* [Security] Add challenge-response auth with scrypt verifiers and stop storing plaintext passwords
Challenge-response authentication: the client derives a scrypt verifier
(RFC 7914, EVP_PBE_scrypt, N=32768, r=8, p=1) and authenticates with
HMAC-SHA256(key, nonce), so neither the password nor its hash is
transmitted. The stored format becomes
"$scrypt$<n>$<r>$<p>$<salt>$<verifier>" and Response_PasswordSalt
now carries the cost parameters. Strict servers only accept scrypt
verifiers; legacy accounts are migrated after a successful login.
Fix#344 for challenge-response servers: a saved profile stores the
derived verifier under the password key instead of the plaintext password.
The connect dialog loads it without revealing it, autoconnect passes it
through, the change-password dialog no longer prefills the old password
field with it, and the client only persists the verifier when
"Save password" is checked.
Took 3 minutes
Took 1 minute
Took 10 seconds
Took 7 minutes
* [Security] Harden credential format acceptance and challenge nonce validation
* [Security] Refuse KDF downgrade; trim profile name and warn on silent credential drop
* [Security] Add SupportsAll ServerOptions enumerator to fix enum validation assert
The server advertised both SupportsPasswordHash (1) and
SupportsChallengeResponseAuth (2) via a bitwise-OR that produced the
value 3, which no enumerator declared. Protobuf's proto2 enum
validation rejects the value in _internal_set_server_options, crashing
servatrice on the debug assertion. Add a SupportsAll = 3 enumerator with
an identical wire value so the bitmask reads unchanged while the value
is now a documented, valid member of the enum.
* [Security] Normalize username when issuing challenge nonce
cmdRequestPasswordSalt bound the challenge nonce to the raw, un-simplified
username while cmdLogin verifies it against the simplified name. A user
who typed leading or trailing whitespace in the username box would be
silently rejected during challenge-response login even with the correct
password. Simplify at the nonce-issuing site so both commands agree on
the normalized name.
Also drive-by formatting: collapse the now single-expression
serverOptions initializer onto one line.
* [Security] Keep an encrypted legacy password backup for old-client logins
Migrating an account to scrypt stranded pre-challenge clients, which can
only present the legacy salt+hash: after migration the server served them
a scrypt salt they cannot use, so the only recovery was a password reset.
When security/legacy_backup_key is configured (64 hex chars,
openssl rand -hex 32), submitPasswordVerifier now seals the legacy
credential with AES-256-GCM under that key before overwriting the row,
storing it in password_legacy_backup with the time it was last used. Old
clients keep working: cmdRequestPasswordSalt serves the backup's 16-char
salt in password_salt so they can derive the legacy hash they were
always able to compute, while new clients derive the verifier from the
new scrypt_salt field, which always carries the verifier salt. The
non-challenge login path accepts the plaintext or legacy hash against
the decrypted backup and refreshes its window; a migrated row with no
usable backup fails closed.
Backups age out so a database dump taken after the window closes never
carries a crackable legacy hash: getUsableLegacyBackup purges on first
use past security/legacy_backup_ttl_days (default 90, clamped 1..3650),
and a six-hourly sweep drops backups idle accounts never touch.
changeUserPassword clears the backup since a new credential invalidates
it. Without a configured key nothing is sealed or purged, so a
temporarily missing key cannot destroy existing backups.
The AAD is the simplified user name on both sides, sealing the blob to
its row so it cannot be moved between accounts. Sealing failures
degrade to the previous lockout behaviour rather than blocking
migration. The columns extend the unmerged 0036->0037 migration, so the
schema version stays 37.
* [Security] Address review: proto compat, plaintext verify, AAD case, strict scope
Fix the two blockers and follow-ups from the 2026-10-16 review:
- Advertise challenge-response in a new supports_challenge_response
field instead of the ServerOptions enum and drop SupportsAll:
proto2 enums are closed, so already-released clients parsed
server_options = 3 as NoOptions and fell back to plaintext
passwords. server_options stays exactly SupportsPasswordHash
on the wire; old clients ignore the new field.
- Verify a plaintext password directly against a migrated scrypt
row with verifyPassword() so email changes (cmdAccountEdit)
and old clients sending password keep working without a
legacy backup key. Pre-hashed values are still checked
against the backup, and its TTL window is refreshed only
when the backup is what actually matched.
- Use the stored row name as the AES-GCM AAD on both seal
and open so a login whose case differs from the stored
name (utf8mb4_unicode_ci) still opens its backup.
- Require challenge-response in strict mode only for
registered SQL accounts (userExists gate), leaving
guest/unregistered logins and none/password auth
methods unaffected.
- Document in servatrice.ini.example that a captured
legacy hash can take over a not-yet-migrated account
and that strict only constrains registered SQL
accounts. Schema version is 38.
* [Security] Raise legacy backup TTL default to 180 days
Gives operators and slow-to-upgrade users a longer downgrade
window for pre-challenge clients before unused encrypted
legacy password backups age out.
* [Security] Fix servatrice.cpp formatting per clang-format-18
* [Security] Add missing forward declaration for Command_SubmitPasswordVerifier
The cmdSubmitPasswordVerifier declaration references the proto-generated
type, which otherwise does not name a type in this header and breaks
every C++ build.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
* [Client] Add room channel selector with per-channel chat views
* [Client] Tabbed room channels with unread states, collapse, read-only, banners
Reworks the room chat channel display: channels move out of the combobox
into a tab bar below the message input showing every channel available
to the user.
- Each tab shows its unread message count and is tinted when it holds
unreads or a mention; both colors are user-configurable chat settings
(channelUnreadColor, channelMentionColor) with a settings-page section.
- Clicking the active tab collapses the chat: message view and input
hide and the splitter section minimizes to the tab strip; expanding
restores the previous splitter sizes. Viewing a channel clears its
unread state.
- Channels the user may read but not write (per write_access_level)
show with the message input disabled and a read-only placeholder;
sends are guarded locally, the server still enforces.
- Channel banner_message strings render at the top of their channel
view on join, like the room join message on Main.
- Replayed channel history no longer inflates unread counts; moderation
redaction now applies across all channel views.
* Fixup: keep chat tab bar visible when chat is collapsed
QSplitter children are collapsible by default, so setSizes({1, 0})
hid the whole chat group box including the channel tab bar.
Mark the chat widget non-collapsible so collapsing clamps to its
minimum size (title + tab bar) instead.
* [Room] Explicitly initialize MAIN_CHANNEL per review
* [Room] Address channel tab review follow-ups
- gate @all mentions on moderator/admin sender to match ChatView,
whole-word matching for own name and highlight words
- hide single-channel tab bar so old servers do not show a lone Main
tab that collapses chat on misclick
- capture target ChatView in sendMessage so errors land in the
channel the message was sent from
- share ignore/unregistered filtering between RoomSay and
RoomChannelSay via isRoomMessageIgnored
* [Client] Fix tab_room.cpp formatting per clang-format-18
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
* [GameSelector] Persist quick-filter toolbar edits and repair filter settings migration
- Save game-filter parameters on toolbar changes, debounced with flush on close
- Repair pre-camelCase gamefilters.ini keys in place on startup
- Map the legacy creator-name filter to hostNameFilter
- Balance begin/endFilterChange in GamesProxyModel::refresh
- Align the hideIgnoredUserGames default between model and settings
- Cover the migration with regression tests
* [Review] Address RickyRister comments on filter persistence
- Rename game-type prefix constants to SCREAMING_SNAKE to match
MIGRATION_SENTINEL_KEY and project style
- Document why GameSelector destructor flushes a pending debounced
filter save (toolbar path has no other writer)
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [CardDB] Reload when the first run enables all sets
checkUnknownSets() enabled every set when none was enabled, but the
database had already been parsed under that empty enablement, so the
parsers had stripped every printing. It only notified the models and never
reloaded, leaving the deck editor's card database display empty until the
next launch.
Route the all-sets-enabled case through the same reload the new-sets path
uses, and skip caching a snapshot whose sets are all disabled.
* [CardDB] Own checkUnknownSets after startup and fix the cache skip
The loader's initialLoadComplete guard skipped checkUnknownSets() on the
first successful load of the session, so a download that landed after
startupConfigCheck() and the onboarding wizard had already run (e.g.
skipping the wizard download and fetching later from the menu) left every
set disabled and the deck editor blank until the next launch. The guard
also let the check run on the worker before the queued snapshot swap, and
alongside reloadCardDatabasesAndNotify()'s own check, double-emitting
cardDatabaseNewSetsFound on manual reloads.
Move the check to the callers that load after startup: the post-update,
custom-import, and spoiler paths run it via a QFutureWatcher once the
finished snapshot has been swapped in, and the loader's synchronous
path-change reload runs it directly.
Judge the cache skip by the parsed sets' own enablement, what the parsers
actually saw, instead of getEnabledSetNames(), which reports empty for the
noop controller even though it enables every set. Wait for the first-run
reparse before opening Manage Sets so the dialog cannot bind to the
pre-reload set instances.
* [CardDB] Queue post-reload check and unblock first-run Manage Sets
reloadCardDatabasesAndNotify() no longer emits cardDatabaseEnabledSetsChanged after the swap's Reset already rebuilt the models (second 36k rebuild froze startup), and its follow-up checkUnknownSets() is queued to the GUI thread so it sees swapped-in data. cardDatabaseAllNewSetsEnabled() chains Welcome/Manage Sets off a QFutureWatcher instead of waitForFinished() blocking the event loop during the reparse.
* [CardDB] Batch the first-run enable-all into a single settings flush
checkUnknownSets() enabled every set with ~3 QSettings rewrite cycles per set (sort key, known, enabled), and each setValue re-opens and re-syncs the whole cardDatabase.ini. With a full database (874 sets) that froze the GUI thread for ~9s after the database download (LagMonitor: event loop stalled for 9129 ms, measured offscreen with a real 59MB cards.xml), reading as a total application hang that recovers on its own.
Persist the enable-all through the controller's batched saveSets() in a single flush instead, mirroring what SetsModel::save() already does: CardSetList::enableAllBatched() assigns fresh sort keys and marks every set known+enabled in memory, then writes all records at once. SetSaveData gains the isKnown flag so the batch covers all three options, and SetsModel::save() passes the sets' known state through (unchanged behavior there).
Also drop the cardDatabaseEnabledSetsChanged emission from the all-sets-enabled branch: the reload chained off cardDatabaseAllNewSetsEnabled rebuilds the models from the re-parsed snapshot via cardDatabaseReset, so emitting both rebuilt the 36k-card models twice on the GUI thread.
Adds a cache-invalidation test driving the real checkUnknownSets() first-run path.
* [CardDB] Batch the new-sets-found enable-all the same way
The first-run batching fixed the 874-set case, but the new-sets-found dialog path (enableAllUnknownSets/markAllSetsAsKnown) still wrote per set and per option, each setValue re-opening and re-syncing the whole cardDatabase.ini. Users with hundreds of custom sets hit the same multi-second GUI stall when answering the dialog.
Persist both through the controller's batched saveSets() in a single flush, writing only changed sets (so the common no-op check skips the flush entirely). Removes the now-unused write-through CardSetList methods (enableAll, enableAllUnknown, markAllAsKnown, guessSortKeys) so the batched flush is the only way to persist bulk set changes.
Extends the test controller mock with per-write/batched-flush counters and adds tests asserting both dialog paths persist with exactly one flush and zero individual writes.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
The executables precompile Qt since #7235, but the libcockatrice_*
static libraries still reparse the full Qt Core stack in every TU.
Measured over the tree after the IWYU pass: 380 MB of header parse in
the libraries, 92% of it reachable from qtcore_pch.h.
- Apply qtcore_pch.h to the 14 Qt Core static library targets
(skips libcockatrice_rng: its SFMT.c is C and cannot use a C++
precompiled header).
- Grow qtcore_pch.h with 25 QtCore headers that IWYU shows are
re-parsed across many TUs and were not already reachable from the
existing list (JSON/QUuid cluster, QSettings, item models,
threading, XmlStream, QTemporaryDir, ...).
- Grow qtwidgets_pch.h with 30 QtGui/QtWidgets headers (dialog
cluster, item views, QImageReader, ...).
Only stable Qt headers go into the PCH, so it rarely invalidates.
Test executables stay PCH-less: 1-3 TUs per target does not amortize
the extra precompile.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Improve card database update visibility
Addresses Cockatrice/Cockatrice#7431.
Cockatrice previously offered no in-client feedback while the card
database updater ran: the only progress UI lived in the first-run
wizard, stderr/stdout were not parsed in interactive runs, and starting
a second update with Oracle already open or with a hidden background run
active just showed a confusing 'already running' guard - even though
Oracle is launched as a separate process with no lifecycle tracking.
- Add a status-bar widget (CardDatabaseUpdateStatusBar) that appears
while an update runs and shows the Downloading/Parsing/Importing
stages with percent progress; it is also used in the quit-confirm
prompt so users see an unfinished update before cancelling it.
- Parse the updater's PROGRESS lines (new CardUpdateProgressParser,
unit-tested) in both foreground and background runs and log stage
changes to the new card_database.update category, throttled to at
most one line per second; forward Oracle stderr to the logs.
- Show a tray balloon when a background update starts and on finish or
failure instead of staying silent.
- Request a running Oracle instance to raise itself (QLocalServer
CockatriceOracleRaise-<user>) when the user starts another update, and
demote the 'already running' guard to an informative message only when
no running instance can be found.
- Emit download/scan/import progress unconditionally from Oracle so
interactive and background runs behave the same.
- Document the new log category in the troubleshooting guide.
* [Client] Address card database update review feedback
* [Client] Add setting to control card database update tray notifications
* [Client] Address remaining card database update review nits
- Rename card_update_progress_parser.{h,cpp} to card_update_progress.{h,cpp}
- Store the CardUpdateProgress struct in the status bar widget
* Lint.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
The parsers keep dropping printings for disabled sets so that disabling a
set hides them everywhere, not just in deck editor search. The cached parse
output therefore depends on enablement, which the source hash did not cover:
the first parse froze whatever enablement state existed at that moment and
later toggles hit the stale cache.
- Fold a parser schema version and the sorted enabled set names into the
binary cache source hash so toggling a set or enabling newly discovered
sets (including custom ones) forces a re-parse on the next load.
- Harden the legacy set migration to only write keys that exist so missing
legacy values can no longer clobber cardDatabase.ini and silently disable
sets on upgrade.
- Make CardDatabase::reloadCardDatabasesAndNotify() bypass the binary cache
so an explicit reload always re-reads the files on disk, even when their
size/mtime hash still matches.
- Cover cache invalidation end to end: sandboxed loads assert that disabling
a set, adding a custom database and enabling a fresh set each rewrite the
cache, that a no-op load keeps it, and that an explicit reload picks up
edits the source hash cannot see.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [CardDB] Drop rebalanced-card filtering from the v4 parser
Rebalanced cards no longer exist, so the includeRebalancedCards
preference has no data to filter. Always keep printings marked
isRebalanced and remove the now-unused ICardPreferenceProvider
plumbing from CockatriceXml4Parser and CardDatabaseLoader.
The setting itself (CardsDisplaySettings, Manage Sets checkbox,
Oracle attribute mapping) is removed in a follow-up.
* [CardDB] Drop the rebalanced-cards setting entirely
Rebalanced Alchemy cards no longer exist, so remove the
includeRebalancedCards preference surface: the CardsDisplaySettings
getter/setter/signal, the ICardPreferenceProvider and
ICardsDisplaySettingsProvider methods, the Manage Sets checkbox, the
legacy settings migration mapping, the isRebalanced attribute mapping
in the Oracle importer, and the isRebalanced attribute in the v4
schema.
Builds on #7448, which already stopped the v4 parser from filtering
on the preference.
* [CardDB] Drop the unused isOnlineOnly printing property
The Arena-card detection switched from isOnlineOnly to isRebalanced in
#5778, so nothing has read this printing property since; it only
round-trips from the Oracle importer into cards.xml. Remove the
importer mapping, the benchmark fixture field and the v4 schema
attribute so regenerated databases stop carrying it.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list
* [IWYU] Apply include-what-you-use across the tree
Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.
IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.
A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.
Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.
All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.
* [Tooling] Emit public Qt headers and fix IWYU fallout CI found
Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.
Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.
Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.
Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.
shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.
* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility
IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.
QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.
Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.
Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.
* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include
Two more headers IWYU emitted do not exist on Qt 6.4.2:
QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.
QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.
Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.
* [Game] Give moc the complete CardItem type in player_actions.h
player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.
Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.
* [Game] Give moc the complete ServerInfo_Card type
player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.
Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.
* [Client] Complete the types Qt 6.4 needs for connect and moc
Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.
Replace the forward declarations with the real includes:
- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
the project's game/replay.h only forward declares it and cannot supply
the complete type.
Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.
* [Client] Complete Release and QMenu for Qt 6.4 moc and connect
Continuing the Qt 6.4 complete-type sweep:
- window_main.cpp connects ClientUpdateChecker::finishedCheck to
MainWindow::checkClientUpdatesFinished, whose Release * parameter made
moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
message, so Release likewise needed release_channel.h in the three
headers declaring those signals: window_main.h, dlg_update.h and
client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
TabSupervisor::setMenu and MainWindow::updateTabMenu.
Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Settings] Back up the settings folder before migrating
The per-file settings migration only preserved global.ini, as
global.ini.old. Everything else the migrations write was overwritten in
place with no way back: the legacy migration and the 17 per-domain
migrateXxxSettings functions all write straight into the per-domain .ini
files, so any of them that got a key mapping wrong silently replaced a
working file. The re-migration path is the sharpest case, because
migrateSettingsFromGlobalIni() runs again whenever an older build wrote
non-sentinel keys back into global.ini, and those values then land on
top of per-domain files the user had already edited.
Snapshot the whole settings folder before either migration runs, into a
timestamped sibling settings-backup-<yyyyMMdd-HHmmss>. A sibling rather
than a child, so a backup is never copied into the next backup and the
"Open Settings Folder" action keeps showing only live files. Keep every
snapshot; settings files are kilobytes, so growth is not a concern.
SettingsMigration::isMigrationPending() gates the copy so a normal start
creates nothing. It reuses the same condition migrateSettingsFromGlobalIni()
uses to decide whether it has work, factored into a shared helper so the
two cannot drift, and it ignores the legacy migration on an empty profile
where that migration only writes its sentinel. The backup itself skips a
folder whose files are all empty, which covers a fresh profile whose
global.ini was created but never written.
A failed copy logs a warning and returns an empty path rather than
aborting the migration, since a full disk or an unwritable data folder
must not leave the client unable to start. global.ini.old still works as
the single-file escape hatch.
Document the folder layout, the automatic backups, and the fact that
migrations only run forwards, so users know to copy the settings folder
before downgrading to a version that cannot read the per-group files.
* [Client] Match the desktop file name case for the portal app ID
QGuiApplication::setDesktopFileName() was given "Cockatrice"/"Oracle"
while the installed desktop entries are cockatrice.desktop and
oracle.desktop. Linux paths are case-sensitive, so xdg-desktop-portal
failed the app-info lookup for "Cockatrice" and Qt warned on every
QDesktopServices call that it could not register with the host portal.
The same string becomes the xdg-shell appId, so the window icon lookup
failed on Wayland for the same reason.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Add option to use game time in game log timestamps (#2202)
Game log timestamps showed the local clock time, which is meaningless in
a replay or in a log read after the fact — nobody can tell when a play
happened relative to the game.
Add a "Use game time instead of local time in game logs" setting. When
enabled, the message log stamps entries with the elapsed game time
(HH:MM:SS since the game started); regular chat views keep the local
clock.
* [Game] Move formatElapsedTime helper out of public slots (#2202)
The message log needs the HH:MM:SS formatter used by the game timer, but
it lives in GameState's public slots, tying a pure formatting helper to
the signal-slot machinery.
Move formatElapsedTime into a public section of GameState so the log can
call it directly, and add the missing trailing newline to game_state.cpp.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [PictureLoader] Add user-configurable per-host request caps
Picture downloads were throttled to a uniform 10 requests/second per host
with no way to tune a specific server. A rate-limited API host (Scryfall
caps at 10 req/s) can trip 429s during bursts, and CDN hosts with no rate
limit were throttled needlessly.
Introduce developer-owned per-host caps that users can only ever lower,
never raise, exposed in the download settings page:
- DownloadSettings::DEVELOPER_HOST_CAPS sets the ceiling per host
(api.scryfall.com 9, cards.scryfall.io unlimited, others 10).
- A new hostRequestLimits setting stores user overrides in downloads.ini;
clampHostRequestLimit() bounds them to [1, devCap] so a user can reduce
api.scryfall.com to 5 but never raise it above 9.
- The picture worker seeds, halves on 429, and recovers its sustained
per-host allowance against the effective ceiling instead of the global
maximum, and skips per-host accounting entirely for unlocked hosts
(cards.scryfall.io) while global pacing and 429 backoff still apply.
- The deck editor settings page gains one spinbox per known host, each
clamped to its developer cap.
* [PictureLoader] Let unlocked hosts skip dispatch pacing; adjust limits per URL
Two refinements to the per-host request caps:
- Unlocked hosts (UNLIMITED_HOST_QUOTA, e.g. cards.scryfall.io) no longer
wait on the 100ms dispatch pacing or consume the global per-second quota.
dispatchQueuedRequest fires their queued requests back-to-back, bounded
only by their 429 backoff window and Qt's per-host connection pool, so
an unthrottled CDN is not artificially slowed.
- The deck editor download settings page replaces the static grid of one
spinbox per known host with an "Adjust Rate Limit" toolbar action on the
URL list. It picks the host out of the selected URL and clamps the entry
against the developer cap table (including for user-added URLs).
Also fixes a review finding: resetRequestQuota could write the
UNLIMITED_HOST_QUOTA sentinel (-1) into the sustained per-host quota when a
host became unlocked mid-run, permanently poisoning its allowance. Stale
entries for unlocked hosts are now dropped, and the per-second seed is
clamped against the effective ceiling so a lowered limit applies immediately.
* [PictureLoader] Cap unlocked host bursts and adapt them to 429s
* [PictureLoader] Store per-host limits readably and show them per URL
* [PictureLoader] Make dispatch and rate-limit bookkeeping key on the real host
Addresses ZeldaZach's round-4 review nits:
- Dispatch now resolves the cached-redirect chain before the in-flight gate,
so a redirect learned after a URL was queued can no longer bypass the
MAX_IN_FLIGHT_PER_HOST cap and drain the whole queue onto the redirect
target, which may carry its own developer cap. processSingleRequest does
the same so the allowance math keys on the host that is actually hit.
- The per-host in-flight slot is released when the reply is destroyed (with
the worker as the connection context) rather than on a 'finished'
connection bound to the work object, so an aborted reply or a work object
deleted while a reply is pending can never permanently shrink the fast
path's concurrency.
- storeSettings only prunes limits for hosts with neither a URL nor a
developer cap, so throttles on redirect targets (api.scryfall.com ->
cards.scryfall.io) survive URL removal.
- Unlocked hosts are offered 0..UNLOCKED_HOST_LIMIT_MAX (50) in the rate
limit dialog, matching clampHostRequestLimit() and the documented
hand-editable range, so values written into downloads.ini are no longer
silently rewritten on the next edit.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Card] Add a setting for the language used in card search
Localized card names and texts can now be searched too, controlled by a
'Language used in card search' toggle (English, selected card language, or
both) on the general settings page. Untranslated cards always keep matching
in English.
Removed the redundant local copy of the URL templates list in the localized
picture loader while here.
* [Card] Bind search language per FilterString instance
The peg parser rules are set up once per process, so the GenericQuery and
OracleQuery rule actions could not capture per-instance state. Instead of
storing the search language in a process-global that FilterString instance
methods mutate, hand it to the rule actions through a thread-local parse
context and copy it into the filter closures they produce. Card evaluation
in FilterString::check no longer reads any process-global state, and each
instance keeps the language it was built with; constructing one instance no
longer changes what unrelated instances (deck filter, drop-to-hand, zone
views) match against.
The card database display model stores the raw query and rebuilds the
FilterString when the search language changes, since the language is now
bound at parse time.
Add tests for the English/Selected/Both search modes, the English fallback
for untranslated cards, and per-instance language independence.
* [Card] Pass the card search language to deck and zone card searches
Wire the two remaining FilterString consumers to the configured card search
language so card-name matches respect it everywhere:
- DeckFilterString now takes the search language and mode, exposes them to its
[[card name]] rule action via a thread-local parse context (same pattern as
FilterString), and the engine's card database uses them for content search.
- ZoneViewZone reads the card language from CardsDisplaySettings when applying
its search filter, and the reveal-zone widget re-applies the active search
when the language setting changes.
- The deck-storage search re-runs its filter against the current card language
setting, including live re-application when the setting changes.
Game-action targeting (DlgMoveTopCardsUntil) intentionally keeps evaluating
against English card names.
* [Card] Rename CardSearchLanguage to SearchLanguageMode
* [Card] Restore displaced namespace doc in card_localization.h
* [Filters] Pass CardSearchLanguage as a single struct
* [CardSearchModel] Match English and localized names in Both mode
Card names are stored in both English and localized forms, so search for
matches in both during the 'Both' search mode instead of checking only
the localized name.
* [CreateTokenDialog] Fetch cardsDisplay settings inside the apply lambda
Avoid capturing the raw settings pointer in the lambda: resolve the card
language and card search language from the settings cache at call time so
the values are always current when the search language is re-applied.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckShare] Browse and open public decks with loading, error and accessibility states
Add a public-decks tab that lists decks published by other users using the
server's deck visibility feature, previewing each deck's banner card, color
identity, tags and upload time without downloading the deck list until the
user opens it.
- Add a public-decks tab with a shared-settings widget and a remote model
that fetches the target user's decks and refreshes both automatically and
on user request, with a loading indicator and a server-error message
instead of a blank tab when the fetch fails or the connection drops
- Render each deck as a focusable preview tile whose banner, color identity,
tags and upload time follow the existing Preview settings, with the deck
name announced as the tile's accessible name and Space/Enter opening the
deck, mirroring the shared-deck preview tile
- Show a message box when opening a public deck fails or arrives corrupted
- Publish and unpublish decks from the server storage toolbar and context
menu, toggling the deck's own visibility bit (what the server persists)
rather than the inherited effective state, and batch the visibility
refresh until the last in-flight change is acknowledged
- Add the Show Upload Time setting so the tile's upload stamp can be hidden
like the other preview details
- Update the retranslateUi wiring for the new public-decks tab and rename
the share action tooltip from "Deck share" to "Share link"
* [DeckShare] Adapt deck upload to the server-derived banner and tag protocol
The server now derives the banner card and tags from the uploaded deck
list itself, so Command_DeckUpload only carries the client-computed color
identity. Drop the reserved banner/tag setters from the editor and storage
uploads, send the color identity on remote saves, and read tags from the
now-repeated ServerInfo_DeckStorage_TreeItem field.
* [DeckStorage] Refresh the visibility column with a guarded timer instead of a latch counter
A dropped visibility reply used to leave the pendingVisibilityChanges
counter permanently positive, so the Public/Private column never refreshed
again and nothing reset it on disconnect. A restartable single-shot timer
with a boolean guard re-reads the tree whenever publishes quiet down and is
stopped on disconnect, so a lost reply costs one stale refresh instead of
killing the column for the session.
* [DeckStorage] Summarize batch publish failures when the batch drains
Each rejected node stacked its own modal dialog, so publishing a ten-deck
selection against a rejecting server made the user dismiss ten dialogs one
at a time. Failures are now collected while the batch is in flight and shown
as a single summary when the visibility refresh timer fires; a reply that
lands outside an active batch still reports right away.
* [PublicDecks] Time out the loading state so a dropped reply cannot wedge the tab
loading only cleared in decksReceived, but the ping sweep can drop a pending
command without ever emitting finished, leaving the tab stuck on 'Loading
public decks...' and the refresh button permanently inert. A single-shot
timer started per refresh clears the latch and reports a timeout; the latch
also clears when the client disconnects.
* [PublicDecks] Escape remote-crafted text in tooltips and the tab title
Deck names and usernames come from other users' records and Qt renders
QLabel tooltips as AutoText, so a name like '<h1><table>...' parsed as
markup. Escape and bound the deck-name tooltip and escape the username
interpolated into the title label.
* [DeckStorage] Distinguish an inherited public state in the visibility column
The column reported the effective state while publishing toggles the node's
own bit, so a private deck inside a public folder already read 'Public' and
toggling appeared to do nothing (and toggling again silently unpublished
it). The cell now shows 'Public (inherited)' for that case and the tooltip
explains why.
* [PublicDecks] Run retranslateUi at construction and name the refresh button
retranslateUi was never called from the constructor, so the tooltips set
there were absent until a language change. Call it before the first refresh,
and give the icon-only refresh button an accessible name for screen readers.
* [PublicDecks] Keep the empty and status variants correct across language changes
retranslateUi unconditionally rewrote the empty label to the 'nothing
published' variant, stomping the 'no decks match your filters' choice
rebuildGrid had made, and a visible loading message stayed in the old
language. Let retranslateUi pick the same variant rebuildGrid does and
re-show the status so it retranslates.
* [VDS] Share one color-identity match rule between the two deck grids
The remote public decks model verbatim-copied updateColorMatches' switch,
down to the ExactMatch normalization and the fact that Includes/Excludes do
not normalize case. Extract colorIdentityMatches() next to the FilterMode
enum and call it from both so the subtle rule cannot drift.
* [DeckStorage] Drop the unused tree widget model accessor
The accessor handed the model out past the wrapper methods that exist to
keep it encapsulated, and nothing in the stack called it.
* [DeckShare] End the public-decks files with a trailing newline
keeps the final line's diff clean and stops clang-format CI from flagging
the files.
* [VDS] Reuse the shared quick settings widget for the public decks tab
PublicDecksQuickSettingsWidget was VisualDeckStorageQuickSettingsWidget
minus the folders, banner and tooltip controls, with identical wiring for
the shared keys and a version of the near-identical file to keep in sync by
hand. Fold the Show Upload Time checkbox into the shared widget, give it a
setPublicDecksMode() that hides the controls that do not apply, and delete
the duplicate.
* [PublicDecks] Drop stale deck-list replies after the loading timeout
A reply that lands after its own loading timeout (the reverse of the ping
sweep dropping the command) could stop the newer request's timeout timer
and repaint the grid with out-of-date data. Each refresh now captures a
monotonically increasing request id, and only the newest request's reply
updates the grid.
* [PublicDecks] Re-show a displayed failure message on language changes
The status label carries both the loading and the failure message, and
retranslateUi hid it whenever the model was not loading, so a language
change while a server-error or timeout message was on screen swapped it
for the (empty) grid. The tab now keeps the last failure text and
re-shows it when not loading, clearing it once a new refresh starts.
* [DeckStorage] Keep the visibility refresh armed until replies land
The single-shot drain was armed with the 500 ms delay at send time, so a
round trip slower than that drained before the server applied the change,
re-read the old state and never re-armed, leaving the column stale until
a manual refresh. The timer is now armed with the full network timeout at
send time (a lost reply still costs one stale refresh) and re-armed with
the short delay every time a reply lands.
* [DeckShare] Close public decks tabs when the client disconnects
TabSupervisor::stop() built tabsToDelete from the room and game tabs
only, so a public decks tab survived a disconnect, sitting with stale
contents and a refresh button that kept hitting the dead client. Its
values are now folded into the same cleanup.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckShare] Open shared decks via links with a gated preview flow
- Serialized url-chain dispatcher in IntentUrlParser; queue-drained
urlChainFinished(bool) drives the startup auto-connect fallback
- Open-shared-deck intent with sequential download state machine,
15s per-item timeout, partial-success offer, livable Cancel via
ApplicationModal dlg_login_prompt interactive fallback
- Preview dialog: download progress label, share vocab sweep,
palette-highlight selection frame, Space/Enter keyboard toggle,
NoFocus checkbox, double-click tile opens immediately
- Confirm-before-server-migration with one-shot restore to the
previous server on failed/cancelled chains (statusChanged settle
deferral), hostname-only identity comparisons
- Skip credential link when already connected; arrow-key navigation
in FlowWidget; card glows use palette highlight
- Address code-review M1-M4 and UI/UX QA blockers 1-2
* [DeckShare] End the open-shared-deck files with a trailing newline
* [DeckShare] Forward a dependency's cancellation as the owner's own
* [DeckShare] Let intent chains opt into the link sign-in dialog
* [DeckShare] Track link-intent chains per-run so each can restore its own session
* [Settings] Match a server on the exact host and port when adding it
* [DeckShare] Confirm the share link's target server before opening a deck
* [DeckShare] Reformat the link sign-in intent constructor
* [DeckShare] Time the share-list round trip and backstop silently-destroyed intent chains
* [Client] Drain a single-instance payload before its handlers read the socket again
* [Client] Treat a busy single-instance primary as alive instead of stealing its socket
* [DeckShare] Keep arrow-key navigation between flow items inside a scroll area
* [Client] Skip the startup connection when a macOS URL launch owns the connection
* [Client] Redact share secrets from activation URL logs
* [Client] Make the link-connection gates port-aware and keyboard-safe
Second-pass review notes for the shared-deck link flow (Cockatrice#7244):
- FlowWidget arrow-key navigation is opt-in via addNavigableWidget, so
combo/spin controls on the analytics flows keep their own arrow keys
- isConnectedTo and the open-deck/join-game preconditions compare the
configured server port alongside the host, so a same-host/different-port
link cannot resolve its share token or game id on the wrong instance
- the link sign-in dialog reuses an existing server entry's saved name
instead of renaming it to the raw hostname
- skipStartupAutoConnect is cleared once the launch chain connects, so a
later mid-session declined link cannot fire the startup fallback
- the plain-launch path of SingleInstanceManager no longer blocks on the
primary's ACK
- link- and server-supplied text is html-escaped in the confirm prompts and
shared-deck preview so markup cannot spoof the shown messages
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Themes] Add identity default palettes for the image themes
The Fabric, Leather, Plasma and VelvetMarble themes shipped only zone art and no palette, so their chrome fell back to the bare OS palette. Each theme now ships light and dark curated defaults written in the palette editor's own conventions, with [AppColors] so the home-tab buttons keep the theme's identity over static backgrounds.
- Add palette-default-light.toml / palette-default-dark.toml for the four themes; scheme resolution follows the OS since the themes declare no color scheme.
- Tint the window/base/button chrome and bevels towards each theme's identity: navy cloth (Fabric), black-brown with brass accents (Leather), electric violet with cyan sparks (Plasma), charcoal velvet with slate marble (VelvetMarble).
- Fill [AppColors] AccentStrong / AccentSoft per theme so the home-tab button gradient matches instead of falling back to the default greens.
- Derive Disabled and Inactive groups with the same conventions as PaletteGenerator::fromAccent.
* [Themes] Add home backgrounds for the image themes
* [Themes] Ship Fusion style + scheme backgrounds for the image themes
Address PR review:
- Add theme.cfg ([Style] Name = Fusion, ColorScheme = System) to Fabric,
Leather, Plasma and VelvetMarble so their curated palettes actually apply.
Without it the native style paints button chrome from the OS (windowsvista
on Windows has no dark mode), making the dark palettes' light ButtonText
unreadable on light buttons.
- Leverage the scheme-variant asset resolution: register home-dark.png and
home-light.png in resources and add them to the qrc so the built-in home
background also flips with the palette instead of staying static.
- Fix Leather [Palette.Inactive] Accent, which copied the Active Highlight
color instead of the theme accent (dark #4a5f8f -> #c9995a, light
#34508c -> #a5712f) in both palette files.
* [Themes] Align light plasma home background with the dark variant
Recolored the Plasma light home background to mirror the dark one:
brighter violet/cyan blooms, vivid azure spark arcs, and higher accent
saturation against the same pale-lavender key. Brightness is unchanged
so it still reads as a light scheme.
* [Home] Add option to disable the home tab background dim
Adds a 'Dim the home tab background' checkbox to the Home tab settings
page (Appearance). When unchecked, HomeWidget skips the translucent
black overlay it paints over the whole background. Default is on,
preserving current behavior; the home tab repaints live on change.
* Update leather backgrounds
* Update velvet marble backgrounds
* Update light plasma background
* Update light fabric background
* WIP [UI] Theme-aware onboarding banner with frosted light mode
Banner colours now derive from palette tokens at ~60fps (tick-driven,
equality-guarded setters) so scheme switches and live accent-picker
previews apply instantly:
- dark stages: byte-for-byte the original treatment (near-black stage
from window hue, Highlight accent, white centre halo, vignette 0.62)
- light stages: pastel accent-hue wash instead of a neutral grey copy,
brightness-lifted accent for additive glow legibility, deep-Highlight
halo (uGlowColor) instead of white blowout, gentler vignette
(uVignetteMin 0.88) so corners don't go muddy
- black logo silhouette variant selected on light stages
- theme picker preseeded with brand green (brand_colors.h single source)
WIP notes for next session:
- real-pixel wizard screenshot check still pending (headless capture
exists: Xvfb :77 + isolated XDG_DATA_HOME; shader vs fallback pixel
analysis not finished)
- user plans separately: promote Fusion to default theme, Default -> system
* [Themes] Align Fusion accent tokens with the SVG brand gradient
Align AccentStrong (#139740) and AccentSoft (#c9fd62) and the linked
Link/Accent roles with cockatrice.svg's linearGradient4265-7-8 stops so the
identity gradient used by the logo emulation matches the static art the icon
shipped.
* [Onboarding] Draw the banner logo as a static gradient plate
Replace the black/white logo tint switch with a ShaderEffect plate that
repaints the SVG's brand gradient (light AccentSoft -> dark AccentStrong
along the baked-in userSpaceOnUse axis) clipped to the full-color logo's
alpha silhouette, with the white highlight path overlaid on top — matching
the home widget's QPainter composite. The plate is static: no glow or
breathing. Brand colors flow from BannerShaderConfig's new brandStrong/
brandSoft pair instead of the removed logoDark flag, and the background
motifs get a touch more accent so the mark keeps its coloured surround.
* [Home] Draw the featured logo as a theme gradient composite
Repaint cockatrice.svg in Qt instead of showing the baked-in static art:
fill the full-color logo's alpha silhouette with the same brand gradient the
banner plate uses (light AccentSoft grading to dark AccentStrong along the
SVG's userSpaceOnUse axis), then overlay the white highlight path. Renders
an explicit QPixmap so the mark stays crisp at the 200px display size, and
re-seeds it on theme/palette/appearance changes so it never goes stale.
* [Resources] Drop the unused black logo asset
No consumer remains after the banner's logoDark toggle was replaced by the
static gradient plate (unit-tested in d7529e0c6a), so remove
cockatrice-logo-black.svg and its qrc entry.
* [Onboarding] Seed the theme picker from the theme's identity accent
Replace the hardcoded brand-green preseed with the shipped theme's own
AccentStrong (Plasma seeds violet, Fusion green), resolved from the default
palette so auto/user-generated palettes can't mask it, and re-seed whenever
the theme changes so the swatch never goes stale. Also consult the shipped
palette in maybeAutoGeneratePalette so scheme flips don't regenerate a fresh
palette over curated theme colors.
* Regenerate zone assets for Fabric, Leather, VelvetMarble themes
Align zone textures with each theme's palette identity:
- Fabric: linen weave in navy/steel tones (was generic green/blue/red/gray)
- Leather: grain texture in warm brown/amber tones
- VelvetMarble: smooth charcoal marble veining (replaces .jpg with .png)
All zones now have dark + light scheme variants for OS color scheme
adaptation. Plasma zones deferred to separate iteration.
* Regenerate Plasma zone assets: horizontal-hand layout, seamless tiling
Bake each zone's phase from its true world position in the horizontal-hand
layout (player 0, stack 172, table 280, hand 172+406) so the diagonal sheen
continues continuously across zone boundaries. All zones share one
mathematically tileable (1,1) diagonal at frequency 3; playerzone gets a
distinct blue-violet identity and the light scheme gets extra contrast.
* Regenerate VelvetMarble zones: classic Perlin marble, seamless tiling
* Regenerate VelvetMarble zones: domain-warped fractal veins, stone grain
* Promote Fusion to default theme, rename Default to System
Fresh installs and new profiles now default to the Fusion (dark) theme
instead of the platform-native theme. The old "Default" theme is
renamed "System" to better describe its purpose — using the OS-native
Qt style (windowsvista, macOS, etc.).
Existing users who had "Default" selected are automatically migrated
to "System" so they keep their platform-native styling. Users with
an empty or invalid theme name now fall back to Fusion.
* Move checkbox.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Show localized card names, texts and pictures
Localization wiring now runs end to end: the oracle importer collects
foreignData for the configured language and the client renders it.
- [Oracle] Import localized names and rules texts for the selected cardLang
- single-face cards store their foreignData name and full text
- multi-face (split/adventure/aftermath/prepare) cards collect the joined
name once and join each face's translated text with the same separator
as the English merge; an incomplete translation falls back to English;
the joined text follows the same highest-priority-set policy as the
single-face path and is only collected when localization is enabled
- the wizard switching languages re-imports the card database
- [Client] Display localized card info throughout the client
- card info text/picture widgets and the game board re-render on language
change
- pictures resolve cardLang art through Scryfall's named endpoint using the
localized name, falling back to id-based art when no match exists
- deck editor keeps canonical English names as card identity (EditRole)
while showing localized names (DisplayRole), so decks and wire names
stay stable
- [Card] Add CardLocalization-backed name/text lookup and cards.xml v4
localization elements with a bounded-size translation cache
- [Tests] Cover oracle foreignData import (incl. multi-face joins, priority
and fallback paths), XML v4 localization parsing, deck model localized
display and the language-aware settings default
Existing installations need to re-run Oracle to see translations: localized
data only lands in cards.xml when the Oracle app is started with the
preferred language selected — launch the separate "Oracle" program that
ships with Cockatrice, pick the language in the wizard and let it re-import
the card database.
The client's database cache (cards.xml.cache) is invalidated by the cache
format bump and the source-hash checks, but a cache written before the
re-import can still hold English-only entries (the hash uses file size and
mtime, so a same-size/same-timestamp rewrite may be served as-is); delete
cards.xml.cache and relaunch if no localized names/texts show up after
re-importing.
* [Card] Pass localized card names and texts into CardInfo construction
Address review: instead of constructing the card and then calling
setLocalizedName/setLocalizedText (which emit a cardInfoChanged signal per
language), both constructors, both newInstance overloads and their callers
(cards.xml v4 parser and the binary cache reader) now pass the localized maps
as constructor arguments.
* [Client] Rename LocalizedCard:: helpers namespace to CardLocalization
The namespace now matches its header file name, as the review pointed out;
LocalizedCard reads more like a class or struct. Callers (card info text
widget, board card name rendering) are updated to match.
* [Client] Drop unused info member from the card info text widget
The CardInfoPtr member was only ever initialized to nullptr and never read;
remove it together with its initializer.
* [PictureLoader] Add the localized picture URL explicitly, not implicitly
Address review: silently prepending the Scryfall named-picture URL to the
download list whenever a non-English card language was active was surprising,
consumed quota per card when it failed, and could grab the wrong (canon) art on
name collisions, with no way to turn it off.
The insert is now opt-in and user-controlled: changing the card language adds
the template to the top of the download URLs once (persisted, documented in the
re-import prompt, and editable/removable in the deck editor settings), while the
picture loader no longer injects it at request time.
* [Card] Show card languages in the same native (English) format as the UI
Address review: the card text & images language dropdown listed bare native
names, some in inconsistent lowercase (e.g. "čeština", "español de España"),
which makes the languages easy to mix up for users that do not read the script
(e.g. 日本語 vs 한국어). It now mirrors the UI language dropdown and always pairs
the native name with its English name (e.g. "Deutsch (German)",
"日本語 (Japanese)"), using the same fixed casing.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Server/Client/Protocol] Reporting users + moderation queue functionality
Took 6 minutes
Took 3 minutes
Took 8 seconds
Took 11 minutes
Took 12 minutes
Took 7 minutes
Took 15 seconds
Took 2 minutes
Took 1 minute
Took 30 seconds
Took 16 seconds
* CI Fix
Took 6 minutes
* CI Fix
Took 6 minutes
* [Protocol] Add moderation investigation commands
Adds the protocol layer for the moderation investigation suite:
- Command_GetUserSessions/GetUserAlts/GetModeratorLastLogins/ResetUserPassword/RemoveUserAvatar (1013-1017)
- Response extensions 1215-1219 with ServerInfo messages for sessions, alts, and staff logins
- last_login on Response_ReportUserInfo and warning_il on Response_WarnList
Took 2 minutes
* [Utility] Add warning categories parser with infraction levels
Parses the server's 'officialwarnings' setting (comma-separated, optional
'|IL' suffix) into WarningCategory structs so the client can display the
infraction level of each warning category. Includes GTest coverage.
* [Server] Add moderation investigation tools
Implements the server side of the moderation suite:
- getUserSessions/getUserAlts/getModeratorLastLogins/removeUserAvatar DB methods
- Handlers for all five new commands with audit records (PASSWORD_RESET,
REMOVE_USER_AVATAR); password resets return a generated temporary password
- cmdGetWarnList now reports per-category infraction levels from the
officialwarnings setting; cmdReportUserInfo reports last_login
- Update servatrice.ini.example with the warning taxonomy
- Password/avatar mutations report RespNameNotFound when the user does not exist
* [Client] Add moderation tab with investigate, password reset, and avatar removal
- New Moderation tab: search a user to show account info, alternate
accounts, login sessions, and staff last logins; actions to reset the
user's password (shows the generated temporary password) and remove the
user's avatar
- 'Investigate user' entry in the user context menu opens the tab pre-loaded
for that user
- Warning dialog shows the infraction level of each warning category
- Tab wired into TabSupervisor with a moderator-gated menu action, shortcut,
and tabs.ini persistence (default closed)
* [Server/Client/Protocol] Address PR #7091 review: security, bug, and perf fixes
Security:
- Promote RESET_USER_PASSWORD to admin-only dispatch (was moderator-accessible)
- Reject password reset on users with equal/higher privilege than caller
- Notify affected user via Event_NotifyUser::CUSTOM when password is reset
- Add server-side category whitelist for reports
- Drop reporter name fallback in comment/details authorization (ID-only)
- Force password change: new DB column + login enforcement + client disconnect
Bugs:
- XSS via QTextEdit::append() → insertPlainText() in report tab and utils
- allNotified initialized to true even with empty recipients list
- Warning combo box: use currentData() instead of baked-in display text
- Report resolution now records who resolved (resolved_by column + audit)
Performance:
- IP-correlation subquery: add 6-month window + LIMIT 200
- getUserSessions: clamp limit to 500
Non-blocking:
- Palette-aware colors in report_utils.cpp (dark/light mode)
- Report list pagination: offset/limit fields + total_count in response
- SessionCommand enum gap comment for reserved values 1201-1203
Schema: 36→37 (force_password_change), 37→38 (resolved_by)
Took 12 minutes
Took 16 seconds
* Fix macOs pedantry
Took 5 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game] Playmats
Took 19 seconds
Took 1 minute
* [Playmats] Add fixed override and configurable fallbacks to settings.
Took 29 minutes
Took 43 seconds
* Add main to test.
Took 1 minute
Took 29 seconds
* Move settings to own group
Took 11 minutes
* Some attempts to refresh macOS compositor
Took 2 minutes
* Try something else
Took 17 minutes
* Don't manipulate live list
Took 11 minutes
* Change things about resolution, address comments.
Took 45 minutes
Took 12 minutes
* Comments.
Took 14 minutes
Took 8 seconds
* Re-order settings menu location
Took 2 minutes
* Rename PlaymatResolution to Info and add enums
Took 8 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [UserList] Unify friends/online/ignored list with section dividers and add search bar.
Took 31 minutes
Took 7 seconds
* [UserList] Add a light mode theme
Took 12 minutes
Took 11 seconds
Took 5 minutes
Took 2 minutes
* [UserList] Re-sort when a user's online state changes
setUserOnline() flipped the online flag but never re-sorted, so a buddy
who went offline kept the position they had while online and stayed at
the top of the list. Re-sort (and re-apply the filter) whenever the flag
actually changes, mirroring processUserInfo().
Took 10 minutes
* [UserList] Show users in every section they belong to
The sectioned list used one row per user with a priority rule
(ignored > buddy > online), so an online buddy only appeared under
"Buddies" and never in the "Online" list. Sections are now pure
membership views: a user gets one row per section they belong to, so an
online buddy appears under both "Online" and "Buddies".
- Track rows per (section, user) in sectionUsers instead of reparenting
a single row; the name->primary-row map is kept for external lookups.
- Rebuild, presence and buddy/ignore mutations create/drop rows per
section instead of moving a single row between sections.
- Dropping one membership no longer removes the user from the other
sections.
* [UserList] Keyboard navigation for section dividers, popup on selection
Section dividers were not selectable, so arrow-key navigation skipped
them entirely, and the user popup only appeared on hover or click. Now:
- Dividers are selectable, so Up/Down navigation lands on them; they act
as collapsible headers once focused (Enter/Space toggle, Left/Right
collapse/expand per tree convention), with a focus indicator drawn by
the existing delegate.
- The popup follows keyboard selection via currentItemChanged, exactly
like mouse hover, and closes when the selection moves to a divider or
leaves the list.
- The popup anchors on the hovered/selected row instead of a user-name
lookup, so with duplicate rows (online + buddy) it stays attached to
the row under the mouse/cursor.
- Left-arrow now actually collapses an expanded section divider: the
collapse branch hardcoded the target expansion state to 'expanded',
making the key a no-op.
- The user popup no longer flashes through a fade when hopping between
users (hover or arrow-key navigation): a content swap keeps it opaque,
and pending show/hide timers are cancelled so an armed hover timer
cannot override a keyboard-selected row or a pending hide kill the
newly shown popup.
- Bulk rebuild defers per-row divider-count updates to endBulkLoad(),
removing the quadratic recount during large online-list loads.
- handleOnlineChangeLeft/handleListRemove skip the sort+filter+repaint
when nothing actually changed.
* [UserList] Tune the role row gradient colors (dark parity, light mode)
Dark mode is byte-for-byte the pre-branch painter profile, with the
original saturated-left to navy-right fade restored verbatim. Light mode
uses the same language at high tint strength: role rows get colored
fades (0.75/0.65 left to 0.18/0.10 right), and regular users get flat
warm paper cards (AlternateBase) instead of the grey slate.
* [UserList] Deselect the list and close the popup on outside clicks
Clicking anywhere outside the tree, the popup or an open menu now clears
the selection and hides the popup, so a pinned popup does not stay open
when the list loses focus.
- The application-wide event filter watches every mouse press and treats
a press as inside the list UI only when its target is the tree, the
popup or an open menu (parent-chain walk), so a click on another list,
a tab or the window background deselects.
- A hover popup now also closes when the cursor leaves the hovered row.
The hide timer previously checked whether the cursor was over the
tree, which is always true over empty list space and section dividers,
so the popup stayed open after moving off the user.
- Deselection keeps the current item so keyboard navigation is not
disturbed, and the pinned flag is dropped before hiding so the
selection-changed handler does not hide twice.
Took 15 minutes
* [UserList] Use an enum for the list sections
The section identifiers were stringly-typed: eleven hardcoded
QStringLiteral comparisons scattered through user_list_widget.cpp, and
the display path (sectionTitle) maps every id through tr() anyway, so
the raw strings were never shown. A typo compiled fine and silently
broke a section.
- enum class Section { Buddy, Online, Ignore } replaces the section
strings across the sectioned-list API (setSectioned, getSectionIds,
setSectionExpanded, the sectionExpanded signal and all membership
helpers), giving compile-time checks at every call site.
- sectionTitle becomes a switch over the enum and the dead raw-string
fallback is gone.
- The expanded-section state persists the same stable keys via the
panel widget boundary, so existing settings files survive unchanged.
- The divider reverse lookup in handleSectionExpansion no longer relies
on an empty-string sentinel from QMap::key; it scans the three
dividers and bails when the item is not one of them.
Took 12 minutes
# Commit time for manual adjustment:
# Took 2 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Tabs] Add a setting to define startup tab on application launch.
Took 29 minutes
* Naming and sizing
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [VDE] Add a new setting to determine initial tab (Context/Deck/Database)
Took 16 minutes
Took 4 seconds
* Adjust tooltip
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add an arrow draw animation setting
- New arrowDrawAnimation cards-display setting, default on
- The arrow draw animation checkbox joins the animation settings group
- Visual Deck Storage selection animation checkbox moves next to the
other animation checkboxes, and the enable/disable-all buttons now
cover it and the arrow animation
Took 2 minutes
Took 21 minutes
Took 7 minutes
Took 11 minutes
Took 20 seconds
* Animate arrows drawing from start to target
- The arrow stroke reveals itself along the arc with an eased timing,
followed by a short light sheen that sweeps down the shaft
- The arrow head pops in once the reveal reaches it, then the whole
arrow fades from its initial glow
- Decay is driven by GameScene's shared animation timer through the
IAnimatedItem interface (QElapsedTimer based), respecting the
arrowDrawAnimation setting
- GameScene adds the arrow item to the scene before starting its
animation so the item is registered against a valid scene
Took 6 minutes
Took 1 minute
* Defer animation start so arrows don't start halfway materialized
Took 13 minutes
* Don't draw tip/shaft outline
Took 12 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add animations toggles for the life counter and battlefield
Per-effect toggles plus Enable/Disable-all buttons: a life-counter
flash on loss and a crimson battlefield shimmer on damage.
Took 24 seconds
* Animate life changes with a counter flash and battlefield shimmer
- Life loss/gain pulses the player life counter with a brief flash
- The battlefield table zone shimmers crimson on damage
- Respects the per-effect animation toggles
Both effects drive their decay from GameScene's shared animation timer
through the IAnimatedItem interface (QElapsedTimer based), instead of
owning per-item QTimers.
Took 8 minutes
* Revert unintentional cherry picks
Took 2 minutes
* Lambda to re-use path calculation.
Took 8 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckEditor] Use CommanderSpellbook.com to estimate bracket if format is 'commander'
Took 2 minutes
Took 16 minutes
* Convert json data holder to structs, rename variables, extract widget
- Extract bracket estimation UI from DeckEditorDeckDockWidget into a
new CommanderBracketWidget
- Move CommanderSpellbook integration settings from CardsDisplaySettings
to DeckEditorSettings (matching the settings refactor on master)
- Rename CommanderSpellbook integration variables to drop the redundant
'DeckEditor' prefix
Took 4 minutes
# Commit time for manual adjustment:
# Took 6 minutes
# Commit time for manual adjustment:
# Took 8 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Settings] Shuffle some settings around
Took 21 minutes
Took 1 hour 25 minutes
* [Settings] Camel case everything
* Revert debug schema change
* Add new classes
* Fix card counters writing to global
* Fix CI tests
* Fix Windows CI
* interface() is a protected keyword for MSVC
Took 5 minutes
Took 5 seconds
* [Settings] Keep menu settings on the appearance settings page
Leave the 'Menu settings' group box on the appearance settings page for
now; relocating it to the user interface settings page will be done in a
separate PR.
Took 6 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [CI] Remove Qt5
Took 10 minutes
Took 9 minutes
* Revert CI failure and fix up comments
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Application] Add single instance guard and mime types.
Took 2 hours 39 minutes
Took 18 minutes
Took 5 minutes
Took 12 seconds
Took 11 seconds
* Rework
Took 30 minutes
Took 50 seconds
* Only enforce single instance if launched with arguments.
Took 5 minutes
* Prototype intents
Took 53 minutes
Took 6 seconds
* Connect/disconnect and join game/room intents.
Took 3 hours 14 minutes
Took 2 seconds
Took 15 seconds
* Fix include.
Took 1 minute
Took 23 seconds
Took 2 seconds
* Mac handling.
Took 10 minutes
Took 12 seconds
Took 3 minutes
* Lint.
Took 3 minutes
* Rebase.
Took 3 minutes
Took 17 seconds
* Implement UrlSchemeEventFilter
Took 10 minutes
Took 7 seconds
* Qt Moc
Took 3 minutes
* Modern PList.
Took 21 minutes
Took 1 minute
* Debug output.
Took 6 minutes
Took 19 minutes
* Watch file:// prefix.
Took 15 minutes
Took 7 seconds
* Better handler.
Took 6 minutes
* Don't store reference in member
Took 5 minutes
* Move impl to cpp, fix lifetime issues.
Took 11 minutes
Took 2 minutes
* Better single-instance handoff, url intent harded
copy game link context-menu
Polish for installers
Took 35 minutes
Took 8 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Card Database] Improve loading times through binary cache
Took 10 minutes
Took 9 minutes
Took 16 seconds
* [Card Database] Remove lib qt include
Took 18 minutes
Took 14 seconds
* Downgrade to 6.3 datastream
Took 5 minutes
* go up to 6.4 datastream
Took 1 minute
* Address comments
* Small bug fixes
Took 20 minutes
Took 10 seconds
* More fixes.
Took 4 minutes
Took 4 seconds
* Even more fixes.
Took 11 minutes
Took 4 seconds
* More fixes.
Took 6 minutes
Took 26 seconds
Took 8 minutes
* Namespace instead of class
Took 6 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Settings] Split cache_settings into multiple files
Took 9 minutes
Took 4 minutes
* [Settings] Fwd declare settings classes in cache_settings
Took 15 minutes
* Fix oracle includes.
Took 8 minutes
* Address comments, fix windows CI
Took 8 minutes
* fix copy constructor visibility
Took 3 minutes
* lint
Took 2 minutes
* Fix native format tests.
Took 5 minutes
* Remove test header guard
Took 4 seconds
* Remove tests invalid in CI environ
Took 24 seconds
* Adjust to rebase.
Took 11 minutes
* Change settings file name.
Took 8 minutes
---------
Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* style: Add braces to all control flow statements
Standardize code style by adding explicit braces to all single-statement
control flow blocks (if, else, for, while) across the entire codebase.
Also documents the InsertBraces clang-format option (requires v15+) for
future automated enforcement.
* InsertBraces-check-enabled
* Reload card db and notify enabled sets change on "Manage Sets" dialog save
Took 1 hour 18 minutes
Took 6 seconds
* Extract to method, also notify on "Reload db" and "new sets found"
Took 3 minutes
Took 4 seconds
* Add an "always enable new sets" fuse to "new sets found" dialog
Took 11 minutes
* Always debounce modelDirty() with dirty() timer.
Took 29 minutes
Took 3 minutes
* Performance improvements for settings by not constructing a new settings object on every single set() call (this forced a sync to/from fs but it seems fine to just rely on Qts own periodic sync?)
Took 23 minutes
Took 3 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>