* Change CardInfo's PixmapCacheKey to be the UUID of the preferred set after database loading has finished. Otherwise, and if no UUID of a preferred set is available, default to the card name.
* Clean up some variable names, clarify preferred Set insertion for PictureLoader, use the new CardDatabaseManager.
* Code formatting.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [4191] fix: Move unfocusTextBox and aFocusChat shortcuts to Player family
* [4191] fix: fix formatting
* Revert "[4191] fix: fix formatting"
This reverts commit 86a4a675f3bc8118d4ba8dd45f408c4e8c348f33.
* Revert "[4191] fix: Move unfocusTextBox and aFocusChat shortcuts to Player family"
This reverts commit 3ec183628df81c48123a8a248d0416c529ee0c8e.
* [4191] fix: Textbox and tab_game shortcut groups cannot conflict with Player group
* Revert "[4191] fix: Textbox and tab_game shortcut groups cannot conflict with Player group"
This reverts commit 36800393339d997df1a932bb798f95d2d387399a.
* [4191] fix: Move unfocusTextBox and aFocusChat shortcuts to Player family
* [4191] fix: Migrate shortcuts if new version is detected
* [4191] fix: formatting
* [4191] fix: Maybe fix build issue on Windows7, Debian11, UbuntuBionic and UbuntuFocal
* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.
This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.
- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
- Thread-safe static initialization for the singleton.
Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.
* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.
This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.
- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
- Thread-safe static initialization for the singleton.
Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* split event processing to own method
* implement rewind throttling
* don't throttle backward skips from clicks
* use the term 'buffering' instead
* remove initial backup logic; just always buffer shortcut backward skips
* prevent segfault
* turns out you can just reuse the same one-shot timer
* try scaling timeout based on event count
* rewrite timeout calculation code
* fix linker error
* fix bug with incorrectly highlighted phases
* fix new bug with phases continuously darkening
* use preincrement instead of postincrement
* simplify conditional
it will emit in loadCardDatabases(), mirroring the else branch where cardDatabaseLoadingFailed() is emitted.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* split skipToTime into own function
* implement shortcut
* fix shortcut warning bug
* check boundary conditions in skipToTime
* change default fast forward shortcut to .
* implement big skip shortcuts
* remove unnecessary arg in lambda
* change default fast forward shortcut to Ctrl+F
* rename constants
* change default fast forward shortcut to Ctrl+P
* use static const
* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* removed all files from root directory
* removed all files from root directory
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* renamed filter to filters and moved database parser to cards folder
* reverted translation files
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed empty line at file start
* removed useless include from tab_supervisor.cpp
* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* removed all files from root directory
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* reverted translation files
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* pre-updating of cockatrice changes
* removed empty line at file start
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed useless include from tab_supervisor.cpp
---------
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* #3945 deck list: Navigation keys (PageUp/Down, Home/End) interact with the deck list.
* make Home/End work normally when there is text in the search textbox
* fix debug build, explicit cast from int to Qt::Key enum