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287 commits

Author SHA1 Message Date
BruebachL
a5e94d8a4f
[Build] Keep Windows installs free of build-tree artifacts (#7316)
* [Build] Keep Windows installs free of build-tree artifacts

Several Windows packaging gaps could leak Visual Studio CMake build
output into the installed application or the NSIS installer:

- The per-app DLL sweep used
  ${CMAKE_BINARY_DIR}/${PROJECT_NAME}/${CMAKE_BUILD_TYPE}, which is
  empty on multi-config generators, collapsing the recursive
  DIRECTORY install into the whole build tree (containing *.dir,
  *_autogen, .qt, .qsb, x64, ...). Point it at the real per-config
  output with $<TARGET_FILE_DIR:...> and exclude build artifacts.
- install(FILES ${OPENSSL_INCLUDE_DIRS} ...) tried to install OpenSSL
  include directories as files. CMake refuses this
  ("install FILES given directory"); it only slipped through CI
  because the vcpkg OpenSSL config leaves the variable empty. Remove it;
  fixup_bundle already ships the OpenSSL runtime DLLs.
- The NSIS uninstaller only deleted *.exe/*.dll and a few known files,
  so build-tree leftovers survived an uninstall/reinstall cycle. Wipe
  the whole directory tree instead.
- Add a Windows CI gate that lists the packaged installer with 7-Zip
  and fails the build if any build-tree artifact path is found.

* Update .ci/compile.sh

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* [Build] Rework Windows installer artifact exclusions per review

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2026-09-20 20:21:52 +02:00
BruebachL
7b39cf98d5
[Themes] Add identity default palettes for the image themes (#7280)
* [Themes] Add identity default palettes for the image themes

The Fabric, Leather, Plasma and VelvetMarble themes shipped only zone art and no palette, so their chrome fell back to the bare OS palette. Each theme now ships light and dark curated defaults written in the palette editor's own conventions, with [AppColors] so the home-tab buttons keep the theme's identity over static backgrounds.

- Add palette-default-light.toml / palette-default-dark.toml for the four themes; scheme resolution follows the OS since the themes declare no color scheme.
- Tint the window/base/button chrome and bevels towards each theme's identity: navy cloth (Fabric), black-brown with brass accents (Leather), electric violet with cyan sparks (Plasma), charcoal velvet with slate marble (VelvetMarble).
- Fill [AppColors] AccentStrong / AccentSoft per theme so the home-tab button gradient matches instead of falling back to the default greens.
- Derive Disabled and Inactive groups with the same conventions as PaletteGenerator::fromAccent.

* [Themes] Add home backgrounds for the image themes

* [Themes] Ship Fusion style + scheme backgrounds for the image themes

Address PR review:
- Add theme.cfg ([Style] Name = Fusion, ColorScheme = System) to Fabric,
  Leather, Plasma and VelvetMarble so their curated palettes actually apply.
  Without it the native style paints button chrome from the OS (windowsvista
  on Windows has no dark mode), making the dark palettes' light ButtonText
  unreadable on light buttons.
- Leverage the scheme-variant asset resolution: register home-dark.png and
  home-light.png in resources and add them to the qrc so the built-in home
  background also flips with the palette instead of staying static.
- Fix Leather [Palette.Inactive] Accent, which copied the Active Highlight
  color instead of the theme accent (dark #4a5f8f -> #c9995a, light
  #34508c -> #a5712f) in both palette files.

* [Themes] Align light plasma home background with the dark variant

Recolored the Plasma light home background to mirror the dark one:
brighter violet/cyan blooms, vivid azure spark arcs, and higher accent
saturation against the same pale-lavender key. Brightness is unchanged
so it still reads as a light scheme.

* [Home] Add option to disable the home tab background dim

Adds a 'Dim the home tab background' checkbox to the Home tab settings
page (Appearance). When unchecked, HomeWidget skips the translucent
black overlay it paints over the whole background. Default is on,
preserving current behavior; the home tab repaints live on change.

* Update leather backgrounds

* Update velvet marble backgrounds

* Update light plasma background

* Update light fabric background

* WIP [UI] Theme-aware onboarding banner with frosted light mode

Banner colours now derive from palette tokens at ~60fps (tick-driven,
equality-guarded setters) so scheme switches and live accent-picker
previews apply instantly:

- dark stages: byte-for-byte the original treatment (near-black stage
  from window hue, Highlight accent, white centre halo, vignette 0.62)
- light stages: pastel accent-hue wash instead of a neutral grey copy,
  brightness-lifted accent for additive glow legibility, deep-Highlight
  halo (uGlowColor) instead of white blowout, gentler vignette
  (uVignetteMin 0.88) so corners don't go muddy
- black logo silhouette variant selected on light stages
- theme picker preseeded with brand green (brand_colors.h single source)

WIP notes for next session:
- real-pixel wizard screenshot check still pending (headless capture
  exists: Xvfb :77 + isolated XDG_DATA_HOME; shader vs fallback pixel
  analysis not finished)
- user plans separately: promote Fusion to default theme, Default -> system

* [Themes] Align Fusion accent tokens with the SVG brand gradient

Align AccentStrong (#139740) and AccentSoft (#c9fd62) and the linked
Link/Accent roles with cockatrice.svg's linearGradient4265-7-8 stops so the
identity gradient used by the logo emulation matches the static art the icon
shipped.

* [Onboarding] Draw the banner logo as a static gradient plate

Replace the black/white logo tint switch with a ShaderEffect plate that
repaints the SVG's brand gradient (light AccentSoft -> dark AccentStrong
along the baked-in userSpaceOnUse axis) clipped to the full-color logo's
alpha silhouette, with the white highlight path overlaid on top — matching
the home widget's QPainter composite. The plate is static: no glow or
breathing. Brand colors flow from BannerShaderConfig's new brandStrong/
brandSoft pair instead of the removed logoDark flag, and the background
motifs get a touch more accent so the mark keeps its coloured surround.

* [Home] Draw the featured logo as a theme gradient composite

Repaint cockatrice.svg in Qt instead of showing the baked-in static art:
fill the full-color logo's alpha silhouette with the same brand gradient the
banner plate uses (light AccentSoft grading to dark AccentStrong along the
SVG's userSpaceOnUse axis), then overlay the white highlight path. Renders
an explicit QPixmap so the mark stays crisp at the 200px display size, and
re-seeds it on theme/palette/appearance changes so it never goes stale.

* [Resources] Drop the unused black logo asset

No consumer remains after the banner's logoDark toggle was replaced by the
static gradient plate (unit-tested in d7529e0c6a), so remove
cockatrice-logo-black.svg and its qrc entry.

* [Onboarding] Seed the theme picker from the theme's identity accent

Replace the hardcoded brand-green preseed with the shipped theme's own
AccentStrong (Plasma seeds violet, Fusion green), resolved from the default
palette so auto/user-generated palettes can't mask it, and re-seed whenever
the theme changes so the swatch never goes stale. Also consult the shipped
palette in maybeAutoGeneratePalette so scheme flips don't regenerate a fresh
palette over curated theme colors.

* Regenerate zone assets for Fabric, Leather, VelvetMarble themes

Align zone textures with each theme's palette identity:
- Fabric: linen weave in navy/steel tones (was generic green/blue/red/gray)
- Leather: grain texture in warm brown/amber tones
- VelvetMarble: smooth charcoal marble veining (replaces .jpg with .png)

All zones now have dark + light scheme variants for OS color scheme
adaptation. Plasma zones deferred to separate iteration.

* Regenerate Plasma zone assets: horizontal-hand layout, seamless tiling

Bake each zone's phase from its true world position in the horizontal-hand
layout (player 0, stack 172, table 280, hand 172+406) so the diagonal sheen
continues continuously across zone boundaries. All zones share one
mathematically tileable (1,1) diagonal at frequency 3; playerzone gets a
distinct blue-violet identity and the light scheme gets extra contrast.

* Regenerate VelvetMarble zones: classic Perlin marble, seamless tiling

* Regenerate VelvetMarble zones: domain-warped fractal veins, stone grain

* Promote Fusion to default theme, rename Default to System

Fresh installs and new profiles now default to the Fusion (dark) theme
instead of the platform-native theme. The old "Default" theme is
renamed "System" to better describe its purpose — using the OS-native
Qt style (windowsvista, macOS, etc.).

Existing users who had "Default" selected are automatically migrated
to "System" so they keep their platform-native styling. Users with
an empty or invalid theme name now fall back to Fusion.

* Move checkbox.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 15:16:07 +02:00
BruebachL
d5d99e4dfb
[Server/Client/Protocol] Add developer staff role (#7211)
* [Server/Client/Protocol] Add developer staff role

Introduce a Developer staff level (proto flag 32, DB admin bit 8) that
sits between admin and moderator: no kick/ban/warn/report/admin powers,
but gets server log access via a new developer command container family
(GET_SERVER_STATS, VIEWLOG_HISTORY) and an idle-timeout exemption.

- Protocol: IsDeveloper flag, developer_commands.proto envelope,
  Command_GetServerStats/Command_GetLogHistory, Response_GetServerStats,
  Command_AdjustMod.should_be_developer
- Servatrice: fail-closed developer dispatcher, uptime snapshot handler,
  shared log history handler reuse, bit-8 DB mapping
- Client: burgundy pawn/badge/labels/sort order, prepareDeveloperCommand,
  minimal Developer stats tab, log tab access, promote/demote actions

Took 24 minutes

Took 18 seconds

* [Server/Client/Protocol] Address developer role review feedback

Address ZeizaZach's review of the developer staff role:

- Nudge the developer log query to exclude private chat and sender IPs
  (the ModeratorCommand path still sees everything).
- Deduplicate Command_GetLogHistory into Command_ViewLogHistory, which now
  extends both ModeratorCommand (ext) and DeveloperCommand (dev_ext); the
  client picks the DeveloperCommand-scoped extension by extendee, and the
  server reads it via the extension number.
- Pull the uptime snapshot SQL into Servatrice_DatabaseInterface as
  getLatestUptimeSnapshot() and widen the reported counters to 64-bit.
- Document the admin bitfield (1 admin, 2 moderator, 4 judge, 8 developer)
  and add a server-side test for the developer command path.

* Add missing trailing newline to user_context_menu.cpp

* Remove stale includes of deleted command_get_log_history proto

The Command_GetLogHistory message was folded into Command_ViewLogHistory,
which deleted command_get_log_history.proto, but serversocketinterface
still #included its generated header. Fresh CI builds fail on the missing
file; local builds masked it by reusing a previously generated header.

* [Server] Exclude chat rows when private-chat filter is bypassable

A developer who omits log_location entirely — or sends only "chat" —
leaves chatType, gameType, roomType all false, so getMessageLogHistory
skips the target_type clause and returns every row, private messages
included. When !allowPrivateChat the server now forces game+room when
no surviving location was requested, guaranteeing the query always
carries a target_type restriction.

[Client] Demote mod+dev to moderator path in log-tab dispatch

The developer command family is strictly weaker than the moderator one
(no private chat, no sender_ip, ip filter ignored), so granting the
developer bit to an existing moderator must not silently strip their
capabilities. useDeveloperCommands is now true only when the user holds
the developer bit and not the moderator bit.

[Client] Hide the IP-address filter for developer log tab users

The developer path ignores the ip_address query field server-side.
Showing the field lets a developer type an IP and get results that are
silently unfiltered by it rather than an empty result set — reads as a
broken filter. Hide labelFindIPAddress/findIPAddress alongside the
privateChat checkbox.

* Developer pawn is silver.

* [Client] Fix indentation of merged Card Art Rules / Developer tabs

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-11 17:18:56 +02:00
BruebachL
b01e107908
[Client] Show horizontal art for plane and siege cards in the profile banner (#7118) (#7250)
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Use the landscape orientation flag to rotate sideways-layout card art
upright before cropping, so planes/sieges show their horizontal art as
the server profile banner card instead of a rotated full card.

- Curve cropCardArt around the card's landscapeOrientation flag with
  landscape-specific art margins (mirrors CardInfoPictureWidget)
- Add shared CardArtUtils::rotateSidewaysLayoutArt helper and apply it
  to the playmat (game render and settings preview) and card info widget,
  replacing three duplicate 90-degree rotation blocks

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 02:20:54 +02:00
BruebachL
9677fad342
[Client] Add zone management to the deck state manager (#7204)
* [Client] Add zone management to the deck state manager

State-layer operations for custom deck zones, plus the shared prompt
dialog that later editor menus will call into.

- moveCardToZone relocates every copy of a card row into any zone,
  refusing non-card rows and tokens so miswired selections can never
  shred a group or turn tokens into deck cards. The current zone is
  found by walking ancestors, which also handles legacy top-level
  zones.
- createCustomZone, renameCustomZone, moveCustomZone and
  removeCustomZone wrap the tree API with memento history, model
  rebuilds and deck hash refreshes via modifyTree.
- Same-board zone moves return success without minting a history
  entry, keeping the undo log honest.
- promptForNewZone asks for a name and the parent zone, keeps Ok
  disabled until the trimmed name passes a caller-supplied validator
  (shown inline as an error), and reports its own translation context.

Took 14 minutes

# Commit time for manual adjustment:
# Took 6 minutes

# Commit time for manual adjustment:
# Took 33 seconds

* [DeckEditor] Address zone-management review feedback

- Expose DecklistNodeTree::hasZoneName and use it in validateNewZoneName
  so the uniqueness scan covers custom zones on every board, not just the
  standard ones.
- Hide the board selector in the rename dialog path where it is not used.
- Emit deckHashChanged after refreshDeckHash so the deck hash label stays
  current after zone create/rename/move/remove.

* [DeckEditor] Notify card set changes after zone edits and drop the board scan

- modifyTree emits cardNodesChanged alongside deckHashChanged so the
  banner-card combo and printing in-deck counts refresh after removing a
  zone that still holds cards
- DecklistNodeTree::findCustomZoneByName is public and moveCustomZone uses
  it, locating zones under non-standard boards (e.g. tokens) instead of
  scanning only main/side/maybeboard

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-05 22:00:21 +02:00
BruebachL
14ecfff700
[Build] Add precompiled headers for Qt-backed executables (#7235)
* [Build] Add precompiled headers for Qt-backed executables

Reparsing QtCore/QtGui/QtWidgets/QtNetwork in ~460 client translation
units is the dominant compilation cost. Precompile the two common layers:
- qtcore_pch.h (Qt Core only; safe even for headless Servatrice)
- qtwidgets_pch.h (adds Gui/Widgets/Network; used by Cockatrice and Oracle)

target_precompile_headers() requires CMake 3.16, now the project minimum.
Estimated 30-50% faster client rebuilds.

* [Build] Format qtwidgets precompiled header

clang-format include regrouping and a missing trailing newline.

* [Build] Add PCH-aware ccache sloppiness config; format cmake/pch headers

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-05 19:40:36 +02:00
RickyRister
83833f4684
[UserList] Refactor: split dialog code to separate file (#7189)
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2026-08-28 22:50:06 -07:00
RickyRister
dba7cc73a4
[HomeTab] Introduce button color source setting (#7181)
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2026-08-25 19:27:07 +02:00
BruebachL
2b7b4e8168
[App] Add onboarding wizard (#7064)
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* [App] Add onboarding wizard

Took 10 minutes

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* Adjust CI

Took 14 minutes

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* Adjust CI again

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* Comments and fixes

Took 9 seconds


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* Rebase.

Took 5 minutes

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* Comments.

Took 7 minutes

* CI lol

Took 3 minutes

* CI again lol

Took 4 minutes

* Drop some settings, add some new ones.

Took 19 minutes

* Resize when expanding section

Took 4 minutes

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Took 7 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-24 23:05:58 +02:00
BruebachL
8a5723c0b5
[Client] Show latency in status bar and server tab indicator (#7154)
* [Client] Show live connection latency in the status bar

Add a permanent status-bar label fed by ConnectionController's
pingStatsUpdated: shows the latest round-trip time, hides while
disconnected or without samples, and carries a tooltip with
Last/Median/95th percentile/Maximum over the rolling sample window
(mirrored into the accessible description). The server tab gets the
same stats as its tooltip.

Took 2 minutes

Took 2 minutes

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Took 4 minutes

* [Client] Graph connection latency history in the status bar

Add LatencyGraphWidget, a size-agnostic bar sparkline over the rolling
sample window: heights scale to the window's own range while colors map
onto an absolute quality ramp, so a steady good ping stays green. Embed
it in the new LatencyStatusWidget together with the textual ping
readout and feed both through ConnectionController's forwarded signals;
the whole area hides while disconnected or without samples.

Took 9 minutes

Took 14 seconds

* [Client] Show latency details when clicking the ping display

Clicking the status bar ping area opens a popup with a larger instance
of the latency graph plus the numeric statistics, selectable and
mirrored into the accessible name. Qt::Popup closes it on any outside
click; contents refresh live while open.


Took 33 seconds

* Fixup from core commit

Took 6 minutes

Took 5 seconds

Took 5 minutes

* Lint.

Took 12 minutes

* Consolidate.

Took 6 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-23 02:25:04 +02:00
BruebachL
88aa036f7e
[Client] Detect main-thread event loop stalls (#7155)
* [Client] Detect main-thread event loop stalls

LagMonitor ticks the GUI event loop every 500 ms and records gaps
beyond 2 s as stalls, warning with their duration and keeping a
bounded ring of recent records for diagnostics. Measurement uses a
monotonic QElapsedTimer so wall-clock steps and suspend do not
fabricate stalls. Recorded timestamps stay in wall time for
correlating with user reports.

Took 1 minute

Took 13 minutes


Took 2 minutes

* [Client] Rename LagMonitor constants to SCREAMING_SNAKE_CASE

Took 15 minutes

* [Client] Discard suspend-spanning gaps in LagMonitor

Windows counts sleep time in its monotonic clock, so a suspend would
fabricate one bogus stall per resume. Reset the clock on application
state changes and drop implausibly huge gaps; extract recordGap() for
testability.

Took 3 minutes

* [Client] Unit test LagMonitor stall recording

Drives recordGap() directly to cover the threshold, plausibility cap,
trim, and clear behavior without timing-dependent waits.

Took 36 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-23 00:53:40 +02:00
BruebachL
ed4eb1cb31
[Server/Client/Protocol] Reporting users + moderation queue functionality (#7091)
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* [Server/Client/Protocol] Reporting users + moderation queue functionality

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* CI Fix

Took 6 minutes

* CI Fix

Took 6 minutes

* [Protocol] Add moderation investigation commands

Adds the protocol layer for the moderation investigation suite:
- Command_GetUserSessions/GetUserAlts/GetModeratorLastLogins/ResetUserPassword/RemoveUserAvatar (1013-1017)
- Response extensions 1215-1219 with ServerInfo messages for sessions, alts, and staff logins
- last_login on Response_ReportUserInfo and warning_il on Response_WarnList

Took 2 minutes

* [Utility] Add warning categories parser with infraction levels

Parses the server's 'officialwarnings' setting (comma-separated, optional
'|IL' suffix) into WarningCategory structs so the client can display the
infraction level of each warning category. Includes GTest coverage.

* [Server] Add moderation investigation tools

Implements the server side of the moderation suite:
- getUserSessions/getUserAlts/getModeratorLastLogins/removeUserAvatar DB methods
- Handlers for all five new commands with audit records (PASSWORD_RESET,
  REMOVE_USER_AVATAR); password resets return a generated temporary password
- cmdGetWarnList now reports per-category infraction levels from the
  officialwarnings setting; cmdReportUserInfo reports last_login
- Update servatrice.ini.example with the warning taxonomy
- Password/avatar mutations report RespNameNotFound when the user does not exist

* [Client] Add moderation tab with investigate, password reset, and avatar removal

- New Moderation tab: search a user to show account info, alternate
  accounts, login sessions, and staff last logins; actions to reset the
  user's password (shows the generated temporary password) and remove the
  user's avatar
- 'Investigate user' entry in the user context menu opens the tab pre-loaded
  for that user
- Warning dialog shows the infraction level of each warning category
- Tab wired into TabSupervisor with a moderator-gated menu action, shortcut,
  and tabs.ini persistence (default closed)

* [Server/Client/Protocol] Address PR #7091 review: security, bug, and perf fixes

Security:
- Promote RESET_USER_PASSWORD to admin-only dispatch (was moderator-accessible)
- Reject password reset on users with equal/higher privilege than caller
- Notify affected user via Event_NotifyUser::CUSTOM when password is reset
- Add server-side category whitelist for reports
- Drop reporter name fallback in comment/details authorization (ID-only)
- Force password change: new DB column + login enforcement + client disconnect

Bugs:
- XSS via QTextEdit::append() → insertPlainText() in report tab and utils
- allNotified initialized to true even with empty recipients list
- Warning combo box: use currentData() instead of baked-in display text
- Report resolution now records who resolved (resolved_by column + audit)

Performance:
- IP-correlation subquery: add 6-month window + LIMIT 200
- getUserSessions: clamp limit to 500

Non-blocking:
- Palette-aware colors in report_utils.cpp (dark/light mode)
- Report list pagination: offset/limit fields + total_count in response
- SessionCommand enum gap comment for reserved values 1201-1203

Schema: 36→37 (force_password_change), 37→38 (resolved_by)

Took 12 minutes


Took 16 seconds

* Fix macOs pedantry

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-21 15:00:13 +02:00
BruebachL
9eafd90a91
[Game] Playmats (#7101)
* [Game] Playmats

Took 19 seconds

Took 1 minute

* [Playmats] Add fixed override and configurable fallbacks to settings.

Took 29 minutes

Took 43 seconds

* Add main to test.

Took 1 minute

Took 29 seconds

* Move settings to own group

Took 11 minutes

* Some attempts to refresh macOS compositor

Took 2 minutes

* Try something else

Took 17 minutes

* Don't manipulate live list

Took 11 minutes

* Change things about resolution, address comments.

Took 45 minutes

Took 12 minutes

* Comments.

Took 14 minutes

Took 8 seconds

* Re-order settings menu location

Took 2 minutes

* Rename PlaymatResolution to Info and add enums

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-21 10:40:49 +02:00
BruebachL
74a454552a
[Cards] Artist attribution (#7092)
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* [Cards] Artist attribution

Took 7 minutes

Took 4 minutes

* Nudge attribution pill on home screen to align

Took 3 minutes


Took 28 seconds

Took 38 seconds

* Lint.

Took 3 minutes

* Lint.

Took 2 minutes

* Fix rebase whoopsie

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-21 02:54:36 +02:00
BruebachL
7c550ee505
[Game] Add an invite button to non-started and not full games (#7143)
* [Client] Send game invites from the user context menu via a private message

The user context menu gains an "Invite to Game" submenu listing the
inviteable games in the room (the inviter's own games, honoring the
buddy-only setting). Picking one opens a private message to the target
user with a cockatrice://joingame link naming the game, so the target
gets a clickable invite instead of a raw URL. Multi-game rooms offer a
picker; a single inviteable game sends directly. Sending a message to
an offline user no longer swallows the draft — it reports that the
user is offline and keeps the typed text.

Took 1 minute

* [Client] Add invite-to-game dialog to the game window

Took 15 seconds

* [Client] Open the invite dialog taller by default without enforcing a minimum size

* Move button to bottom

Took 3 minutes

* Address comments.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-17 21:37:15 +02:00
BruebachL
a8bacc5296
[VDS] Add async-scanned model and sort/filter proxy (#7105)
* [VDS] Add async-scanned model and sort/filter proxy (model layer)


Took 1 minute

Took 27 seconds

* Address comments

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-17 11:20:26 +02:00
BruebachL
d36865518e
[Game] Extract makeGameJoinLink helper for cockatrice://joingame links (#7133)
The inline URL building in GameSelector's copy-link action moves into a
shared helper so every invite/copy site produces the same link format.
The helper embeds the game description as an extra "game" query item
(percent-encoded); links without it stay valid — the receiving parser
ignores unknown query items.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-16 22:14:49 +02:00
BruebachL
d99798111e
[UserList] Unify friends/online/ignored list with section dividers and add search bar. (#7119)
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* [UserList] Unify friends/online/ignored list with section dividers and add search bar.

Took 31 minutes

Took 7 seconds

* [UserList] Add a light mode theme

Took 12 minutes

Took 11 seconds


Took 5 minutes

Took 2 minutes

* [UserList] Re-sort when a user's online state changes

setUserOnline() flipped the online flag but never re-sorted, so a buddy
who went offline kept the position they had while online and stayed at
the top of the list. Re-sort (and re-apply the filter) whenever the flag
actually changes, mirroring processUserInfo().

Took 10 minutes

* [UserList] Show users in every section they belong to

The sectioned list used one row per user with a priority rule
(ignored > buddy > online), so an online buddy only appeared under
"Buddies" and never in the "Online" list. Sections are now pure
membership views: a user gets one row per section they belong to, so an
online buddy appears under both "Online" and "Buddies".

- Track rows per (section, user) in sectionUsers instead of reparenting
  a single row; the name->primary-row map is kept for external lookups.
- Rebuild, presence and buddy/ignore mutations create/drop rows per
  section instead of moving a single row between sections.
- Dropping one membership no longer removes the user from the other
  sections.

* [UserList] Keyboard navigation for section dividers, popup on selection

Section dividers were not selectable, so arrow-key navigation skipped
them entirely, and the user popup only appeared on hover or click. Now:

- Dividers are selectable, so Up/Down navigation lands on them; they act
  as collapsible headers once focused (Enter/Space toggle, Left/Right
  collapse/expand per tree convention), with a focus indicator drawn by
  the existing delegate.
- The popup follows keyboard selection via currentItemChanged, exactly
  like mouse hover, and closes when the selection moves to a divider or
  leaves the list.
- The popup anchors on the hovered/selected row instead of a user-name
  lookup, so with duplicate rows (online + buddy) it stays attached to
  the row under the mouse/cursor.
- Left-arrow now actually collapses an expanded section divider: the
  collapse branch hardcoded the target expansion state to 'expanded',
  making the key a no-op.
- The user popup no longer flashes through a fade when hopping between
  users (hover or arrow-key navigation): a content swap keeps it opaque,
  and pending show/hide timers are cancelled so an armed hover timer
  cannot override a keyboard-selected row or a pending hide kill the
  newly shown popup.
- Bulk rebuild defers per-row divider-count updates to endBulkLoad(),
  removing the quadratic recount during large online-list loads.
- handleOnlineChangeLeft/handleListRemove skip the sort+filter+repaint
  when nothing actually changed.

* [UserList] Tune the role row gradient colors (dark parity, light mode)

Dark mode is byte-for-byte the pre-branch painter profile, with the
original saturated-left to navy-right fade restored verbatim. Light mode
uses the same language at high tint strength: role rows get colored
fades (0.75/0.65 left to 0.18/0.10 right), and regular users get flat
warm paper cards (AlternateBase) instead of the grey slate.

* [UserList] Deselect the list and close the popup on outside clicks

Clicking anywhere outside the tree, the popup or an open menu now clears
the selection and hides the popup, so a pinned popup does not stay open
when the list loses focus.

- The application-wide event filter watches every mouse press and treats
  a press as inside the list UI only when its target is the tree, the
  popup or an open menu (parent-chain walk), so a click on another list,
  a tab or the window background deselects.
- A hover popup now also closes when the cursor leaves the hovered row.
  The hide timer previously checked whether the cursor was over the
  tree, which is always true over empty list space and section dividers,
  so the popup stayed open after moving off the user.
- Deselection keeps the current item so keyboard navigation is not
  disturbed, and the pinned flag is dropped before hiding so the
  selection-changed handler does not hide twice.

Took 15 minutes

* [UserList] Use an enum for the list sections

The section identifiers were stringly-typed: eleven hardcoded
QStringLiteral comparisons scattered through user_list_widget.cpp, and
the display path (sectionTitle) maps every id through tr() anyway, so
the raw strings were never shown. A typo compiled fine and silently
broke a section.

- enum class Section { Buddy, Online, Ignore } replaces the section
  strings across the sectioned-list API (setSectioned, getSectionIds,
  setSectionExpanded, the sectionExpanded signal and all membership
  helpers), giving compile-time checks at every call site.
- sectionTitle becomes a switch over the enum and the dead raw-string
  fallback is gone.
- The expanded-section state persists the same stable keys via the
  panel widget boundary, so existing settings files survive unchanged.
- The divider reverse lookup in handleSectionExpansion no longer relies
  on an empty-string sentinel from QMap::key; it scans the three
  dividers and bails when the item is not one of them.

Took 12 minutes

# Commit time for manual adjustment:
# Took 2 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-15 22:53:13 +02:00
BruebachL
16b6132701
[Tabs] Add a setting to define startup tab on application launch (#7121)
* [Tabs] Add a setting to define startup tab on application launch.

Took 29 minutes

* Naming and sizing

Took 4 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-15 22:16:37 +02:00
BruebachL
83fd65b34b
[CardSearch] Add card completion popups to chats and search fields (#7089)
* Add card completion popups to chats and search fields

Completes @mention and [[card]] in chat, and card names in the deck
editor, EDHREC, Archidekt, card art rules, and user card settings
searches. Pops up a styled list with mana pips and a card image
preview, flipping the list order when the popup opens above the text
field.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-11 18:50:30 +02:00
BruebachL
827e44a4d3
[DeckEditor] Use CommanderSpellbook.com to estimate bracket if format is 'commander' (#6415)
* [DeckEditor] Use CommanderSpellbook.com to estimate bracket if format is 'commander'

Took 2 minutes

Took 16 minutes

* Convert json data holder to structs, rename variables, extract widget

- Extract bracket estimation UI from DeckEditorDeckDockWidget into a
  new CommanderBracketWidget
- Move CommanderSpellbook integration settings from CardsDisplaySettings
  to DeckEditorSettings (matching the settings refactor on master)
- Rename CommanderSpellbook integration variables to drop the redundant
  'DeckEditor' prefix

Took 4 minutes

# Commit time for manual adjustment:
# Took 6 minutes

# Commit time for manual adjustment:
# Took 8 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-09 00:46:17 +02:00
BruebachL
bf6b2a90bc
[Settings][Dialog] Implement search for settings by text, description, tooltip, etc. (#7065)
* [Settings] Implement search

Took 38 minutes

Took 8 seconds

Took 9 minutes

Took 5 seconds

Took 44 seconds


Took 25 seconds

* Comments

Took 23 minutes


Took 15 seconds

* Comments

Took 1 hour 14 minutes

* Minor fixes to search

Took 13 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 22:19:21 +02:00
BruebachL
c4316c40e9
[CI] Remove Qt5 (#7071)
* [CI] Remove Qt5

Took 10 minutes

Took 9 minutes

* Revert CI failure and fix up comments

Took 4 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 22:04:50 +02:00
BruebachL
59d90db3c7
Define Cockatrice as an editor/handler for .cod files and cockatrice:// protocol on all platforms (#6775)
* [Application] Add single instance guard and mime types.

Took 2 hours 39 minutes

Took 18 minutes

Took 5 minutes

Took 12 seconds


Took 11 seconds

* Rework

Took 30 minutes


Took 50 seconds

* Only enforce single instance if launched with arguments.

Took 5 minutes

* Prototype intents

Took 53 minutes

Took 6 seconds

* Connect/disconnect and join game/room intents.

Took 3 hours 14 minutes

Took 2 seconds

Took 15 seconds

* Fix include.

Took 1 minute


Took 23 seconds

Took 2 seconds

* Mac handling.

Took 10 minutes

Took 12 seconds

Took 3 minutes

* Lint.

Took 3 minutes

* Rebase.

Took 3 minutes

Took 17 seconds

* Implement UrlSchemeEventFilter

Took 10 minutes

Took 7 seconds

* Qt Moc

Took 3 minutes

* Modern PList.

Took 21 minutes

Took 1 minute

* Debug output.

Took 6 minutes

Took 19 minutes

* Watch file:// prefix.

Took 15 minutes

Took 7 seconds

* Better handler.

Took 6 minutes

* Don't store reference in member

Took 5 minutes

* Move impl to cpp, fix lifetime issues.

Took 11 minutes

Took 2 minutes

* Better single-instance handoff, url intent harded

copy game link context-menu
Polish for installers

Took 35 minutes

Took 8 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 19:02:19 +02:00
RickyRister
b44dcf5951
[Replay] Refactor: extract replay playback logic into single class (#7060)
* [Replay] Refactor: consolidate replay logic into single class

* fixes
2026-08-02 19:22:33 -07:00
RickyRister
ca1c063687
[Game] Implement total power tally (#7057)
* [Game] Implement total power tally

* PR comments
2026-08-02 19:20:47 -07:00
RickyRister
be6a783c12
[Replay] Refactor: rename ReplayManager to ReplayWidget (#7059)
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2026-07-27 19:40:43 -07:00
RickyRister
3f9dbdb33b
[Game] Use in-game menu for tally setting (#7036)
* [Game] Use in-game menu for tally setting

* pluralize name

* fix includes

* clean up TallyMenu

* update settings

* fix guard
2026-07-26 15:26:02 -07:00
RickyRister
b70f770633
[Replay] Make fast forward speed configurable (#7037)
* [Replay] Make fast forward speed configurable

* fix settings widget

* clamp interval
2026-07-26 15:18:40 -07:00
RickyRister
c5b37cdffe
[Game] Refactor subtype tally code to be more generic (#7021)
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* [Game] Refactor subtype tally code to be more generic

* remove default case

* consolidate empty check

* fix include guard

* backwards compatibility with qt5
2026-07-05 19:11:08 -07:00
DawnFire42
055ba9a16f
Add subtype breakdown counter for card selection (#6923)
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* Add subtype breakdown counter for card selection

  Display a categorized count of creature subtypes (and other card type
  subtypes) when multiple cards are selected. The breakdown appears above
  the total selection counter in the bottom-right corner.

  Subtypes are grouped by main card type and sorted by frequency, with
  the most common subtypes positioned adjacent to the total count for
  quick reference. The feature can be toggled via a new checkbox in
  Settings > User Interface.

* Alignment fix

* Computation logic moved to helper funtction in separate file

* Rename SubtypeCounter to SubtypeTally

* Fix subtype tally alignment by using grid layout instead of character padding

* Rename count to tally in the subtype breakdown feature

* partial rename

* list position fixed

* Clean up code and documentation

* Rename subtypeCountLabelStyle to subtypeTallyLabelStyle and fix include ordering

* Fix include path for selection_subtype_tally.h after file relocation

* fixed count to tally rename inconsistencies
2026-06-27 15:53:21 -07:00
BruebachL
2914874720
[Room][UserList] Introduce style delegate (#6981)
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* [Room] Additionally show a tab for friends and ignored users instead of just all online users.

Took 21 minutes


Took 12 minutes

* [Room][UserList] Introduce style delegate for user list
- Allow users to set a card name and parameters as their background banner
- Allow mods to white/blacklist cards
- Allow toggling back to the old display style

Took 7 minutes

Took 28 seconds

Took 2 minutes

Took 2 minutes

* Right checkstate.

Took 14 minutes


Took 2 minutes

* Utility for test.

Took 9 minutes

Took 8 seconds

Took 2 seconds

* Lint.

Took 10 minutes

* Algorithm for sql schema migration

Took 13 minutes

* Use {prefix}, bound card name, return errors.

Took 27 seconds

* Convert queue to while loop.

Took 19 seconds

* Hover popup.

Took 36 minutes

Took 1 minute

* More granular signals, popup for user info.

Took 25 minutes

Took 8 seconds

Took 16 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-26 20:52:24 -04:00
BruebachL
da4ba222c0
[Game] Move graphics out of game and into game_graphics (#6928)
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* [Game][Player] Pull out graphics_items out of player_logic

Took 25 seconds


Took 9 minutes

* [Game] Move graphics files into game_graphics

Took 1 minute

Took 2 minutes

Took 23 seconds

Took 1 minute

Took 2 seconds

* Include.

Took 4 minutes

Took 3 minutes

Took 4 minutes

Took 1 minute

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00
BruebachL
cbfd286908
[Game][Player] Move dialog creation out of player_actions and into player_dialogs (#6946)
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* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

Took 4 minutes

Took 48 seconds

Took 2 minutes

* Drop early return.

Took 1 hour 13 minutes


Took 2 minutes

Took 1 minute

Took 24 seconds

* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

Took 4 minutes

Took 58 seconds

* [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic

Took 7 minutes

Took 4 minutes

Took 9 seconds

Took 2 minutes


Took 5 minutes

Took 58 seconds

* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

Took 4 minutes

Took 2 minutes

* [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic

Took 7 minutes


Took 1 minute

Took 57 seconds

* [Game][Player] Move dialog creation out of player_actions and into player_dialogs

Took 3 minutes

Took 1 second

* Fix typo.

Took 5 minutes

* Addressed comments.

Took 16 minutes

Took 11 seconds

* Reintroduce clearCardsToDelete check.

Took 3 minutes

* Capture cards before semaphore.

Took 1 minute

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 08:22:59 +02:00
BruebachL
23da49ee5b
[Game] [Arrows] Use arrowData/registry and generate unique server-side ids (#6973)
* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts.

Took 2 minutes

Took 1 minute

* Fix emitting slot instead of signal.

Took 15 minutes

* Clear arrows locally in special circumstances i.e. teardown.

Took 28 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-07 21:11:02 +02:00
RickyRister
c14a008080
[TabDeckEditor] Refactor card database view into own class (#6967)
* rename method

* [TabDeckEditor] Refactor card database view into own class

* fix include guard

* directly get key signals for eventFilter

* fix includes
2026-06-05 10:20:46 -07:00
BruebachL
491d1c9187
[Game][Arrows] Split Arrows into ArrowData and ArrowItem (#6918)
* [Game][Arrows] Split Arrows into ArrowData and ArrowItem

Took 13 minutes

Took 5 seconds

Took 1 minute

Took 26 seconds

* Address comments.

Took 17 minutes

Took 9 seconds


Took 1 minute

* Change check.

Took 3 minutes

* Pass by const reference.

Took 10 minutes

* Remove extra method

Took 2 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-21 20:31:14 +02:00
BruebachL
bddf9bd818
[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
* [Counters] Split counters into graphics and logic states

Took 22 minutes

* Don't have widget hold pointer to state -> Copy what we need and subscribe to changes.

Took 12 minutes

Took 5 seconds

* Sync value too.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-21 20:16:28 +02:00
BruebachL
5219cffa6b
[Player] Rename player to player logic (#6913)
Took 13 minutes

Took 6 seconds

Took 2 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-19 12:36:31 +02:00
BruebachL
7a5b2e9f0e
[Game] Move state fields out of CardItem (#6904)
* [Game] Move state fields out of CardItem

Took 1 hour 2 minutes

* Move stuff into .cpp

Took 14 minutes

* Signals pass changed values as params

Took 2 minutes

* Comments.

Took 23 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-18 20:21:57 +02:00
RickyRister
021a9f8383
[DlgSettings] Refactor: split SettingsPage into separate files (#6899) 2026-05-18 01:59:02 -07:00
BruebachL
cba9ce2b2b
[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)
* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones

Took 21 minutes

* Clean up game/zones/logic folder.

Took 6 minutes

* Adjust tests.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-18 06:36:18 +02:00
BruebachL
117ea543c5
[App/Theme] Palette Editor (#6877)
* [App/Theme] Palette Editor

Took 1 minute

Took 1 hour 47 minutes

Took 6 seconds

Took 3 minutes

Took 5 minutes


Took 3 minutes

* Add oracle, add palette files and configs.

Took 10 minutes

* Fix a stupid include mistake, thanks IDE

Took 3 minutes

Took 20 seconds

* Includes.

Took 4 minutes

* Fix ampersand not displaying correctly.

Took 14 minutes

* Longer variable names.

Took 10 minutes

Took 5 seconds

* Change ampersand everywhere

Took 23 seconds

* Doxygen properly.

Took 1 minute

* Remove namespace, fold I/O into structs.

Took 12 minutes

* Remove namespace, fold I/O into structs.

Took 33 seconds

* Alphabetize.

Took 35 seconds

* Lint.

Took 49 seconds

* Add a combo box to quick switch settings.

Took 19 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-17 10:08:00 +02:00
BruebachL
7153f7d4c1
[VDD] Fix minimum size by adding a compact mode to quickSettingsButtons (#6890)
* [VDD] Fix minimum size by adding a compact mode to quickSettingsButtons

Took 17 minutes

Took 5 seconds

* Fix and use FlowWidget/FlowLayout

Took 35 minutes

Took 4 seconds

* Set spacings.

Took 12 minutes

* Make VDE tools flow

Took 1 hour 23 minutes

Took 5 seconds

* Squeeze and flow even more.

Took 11 minutes

* Make pushbutton compact.

Took 54 minutes

Took 7 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-14 19:07:15 +02:00
BruebachL
caf2bb9ded
Pull client networking out of window_main and into remote_connection_controller (#6796)
* Pull client networking out of window_main and into remote_connection_controller

Took 2 minutes

* Things.

Took 13 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-09 12:50:53 +02:00
RickyRister
985936a917
[GameModel] Refactor game filters options into struct (#6856) 2026-05-09 02:45:33 -07:00
ZeldaZach
efe52b5412
Fix windows copying over CMakeFiles to themes 2026-05-08 10:28:14 -04:00
BruebachL
335022c4aa
Include themes (#6781)
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* Properly reset default theme.

Took 9 minutes

* Descend in preference on windows.

Took 9 minutes

* Also reset style for custom themes.

Took 3 minutes

* Try things

Took 9 minutes

* Add modern windows style.

Took 8 minutes

* Update theme_manager.cpp

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-04-07 15:02:00 +02:00
DawnFire42
aa4592dc9e
Add local game options (#6669)
* Add local game options dialog. Introduces LocalGameOptions struct and DlgLocalGameOptions dialog to replace the previous QInputDialog for starting local games. Encapsulates game configuration with a simple interface that prevents parameter explosion as options are added. The dialog provides UI with settings persistence via SettingsCache

* integrate local game options into main window. Replaces QInputDialog with DlgLocalGameOptions in actSinglePlayer(). The startLocalGame() function now accepts LocalGameOptions, enabling configuration of starting life total and spectator visibility in addition to player count. Also adds user documentation for the local game options flow.

* Removed superfluous documentation file

* removed spectator option and moved structure definition

* Now remember settings separately and & shortcuts removed

* re-run checks
2026-03-12 14:30:01 -07:00
RickyRister
3c48d92663
[DeckEditor] Show info in PrintingSelector dock when override printings enabled (#6554)
* don't hide printing selector dock

* extract warning message to separate file

* create printing disabled info widget
2026-01-24 02:20:16 -08:00