* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones
Took 21 minutes
* Clean up game/zones/logic folder.
Took 6 minutes
* Adjust tests.
Took 3 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* style: Add braces to all control flow statements
Standardize code style by adding explicit braces to all single-statement
control flow blocks (if, else, for, while) across the entire codebase.
Also documents the InsertBraces clang-format option (requires v15+) for
future automated enforcement.
* InsertBraces-check-enabled
* feat: enable expressions in card counters
* fix includes
* fix multiple selection
* cleanup useless conversions
* const ref where possible
* do not use const, be consistent with local patterns in the file
Reorganize card context menus across table, stack, and graveyard/exile zones for better consistency: promote Draw Arrow and Clone actions, move related card entries to the bottom, add Play/Play Face Down to the stack menu, and flatten if/else blocks with early returns. Also fix playCard() ignoring the faceDown flag when routing instants/sorceries from the stack, which sent them to the graveyard instead of the table.
Adds a Table option to the Move menu, allowing cards to be moved directly to the battlefield from any zone. Extracts the repeated tableRow-to-grid-Y conversion logic into TableZone::tableRowToGridY(), consolidating five call sites and fixing a latent bug where cards with tableRow > 2 could land on the wrong row.
Non-QObject polymorphic interface with setShortcutsActive(), setShortcutsInactive(), and retranslateUi(). Uses regular multiple inheritance to avoid diamond inheritance with Qt's MOC.
All zone menus, SayMenu, and AbstractCounter implement this interface. PlayerMenu manages them via a managedComponents list with two template helpers (addManagedMenu/registerManagedComponent), replacing individual if-guarded lifecycle calls with a single polymorphic loop.
SayMenu now owns its shortcut and translation lifecycle instead of having PlayerMenu manage its title and shortcuts externally.
Counters are iterated via Player::getCounters() rather than managedComponents to avoid duplicating the authoritative owner's map.
* Add ZoneNames constants for protocol zone identifiers. Introduce a centralized ZoneNames namespace providing constexpr constants for zone identifiers used in the client-server protocol. This establishes a single source of truth for zone names like TABLE, GRAVE, EXILE, HAND, DECK, SIDEBOARD, and STACK. The protocol values remain unchanged (e.g., EXILE maps to rfg for backwards compatibility) while providing meaningful constant names.
* refactor(server): use ZoneNames constants in server game logic
Replace hardcoded zone name strings with ZoneNames:: constants in:
- server_player.cpp: zone setup, draw, shuffle, mulligan operations
- server_abstract_player.cpp: card movement and token destruction
- server_game.cpp: returning cards when players leave
No functional changes - purely mechanical string literal replacement.
* refactor(client): use ZoneNames constants in core player/zone logic
Update the foundational player and zone classes to use ZoneNames::
constants instead of string literals. Changes include:
- player.h/cpp: zone initialization and builtinZones set
- card_zone_logic.cpp: zone name translation for UI display
- table_zone.cpp: table zone operations
No functional changes - purely mechanical string literal replacement.
* refactor(client): use ZoneNames constants in player actions and events
Replace zone name strings with ZoneNames:: constants in the player
action and event handling code. player_actions.cpp contains the most
extensive changes (~90+ replacements) covering all card movement
commands.
No functional changes - purely mechanical string literal replacement.
* refactor(client): use ZoneNames constants in zone menu handlers
Update all zone-specific menu files to use ZoneNames:: constants
for QAction data values and zone targeting. This covers context menus
for cards, graveyard, hand, and exile (RFG) zones.
No functional changes - purely mechanical string literal replacement.
* refactor(client): use ZoneNames constants in game scene components
Update remaining game scene components to use ZoneNames:: constants:
- arrow_item.cpp: arrow drawing between cards
- game_scene.cpp: zone view positioning
- message_log_widget.cpp: removes duplicate local static constants
that were previously defining zone names redundantly
- phases_toolbar.cpp: phase actions (untap all)
Notable: message_log_widget.cpp previously had its own local constants
(TABLE_ZONE_NAME, GRAVE_ZONE_NAME, etc.) which are now removed in favor
of the centralized ZoneNames:: constants.
* formatting fix
* refactor: extract CARD_HEIGHT to shared CardDimensions header
Move duplicated CARD_WIDTH/CARD_HEIGHT constants to card_dimensions.h.
Fixed documentation in z_value_layer_manager.h.
* WIDTH_F used directly instead of casting
* Improved consistency and added missing newlines at end of files
* remove helpers
* create getZoneNodes method
* replace direct calls to getRoot and forEachCard
* remove more non-const uses of forEachCard
* make node getter return const lists
* one more usage
* address comment
* address comment again
* fix hash
* fix hashes (for real this time)
* [Cleanup] Unused #includes
Took 44 minutes
* [Cleanup] More unused #includes
Took 55 minutes
* [Cleanup] Include QSet
Took 4 minutes
* [Cleanup] Include QDebug in deck_list.cpp
Took 3 minutes
* [Cleanup] Include protocol stuff in servatrice_database_interface.h
Took 3 minutes
* [Cleanup] Include QDialogButtonBox
Took 8 minutes
* [Cleanup] Include QUrl
Took 8 minutes
* [Cleanup] Include QTextOption in header.
Took 3 minutes
* [Cleanup] Include QMap in user_list_manager.h
Took 8 minutes
* [Cleanup] Adjust qjson
Took 8 minutes
* [Cleanup] include button box.
Took 3 minutes
* [Cleanup] Redo fwd declarations.
* [Cleanup] Redo last removed fwd declarations.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckList] Disable copy constructor
Took 1 hour 44 minutes
Took 1 minute
# Commit time for manual adjustment:
# Took 28 seconds
Took 33 seconds
* Revert member to pointer.
Took 19 minutes
* Revert pulling up setters/getters now that getDeckList is no longer const.
Took 6 minutes
* Revert more.
Took 2 minutes
* One more fix.
Took 1 minute
* Update cockatrice/src/interface/deck_loader/deck_loader.cpp
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* [Refactor] Move AbstractGraphicsItem and GraphicsItemType to game_graphics/board folder.
Took 3 minutes
* Update CMakeLists.txt
Took 12 minutes
* Update CMakeLists.txt
Took 12 minutes
Took 2 minutes
Took 16 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Fix local variable double declaration.
Took 44 seconds
* Mark functions as [[nodiscard]]
Took 31 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* A DeckLoader is not a DeckList.
Took 2 hours 39 minutes
* Explicitly initialize base class in copy constructor?
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Deck loader is a gui class.
Took 31 minutes
Took 3 minutes
* Deck Loader is responsible for printing.
Took 8 minutes
Took 2 seconds
* Style proxy.
Took 14 minutes
Took 6 minutes
Took 1 minute
* Don't need to include QBrush anymore.
Took 3 minutes
Took 7 seconds
* Includes for printer.
Took 5 minutes
* Nuke getDeckList()
Took 9 minutes
* Adjust to rebase.
Took 35 seconds
* Lint.
Took 3 minutes
* Braces for one line return statements.
Took 13 minutes
Took 50 seconds
* Enum for model columns.
Took 9 minutes
* One more single line if.
Took 1 minute
* Another style lint on a sunday night
Took 5 minutes
* Move enum to namespace.
Took 3 minutes
* Fix a critical blocker.
Took 5 minutes
* Update docs.
Took 3 minutes
* Doxygen and namespace enums.
Took 2 minutes
Took 15 seconds
* Adjust to namespace.
Took 4 minutes
Took 1 minute
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Split filters into libraries where applicable.
Took 23 minutes
Took 2 minutes
* Include filter string.
Took 5 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add more sort options to hand sort
Took 14 minutes
* Move defaultOptions up a level
* Directly pass sort order as param
* fix include
* revert
* fallback expandSortOption
* Introduce additional checks for playerMenu shortcut activation when they are accessed by a judge, only activating them if the player is a local player.
Took 2 hours 7 minutes
Took 17 minutes
* Undo example change.
Took 5 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Have CardDatabase::getPreferredPrintingInfo respect card provider ID overrides (pinned printings)
Took 13 minutes
Took 37 seconds
Took 10 seconds
Took 10 seconds
# Commit time for manual adjustment:
# Took 30 seconds
Took 15 seconds
Took 8 minutes
Took 21 seconds
* Move settings cache and settings card preference provider out of libcockatrice_settings and into cockatrice
Took 52 minutes
Took 9 minutes
Took 1 minute
* Temp cache.
Took 16 minutes
* Dependency Injection for SettingsCache
* Turn SettingsCache into a QSharedPointer.
* Implement interfaces for settings that need it
Took 2 hours 38 minutes
* Adjust oracle.
Took 5 minutes
* Move abstract/noop interfaces to libcockatrice_interfaces so they can be linked against independently.
Took 52 minutes
* Clean up some links.
Took 3 minutes
* Cleanup two includes.
Took 3 minutes
* More fixes.
Took 7 minutes
* More includes that slipped past.
Took 3 minutes
* Stop mocking and start injecting for tests.
Took 15 minutes
* I don't know why remote_client was including main.
Took 4 minutes
* Include.
Took 3 minutes
* Lint.
Took 2 minutes
* Don't use Qt pointers.
Took 1 hour 7 minutes
* Make parser use CardSettingsInterface
Took 13 minutes
* Also adjust constructor lol.
Took 8 minutes
* Lint.
Took 32 minutes
* Revert "Lint."
This reverts commit ecb596c39e.
Took 3 minutes
* Test.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Move models to own library.
Took 35 minutes
Took 22 minutes
* Adjust CMakeLists
Took 20 seconds
* Reformat CMakeLists.
Took 2 minutes
* Revert "Reformat CMakeLists."
This reverts commit db5982ad1c.
Took 55 seconds
* Lint an include
Took 17 minutes
Took 9 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Player manager is responsible for deleting players.
Took 21 minutes
* Clean up dangling QAction* wrappers for PlayerMenus in TabGame::processPlayerLeave(Player* leavingPlayer)
Took 37 seconds
* Lint.
Took 11 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Populate playerLists for menus in their aboutToShow so they are always current and do not rely on playerMenu manually tracking them. Also add playerActions for previous playerListActions.
Took 1 hour 35 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>