/VDE] More granular modification signals. (#5927)
* More granular modification signals.

* Bruh.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-05-08 21:32:00 -04:00
RickyRister
57c6f2716f
Add setting for which deck editor tab to open deck in (#5895)
* Create new setting

* Update settings dlg

* implement functionality

* Make setting into an enum
2025-05-02 13:00:32 -04:00
RickyRister
44ac782978
Move card_item and related to src/game/board (#5867)
* move files

* update includes

* update cmake
2025-04-20 14:37:52 +00:00
BruebachL
3b1d6e394d
[EDHRec] Display name above card, add bars for inclusion and synergy instead of coloring the whole label, card size slider (#5851)
* Display name above card, add bars for inclusion and synergy instead of coloring the whole label.

* Re-add commander label.

* Add a card size slider.

* Lint.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-18 22:28:44 +00:00
BruebachL
653362567b
Refactor Tab EDHRec into folders, add navigation for budget and GC, add card prices (#5845)
* Refactor things into more sensible folders.

* Add navigation widget for budget and game changers.

* Lint.

* Add a card price display widget.

* Qt version check.

* Lint some thangs.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-18 03:28:04 +00:00
BruebachL
ca538399f6
Improved EDHrec tab (#5840) 2025-04-17 10:10:38 -04:00
RickyRister
2189fc0a96
Include card_info.h over card_database.h if able (#5841)
* Move a typedef to card_info.h

* Include card_info.h over card_database.h if able
2025-04-17 00:38:57 -04:00
BruebachL
854208ea0a
Implement deck analytics widgets. (#5837)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-16 14:23:13 +00:00
BruebachL
42c56898d5
Visual Deck Editor Base (#5834)
* Visual Deck Editor.

* Lint.

* Address comments.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-16 12:02:53 +00:00
RickyRister
686717e544
Refactor files in src/client/tabs to new Qt Slot/Signal syntax (#5833)
* Refactor files in src/client/tabs to new Qt Slot/Signal syntax

* Refactor DeckEditorMenu to use new signal/slot syntax

Add DeckEditorMenu as friend class to AbstractTabDeckEditor since the slots are protected

* fix build failure
2025-04-15 22:05:52 +00:00
BruebachL
c4d0921a15
Visual Database Display Tab. (#5822)
* Visual Database Display Tab.

* Address comments.

* Readd dropped method.

* Update filterTree properly in case the filter is empty after modification.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-15 01:25:49 +00:00
BruebachL
0bd53d6dc7
Try to find the card again without providerId when searching fails during swap card. (#5814)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-09 11:19:21 -04:00
BruebachL
61cb3d1d7c
Remove unnecessary parent argument from deck_editor_menu (#5813)
* Remove unnecessary parent argument.

* Correctly invoke new instance now.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-09 11:16:56 -04:00
RickyRister
d662152088
Change default log level to info (#5779)
* update qtlogging.ini

* bump some qCDebug to qCInfo and qCWarning
2025-04-03 00:17:10 -04:00
RickyRister
99376e75d6
Support exporting to decklist.xyz website (#5756)
* Support exporting to decklist.xyz

* fix typo
2025-03-21 00:28:15 +00:00
RickyRister
0fa744f6ec
Consolidate accepted decklist file extensions (#5749)
* Consolidate accepted decklist file extensions

* rename the other const
2025-03-19 01:53:14 +00:00
Basile Clement
c219d8bdbb
hotfix: Remove menus when closing game (#5744)
Version of #5740 that doesn't leave freed `QMenu`s lying around.
2025-03-17 22:54:16 -04:00
Basile Clement
4812508afc
DeckEditor: Initialize the modified flag (#5743)
C++ does not require compilers to zero-initialize value types, so
depending on the platform (here: Linux), the deck editor starts up with
an uninitialized value in the `modified` flag, which is usually not
zero.
2025-03-17 21:43:14 -04:00
Basile Clement
37382dea44
Close the TabGames when closing the TabSupervisor (#5735)
* Close the `TabGame`s when closing the `TabSupervisor`

This ensures that we go through the same code path (in terms of Qt
events) when closing the whole supervisor as when closing a single tab.
Also, use the `close` event instead of the `hide` event to detect when
we are closing a game.

Fixes #5697

* Compat with old Qt versions

* Old Qt, reloaded

* Review: use hideEvent and call super
2025-03-16 23:05:04 +00:00
RickyRister
eb4b1c2a07
Fix extra .cod in "save deck as" default name (#5720) 2025-03-15 18:44:03 +00:00
RickyRister
2d44c9ad2f Rename some save to clipboard actions 2025-03-08 20:02:32 -08:00
RickyRister
2ba7c1ff9a
Fix incorrect deck modified state (#5698) 2025-03-08 02:16:59 +00:00
RickyRister
6bb9ae92bf
Update recently opened decks regardless of where the deck is opened from (#5691) 2025-03-05 21:04:53 -05:00
RickyRister
2f415dcc6e
Add action to Edit Deck via Clipboard (#5681)
* implement functionality in dlg

* add action to deck editor

* refactor and comments

* is this refactor even a good idea?

* remove the friend class stuff

* reorder

* add option for not annotated
2025-03-05 00:55:05 +00:00
RickyRister
e1964f21de
Fix memory leaks from DeckLoader usage (#5665)
* add comment

* stack allocate DeckLoader for loading tags

* deckModel now takes ownership of DeckLoader

* fix remaining

* add comment
2025-03-02 18:57:30 -05:00
RickyRister
87c5d07807
Switch current tab when opening a single-instance tab (#5651) 2025-03-02 09:30:55 -05:00
lilyhuang-github
3d0f4868df
Focus tab for quit game dialog (#5670) 2025-03-02 09:29:17 -05:00
BruebachL
56bd11794e
Set modification state correctly. (#5678)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-03-02 09:28:16 -05:00
RickyRister
2a9599eed8
refactor saveDeckToClipboard in AbstractTabDeckEditor (#5671)
* refactor saveDeckToClipboard in AbstractTabDeckEditor

* make deckloader functions const

* use const

* move method into DeckLoader
2025-03-01 09:21:31 -05:00
BruebachL
3620664a9f
Cache correct providerId cards on deck load (#5668)
* Implement new method for DeckList to return cardlist with providerId, a new carddatabase method to fetch a cardlist with name and providerId and changed PictureLoader to use providerId versions of cards for caching.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-02-28 11:10:06 -05:00
BruebachL
93d28717e0
Abstract deck editor (#5646)
* Generify TabDeckEditor.

* Connect dockTopLevelChanged signals.

* Connect eventFilters.

* Remove comments.

* Fix ze build (accidentally deleted a line)

* Fix some pointer chaining.

* Be a lot saner about some signals/slots, as in, individual Deck Editor widgets now internally determine their CardInfo and then simply communicate this to the DeckEditor

* Lint.

* DeckDock can handle its own menu.

* DeckDock can handle its own decrement.

* DeckDock now notifies the deck editor on deck change, instead of individually modifying menu items and modification status.

* Rename.

* Include pixelmap generator for icon.

* Directly use an AbstractTabDeckEditor as parent.

* Move clearing database filter into signal/slot relation.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-02-27 10:57:58 -05:00
RickyRister
e8574641b0
use new rename icon in replays tab (#5658) 2025-02-26 00:14:27 -05:00
RickyRister
4543038fd8
add "open in deck editor" to VDS right-click menu (#5634) 2025-02-25 18:35:56 -05:00
RickyRister
345f8b772c
show error message when open deck fails in VDS (#5642) 2025-02-25 18:33:16 -05:00
RickyRister
21e22ed5fb
Destroy VDS in game lobby once game starts (#5643)
* push back setting change

* rename method and make it public

* destroy vds on game start
2025-02-25 18:31:44 -05:00
RickyRister
0d6497fcdc
Fix banner card changing when opening deck in new tab (#5649) 2025-02-25 18:30:53 -05:00
RickyRister
af68a95964
Add rename action to deck storage tab (#5656)
* add icon

* add rename action
2025-02-25 18:29:07 -05:00